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Kodots Games & Eureka Presents MARGO - On the Brink MARGO - On the Brink (Working Title) is a surreal adventure/RPG with a traditional turn-based combat. You play as a nameless girl with no recollection of the past trapped inside the depth of the crumbling realities called the "The Brink". You must guide her in her quest to find what has been lost and restore the shattered world. It will not be an easy journey as the hostile entities called "The Watchers" are patrolling the ground. Draw strength from the benevolent entities called the "Whispers" to stand up against the Watchers and climb your way up to escape the broken world. The Game MARGO is developed as an adventure RPG with a slow-paced deliberate combat-system that requires no grinding. The game features no random encounter. The enemy placement is fixed and they will not respawn after being defeated. Inspired by the table-top board games/card games, MARGO combat is slow-paced and each and every action must be taken deliberately to survive. This unique battle system is custom-made and we are currently developing it from the ground up. (Still a long way to go:kaodes:) The Characters Screenshots Team SomaelCK HaruAkira Edgeklinge Many thanks for reading through this thread. Would appreciate hearing your thoughts! Credits
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SYNOPSIS Cards are mysterious artifacts that exist in the world since its birth, and they allow people to control the forces of nature. Not only that, but over the years, the human kind has learned to craft their own cards. Now, almost everything is done with the use of cards, and the ones who battle with them are called Card Masters. Every 20 years, Utopia, a mythical card capable of granting any wish, appears on Earth, and all Card Masters battle for the honor of using it. In order to determine who's worth Utopia, The Empire, a political group that rules the world, has skilled Card Masters battle among themselves in groups of four people in the Card Master Tournament. The game follows the story of 3 childhood friends, Tez, Erika and Lucius, in their pursue to become strong Card Masters and have their most desired wishes come true. However, it's not going to be so simple, as strong adversaries will stay in their way to winning the tournament and, mainly, a huge mystery appears and raises many questions: What is the secret behind The Empire? What exactly is Utopia and, most importantly, what is the origin of Cards? CHARACTERS Tez Tez is a rather simple-minded countryside boy who sees life in a very positive way. Despite being extremely oblivious, Tez has a huge heart and will do anything to help his friends when they are in need. When he was 9, his parents set off on an adventure to take care of something and never returned. Tez has incredible strenght and bulk, being the perfect physical attacker. Erika Erika is a determined, and sometimes pretty bossy, girl. Erika lives in the same village as Tez and, since Tez' parents were believed to have died, her mother let him live with her and Erika. Since then, Erika has acted like a big sister to him and bosses Tez around up until the present days. She treasures her homeland, the Kokonoko Mountain, more than anything. She is the fastest of the group. Lucius Lucius is a humble and polite boy who likes learning about different topics of study, such as astronomy and sailing. Lucius lives in Port Harbor, a beach village near Tez and Erika's place. Because his father is a sailor, he has travelled around the world and has way more experience than his two best friends. He is an average mage and has the highest Luck of the group. Dawn Dawn is a mysterious girl who becomes friends with Tez, Erika and Lucius. She has a bubbly personality, but can be pretty smart when she needs to. Despite being fragile in battle, she has the best magical potential of the group and can deal devastating magical damage to the enemies. GAME MECHANICS It is a common turn based RPG Game, however, your characters' skills and play style are defined solely by the cards they use, giving you total freedom to build your characters and battle in the way you see fit! In this game's world, people fight using powerful artifacts called Cards, being then considered Card Masters. There are 4 different kinds of cards and a Card Master can equip one of each. In order to become a skilled Card Master, it is important to understand the different kinds of card there are: Class Cards: These cards are synthetic, human-made cards that guide the combat style of the Card Master, as well as their weapon usage and mastery. Different Class Cards give different skills and define each Card Master's roles in battles. Being made by humans, these cards are obtainable with people, either in vendors, given as gifts or obtained through trading. There are 50 cards of this kind. Element Cards: These cards are the essence of nature and are believed to be created by Cardnia, the Goddess of all Cards. They can be found everywhere around the world and usually their power creates certain unnatural ocurrings that indicate the existence of an Element Card around. The Element Cards give the Card Master elemental magic related to its inherent nature and define the property of the user (fire, water, wind, earth, light, dark or neutral). There are 50 cards of this kind. Monster Cards: The wilds are inhabited by all kinds of monsters and beasts, and each