Jump to content

Search the Community

Showing results for tags 'blog'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Community Central
    • Introductions & Farewells
    • Forum Announcements
    • Forum Feedback and Support
    • The Competition Zone
  • The Developer's Corner
    • Theory and Development
    • Recruitment
  • Game Development
    • Editor Support and Discussion
    • Programming
    • Tutorials
    • Workshop
  • Game Production
    • Games in Progress
    • Completed Games
    • Game Reviews
    • Archived Games -Projects that have been inactive for 12 months are stored here.
  • Resource Center
    • 2D Resources
    • 3D Models
    • RPG Maker
    • Audio
    • Resource Market
    • Developing Tools
  • Creative Area
    • Artwork Gallery
    • Music Room
    • Literature Library
    • Animation Theater
  • Off-topic
    • General Discussion
    • Role Playing And Forum Games

Blogs

  • Loki's Blog
  • Kirin's Blog
  • Cremno's Blog
  • Nelneo's Blog
  • silversatyr's Blog
  • Virtuous Blade Development Blog :: DISCONTINUED
  • Lone Barrel Works
  • Intrigue of the Crystals Development Blog
  • Princess Project
  • Endafy's Corner
  • Knightmare's Blog
  • The Septrian Voyager
  • Animated Battlers
  • Pikalyze's Apple Tree
  • Marshzd Film to RPG Blog
  • Guardian Spirits Status Blog
  • Shinsei Stuff
  • æ�±æ´‹ã‚¢ãƒˆãƒªã‚¨
  • Eve of Perception [RPGMakerMV] Devlog
  • Blood Boundary Development
  • Little Girl That Could dev blog
  • Alice - Human Sacrifice Blog
  • Brualrosian Empire
  • Bashar's Blog
  • Shin RPG Maker
  • ShinGamix's Ace.net Only Blog
  • UnDead Studios
  • tillypope's Blog
  • whitedahlia
  • Rusted Souls Project Blog
  • Somnium: Burning Ember Development Blog.
  • E. Rin's Blog
  • Mako Star's Blog
  • A Descent into the Maelström
  • Aarowaim's Blog
  • CubixPG's
  • Pokemon Planet Project
  • Uprising:The Blog
  • COOL TELOCH BLOG
  • Politics: The game project blog
  • MonDez's Custom Resources
  • BlueDragonGamers
  • CT Bolt's Blog
  • Cid Gaius' Blog
  • Cidiomar's Blog
  • monster311
  • Velvela Jade
  • Dark Horseman
  • Pocketmouse, Project: Blog
  • Looking for Artist
  • COVB Custom
  • Ravenith's Laboratory
  • The Ninth Life Gaming
  • Daniel Tom's Blog
  • Daniel Tom's Blog
  • Level 99
  • Blood Shadows Blog
  • PK8's Blog
  • It's Acezon
  • Saphire Action Battle System IV how do you make the player Die?!
  • jomarcenter gamer news blog
  • Random Designs~
  • Mini Game Ideas
  • A Mouthful Of Maus
  • Mundane's Blog
  • The Guardian's Wicked Cool Stuffs!
  • Script Request
  • Ultima - Virtuous
  • Deadwater's Blog
  • Alendalin RPG
  • Cait's Blog
  • Acer K Productions
  • Hyde's Development Journal
  • DWM2 Development Journal
  • ~Hikari No Uta~
  • => proceed to recycle bin
  • The8th's Journal
  • Face Emotions
  • Request on Tutorials Anyone?
  • estriole's Blog
  • NecromireGames Blog
  • Toheka's blog
  • Bluestar Blog
  • Upcoming Tutorials
  • Misadventures
  • Resource Blog
  • LunaWing118's Blog
  • My Game
  • A Masterpiece In Development
  • N.O.I.M.
  • Hey PL! (Passive Lion's Official VX Ace Blog)
  • RagingHobo's Blog
  • Arctic Fox's Blog
  • Utajärvi
  • Yin's Blog
  • TDW's Blog
  • pxlgraphic- Official Blog
  • The Making of Zendir
  • Rowen's Blog: Okami project
  • Vintaisa:School magic
  • Elixia's Memoir Chamber
  • Progress Project
  • Realms of Eternity
  • Infernal Cauldron of Miscellany
  • The Making of Zendir 2
  • Hortator's Blog
  • Project Shotgun
  • kelchw2323's Blog
  • kelchw2323's Blog
  • Aesorian's Thingymajig
  • NewMarker's Blog
  • Dezz's Stuff!
  • Pixel Art
  • KilloZapit's Magical Fairyland
  • Zendir 1: The Director's Cut
  • Bá´€ssÒ“ire [â—£ â—¢]'s Blog
  • My sweet abyss
  • RuinLight's Blog
  • ohheart's Blog
  • Indy Star: Dev Log
  • Logic's Blog
  • Mark Juner
  • LunaWing118's Blog
  • The fall of equestria
  • chronicles of a gamer
  • Replication/Tutorials
  • King's & Heroes Dev Blog
  • Whistler Wolf's Blog
  • kaz's Blog
  • China Rgss Scripts
  • Draciarch Games' Blog
  • Modern's Goal
  • Z3R0's Blog
  • 7-continents worldwide travel
  • "The World After" in the Making.
  • DarthVollis' Blog
  • SMC Development Blog
  • ~Choco's Blog~
  • Thoughts
  • The Four Stones
  • The Zen
  • Maindric's Blog
  • icon's Unusual Ideas
  • kayden997 Gaming Moment
  • Jonnie's Blog!
  • RuinLight Blog
  • Wren's Blog
  • Axio Chronicles: Progress Report
  • Liphidain - The Record
  • Nightgazer Starlight's Blog
  • Thebigzumawinz's Blog
  • Orrgar's RPG Blog
  • SchnitzelLion's Blog/etc
  • SirBilly's Blog
  • The Guardian's "Project RPG"
  • Alufey's Blog
  • Zanara's Blog
  • Legend of Erthia - The Etheral Gate
  • Naruto RPG Blog
  • GreenSheepGo's Blog
  • siChainlinks' Blog
