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Showing results for tags 'bonus'.
Found 4 results
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Name: Passive Skills Version: 1.0 Author: Mr. Trivel Created: 2016-05-12 What does it do? Allows skills to give passive bonuses to actors. Screenshot: None. How to use? Use the following tag on the skills you'd like: <Passive: [sTATE_ID]> This means skill will give all bonuses state with that ID gives. Example: <Passive: 11> Plugin: <GitHub> How to download Plugin. Click the link above, there will be a button named Raw, press Right Click -> Save As. Terms of Use: Don't remove the header or claim that you wrote this plugin. Credit Mr. Trivel if using this plugin in your project. Free for commercial and non-commercial projects. How to use?
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Name: Damage Efficiency Version: 1.0 Author: Mr. Trivel Created: 2016-05-09 What does it do? Allows battlers to deal more damage depending on their weapon, element, skill type or overall efficiency. Screenshot: Nope. How to use? Give note tags to Actors, Classes, Enemies, States, Armors or Weapons to improve efficiency of that battler: <WeaponEfficiency: [WEAPON_TYPE_ID], [PERCENT]> <ElementEfficiency: [ELEMENT_ID], [PERCENT]> <SkillTypeEfficiency: [sKILL_TYPE_ID], [PERCENT]> <OverallEfficiency: [PERCENT]> [PERCENT]: 0.01 - 1%, 0.5 - 50%, -0.25 - -25% Weapon Efficiency - battlers deal more damage while wielding that weapon type. Element Efficiency - battlers deal more damage with skills of that element. Skill Type Efficiency - battlers deal more damage with skills of that type. Overall Efficiency - battlers just deal more damage Examples: <WeaponEfficiency: 2, 0.5> <ElementEfficiency: 2, 1.0> <SkillTypeEfficiency: 1, -0.5> <OverallEfficiency: 2.0> Want a skill to only deal more damage with spears but not weapons, use the following note tags to ignore bonuses: <IgnoreWeaponBonus: [WEAPON_TYPE_ID], [WEAPON_TYPE_ID], ..., [WEAPON_TYPE_ID]> <IgnoreElementBonus> <IgnoreSkillTypeBonus> <IgnoreOverallBonus> <IgnoreAllBonuses> Examples: <IgnoreWeaponBonus: 1, 2, 3, 4, 5> Plugin: <GitHub> How to download Plugin. Click the link above, there will be a button named Raw, press Right Click -> Save As. Terms of Use: Don't remove the header or claim that you wrote this plugin. Credit Mr. Trivel if using this plugin in your project. Free for commercial and non-commercial projects.
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Name: Perks Version: 1.0 Author: Mr. Trivel Created: 2015-11-28 What does it do? It's a perk system. Actors get perk points on specific levels when leveling up or on every level up. Perk points can be spent in Perks Scene which can be accessed from menu. Screenshots: How to use? Plugin Commands: AddPerkPoints [POINTS] [ACTOR_ID] - Adds perk points to actor via plugin call. E.g. AddPerkPoints 999 5 ChangePerksCommand [TRUE/FALSE] - Changes whether Perks command locked or unlocked in menu. How to create perks: Place following data to Actor note field: <perk> <name: [PERKNAME]> <requirements> level: [LEVEL] atk: [ATK] def: [DEF] matk: [MATK] mdef: [MDEF] agi: [AGI] luk: [LUK] perk: [NAME] switch: [ID] [ON/OFF] variable: [ID] [> >= < <= == !=] [VALUE] </requirements> <rewards> state: [ID] </rewards> <description> [TEXT] </description> </perk> It just looks like a lot. Unnecessary requirements can be omitted.<perk> - Start of the perk data. </perk> - End of the perk data. <name: [PERKNAME]> - Name of the perk. E.g. <name: Destroyer of Glasses> <requirements> - Start of requirements for perk data. atk/def/matk/mdef/agi/luk - stats required level - level required switch - is switch with ID ON or OFF variable - how is variable of ID compared to VALUE (> - more than, >= more than or equal to, < less than, <= - less than or equal to, == - equal to, != - not equal to) </requirements> - End of requirements for perk data. <rewards> - Start of rewards data state: [iD] - when perk is unlocked player gains permanent traits from the state of ID </rewards> - Ends of rewards data <description> - Description begins here TEXT - can be multiline, can be in single line. Does text wrapping automatically. </description> - Description ends Examples of perks: Plugin: <Link: Github> How to download Script. Click the link above, there will be a button named Raw, press Right Click -> Save As. Terms of Use: Don't remove the header or claim that you wrote this plugin. Credit Mr. Trivel if using this plugin in your project. Free for non-commercial projects. For commercial use contact Mr. Trivel.
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Hey everybody! So, I have been developing a few games, and as it turns out, NONE of them are actual RPGs. As such, I really like to stuff my games with Easter Eggs. The only problem is, I can't think of any kind of rewards for finding said easter eggs. I was thinking of drawing some pics, but I suck at drawing. I was just now thinking about a room with a jukebox, and when you find a certain number (or a certain one?) you can go to it. Other thoughts include a "Hall of Fame" on my website, or if you find a certain number of easter eggs, you get a code at the end of the game. If you find the code in 3 games, I will give the player a download to a 4th game. The only problem with these ideas is: The Internet. Anyone could fake out this system very easily, to the point that I might as well just release the game publicly. Maybe take a cellphone photo of the screen with the info on it and a special email address to send it to? I could easily compare any photos I receive, and if I get two of the same... Some kind of a reward system would be cool though, because, as I said, I have a penchant for secret things in my games. I just can't think of anything of value to warrant finding these things. Any suggestions and ideas would be appreciated. Does anyone know of any good minigame scripts? I could always have an arcade...
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