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Found 18 results

  1. - Rpg maker Mv - Is there a way to make a call script inside an event, that says something like that: the x,y position of map, change the Region ID to [a new ID] ? - (I am using yanflys plugin YEP_RegionRestrictions.js ) (just to know..)
  2. Crashicoot

    Change the order of Parameters?

    Is there any way I can change the order of which the stats appear in the menus? For example, if I wanted to change the order of parameters from atk, def, m.atk, m.def, agi, luk to lets say atk, m.atk agi, def, m.def, luk how would I go about doing that? I am using Yanfly plugins currently. Thanks!
  3. Hey! In my project, I have a character that is a blue mage (A character than can learn enemy skills be being hit by them.) The issue I'm running into is that they won't be able to learn any healing/support moves, since the enemy won't target him with them. What I'm hoping to accomplish is a script that checks if the user of certain skills (probably note-taged) has a certain state. If they do, then change the scope of those note-taged skills into "One enemy" (if originally one ally), or "All Enemies" (if originally all allies). Likewise, if determining with of those two scopes to change it to is too tricky, perhaps there could be a second note-tag that determines what the scope should change into. Something along the lines of <SChange 12 "One Enemy"> (SChange being scope change, 12 being the state, "One Enemy" being the new scope of the skill.) I hope these all makes some sense. By all means, let me know if you'd like me to try and explain it better. Thank you!
  4. So, obviously, I know you can change the name of MP, HP, TP, yadda yadda. But what I was wondering was if you can change the names of them, specifically MP, for different characters? For example, I have 3 main characters in the game, and they all use different types of weapons. The first one uses a gun, the second one uses bludgeons and the third one has a hat which can shoot out different objects 'n stuff. And what I wanted to do was make it so, the Gun user's MP was named "Bullets", the bludgeons user's would be "Energy," and the hat user's would be "Tricks". Is it possible to give them all different titles? Thank you so much!
  5. Yo there, I put this because I do lot heavy changed on devil boy quest gameplay, It can be good or no but who care! What changed? First! A TOOL! this is secret but there some kind of tool that allow you to unlock secret area contain rare item. Ex: Shovel... you need talk to a tool maker at F2 of Blacksmith in Maduin. a shovel can be used to unlock a ground passage (there one in Tsugi and other place too) #<You may say:that so common in rpg game, is that all you got?> there are more tool, but there also consumable tool, like candle can be used to look trough dark( just add some more sight distance) #<You may say:It's so troublesome, what if I run out of it? I'll stuck in darkness and beaten by enemy, what a pain...> I don't want to create crazy craft system because I'm so damn lazy to do it, in the end I just put that event overworld, let say you want make torch, then you need cut 10 wood then bring it to old man in Ilya village, Since torch is more longer and brighter than small candle. #<You may say:What is this? I need go back very far just to get consumable tool? oh man, It's really troublesome...> I know that, but I make it in purpose... the lazy player might just skip make tool and just beat the game half way, yeah don't mind them as long as they enjoy it. #<You may say:aren't you are the one who lazy?> Shut up. I don't want talk about that. okay there dark system- #<You may say:ah that sound borin... there many game have that too> I know, but my dark system is cool they changed everytime! like real darkness #<You may say:you just use random var or whatever is that, nothing special about it> That's.... hurt... Now battle system, the Mode KZL gauge is reset every battle, so It's harder to cast Limit Break Skill, #<You may say:hey! that's cruel man! I can't beat boss without that!> shut up! if the gauge didn't reset you can charge it by fighting small fry after it full you release it at boss so you can have easy win! I change that so player have hard time defeating bosses, make it more challenging. Lexar ability Uh well the main hero have too much ability there might be more coming but for now... *Teaching! Learn enemy ability (Not all of their ability can be learned, just some of it) *Hand Of Madun (Steal enemy stuff, from weapon, item, money, etc) *Izanagi (Ability to life again (It's not like Life3 or rerais from Final Fantasy alike) but not at time he dead he revived, It's like zombie, he will dead for awhile then he back to life! so if three of them dead at same time it will result game over expect there one still alive) #<You may say:Is this guy superman or something? he can do whatever he want> then I don't have tell about ability stuff, the next is co-op skill CO-OP Skill It's a skill that require 2 people(Lexar+other) this skill can be used when two people or more have condition, Not Death/Fallen, not under bad status that make them unable to move or seal their ability like Sleep, Stun, or Silence, have enough MP/SP, and weapon used, if this condition break then the skill will be unable to use, even after you cast it and in charge time but suddenly enemy put one of you sleep then the skill will be canceled. #<You may say:That's hard one...> Secret in learn skill you may know this but in l there bunch of book about skill, they located in Library in every big town but sometime they located somewhere inside castle too. #<You may say:Don't you have some better system about skill?