  • Haunted Robots Blog
  • A blog emerges.
  • HimeWorks
  • cHAOScythe's Blog
  • Aetra: The Blog
  • Soul of Sul
  • Tutorial Drafts
  • Tigerbite's Blog
  • I need a little help... (o.\\)
  • Project A
  • The Shadows of Splendor
  • Deej's Blog
  • From the studio...
  • Vos: Demon Eater
  • RuinLight's Blog
  • Project Pepé
  • Project: █████▌
  • LunaticZio's Blog
  • Vauge
  • ThunerzIX's Blog
  • Smokey's Blog
  • AlexanderK's Blog
  • Magic Warrior
  • VanillaCube's Blog
  • Eventing 101
  • wirt2650's Blog
  • Rabie's Vaccine
  • Ninja Wolf Blog
  • Grotaiche's Blog
  • Writing Competition
  • OtaEnt Studios
  • Totori's Blog
  • The Kokonut Tree
  • Universecoffee's Blog
  • Universecoffee's Blog
  • Judgement Journey : Develop Blog
  • OmegaDSX's Blog
  • CharmingDominion's Blog
  • Jay Heartay's Blog
  • Arfax Games Dev-Blog
  • Pandemonuim the game
  • Remains: Dream Paradise
  • Just Starting Out
  • dev[otion]
  • Taffer's Blog
  • Soft-Square's
  • OmegaDSX's Off site blog
  • Story Review
  • My Ideas
  • EVENavesT
  • Elementstormrpgteam's Blog
  • RavenTheOld's Blog
  • Unnamed Game Dev
  • The Arbitrators Series
  • Medicine Man
  • Laura Yeah Right's Blog
  • Stradar's Blog
  • Silvershore
  • Jonath4nC's Blog
  • xMikachux's Stuff
  • Cecillia's Blog
  • Liphidain Development Blog
  • Pixelated
  • animeforfun's Blog
  • Purogurama Project
  • Flora Development
  • animeforfun's Blog
  • anna trinh's Blog
  • DragonWing Studios Blog
  • Constellation
  • Tangential
  • P3RR1N's Blog
  • Necromedes' Blog
  • Soul Attraction
  • Tsarmina's Ramblings
  • lastonealive111's Blog
  • privateer's Blog
  • Warhamme40k Extermination
  • Dead Island Reincarnate part 1 review
  • Murgianswordsman's Blog
  • Jungernaut's Status Updates
  • Dead island Reincarnate info
  • KevinFrost's Blog
  • The Ensnarer
  • InfectedChild's Blog
  • Cupcake293's Blog
  • Choco's Dev Blog
  • Something Witty
  • t h e j a y s t u d i o's Blog
  • Zeth-Almer's Blog
  • Blindga's Lounge
  • Yenok's Blog
  • Eroha Maximus Development Blog
  • General Douchebaggery
  • My RPG progress blog
  • Master of The Forge - Development Blog
  • Draaloff - a small artwork collection
  • Update Blog
  • Cazziuzz' Blog
  • Personal blog
  • Ramblings of a writer
  • Ocedic's Blog
  • Gump's Dev Blog
  • smashdaddy's Blog
  • Biwy's Scripts
  • Ooooh! A Blog!~
  • So yea...
  • Cakes Notebook
  • Questions about my game
  • Flaming Teddy Productions
  • JamTam Universe
  • Tales of Mysteania DEMO
  • Near Misses of the Mundane Sort
  • Patch game title WIP
  • Tales of Time
  • Is anyone willing to assist me?
  • EraYachi's ...*sigh*..."Blog"
  • Help and Advice Requested
  • Fallen Temple
  • QuizicalGin's Blog
  • Ace Academy in Action
  • Fairy, Fairy How Contrary
  • Post-apocalytpic Simulation
  • Tweaksource's Blog
  • McCrumple's Blog
  • Utopia Software
  • gaixareku's Blog
  • DH2 Productions' Blog
  • Palladinthug's Blog
  • magicmetal's life
  • AlliedG's Blog
  • JStewartMusic Blog
  • Attack on Diary
  • Jeff-Andonuts PLAYS SOME RPGMaker VX Ace GAMES!
  • The Thoughts of a Squirrel King
  • Kamalot_INC Presents
  • Crazy Lady with a Hammer!
  • Question About Damage Formulas
  • Wow, such blog!
  • Phantom Antiquary
  • My Game Days
  • ShadowSphere Entertainment
  • Quick Question with Victor's Battle System
  • OFFICAL HIREING LIST
  • UnDead Studios Archive
  • Big project, I need help
  • Welcome to Entropy
  • Tactical Game System
  • Under The Name Sanders
  • Otterlicious
  • ScottofNorth's RPG Journal
  • LukeRiley's Project:
  • DiaWulf here~
  • A Spark of Inspiration
  • Downwinds' Blog
  • Arctic Thunder Crunch
  • luwehazcu's Blog
  • Fake but real
  • Allusion's Blog
  • Preparing For Massive Crowdfunding
  • nicoleanderson's Blog
  • Light and the Dark, A Journal
  • Kuronekox's Blog
  • Tris Blog
  • Omniblacklight's Blog
  • Theolized Stuffs
  • Blood Heart Redemption Dev Blog
  • Sug's Blog
  • GameMaking Blogger TheAqib
  • An artist's scattered thoughts
  • CloudTheWolf's Blog
  • Malagar's RPG Dev Diary
  • PoorCollegeGuy's Blog
  • nanokan's Blog
  • Movie Review Blog
  • Minerva's Touhou Diary
  • GameCreations' Blog
  • insomnioid
  • Johnny's Corner
  • Rush2112's Blog
  • Cat`s and Lolipops
  • The Rock Music Blog
  • New Artwork!! :D
  • Wolf Engine
  • Ultim's Thoughts
  • NightWolf's Logo Hub
  • Arcane Blog
  • Lith's Corner
  • HTML & CSS Learning Diary
  • Freak's Games
  • ASOE - Asynchronous Online Engine
  • Dark Cloud RPG Maker Edition
  • Plague's Blurbs
  • An Errant Soul's Musings
  • Stellar Complex - Development Blog
  • Venya's Blog
  • Wish to the Stars development blog
  • A Writers Paradise
  • Project Aventice
  • Aljara~
  • Extreme edits
