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Showing results for tags 'bug'.
Found 16 results
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I just spotted a very serious and rare bug in rpg maker vx ace. Bring attention. - I start a new game - I go to a map X (An empty house for example), I create an object from a template (Spawn events). - I put the object on the ground. - I save the game - Without exiting the game, I go to the "title screen" - Start a new game in another slot - I go to the map of the house, and oh surprise, the object that I had created in the previous game is there. How is it possible that this object exists? If I created it in a different save file.. Does it have something to do with estriole's decor and build script that allows creating objects from another template map? If anyone can help me with this, I would appreciate it.
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Playtest not reflecting changes made to events. Bugged? Plz help
IndigoDreamsArt posted a topic in Editor Support and Discussion
I am experiencing some serious issues with the playtest, and not sure even if it is the playtest or if I'm doing something wrong. And if it is the playtest, how do I go about fixing this so that I can progress with my game and make sure everything is working properly? (Which it seems it is not?) This really only started happening today. Here's the scenario: I will put in or change commands, often simple ones, and they will not trigger in the playtest. These are usually simple movement commands which I've double, triple, quadruple checked and they either will not trigger at all, or they will simply stop working mid playthrough, or only some of the commands will work. Sometimes text will not trigger. I will restart the program or my computer and sometimes it will work but often not. In this particular example, I've added some screenshots of my most recent event window. In it, everything will play through until the last part, and then BeauTheBully just doesn't walk away. Have I done something incorrect or is there any reason he should not execute these movements? There is nothing in the way of his path. This is just one of several examples. I guess I'm wondering if in fact I am even doing something wrong, if not if it's the RPG Maker itself that is bugged, or the playtest? Is there a solution to this because thus so far I cannot progress. I am a week and many hours of worktime into the trial with intent to purchase, but I need to know that this isn't an issue that is going to keep occuring before I do. Thank you for any input, I'm fairly frustrated and confused right now.-
- playtest
- help needed
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Purpose Lets you fixes leaked side effects bugs when an autobattle actor has skills/items with damage formulae having side effects Introduction Video Youtube Parameters Parameter Info Prerequisites Instructions Terms Of Use Collaborators Changelog Download Link Pastebin
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The problem persists even into other projects. It started when I tried to import a custom window sprite to make the game's menu less ugly, and it only went downhill from there. I have no idea how to fix anything at this point, I'm completely lost. How can I restore all of the assets to their factory/steam-ready state before my tampering, how can I fix this?
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Need help fixing a bug with "Attack an ally" states when applied to an enemy
ProtoflareX posted a topic in Editor Support and Discussion
In my project, whenever I apply a state that has the "Attack an ally" property on it to an enemy, the enemy that received the state will not do anything when its turn arrives. However, this only occurs on the same turn that the enemy received the state, once that turn passes, the enemy will attack its allies as it's supposed to. For a more detailed explanation, let's say that I have a "Confused" state in my game that has the "Attack an ally" property and lasts for 4 turns. If I apply the Confused state to an enemy, the enemy will not do anything on turn 1 of the state's duration, but on turns 2-4, it will behave normally. Is there anyone who knows what could possibly be causing this?- 1 reply
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- bug
- battle system
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Hey, there. A good morning from Italy. I'm experimenting with a few plugins and now I've run into a problem that I guess pertains to the CTB Battle System plugin by Yanfly. The game starts but I suddenly can't battle test anything anymore so I guess the same would happen if I battled in the game proper. This didn't happen before but it happens now and from what I understand of the log, it says that there's the word 'user' placed somewhere wrongly, so that the software can't identify it. Problem is, I can't figure out exactly where the problem is. This is the console log at crash. Hope you can help me some way. Edit: Deleting and putting the Plugin back in fixed it but I'm still curious as to what exactly I did wrong. I guess I put 'user' somewhere it should not have been but where exactly? Mah.
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Hello everybody! I've encountered a problem, that I have no idea how to solve. 'L' ([Q] on keyboard by default) and 'R' ([W] on keyboard by default) are not responding! It just decided to not work anymore, I don't even know how to explain that. When I'll change the key to 'A' (Shift) it will work - setting back to L/R - nope. I also tried on fresh projects and there is the same issue - I can't use L/R ([Q]/[W] on keyboard) to navigate through windows faster (page down/up). What kind of sorcery is this? D: -------------- Okay, to be more specific - the RM's 'L' and 'R' key doesn't work. Even changing that in the options under F1 doesn't help. There is absolutely no way to make Input.trigger?(:L) and Input.trigger?(:R) work. I can't page up and down in window selectables in any game anymore. Did my software just broke? D:
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- why its not working!