> Of course I have but I'm too lazy to do it, what da ya want? skill tree? based on level? learn from tome? buy it from magic shop? that borin, I more like put skill in a treasure chest and hide that treasure chest in a maze, but that just way too crazy, so I make a library contain many skill book, and you need to check it with all character you have, let say there book about Ruby Blaster that can be only used by Karen, but you need to chose who read it, if you chose Lexar then no one will get the skill beside Lexar don't like read books anyway... #<You may say:Hell there many character and many skill not only that check every book with every character?> It's more challenging than normal skill system wasn't it? #<You may say:It's not challenging It's more sound annoying> Learn skill trough... other way than read books. I'm so lazy to make a party member fight each other in order to get special skill(CO-OP and alike) so I make it lika dramatic interview, you can found it in haunted PUB, it's not really haunted, actually It was fancy Pub covered by illusion that make it look like haunted, the trial is easy just say yes or no at the end, oh yeah I warn you, if your HP is low you will die and send to game over screen, but if you manage to survive, you will get lot's of damage, let say they do some inhuman training kind of it and get a CO-OP skill and alike. #<You may say:This is weird training...> yeah I don't really care about what they do anyway... oh well that's all for now... (Every words after this -> is a some friend of mine thought, so don't mind it, it really useless speech, even It's make me little motivated...)
  6. Alright, I'm sorry to tell you, but you got baited hardcore. This isn't about how you start off your Game, but about what you need to learn in order to make your Game, yourself and your Job/Hobby successful. This actually has nothing to do with how you approach Art, Eventing, Scripting, Composing, etc., but how you approach yourself first. I had a revelation the other day and wanted to brag about it and make myself look smart infront of the Internet today. So let's go. WARNING: Everything I tell you from this point forward is just an Opinion! I like to share my Opinions and views with others around, so don't take them seriously! TL;DR: Mentally strengthen yourself, accept Change and be a Jerk if you want. Strength Let's begin a little friendly here. What's Strength? What defines it? What do I do with it? I could be a total smartass here and just pull out the Wikipedia Article for Strength, but i'm not gonna rely on a Website to tell me what the definition of Strength means. Strength means a lot to people, but people also don't know what Strength exactly means to them. It's different for every Human, hell, even for every Being! Strength is substantial, without it we would not have any desires, thus no motivation to do anything. And if we don't do anything, nothing moves forward. It's something that we naturally have, so losing it is extremely fatal for your Psyche. It's like if you are a Worker and you build a House with your own Strength. But for the sake of not talking about Houses and Workers, let's just call Workers "You", "People", etc. and this House "self" for now. People have different tastes, so usually you'll see different people with different "selfs". When you are aware of your surroundings and you are a little Kid, you aim something to be. You aim, but you don't have the right tools yet to build yourself with. As Time flows and your Age increases the World opens up to you in many different ways. But that is also where you get your tools from to build your "self". In my Eyes, I view Strength simply as a Progress or Growth of myself. Do you know how people always say that they got "stronger" because they lvl'd up in a Video Game or something like that? Let's just ignore the Level, because that's just a "Stage" of your progress. What's more important here is the Experience you get. Your Experience bar fills up more and more until you get to the next "Stage". In the Real World, "Stages" would actually look different from Games. Every single Experience Point is a "Stage" for us. So meaning that if you get one Exp. Point, you'd already be at Level 2. We get Experience in the Real World through different means, rather than fighting Monsters, obviously. What does Experience do for us Humans? Well, let's just take a look back at the Game and tell me what the Game does if you Level up... That's right! They give us Stat increases, they give us new Skills to work with, but most importantly, they "Change" your Level, or rather your "Stage" meaning you "Changed". Which brings me to my next "Stage" that i'm about to explain... (I'm not sorry) Change This is probably the Stage that is the most horrifying for Humans. Change means you, well, you changed... but why do some people seem to be scared of the "Change"? Let's take Britt Nicoles "Be The Change" Music as an example. "I've been starin' at the World... waitin'... I've been lookin' for a change... lately... All the trouble... All the Pain... We're facin'... Someone gotta be the Hope... Someone gotta be the Love..." So, now that we've looked at this rather... exquisite Lyric, tell me what she means by "All the trouble... All the Pain... We're facin'... Someone gotta be the Hope... Someone gotta be the Love..."