  • Concepts & Roughs
  • Hokobishu's Japanese Tea House
  • Yukijin's Storehouse
  • The Pantheon
  • Pixii Stix since 1986
  • The Manic Elf
  • Ramblin' Roccstar
  • Blogging and Things
  • Opal Starlight
  • Game Watch
  • Turt's Blog
  • minefan's development blog
  • Kotori-chan`s Review Adventures~
  • Vectra Productions
  • ~Diary of Wrath~
  • DMTK Stuffs
  • Ailuro's Blog
  • Omni Link's Blog
  • Scoosh's Blog
  • DavidFoxfire's Works in Progress
  • DJBailey on Sound, Life, Development
  • Tools of The Trade
  • Kaiso's Blog of ideas and art
  • ImAGirlUPerv's Blog
  • TimothyWhitcomb's Blog
  • Chaosian's Blog
  • Lex's Blog
  • Spooky Does Blog Stuff
  • @Monkeysnow55's Blog
  • Don't have a project title yet :x
  • TheCaliMack RPG (California Macky's Blog)
  • Point08's Blog
  • Emphasis Log
  • A World On Fire
  • Space game
  • Project Eden Dev Blog
  • Soul Eka
  • The Consensus' RMVX Ace Musings
  • Writer's Resource
  • Spectre's Freebies
  • Karsh's Developer Blog
  • AngelCou's Blog
  • Intelligent Debates/feelings/conversations
  • The scripting life of a big red dog
  • Realm of the Nine Palms
  • D'Art Blog
  • BHR development
  • Personal Blog
  • And A Random Blog Appears From The Shadows
  • [Project Log] Relic Hunter
  • LadyLemonGames' Diary
  • Takeo's Game Updates
  • Visual Novel Progress
  • Absolute Nonsense(The Good Kind XP)
  • My Precious Days
  • Wander Work Blog
  • upsidedownprtl's IGMC Blog
  • IGMC Entry
  • Joseph's Development Chatter
  • The Daily Apple
  • [Project Log] The Keeper of the Wards
  • Local Woman Creates Blog: Users React in a Rampage
  • JaiCrimson's Blog
  • Returning to RMVX
  • Vectra's Speeches
  • Monster's Den Blog
  • Firehawk Labs
  • gunsage's magical death metal unicorn apocalypse
  • LTN Games
  • EpicFILE Leisure Time
  • Personal Blog
  • Random Things
  • My small ideas
  • The Waffle of Gold! Development Blog!
  • Blithe's Bleh
  • Maki's Semi-Transparent Cube
  • thejaxinator's INAW3
  • ~Dia's Rant's, Comments, And Concerns of Today's World~
  • Development of Beyond the Dark
  • You walked into Shin's Room
  • Manga Gothic
  • My year with the dragon
  • Memoirs of a Space Traveler
  • The Bounty Hunters
  • Cookie ninja shares!
  • Balter's blog
  • Veryll Tavern
  • Random Postings
  • Devonair320's Blog
  • Green With It's Freedom-Land Field Guide
  • Thought-crime and Other Misdemeanours
  • Jaluna's Berry Bush
  • Character Showcase and Other Things
  • Khaos' Kavern
  • markA's Blog
  • Equestria
  • PixeLockeT Plays & Plugs
  • Jacklack3's Book Of Stuff
  • Paradox: The Dev Log
  • Scalvose: Demons and Dragons Progress Holder
  • KunLibertad's Blog
  • Development of STA-FDW
  • Decim Blog, and Other Things
  • Tales of the Clumsy Beginner
  • Shiggy's Lab of Randomness
  • Bunbunmaru News
  • Raymi's Blog
  • Shiggy's Blog
  • GameKirby's Blog
  • LewisDruid's Gaming Corner
  • Nirwanda's Corner
  • Jax's Game Log
  • ashm13's Blog
  • A Dog's Guide to Highwick
  • Jacob Mann's IIAW3
  • The Eddsworld Fangame(s?)
  • beh
  • As Time Takes Its Course
  • Tempest of Souls
  • Tochiko Island: Juju Talks to Herself (And Others)
  • Unfortunate Ideas
  • The Woodcutter's Daughter (dev corner)
  • Demon's Gate Progress Blog
  • Cleosetric's Journal
  • Cinder's Stuff
  • Project Iniquitous
  • Milton Monday Plays Something
  • Ac Games
  • Characters And Such
  • Gaming, Writing, and Music
  • GamePad DevBlog
  • CVincent's Blog
  • Cupid's Universe
  • The Lightsworn Devrambles
  • Tarq's Backlog
  • Iron Fortress
  • Chungsie's Dagger Thunder Poop
  • Straydog's Blog
  • DRC's Blog
  • The Book of Love: South Park Fanfiction
  • The Legend of Jerry Quiver: Dev Blog
  • Official Works
  • Cosmo's Development log and Process Anouncments
  • 9 Circles Casino & Hotel
  • The Hurst's Development... Thingy
  • Chibae's Blog
  • JesseO's Blog
  • Party Pals!
  • 'Lucid' Blog Thing I Think
  • Cryptic: Project Journal
  • Neryan's Bloggie >,<
  • Planned All Along
  • Planned All Along
  • Alphys Hedge's Blog
  • Nexus of Naoto
  • FluffexStudios' Blog
  • CAW Series
  • RGSS3 Rumbles
  • Journal of the Phoenix
  • Project Updates
  • Perang Cemen's Devil Boy Quest
  • Fleshport Development Blog
  • Amyrakunejo's Game Cabinet
  • Secret Project
  • "Crystal Crown" Devlog [RPG Maker MV]
  • Memory of the Fallen Leaves Demo 1.8 coming soon-ish
  • Delve into the Digital Embrace
  • Nira, the Experiment
  • Testing Blog
  • Loco's Loose Leaf Odyssey
  • CH2 - Afterword
  • Verdiløs Games
  • An it harm none do what ye will.
  • Eddsworld: Life After The End
  • Final Fantasy (Working Title)
  • Alva (not the skater)-A planet and world much like the one we know, or claim to...
  • The Absinthe Gazette
  • Absinthe Ingram Makes A Game

