Search the Community
Showing results for tags 'button'.
Found 7 results
-
CT_Bolt's Timers v3.0 by CT_Bolt Features A whole new set of timers (unlimited ). Each has Custom properties (font color, font size, x, y, z, etc.). Scheduled Tasks (turn on/off switches, run common events at specified time including start & expire) Let's you press buttons with while a ct_timer is active. Counts the button presses & stores them in a variable. Allows a switch to be used to determine if the ct_timer will be visible. Optional text before & after time numbers (ex. Timer #1: 0:25 Remaining). Multiple buttons can be pressed. Add\Remove time from a currently running CT_Timer with a simple script call. Pause\Resume a currently running CT_Timer with a simple script call. Play Audio with optional Fade-In settings ... & much more Compatibility This should be compatible with all scripts as long as they don't overwrite any methods used in this script. How to Use Screenshots (outdated, will make new ones soon): Demo: https://forums.rpgmakerweb.com/index.php?threads/ct_bolts-timers.9856/ Script: https://forums.rpgmakerweb.com/index.php?threads/ct_bolts-timers.9856/ FAQ None yet. Version History: Planned Features: Credit: Please credit me (CT_Bolt) if you use this. Thanks - Sindaine - Tsukihime for this post, & just for being awesome. - Everyone who tests/uses this! I really appreciate it. - To everyone who has ever contributed to this community! Author's Notes Enjoy! Let me know how it works for you. Please give feedback, anything that could be added, etc. -- Unlimited CT_Timers -- Schedule (turn on/off switches, run common events at specified time including start & expire) -- Much more customizable
-
If you've played or watched somebody play Will You Press The Button?, you know how the game works. You are presented with a scenario and something to balance out things (the scenario is goo, but the "something" is bad or vice versa). EXAMPLES: If you press the button, you can have a cake, but it will blow up the entire city of Detroit. If you press the button, you will endure every form of suffering known to mankind and cannot die, but there will be world peace. (For some reason, this didn't get into the original post?!?!) In this game, you will answer with either "yes" or "no". You can give your reasons, but you don't have to. After you give your answer and optional reason as to why you answered with what you did, give your own button for somebody else to push or not push. I'll start with the first button. If you press the button, you will get a Death Note, but the first name you must write is your best friend.
- 87 replies
-
- forum game
- pushing
-
(and 1 more)
Tagged with:
-
Hello, everyone. So, what I am looking for is a Plugin for RPG Maker MV that allows the player to swap the party leader or rotate the Party in only one button. That is really the only thing I need, but even after looking it up, I'm not certain if such plugin exists. If anyone can help, please do it.
-
Name: Skill Time Reaction Version: 1.2 Author: Mr. Trivel Created: 2016-02-26 What does it do? This plugin gives user a moment to press confirm button. Pressing Confirm when button appears, gives user state which lasts until end of action. Button timer can be set up in plugin manager or for each skill by using note tags. Video: Requires: Yanfly's Battle Engine Core How to use? When a skill has <Reaction> tag in it, it will display an image for a random amount of time in which player can press confirm button to strengthen the skill used. <Reaction> <ReactionAppear: [FROM] [TO]> <ReactionWindow: [FROM] [TO]> <ReactionState: [sTATE ID]> [FROM] [TO] - How long the window lasts or appears. It'll pick a random number of frames between [FROM] and [TO] ([FROM] <= time < [TO]). [sTATE ID] - Which state to apply when hitting the button in react window. Only <Reaction> tag is a must to have the reaction window. Other tags like <ReactionAppear: [FROM] [TO]>, <ReactionWindow: [FROM] [TO]> or <ReactionState: [sTATE ID]> can be omitted to use default values from parameters. Examples: <Reaction> <ReactionWindow: 50 100> <ReactionState: 15> <Reaction> <ReactionState: 50> It's also required to have 2 images in your img\system: reactionWait.png reactionHit.png Images: Plugin: <GitHub> How to download Plugin. Click the link above, there will be a button named Raw, press Right Click -> Save As. Terms of Use: Don't remove the header or claim that you wrote this plugin. Credit Mr. Trivel if using this plugin in your project. Free for commercial and non-commercial projects.
-
Hello! I've got a request which should be quite easy. I'm making a Mystery/Detective/Attorney game and would need a little "go back" arrow for the investigation scenes. It'd be even cooler if you could animate that arrow. Here's an example of how it could look like, but it's up to you. Blue would be a nice color and I'd prefer a comic-like look. Thank you in advance, ~Mastermind
- 1 reply
-
- sprites
- visual novel
-
(and 3 more)
Tagged with:
-
Simply put, how do I do it/use it? And how do I add a image in it? Thank you! ^^
-
So in my game I made this statue that you can pray at to gain experience. While attempting this is brung up an issue ive been having for a while. Whenever I make an Event and make it activate by "Action Button", if the graphic is of a character its fine. But if I use anything else like a statue. I cant do the action button unless I make it passable, which I dont want to do. Is there anyway to fix it to where you dont have to be ontop of the event to do the action button if its not a character graphic?