species carries their essence in the form of Monster Cards. Defeating a monster has a chance of nature presenting the Card Master with the Monster Cards, so fighting more monsters increases the chances of finding their cards. There are rumors mentioning monsters having special variants that carry their species' essence so strongly that, when defeated, always leave its cards. Monster Cards gives the user unique skills and special passive abilities, like poison immunity or half MP cost. There are 50 cards of type. Special Cards: These cards carry powerful deities inside them and not only are very rare, but usually require particular methods to be obtained. Special Cards provide the power to summon its deities, thus allowing the Card Master to turn the tides of a battle. There are only 8 cards of this kind. It is essential to understand the sinergy between these cards and come up with compositions that will give you an advantage in the game. Can you prove you are the Ultimate Card Master by winning the Card Master Tournament and Finding all 158 Cards there are?! SCREENSHOTS DOWNLOAD LINK http://www.mediafire.com/file/pmu9r87no4z1u8w/CM+-+FINAL+VERSION.rar CREDITS CHANGE LOG
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ONE PIECE - TRIPLE DUELS I~III, Diamond & WAR OF THRONES Latest version : OPTD I v2.10 Extended Edition, OPTD II v4.20 AIO Gold Edition, OPTD III v8.20 AIO Gold Edition OPTD Diamond v1.03 AIO Diamond Edition OPTD IV War of Thrones FULL v4.07 +GAME DESCRIPTION+ It's a Card Collection & Role Playing Game based on ONE PIECE (a Japanese manga series written and illustrated by Eiichiro Oda). +STORY+ +CHARACTERS+ +FEATURES+ +SCREENSHOTS+ +DOWNLOADS+ +CREDITS+ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
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So I'm in the works of making a card game. Now my only thing is I'm a little stuck on what to make the cards. I'm thinking of doing an anime mashup of cards. What do you guys think? Anime characters, game characters, or the big one....Marvel vs DC cards. Now a brief overview is all Creature cards will have the basic attack skill and then an additional skill. There will be attachment cards but they are no good for battle, only for buffing your characters while in battle. I'm just seeking some feedback.
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Sorry, Guys, I'm gonna make a new forum. Gotta re-work a lot on this profile. I'll get back to you guys. But I'll show photos on the next forum
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Super Smash Card Battle [SSCB]
Diante Clark posted a topic in Archived Games -Projects that have been inactive for 12 months are stored here.
Abstract: This is a card battle game. It will consist of characters from many anime and video games. There will be exciting battles and many cards to collect. Genre: Puzzle, Card Battle Game Progression: This progress of the game is roughly 12%, it has a long way to go but I would like some feedback on the general idea of the game. Recruitment: Not recruiting at the moment. So far this is a single man project. Story / Setting / Purpose: The story so far is that there is a disruption in the Space Time Continuum due to your past mentor's experiment. This rip in space and time causes a black hole to act as a portal to send you these powerful cards. There is one major foe who is seeking to obtain these cards and use the power for himself/herself. You must collect these cards and defeat this foe before they complete their goal. Cards: The cards stats are based on their rarity. For example if a card has a rarity of 2, then all of its stats are 20. Atk, Def, Spd...etc. All cards will have different abilities which will make for a great change during battles. Also there are special Trump Cards for every set which have the ability to destroy an opponents card, but to use the ability it takes some charging so plan carefully. Card Total: 280 [so far] Character Bios: There are no real main characters. There will be regular people who have a hold of the cards. Special Guest Characters/Teams: The special guest teams or characters will be those of whom you know. Team Valor, Instinct, and Mystic will play a role in this game. Credits: Tilesets DS Tilesets Scripts Moghunter Yanfly Victor Sant Woratana Screenshots: Features: There will be puzzles to solve to obtain certain cards. I will eventually hold an art submission contest where I will be using your OC's and turning them into Trump Cards with in the game. If I get an overload of OC's then I may make their own set with the best submissions as Trump Cards and the others as regular cards with rarity levels. -
I had an idea for a Digimon type of game. You use trading cards so the human can fight the evil digimon but... how can this be done? Enemies have a drop rate and when a card is collected, it is loaded into a mini deck, where they can be stored for later. Some cards create techniques, others create stat boosts and even summons. Not all cards stay though; some only have 1 use before vanishing (usually common and uncommons) EXAMPLES If the player uses 'Agumon; Pepper Breath' , they can use that technique. This card leaves since it is very common If the player uses 'Titamon; Soul Core Attack' , they use the technique. This card stays since its Super Rare. If the player has 'Ogremon; Hone Konbou' ,it gives them an attack boost. The card stays since its a stat booster Anyone think this is a good idea?