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Skype


Location


Interests

Found 18 results

  1. I'm sure people are aware of things going down because of that jackass in the White House. If things go down the way I expect them to, I'd like to say good-bye in advance, because I won't let my demise be by the hands of anyone else but my own. Where I currently live, is well within the blast range of a primary target for nuclear strikes. Even underground, my chances of survival are low, and there are no shelters of any kind within a few hundred feet. So, I'll be taking care of things, and buying rope. I know what I'm saying is brutal, and may be ridiculous to many, but to Hell with the idea of allowing anyone to dictate what happens in any part of my existence, even the end of it. Some will try to run, or to hide, and I can only wish them the best of luck. Surviving the initial strike is only one part. Once the initial strike happens, further strikes will have no warnings. This is no conspiracy theory, no fear mongering nonsense. All this is, is the throes of someone whose life went from fantastic, to garbage, to futile effort, with no known fault of her own in the equation. Not saying I have no fault in anything that occurred, but to say I do have fault when I cannot think of anything I may have done wrong is just as bad as lying about it. ...If you've read this far, then I hope you're able to forgive my emotions as they run rampant. I don't want to end it all, but unless something happens that changes the outcome of this act of stupidity by the jackass in the White House, it will come down to those two options. In advance, fare all thee well; maybe we'll meet in Asuria...
  2. Man, this site's got it all. So, as the description of this blog says: This is not the official blog. I've made a wix website (which will eventually be its own domain after a while) that has a blog, which contains entries that are a bit more fleshed out than the ones I'll post here. I want to communicate with people through this blog aside from just posting information. Let's start it off with a question: How do you feel about multiple endings? Do you think they're necessary to give the player a unique experience? Or are they just an inconvenience to throw you off track? Developers, do you have multiple endings in your games? If so, how is the game driven and what exactly is it that branches the path for players? Dialogue options? Item collection? Combat progress? Personally, I've found them necessary but very tricky to work with. You want to create a unique experience, but you want to be fair about it. You want the player to feel rewarded, but it all has to seem equal in worth. I ramble about it a little more here. If you haven't seen my forum post for The Woodcutter's Daughter, you can check it out here. And here is the website. Be gentle, senpai, it's in a very early stage. Still under construction. I guess that's it for now. Toodles.
  3. I'd like to ask about one option in blog settings - If I understood correctly, it should allow not-logged users to comment in my blog, right? The thing is - It's not working. I've tested that by myself. When I was logged out, I couldn't post a comment in here. Is this bugged or set on purpose?
  4. TBWCS

    Stuff I am busy about.

