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estriole posted a topic in Completed Scripts/Plugins/etc.EST - BRIBE AND BATTLE ROYALE VERSION 1.3 version history v1.3 - fix some bugs where the faction a or b cannot target bribed member - make the bribed enemy cannot be targeted by actor. - compatibility with EST - ENEMY POSITION v3.2 v1.2 - add some method alive and dead method for each faction &amp; bribed v1.1 - change some method to alias for better compatibility v1.0 - finish the script (ADD ONS) - currently have 2 add ons - Agro System - Bribed Enemy join after battle since i got some request i post add ons for that request here this script have two function: 1) make bribed enemy: bribed enemy will attack other enemy beside bribed enemy. how you make the enemy to be bribed. just add the state to that enemy. (for the bribe system is up to you... ex: bribed by hitting enemy with skill that give money, enemy have loyalty, etc) note: bribed enemy is excluded from $game_troop.alive_members so you cannot hit them (hey they are your allies... don't hit kill them will you) and thus you will win if all alive enemy is bribed unfortunately i haven't added function so our actor could heal the bribed enemy. since it need to rewrite the windows actor selection. and could be problems with compatibility with other script. 2) do battle royale currently this support battle royale. we assign enemy to faction. example: slimeA, slimeB is faction A batA, batB is faction B then slime will hit either our party or faction B members. and bat will hit either our party or faction A members. thus the battle royale begin. let's the best team win. to set the faction just add the state at battle start using troop event pages example : turn 0. slimeA +faction A state, slimeB +faction A state BatA +faction B state, BatB +faction B state. this script already tested to work with normal battle system and victor animated battle system (victor map battle havent tested yet) i also used it with yanfly ace battle engine. if any bugs occur using above system just tell me and i will try to fix it. unfortunately i don't use other battle system and thus i might not make compatibility with other battle system. especially tankentai (just because it's hard to make compatibility with tankentai).. Script http://pastebin.com/Nd8nXkaa Demo https://www.dropbox.com/s/1ebi8uoine4tt38/EST_BATTLE_ROYALE.rar Screenshots 1) lets the battle royale begin ! I use Tsukihime Enemy Reinforcement to set more than 8 enemy. because if we only have 8 and split it to 2 faction... it will only 4 v 4 v party. not intense enough LOL. and to add the state i use script call since i cannot add state using command editor for the extension enemy:
â– Information â•’â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•› EST - Battle Royale EVO Version: 1.0 By Estriole File name: EST_BATTLE_ROYALE_EVO.js â– Introduction â•’â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•› This plugin allow us to have battle royale in our game... what is battle royale? it's a battle with three or more combatant that is fought until only one combatant remain. This plugin also can make your actor 'bribe/recruit/persuade' enemy to fight for you so you can have [Party + Allied Enemies] vs [Enemies] vs [Enemies] vs [Enemies] vs [Enemies] vs [Enemies] they will attack each other and party. also... Allied Enemy cannot be controlled. it will become auto battler. â– Features â•’â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•› - Have BATTLE ROYALE. player + allied_enemy vs enemy vs enemy vs enemy vs enemy - you can bribe / recruit enemy to fight for you (automatic battle though) (also you cannot heal the battler) - your skill that attack all enemies will not hit bribed enemy - use state so it's simple if you want to make certain enemy change sides. â– Changelog â•’â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•› v1.0 2015.10.27 Initial Release â– Plugin Download â•’â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•› Download Demo (Sadly too lazy to create another demo... so i put it inside build and decor one) (also creating demo is not like ACE which we can have <5mb per demo) â– Screenshot â•’â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•› â– How to use â•’â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•› 1) Give the enemy the state that mark it's faction in battle you could also add state that mark enemy as bribed to make it battle for you. 2) if you use Tsukihime Enemy Reinforcement... and add enemy more than 8 member... you might need script call / plugin call to add the state for the rest of the troop. plugin call: add_state_to_troop_member troopIndex stateId WARNING!! index start at 0. so first enemy in troop have 0 as index ex: add_state_to_troop_member 2 14 will add state 14 to third enemy in the troop script call: this.addStateToTroopMember(troopIndex,StateId); WARNING!! index start at 0. so first enemy in troop have 0 as index ex: add_state_to_troop_member 2 14 will add state 14 to third enemy in the troop 3) since the faction and bribe is marked by state. you could just create a skill to add / remove that state or use battle event to add / remove that state. 4) ready for epic Battle Royale !!! â– Dependencies â•’â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•› Optional: Tsukihime Enemy Reinforcement to add more enemies... it won't be royale enough with just 8 enemies â– Compatibility â•’â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•› I'm new in JS... and MV is new engine... so i cannot say for sure. but it should be compatible with most things. â– Parameters â•’â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•› Faction A State ID > state to mark enemy as faction A Faction B State ID > state to mark enemy as faction B Faction C State ID > state to mark enemy as faction C Faction D State ID > state to mark enemy as faction D Faction E State ID > state to mark enemy as faction E Bribed State ID > state to mark enemy as our allies YES... you could have party + allied troop vs 4 vs 3 vs 6 vs 7 vs 2 actually if you really want it... you can edit the js file... and add your new faction... just add Faction E State ID Faction F State ID and so on... in the parameter... but i think 5 faction is lots more than enough for most games. â– License â•’â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•› Free to use in all project (except the one containing pornography) as long as i credited (ESTRIOLE). â– Support â•’â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•› While I'm flattered and I'm glad that people have been sharing and asking support for scripts in other RPG Maker communities, I would like to ask that you please avoid posting my scripts outside of where I frequent because it would make finding support and fixing bugs difficult for both of you and me. If you're ever looking for support, I can be reached at the following: [ www.rpgmakervxace.net ] pm me : estriole â– Author's Notes â•’â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•› Let's Battle Royale to Death !!! if you record a video for this battle royale... please send me the link and i will add it in this post. i'm not used to creating video .