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Card Design Competition/Challenge (For RPG Based Digital Board Game)
MinisterJay posted a topic in Role Playing And Forum Games
I am making a digital board game on RPG Maker VX Ace based on the main character of our project Bobbi Ficus (Paglalakbay ng Diwata). The name of the digital board game is Bobby Ficus: Berry Rogue Hideout. When the players, lands on the "Random Encounter" or "Surprise!" spots, they must pick the corresponding card. What the challenge is, is to create the design for the backs of these two cards. The words "Random Encounter" and "Surprise!" must be written on each's appropriate card. Design styles should compliment each other. The designer of the set, that is selected, will receive $20 US via PayPal or Western Union, and be listed on game credits. If winner decides they do not want compensation, we use the money to support a RPG Maker Game Dev project on crowdfunding (This funding will not go to a project that JABHA Creativity or MinisterJay have vested interest in). NOTE: New deadline is midnight between Sunday and Monday, tomorrow night. -
Hey guys, Im currently messing a bit with Raizen's Triple Triad script. I guess many of you remember the old Triple Triad card-minigame from FF8. Im currently adding the Elemental Rule to Raizen's script and wonder if you have simple ideas how Triple Triad could be improved without changing it into a completely different game? As the cards have four corners and the numbers are on the top left corner, we still have 3 spaces left to put other stuff. To me that makes just sense to use all the space, it limits the scope and prevents the cards from becoming too cluttered. The elemental rule Im working takes the upper right corner, so we have 2 more left to put numbers/icons to them. Here are some of my ideas that would fill the 2 left card corners: 1. Type/Family In addition to their element, a card could also feature a type (like goblin, angel, demon, undead). Each type would be strong against another type and gain +1 against that type when you place it adjacent to it. For example placing a Angel next to a Demon would increase the Angels touching side by +1. Please note this only counts when you place a card. The question is if this rule is good enough so that it justifies taking up a whole corner of a card. 2. Special Effect / Ability My main interest right now. There could be a bunch of special abilities and each card can only have one (or none). This would make the game much more tactical and interested. The biggest problem is coming up with clever ideas without breaking the design scope of Triple Triad. For example, if you play a card with the Clairvoyance ability, it would make the cards in your opponents hand visible, just like the open rule had been used (only on your opponent). But Im having trouble inventing other abilities, I would like to see a dozen or so. 3. Power Points This is not related to the cards but would be a new rule: In addition to fields that feature an element symbol there could also be power points. A card placed on a power point would gain +1, in addition to any elemental effect that might be there. This would enable a Fire creature placed on a Fire+Power Point space to gain +2 in total. Placing a water creature on a Fire+PowerPoint space would result in +0 (the power point cancels the fire negative effect on the water creature). There would be a maximum of 1-2 power points per game, sometimes also 0. This rule would be especially interesting when you begin with your opening move: Do you place a card on the PP in order to gain +1 but accept a (possibly) less-optimal location for your card? 4. Higher Numbers Finally I would like to increase the number values on the cards a bit. It would limit it to 1-digit numbers (because 2 digits take too much space). But instead of just an A, there would be higher values symbolized by B, C, D, E and so on. Z would be the new A, although I don't think numbers would ever be that high. This just adds a bit more freedom to card design (and the computer would calculate all numbers anyways so there is no hassle with numbers VS. letters). k, thats all for now. Would be very interested in your feedback guys!
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Hi every body. So i'm planning on making a fighting card game. But i'm not sure how people will react to this game, is it boring? If i release this game will you guy want to has one copy? should i keep developing it or drop it :? I hope you guy can give it a minute to play & give me comment about this game, thanks You guys will need this to play Enter it's serial (at the bottom of the card) when the game ask you for monster's ID You can try this serial if you find it too hard to win: dvjj-162wn Download link: http://www.firedrive.com/file/D7FFC17FD3E3E27A
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Heyyyo everybody. After i try playing YuGi-oh BAM pocket android game (It's a fast version of Yugi-Oh series - I think my current deck is invincible heehee ) Download it here if you have interest: https://play.google.com/store/apps/details?id=air.com.konami.ygo&hl=en you can add me Jimmy Cuong and try a taste of greatest power jaja Ok back to the main topic After playing YGO Bam Pocket i want to make a card game Hmm .... but i'm not sure how to store cards' information, amount, effect.. Do you guys have any ideas, plz tell me. ( I don't ask how to script them, i just ask about idea ...)
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Hello everybody. I have some idea for a card game, it's going to be like this: - Each player has 15 cards - They can't have more than 3 cards in their hand - Each card after set on the desk can move around, they will have their own HP, ATK, DEF, Move range. ... - Player control their cards (monsters) attacking enemy's until one player has no monster left - Players must set no more & at least 1 monster card on the deck & max of 1 support card each turn (optional for support card) - Who doesn't have any monsters & can't set any monster on the deck is lost! ---------------------------- Any suggestion for the game I'm glad to hear your ideas