    For the course of this month, I tried to do something meaningful, as I think it is. I am doing a new CMS for MV... I also made a few plugins, but I will release them later so I will just tell what they are: Animated Title Blue Sphere It's another title screen I want to contribute to the community. What does it look like? What are its features? Animated Background (and you can change this to static, which I did) Animated Foregrounds Four Layer Foreground Horizontal Style Title Commands 4 Title Commands (with Shutdown Command) Mouse / Touchpad supported for all buttons and arrows Aside from that, I will be releasing a plugin called Title Screen Designer EX, which would allow you to design your old title screen to a new desirable one. The plugin is intended for those who want to make their own custom title screen of their own. Lastly, I am still coding my Tales of Legendia GUI (FULL), means from all GUI look of Tales of Legendia. Here's the one I finished just yet: That's it for today and have a nice day.
  5. Jason_Greene

    Laziness

    Hey guys, I just wanted to say that, today, and maybe tomorrow, I'm going to be lazy, pathetic, and useless. Mostly because I'm in a bit of pain, mostly in my arms, some in my back. I don't know why anyone would really care, but those who do, just do. I'm so lazy that I don't feel like making an entire paragraph of an entry. Even though I'm one sentence away from it being a real paragraph. Anyways, I hope you guys have a great day!
  6. Mnemomancer’s Development #2 Well, it has been some time since I last updated this blog regarding the progress of my project. The situation is the same – it’s still on paper, because I don’t own a PC, and while I can do a lot of graphic stuff on my Mac because of GIMP, I still can’t actually make my maps in the software just yet. I wish getting a cheap computer is an option, but I’m still lacking in the salary department of my life. I’m hoping for my dad to return one of my old PCs, because the software itself doesn’t take too much to run, even using Steam as a platform, and any games I really wanted to play on the computer, I can just play on my Mac anyways. Anyways, this has currently left me with a bunch of graph paper filled with drawings and markings for my events on the map, as well as a bunch of white paper detailing a rough map regarding which maps transfer to which maps, etc. and yes, I also have a bunch of lined paper with notes such as enemy names and location, items, merchants, and stuff. The actual number crunching, I just placed in an excel document, because it looks a lot neater when recorded digitally, and it’s ultimately easier on my eyes. Anyways, because of my interest in at least announcing some progress on my project in my blog, my next entry for World-Building, if anyone is interested, will be delayed for just a little longer, probably when classes end and before finals week. Yes, academics is also catching up. Anyways, I have made a first draft of my project’s logo, although I actually really like it despite the awkward spacing for the Korean words on the bottom. My knowledge of the language is actually fairly sub-par: I had to run the words through a translator individually, and I had to check it with what I knew and a dictionary to be okay with what I had. The text roughly translates to “Phantom Storiesâ€, if you’re curious. The main campaign for Mnemomancer is fairly short in length – well, at least I planned it for to be as such, but based on my map drawings on the graph paper, I can at least promise that the dungeons aren’t going to be super lengthy. While there might be replay value in the sense that the campaign is going to have multiple endings, I honestly didn’t design the project with multiple cycles in mind: in one hand, I adore the idea of having the players the control of choosing their own path during the adventure, but on the other hand, I never wanted the project to be so big that I wouldn’t be able to handle it. I feel like this is an opportunity to discuss the revised list of features I have at present, as well as mention some influences I had while doing as such. While I wouldn’t say the planned features I had in mind really shifted in terms of purpose, I do feel that over the past couple of weeks while working and thinking on this game in my spare time from life, other video games and academics, some things ultimately did change, but I don’t consider that a bad thing at all: the game just evolved as I put more thought into it, and that means that the end result will have a bit more content to it. Anyways, to the current features! Features A list of updated features to be shown here, as of today (April 20th, 2015): “Open-world†setting: I will still be retaining this feature here, and although this particular feature has a nature of being flexible in practice, my idea of an open world in video games is fairly strict in definition when compared to what other developers have in mind. I see open-world as being similar to what FromSoft’s Souls franchise had in mind – minimal load times except when teleporting/reviving. Basically, the entire world is compiled in one “roomâ€, so to speak. You don’t have to enter a room and be sent to a loading screen while the game retrieves the data of the room you’re entering. World maps can be useful for a lot of JRPGs, especially in terms of transport functionality – it’s a lot easier and convenient to control a boat and airship on a world map when compared to an open world. However, I am still not using a world map, because the region where the game takes place isn’t that large to begin with, so it’s not like it’s out of my abilities to simply connect the maps together with transfer events. Mnemomancy: Originally, I felt like I implied this feature to be similar in practice to typical alchemy features; the beauty of alchemy features is that it provides a creative and potentially enjoyable avenue to integrate gathering and crafting features into a function of the game that may produce incredibly useful and rewarding items, especially if some items in the game were exclusive to alchemy. Mnemomancy is nothing like that. There is a recipe, but because there is a limited amount of encounters, which means a limited amount of opportunities for drops, and therefore an even smaller number of changes to get the items needed for the rituals, mnemomancy is not something that could be performed often, anyways. Ultimately, this feature was more of my own personal solution to turn my protagonist’s innate talents into a gameplay mechanic, even if it’s a rarely used mechanic, at best. Dynamic and relevant side-quests: Originally, I had eight or so of these in mind. However, a thought occurred to me to encourage the players to tackle these even more, so as a result, my mind invented several more of these side-quests to accommodate my incredibly genius plan. The idea of choice in determining an ending in video games is a frequently-used element, so I wanted to shift some of the determining qualities into the side-quests. In a lot of video games, quests such as defeating a secret boss usually results in a treasure trove of experience, some awesome loot, and bragging rights, but I feel like most cases of side-quests can taper off into forgetfulness, because it rarely adds into the story. Recently, I was reminded of a side-quest I enjoyed from Legend of Zelda: Majora’s Mask: that’s right, the Anju and Kafei side-quest. Plot-wise, it didn’t hold much relevance to the crisis at hand, but it