? You're right, at the current moment, she's troubled with... something, it honestly doesn't matter, the point is she's not in a very good mood. And it seems like she wishes for "Hope" and "Love", or rather someone needs to give her "Hope" and "Love". Let's listen to more of it. "Too much Light to be livin' in the Dark... Where are we goin' we ain't gettin' very far... Why waste Time we only got one Life" "Too much Light to be livin' in the Dark"? What could this entail? Well, I think she means that "Hope" is all around us and we shouldn't be gloomy all the time. We should always think positively on things, rather than trying to find negative things to say/have a negative look on the things. "And don't you know it starts today... And Baby, no it's not too late... It begins with you and I... Together we can be the Change." So Britt Nicole views this in a rather positive way, right? But that doesn't really explain why Humans are scared of Change. Let me ask you something... Why did she wrote these Lyrics specifically? Well, according to her, she tells us how important it is to "Change" things. That... also doesn't quite help us figure out why People are scared of Change. Ok, i'm gonna tell you the answer, or at least what I think about it: There is no answer. I'm just gonna assume that Britt Nicole wrote the Lyrics, because she... just felt like it. Not saying she did it for Money or whatever other Reason, because i have no clue about her, i just dug this Song up randomly to talk about it. Why? Well, you see, it seems like "Change" is something that almost every single Person wants, but from other People. "Change" occurs during a Stage Switch, or more in Game-ly terms: Level up. I'm gonna make a somewhat weird metaphor to explain exactly why Change can be scary. "But you said, there's no answer!" That's where i got you by your skin, you fool! There's no answer for Britt Nicoles desire why she wrote this song this way, but there is one for why people fear "Change"! Often times Humans are unpredictable. You will never truly know why People did stuff like this and like that. You don't even know why you wanted to eat an Apple today, even though you were full from that one Fruitsalad. This is something I probably should have mentioned in the Strength section, but the more you strengthen yourself, the more desire/motivation you get to do certain things. In this case, eating an Apple after eating a whole Fruitsalad. Desire can be very unpredictable at times, you just get a feeling that it is the right thing to do, so you do it. That's what I think is a true Change. Anyway, let's get back to the metaphor. So most of you probably know the Final Fantasy Series, right? In the Final Fantasy Series you have certain Abilities that can do certain things on the Target, if the Target has a specific Level. The most wildly known Level-Skill is probably Level-5 Death, which if casted, kills the Target that has a Level multiplied by 5, like Level 10 or 25. Now let's go a little bit further. If you know Final Fantasy, you also know about the Blue Mage. For those who don't, a Blue Mage can learn Enemy Skills if the Enemy Skill is used directly on the Blue Mage. Imagine this: Your Party is currently a whole bunch of Blue Mages and everyone is at Level 14. They arrive in some sort of Library and one of the Enemies knows how to kill your Party if your Party has Levels multiplied by 5.(aka. knows Level-5 Death) The Blue Mages, knowing they can learn this Skill have all very different opinions on the current situation they find themselves in. Blue Mage 1: "Hey! That's an Enemy that knows how to kill us if we have a certain Level! Let's get that Skill!" Blue Mage 2: "I don't know about this... this sounds scary, what if we get killed from this Skill?" Blue Mage 3: "Who knows how useful that skill is gonna be anyway?" Blue Mage 4: "You never know, this might actually come in handy some day!" Alright, there are 4 types of Blue Mages with very distinct opinions on the matter. B-Mage 1 seems excited about it, doesn't fear the outcome and is relatively positive about his chances to get that Skill. Though it seems like he doesn't actually care about using it, he's more excited about "acquiring" it. B-Mage 2 seems to be wary of the ways of "acquiring" it. She fears that it might end up being a very bad idea in the end. B-Mage 3 isn't exactly scared of it, he rather questions the usefullness of that Skill and thinks it's not even worth his Time, because he's already wise enough. B-Mage 4 thinks it could prove use in the Future and doesn't shy away from this Skill. Alright, now i'm gonna use a Magic Trick... are you ready? Replace "Skill" with "Experience". The World looks a whole lot different now, ey? ... no? ... alright... Here we have a 1/4 ratio on the amount of People that are scared to gain this Experience, to gain this "Change". Some People are willing to Change even if it kills them, some aren't bothered by it and already have enough experience in their Lifes to completely ignore other Experiences, some are willing to give all Experiences a chance and some are simply afraid that they can be wounded if they Change. B-Mage 2, or let's just call her Lenna from now on, is afraid of "Change" and this is the only opinion I don't really see as an opinion at all, it's just fear. Of course it is important to be wary and sometimes have your guard up, but only if the Situation presents itself as dangerous. Were Lenna and her friends in danger? Well, obviously. Someone wanted to go to Level 15 to learn that Skill and get killed by it, I would also react to it a bit eye-bally. But the fact that 2 of them wanted to learn it and 1 simply didn't care, means that 3 of them were confident that this Experience won't really hurt them in the Process if they just