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Showing results for tags 'brainstorming'.
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Hello you lovely people! Soooo, I have a mind that goes in 50 directions at once. I'll be thinking about new eventing systems for my roleplay one second, then how much I love this cookie I'm eating the next (it's delicious by the way, so be jealous, very jealous. <3). If there's one thing I hate about my thought process, though, it's that I'll lose track of what I was thinking about before I went off track and not be able to remember it. I'm going to use this thread to (kind of) store my ideas and concepts as I make them. I'll also be including any current progress and/or roadblocks I've run into in the design process. Anything I feel is worthy to throw in here is open for critique, suggestions, questions, and open source usage/testing. (Donations in the form of hugs, kisses, and anything delicious are are always welcome though ) If I post any completed concepts, feel free to ask for a more in-depth explanation, or even a tutorial on how to make the idea/system work properly, and I'll do my best to help. I'll even throw in a free hug if you're really needing a confidence booster <3 By the by, the by, these ideas are almost solely based around eventing. I have no scripting knowledge whatsoever, but if any of these ideas require a script to my knowledge, I will try to include it in the description. Theories (Any ideas I haven't delved into yet I'll post here. This is where I'm still picking out the ingredients, so to speak.) Dynamic Maps Works-in-Progress (This section is for stuffs currently in development. I have the ingredients, but I still need to come up with the right recipes and put them into practice. ) Line of Sight/Stealth System Active Battle System Trial Stage (This is for ideas that are ready for testing and minor balancing/tweaks. Perfecting the recipe, taste testing, etc. ) (None yet, but feel free to check back later for progress updates!) Finished Product (All completed ideas here. The cookies are hot, right out of the oven, and ready for munching! Just don't forget the milk ) Distance and Direction System
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Hello, I am attempting to put together a map for one of the main thoroughfares between two cities and a small village. The road crossing is near the small village (which nearly in ruins at this point). The road used to be a major crossing for traffic between the major cities in the area, but since the village's bridge collapsed, it is largely unused. Basically, I was wondering if anyone had any ideas, suggestions for "clutter" that would logically be found at a fantasy road crossing? I have attached the current map, and I will definitely add some rocks/flora, but I was looking suggestions to spruce up the roadside area itself. Please let me know if you have any questions, and I appreciate any suggestions. Thanks!
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So I'm working on a game. I would like some opinions.
Overlord posted a topic in Theory and Development
So I have a baseline for a game I've been kind of working on here lately. And I have the very very cliche story written out. And since I suck at a good story and suck at pretty much all creativity I was looking for some creative people here on the forums to help me out a bit with my game's story. All I need are some suggestions to make the story seem better for the players. This can change stuff can change at a moments notice, so just be wary of that. The Story Our story basically begins with a huge tournament that is held every 10 years. The tournament consists of 50 different floors the teams have to go through. Teams consist of 4 people each. In order to complete a level the team has to defeat the monsters that are sent to them in order to proceed to the next level. The tournament has a limit of 100 teams that can enter each tournament. (So spots are limited.) The teams are determined by having them compete against various monsters as an audition while being observed by 3 of the proctors that are there. If 2 out of 3 proctors pass them, they are entered into the tournament. Once 100 teams have been passed. Those teams are tested once more in a dungeon where only 10 teams are estimated to pass out of those 100. (So its a 10% survival rate on average.) Once the teams enter that dungeon they cannot leave. The only way they can leave is by completing it. They either pass, or they die during the dungeon. Once that has happened, the remaining teams are sent to stage 3 of testing where they are tested in various ways until there are only 5 teams remaining. Once the 5 teams have been chosen, they are sent through the 50 floors of the real challenge. At every 10th floor, a guardian exists. In order to proceed to the next tier that team must defeat the guardian. Once they have, they gain access to the next tier of challenges. After all 50 have been completed by a single team. They gain access to the secret 3 floors of the tournament. These 3 floors consist of the strongest monsters ever to have been seen so far. They have been specially bred for fighting and killing through years of research. on floor 53, the true challenge begins, the team must defeat a monster so strong, that even the gods have chosen to keep an eye on it because of its power. Even though it is guarded by some of the strongest humans that exist, there's always the chance it could break loose. The prize for defeating it in combat, is a magic lamp that will grant one wish to the winning team. After the magic lamp has been used, it returns to its true form the evil demon bred for combat, that awaits the team at the end of the tournament. Known as Tiamat, the Demon Lord (Still not sure of that name.). This Demon Lord was bound to the lamp by a powerful genie years ago while it was still young. It seems to be immortal however, due to the fact that once killed it turns into a wish granting lamp. UPDATE I: The characters are one of those teams and they must compete in the 53 floor dungeon. (The game starts after they have already passed the exam and the 100 teams have been weeded down to 5.) UPDATE II: Changed Destroyers name to Tiamat. UPDATE III: Each of the 10 floors of the dungeon, are held in different locations with different themes. Upon beating the guardian of the tower, he will give you the location to the next tower where the next 10 floors are held. My game also takes place on floating islands where the only way to travel between them is via the powered magic circles that teleports the user to the island across from the teleporter. The 3 secret floors are held in an underground area separate from the other 5 towers. Each tower also has unique puzzles, enemies, etc... Exclusive to that tower. UPDATE IV: Added some lore background to Tiamat. That's all I have for now. I would love some any suggestions/feedback for this. Thank you for your time!- 15 replies