introduced a narrative that provided an important reminder for the player – even in the face of impending doom, life must go on the last second. I decided that I wanted to take it a level further, and have certain endings be attainable only through the completion of certain side-quests: for example, one of my planned endings is impossible to obtain without having gotten items that is dropped by the ultimate boss in my project. Memorable NPC’s: A really common design in a lot of role-playing games is the ultimate treatment of townspeople and villagers; often times, they don’t have a name unless they offer some sort of service or minor plot point. However, the inhabitants of a world can really expose the flavor of the setting a lot more. From a developer’s perspective, there is little reason to actually give each NPC a unique identity: in most cases, they give off some boring one-liner, occasionally give some hints as to what direction to head, but let’s face it, the players just dig into their drawers and steal the valuables for themselves. In the past week or so, I’ve been seeing a lot of things in life that’s been giving me trips to my memories of an online game I used to enjoy playing, Mabinogi. Hindsight is always going to be 20/20, but after I stopped playing the game for good, it really dawned on me how flawed the game really is, but it didn’t tarnish any fond memories I had of it – one important thing to remember is that although a lot of the NPCs offered services or quests in some manner, they also had a unique appearance and background, especially in the earlier regions of the game. This sort of design really appeals to me, so I wish to achieve a reasonable number of unique personalities for my virtual inhabitants as well. The good news for me is that when compared to a lot of other projects, I probably don’t have too many NPCs to begin with, but my ultimate goal is to offer each NPC a personality and an identity, because every virtual life at least deserves a unique background. The rewards of exploring every nook and cranny: As mentioned in earlier posts, one of the major balance elements I wanted to explore in this project is that of a dynamic dungeon – that is, certain switches that are pulled within a dungeon can influence the flow of major encounters later on in the dungeon. Especially because of the somewhat simplistic nature of the software, despite the potential RPG maker can truly offer in the hands of somebody well-learned in its scripting features, people who lack that sort of knowledge (like myself) can only work with what is available, especially since this is the first project I’ve really been wanting to share. Consequently, this meant a lot of boss battles could be seen as dealing with a health sponge that can dish out some pain, but the strategy of “attack, heal, maybe use the boss’s weakness against it†is more or less the universal tactic in a lot of games. I noticed that a lot of people complain about the lazy design of it, and it’s understandable – it can come off as being really lazy if the boss is ultimately no different in strategy than that of a normal enemy encounter. I’m a humongous fan of the idea of integrating the environment and lore deep into the gameplay – I think the most rewarding bosses to defeat are the ones that have a legacy behind them, a reason to be encountered in this dungeon instead of this dungeon, etc. I don’t feel like I’m alone in that either; why else do some people like the idea of encountering a rival or recurring villain? The approach offers more weight to the encounter, and there shouldn’t be questions lingering behind after the battle, such as “why am I fighting a fish in the depths of a pyramid?†As an example and minor spoiler, one of the bosses I had planned out is a multi-stage boss. Drop the boss’s health past a certain point, and it begins to release clouds and clouds of toxins capable of instilling pretty much all kinds of terrible status effects on your party in small intervals. However, if the player had explored all of the dungeon, and pulled some mysterious switches that seemingly had little to do with the puzzles in the dungeon, the boss room begins to ventilate airborne elements that effectively neutralize the toxins, thus rendering the trump card of the boss completely moot. Of course, if you want a challenge, feel free to take on the boss without pulling those switches. Strategic Use of Items: Items in this game, for the sake of fulfilling my standard of “edginess†in any project I do, come in pros and cons. Because healing potions and other restoratives are basically medicine anyways, I decided to design them with the idea of prescription medicines in mind – side effects. At lower doses (as such, lower tiers of healing/restoring), the side effects are so minimal that you could just ignore them. However, within the next two, higher tiers, the effectiveness of the healing potion grows exponentially – often nearly triple the effect from the previous tier. However, the side effects also become apparent; taking a more potent healing potion would cause the character to have disturbances in magic regulation, causing the user to lose a certain amount of mana to gain a certain amount of health. Items meant to cure status effects often have a health cost, mainly because of how flexible they can be. More offensive items, such as items to be used against enemies, may prove to be more effective based on the current status effects the enemy is suffering from. Items are also fairly limited, although not so limited that you’d be cursing me for not putting enough items in the game – this translates to shops as well, as they’d be selling a limited amount of items as well. Oh, and to really round out my need to add “edginess†to my projects, my healing and restorative items come in the form of syringes. I may not care for needles much, but some people do~ Party Member’s Backgrounds are worth looking into: I split party members into two categories – companions and followers. Companions are more like “guest†characters – they stay with you for a certain period within the plot of the main campaign, and then leave. However, certain companions are required to access certain quests and areas, so be sure to explore everywhere so you don’t miss those opportunities. Followers, on the other hand, are the products of mnemomancy, and are permanent up until they die, whereas you’re going to have to do the ritual all over again (between all of us, I’d just say start over on your save file). Followers offer unique abilities for battle, but the important thing is that all of their equipment are unique – you can’t use the same equipment between followers or the player character. However, exploring the world will take you to spots that are important to the past of your followers, which will trigger a “memoryâ€: this is the unique ability of a mnemomancer when compared to a necromancer, for they can active experience the memories of their followers. The purpose of the memory comes with two ideas in mind: to offer background into the follower, as well as reward the player with more equipment for the follower that is obtained after the memory instance is completed. The tl;dr is that you should really go exploring the world I have to make, because there are opportunities everywhere to really get the most out of my project. I may post up the dialogue from the beginning of the game later today or this week. Until then, happy developing, community!
  7. Ailuro

    I Changed My Mind....