try. But this metaphor is presented in an active manner, where things actually do matter and being scared can be a valuable opinion. I only didn't think being scared is a opinion in a mental kind of way. Physically, yes, you can hurt yourself alot if your Change was really dumb, like trying to pick up a 300 pound heavy thing with your skinny arms and breaking your Back. Breaking your Back being the dumb Change. Mentally, however in my opinion, you've got nothing to lose. So being scared isn't really a valid opinion in this situation. Being versatile and keep pushing towards higher Goals is what gives you even more Strength. These two things compliment each other very well and it makes you a better Human overall. Nature What doesn't make you a better Human, however, is the fact that you are being a Jerk! ...but... is that really true? So, while the first 2 Stages seem useful to know about, is it really enough to make a good impact upon yourself? This depends on your "Nature" or your "Personality". I could talk... SO. MUCH. ABOUT. PERSONALITIES! and want to share SO. MUCH. OPINION! but i need to stay neutral and present this Topic in a non-controversial way. Let me just get my Opinion out the window before we begin with this Topic: I REALLY THINK THAT HUMANS AREN'T BAD OR GOOD, I JUST DON'T TRY TO BOTHER THEM SO THAT THEY CAN'T BOTHER ME. I PERSONALLY ACCEPT EVERYTHING AND ANYTHING, AS LONG AS IT DOESN'T AFFECT ME! Alright, so where to begin... ... ... ... eh... I guess I pretty much said everything there's to say in my opinion, didn't I? Lmao But that's just my opinion and you really don't need to be this way, if you don't want to be. The only thing I can add to this, is that tastes vary and you sometimes need to adjust a little to your surrounded Folks. If the majority agrees that you are being a Jerk, then stop. If the majority agrees you are not being a bother, then continue being you... HOWEVER, we can play a little advanced! At this Stage in the Game you already can tell who's at what Stage and depending on their Stage, you can either continue being a Jerk, even though they told you not to be a Jerk anymore, or just do something else. Is that ok, though? Well, this has something to do with Respect. If you are a Jerk and respect their Nature and Progress, then go ahead and continue being a Jerk, even though they told you not to do it. They should learn to respect you as well and if they don't respect you, then I guess just stop being Friends with them, because they are still stuck at their second Stage called "Change", or, even better, try to Change them yourself. If you are a Jerk and DON'T respect their Nature and Progress... then there's two more ways: First one being if your Friends are still stuck at "Changing" themselves up(hence, why you don't respect them that much), then you can still continue being a Jerk. Why? You probably think at this Point:"That's bullying!" No, it's not at all. I mean... sarcastically making fun of someone nowadays is a common thing and if they don't see your, at this point, MASSIVE change in Character and Strength, just means they never Experienced anything, making them look like a Stage 0 Hero at this point. The other being-... OK GRANDPA, SHUT IT! I'VE HAD ENOUGH OF YOUR CRAP! You probably get my view at this point. Most people think that everybody should Respect everyone, no matter what they do, who they are and etc. as long as they follow the rules. Alright... you wanna know my Point of view for this, for the last time? This is a controversial opinion, so hear me out on this one, before you crucify me... Yes, I said I don't want to be controversial, but this point is something that I think will open your minds a bit about why I decided to go controversial for this. I do not think you should respect everyone, or follow rules... like at all. Rules are, in my opinion, the MOST devastating thing that can happen to your Character/Psyche. Rules weren't made by some otherworldly Being that you need to obey to, or you die because of it, no questions asked. No, Rules are made by us Humans and Humans CAN be wrong, therefore some Rules can be seen wrong as well and we can question about it. If you blindly follow them, without questioning them, then, in my opinion, you deserve no more respect than a kid being thaught how to draw a perfect circle. However, the Kid sees that it can draw a Circle. You know what happens after the Kid tried to draw a circle? He tried different shapes. Next he went for a Square, and even if it doesn't look quite right, he tried anyway. And nobody told him to do that, he just simply went ahead and drew a really crappy square. And this crappy Square deserves more praise and respect than a taught circle. The same logic applies to breaking the rules. Yes, I said that. Breaking the rules that you do not agree with, can actually give you more respect than anything else, because you are proud of your opinion and everybody applauds you for that. And I'm obviously not talking about Rules like no murdering or no robbing or even bother others. Dude... at this point, you probably would've figured it out at this point, without me having to actually write that sentence down. So why did I do it? Because it seems like most Humans forgot what exactly they are doing, what they were fighting for and where to go. I just wanted to recall all of this for you, because I'm legit worried about our Future. All of this makes us Humans. Like I said... this up here is all just an opinion based on the Experiences of a 22 year old Idiot, whose english is Bad. Whether you choose to value my Experiences is up to you.