- keyboard
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Name: Vehicle Music Fix Version: 1.0 Author: Mr. Trivel Created: 2016-01-27 What does it do? Changes how music and vehicles work. Screenshots: Can't show sounds. How to use? Turn it on and you're done. Plugin: <Link: Github> How to download Plugin. Click the link above, there will be a button named Raw, press Right Click -> Save As. Terms of Use: Don't remove the header or claim that you wrote this plugin. Credit Mr. Trivel if using this plugin in your project. Free for commercial and non-commercial projects.
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Hey guys, I've got a problem with my RPG ^^' I did not have this problem before, so it kinda bugs me ! When my character learns a skill, it does not appear :/ I can't use it nor see it on the menu. It tells me that they learned a skill, but I cannot use it or see it ! Same goes with the item : even if I've collected an item, I cannot see it or use it in my menu, or during fights. If you require screenshot, I can give them, but I don't know which I should show right now - database, etc. Like I say, I did not have this problem before ! Thanks !
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Just something I noticed while browsing the forms earlier, but for some reason it isn't letting me reply to any topic under the recruitment subform.
- 5 replies
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- reply
- recruitment
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I'm providing a link to my project. Here's what I've done: Create a custom menu based on Titanhex's 'Custom Menu Guide'. It's fairly straightforward and simple. Most everything works just fine. It's a menu that uses events with character graphics. That part works just fine. What I'm having trouble with is when you move the 'selector' for the first time. It always jumps down two spaces (below the actual menu events) and the player is able to move the selector just below the menu. When you move the selector up into the menu, it stays there, you cannot move outside the menu area.This bug only happens when you move the selector left or right for the first time. If you move it up or down you cannot make the selector move outside the menu area. If you download the project and play it, click on the dude standing in the field. This opens the menu and you'll see what I mean. I cannot figure out how to stop it from doing this so any insight will be much appreciated. The file is just under 300MB and is not encrypted. Thanks in advance. Link to project
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VX Ace Battler Bug - Collapse Not Occuring
testDust123 posted a topic in Editor Support and Discussion
Hello, I've been trying to make some enemies have a suicide attack when they are afflicted by a certain condition. The problem is that when death is inflicted: formula: "a.add_state(1); 10 - b.def" The skill does the damage, the enemy dies, but their battler image is left on the screen. I am using Yanfly's Ace Battle Engine, so I looked up and apparently that was an issue with it! So I got the latest version (1.24) which apparently fixes the issue... but that didn't fix it for me, so I assume it's an issue outside of scripts. So, I made a whole new project and copied JUST the skill over. The exact same thing happened. The monster does its damage and dies, but their battler does not collapse and just sits there untargetable (because it's dead, so this is a visual bug). Has anyone had this problem before? Anyone have any ideas of what I can do? Thank you!- 1 reply
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- suicide skill
- visual bug
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I've searched all over the interwebs and haven't found a solution to this yet. When holding down shift to dash, if the directional key is released before the shift key is released, the player will continue to move in the direction he was facing, and the controls get stupid after that. I cant be the only one having this problem. Booted up a new vanilla project and it still happens so I know its not something I did to the base code. Any feedback/help/quick fix would be very helpful. My whole design aesthetic required large open maps and not being able to run correctly is killing it.
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Help! I am using RPG Maker VXA. For some reason, weapon types for my game is capped at a maximum of 8. I know you can change the maximum by pressing the change maximum to add more weapon type slots. But this is not the problem I am talking about. My problem is, any weapons tagged as the 9th weapon type and any weapon type from the 9th onwards does NOT appear in the game. For example, under database -> terms -> weapon type -> maximum 9 weapon types -> 9th weapon type is called 'x'. database -> weapons -> any and all weapon tagged as weapon type 'x' under weapon type playtest start game all weapons tagged as weapon type 'x' will NOT appear in the game, they are like invisible, non-existent. If any and all weapons tagged weapon type under weapon type slot 1-8 will appear and function normally. I tested it out so am very sure it has to do with the 9th weapon slot and onwards being faulty/bugged somehow. My question then is how do I fix this please? How do I make this bug go away, so that weapons tagged under the 9th weapon type and past 9th will appear in game as per normal? A more minor problem is I also noticed there is a maximum cap of characters you can use for weapon type names, would be nice to remove this max character limit. Although this is negligible, the above problem is more important. Please help thank you.
- 1 reply
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- weapon types
- bug
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Hello, I would like to report weird behavior of 'Status Updates'. The broken status here is the Jackus's status. When clicking 'Show all # comments' it actually eats all comments and leaves nothing ~ just 'add a comment'. Here is what it looks like:
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For whatever reason, smileys like and things like © are altered in text slightly, and create errors in otherwise valid code.