    Hey guys Ailuro here! If you've read my first or second blog you would know that I said I wouldn't do daily blogs. WELL...I've changed my mind about that. I have plenty of time to do it in my tech class because i have to type for ten min. So most likely i would do daily entries. Yesterday I was working on my game and rpg maker vx ace froze on me when I hit the save button. I usually press save after I've finished a map and test played my game. After the whole program froze it deleted me whole progress on my game(I seriously have some electronic crashing issues). Ha ha I was glad I didn't do much. I only did a couple of maps and barely any eventing(that's a relief). Anyways...I've tried and thought so hard about the puzzle I was confused about. I believe I've came up with something or figured it out entirely. If I did I will definitely write a tutorial and upload a small demo or something because I know this a non existent puzzle tutorial that you can't find easily on the internet. What I've come up with is a long and confusing system of conditional branches and a combination of Himeswork tile switch script. There will be a lot of character sprite making so I recommend some of you to get rpg character hub if at all possible. The great thing is what i've come up with doesn't require making millions of npc sprites. You only need to make a certain amount of npc sprites according to how many puzzle pieces you will need and a cursor sprite. Once I've actually figure out the rest of the puzzle I will write the tutorial and upload the demo! Wish me luck! Meow! P.S. If you are wondering what type of puzzle I'm talking about here is a pic! I also have a challenge too...If you can figure out how to do this with events before I do, then I will write a Titan sized blog post on whatever you choose(except for inappropriate stuff). If you accept this challenge please comment and let me know so I can keep track or if you've finished link a demo or tell me how to in the comments.
  8. Ailuro

    Little Blog Entree For Fun

    Hey there guys Ailuro here! I have now decided to type my blog entries on something more stable! I just hope windows internet explorer won't crash on me. :wacko: I decided since I have some time at school and in tech class i have to type for 10 minutes , I would blog(since that basically is typing, right?). I seriously don't know what to say right now....I guess i can talk about the game and give a little spoilers. It's going well... And REAAAALLLY slow. Thanks to my friends that do NOTHING! My first puzzle is done now and i have like 90% of the first part of the game to go. GYAHHHH..... Oh well, I guess I will have to live with lazy friends. In fact, one of them is correcting my grammar as I type. She's so scary... yelling at me when I make a mistake. However, she is a stupid rpg gamer because she is always, and i mean ALWAYS, finding glitches(that might come in handy). I have like 3 people helping me on my team...my school is really small...there is like only three people available to contribute to my game...ahhh. Ok..enough complaining for me now...here i say some spoilers. I'm only allowed to say that this game will be a horror game, there will be timelines and dimensions, and it is going to be awesome(huh..I did more complaining did i say some spoilers). Oh well..I feel so refreshed right now . I will be posting more tips later on in the future! My next tips blog will be talking about thinking of ideas for the title of your game and the skeleton of deciding on what your game is going to be about(I'm so happy my friend has stopped correcting my grammar!)...My friend just made a rpgmakervxace forum account and her username is so funny..and disturbing(ImAGirlUPerv) seriously? Thanks for your time and i hope i didn't creep you out! Meow!
  9. Powtley

    Slow Progress

    Damn it's been a while since I last made a blog, or did anything on this forum for that matter. Well, that's life I guess (and college)... Anyhoo, I thought that since there hadn't been that much word on development regarding our game, I might as well share the first few pages of the script. It's nothing major as it's mostly dialogue that eases the player into the scene and establishes character speech patterns and personalities, the action comes after where this excerpt ends. Happy reading and that's outie for me! Things to know: -Juno is a large area defined as a "block" within Fort Tristan. There is a total of three blocks that make up Fort Tristan, and they are Juno, Orion and Tebalt. -The setting is close to medieval -In this world there is such a thing as "magic", though it is referred to as Arkana. It comes in two varieties and these are Arkana (the standard, only used for healing and protection) and Dark Arkana (elemental, used only for destruction) -This story takes place in the land called Silden, and it's neighboring country is called Westfall.
  10. No Game No Life! No Game No Life! I currently watched No Game No Life, since many of my social networking friends and in real life friends were talking about it. I was intrigued so I watched the whole season within a day. I was hooked at the first episode and had this idea in mind to make some games (or a single compiled game) of NGNL. Of course, this is a fan game, so nothing official or connected to the NGNL franchise. The concept of the whole anime is unique and I find it very interesting if it had a doujin game. As a developer, I might find time to make some games with this said anime as its inspiration and main point. Here aresome of the mini game concepts I’ve been thinking about when we talk about NGNL: Rock Paper and Scissors (Janken) Black Jack Picture Puzzle Breakout Warbeast Same-Tile Game Same Figures Game Chess The concept would be having the gamers play as Sora and Shiro as the “BLANKS†or a person called by Tet as a new player, win your way as a king and wage war games against all the nations, unite them and challenge Tet. There are other few things I want to add, but then again, I’d have to make a good workflow of the game’s whole gameplay. I am still planning on doing this as to I have still many projects along the way, so it isn’t a front burner. If you think this is an awesome idea, please drop by your comments!
  11. THEAQIB

    A New Website

    I have just now added a website into my collections.. I will be using it also as a place to post my stuff.. All are welcome to view it.. But this blog will be like my journal in gamemaking.. Website -The Aqib Minority Games
  12. Sughayyer

    My first blog entry!

    I've decided to create a blog in this community. For several reasons.... 1) It is good to let people know what I'm doing (regarding RPGMaking) - even if I don't have the ammount of time I wished I did to actually work on the games. 2) My understanding of the community was wrong. I should not try to develop a game to impress/please the community - instead, people are all here together to create games to impress the general public, and that doesn't necessarily include each other. I realized the main goal here is to help, not to publish. This leads me to... 3) I created a world in which I am developing my games. Yes, there are more than one. Thus, on this blog, I will a) discuss the story and aspects of said fictional world and discuss plot details (up to now, I have concealed the whole plot of the games, which is unhealthy development-wise). I don't know how often I'll be able to update this blog, but I hope it can be a positive experience for me and for the readers (I have never had a blog). So that's it! Be seein' you!
  13. I can easily remember when I first started using the RM's. I made only one complete game on RM2k3 called The 7 Dragons. It was a little bland, had a boring story, too fast paced, but it was my first game, y'know? But even so, I was proud to have finally completed a game that actually went from start to finish. That was about 4 years ago. That game was a great starting point for me, but it was also almost my end because of a little section of the interwebz that I never want to go near again... The first community I joined was RPGMaker.net. And what a load of S**T that place was. Their admins were okay for the most part, but the real annoying ones were the other users. Everyone there always seemed to act above everyone else just because their games were made better. Every one of the help topics in their forum was answered with "Google it." or some other snide remark, most game submissions were denied for not being too heavily mapped, and other stuff like that. Take my above stated game for example. Was denied SEVERAL times because the screens I posted had parallel mapping structure. You tell me an RPG that didn't have a parallel room in it somewhere, whether it was a dungeon or an important room. And once I changed it to make the admins happy, they finally submitted it. Oh but it didn't end there. Once it was in, I made sure to say that it was my first game and that I only posted it there so I could get some advice on how to better improve my RM'ing skills. And the complete opposite was what happened. One of the several assholes of the site decided to review it, giving it a 1 star rating and completely attacking the game and me for being stupid/horrible/etc. Seriously. He only reviewed it to attack me, the comments saw to prove that. But it has since been deleted, and I've never. Been back. I had almost lost hope in finding a community where people were actually nice and helpful to others about this stuff. RPG Revolution was okay, but my account kept getting deleted, and I never got anywhere on RMRK. But now, some 3-4 years later, here I am, in a well-cared for, pleasant community where I believe my skills can improve, and hopefully someday I will be able to release a game I can be proud of. ---------------------------------------- Here are the final demos of the last two games I tried to make and couldn't finish due to time restraint and loss of project files. Hope you guys like 'em! Parasite Eve :Reboot-- http://rpgmaker.net/games/3221/ The DragonSpark Chronicles: The Last Spark-- http://rpgmaker.net/games/2460/
  14. Hey all! I'll be using this Blog to keep everyone updated on the status of my very first RPG Maker game, SANCTIONED: WORLDS APART (Working Title), as well as to keep track of my advancements over time (date wise). I'll try to make updates as often as possible and keep you all posted on anything and everything SANCTIONED! I'll start off with a small teaser description! Let me know your initial thoughts if you'd like! All feedback and (constructive) criticism is appreciated! And keep in mind all details are subject to change! Teaser The year is 3112. It's been just over 1,000 years since the 1st Sun imploded, wiping out all living things on Earth. A newly discovered resource, known as Mana, has given extraordinary powers to the 2nd Generation of humans which now inhabit the planet. The world is evolving quickly, but will it be prepared for the events to come? Thanks for reading and enjoy! ~cHAOScythe
  15. Rowen

    First Post

    Hello, Rowen here! This blog will follow my progress as I create my RPG: Okami: Future Destiny(tentative title, will most likely change later.) The RPG is basically a futuristic Okami, where Ammy returns to Japan, only to find herself in modern day Tokyo. This is a fangame and is purely for fun. Also, Okami belongs to Capcom and Clover Studios. I own nothing except my story.
  16. pxlgraphic

    Welcome, Kids!

    So, this is my new blog of fun stuff. Here I will post updates on my latest games, game ideas, releases, and news for pxlgraphic. (That's what I call my fake little company.) So follow this blog for epicness! It can't really hurt you, anyway...
  17. Alphablast001

    The Shadow Project

    Hello ladies and gentlemen of the RMVX Ace website, I would like to introduce a game project that I am currently working on. As you can see I'm currently calling it the "Shadow Project", don't take it that it's a horror game. When I reveal the real name of the game, you'll understand why it's called that. I have been working on it for 2-3 months on RMVXAce, but I've been working on it for over 8 months. Creating characters, back stories, the world they live in, and the events that could unfold during this adventure. Along with some other stuff. Soon, I shall have a recruitment post on the forums themselves. That way if anyone is interested in the game I'll have a structured way of you being able to sign up. Stay tuned for more information on the Shadow Project and more in the future! Thanks! Alphablast001
×