  7. Hey everyone! So, I have a part of my game that is kind of 'The Light World'. Near the end of the game, there comes a time when a shadow falls over the world, thus transforming the monsters. So, those monsters that were in specific regions need to change. The problem is, I don't know how to go about that. Can anyone help me with this? You all have been so helpful and supportive so far!
  8. Name: Simple Skill Leveling Version: 1.1 Author: Mr. Trivel Created: 2015-11-27 What does it do? Skills change to their stronger or different versions after X uses. Video: How to use? To make skill change after some uses, use the following tag: <LevelUpTo: [iD], [uSES], [REMOVE]> Will make skill require a specific other existing skill that was used. <LevelUpRequire: [iD], [uSES], [REMOVE]> [iD] - Skill ID to change to [uSES] - After how many uses change into that skill [REMOVE] - 0 - keep skill after leveling up, 1 - remove skill after leveling up (Remove is optional, by default it'll remove) Examples: <LevelUpTo: 5, 25, 0> <LevelUpTo: 8, 10> <LevelUpTo: 5, 20, 0> <LevelUpRequire: 7, 5> <LevelUpRequire: 8, 9> <LevelUpTo: 7, 20> <LevelUpRequire: 8, 10, 0> <LevelUpTo: 8, 10> <LevelUpRequire: 7, 20> Plugin: <Link: Github> How to download Plugin. Click the link above, there will be a button named Raw, press Right Click -> Save As. Terms of Use: Don't remove the header or claim that you wrote this plugin. Credit Mr. Trivel if using this plugin in your project. Free for non-commercial projects. For commercial use contact Mr. Trivel.
  9. Author: Mr. Trivel Name: Change Equipment on Level Up Created: 2016-03-15 Version: 1.0 What does it do? Changes actor equipment on specific levels when leveling up. Screenshots: Not for this plugin. How to use? Open the plugin in your favorite text editor, scroll down to EQUIPMENT SETUP and follow the structure there. Plugin: <Link: Github> How to download the Plugin: Click the link above, there will be a button named Raw, press Right Click -> Save As. Terms of Use: Don't remove the header or claim that you wrote this plugin. Credit Mr. Trivel if using this plugin in your project. Free for commercial and non-commercial projects.
  10. Name: Map Destination Image Version: 1.0 Author: Mr. Trivel Created: 2016-02-27 What does it do? Changes the white destination square when you click on the map. Can also be animated. Gif: How to use? Just place the image you want to use inside img\system of your project's folder and name the file mapDestination.png. That is all. Plugin: <GitHub> How to download Plugin. Click the link above, there will be a button named Raw, press Right Click -> Save As. Terms of Use: Don't remove the header or claim that you wrote this plugin. Credit Mr. Trivel if using this plugin in your project. Free for commercial and non-commercial projects.
  11. Name: Enemy Exp Change Version: 1.0 Author: Mr. Trivel Created: 2016-02-16 What does it do? Changes how enemies give EXP. Now it's based on actor and enemy level. Screenshots: I'll pass. How to use: Use the following tag in map properties note field: <Level: [iNT]> - Set level for the enemy. All calculations are based on it. If not set, it'll be assumed as Level 1. <ChangeMode: [Flat/Percent] - Set a specific change type instead of default. <ChangeUp: [Number]> - Set a specific change of exp instead of default when Actor Level > Enemy Level <ChangeDown: [Number]> - Set a specific change of exp instead of default when Actor Level < Enemy Level Example: <Level: 57> <ChangeMode: Percent> <ChangeUp: 10> <ChangeDown: 5> Plugin: <GitHub> How to download Plugin. Click the link above, there will be a button named Raw, press Right Click -> Save As. Terms of Use: Don't remove the header or claim that you wrote this plugin. Credit Mr. Trivel if using this plugin in your project. Free for commercial and non-commercial projects.
  12. Name: Progress Title Screen Version: 1.0 Author: Mr. Trivel Created: 2015-11-26 What does it do? Changes title screen image according to highest game progress among the savefiles. Screenshots: Nothing to really show here. How to use? Setup plugin Parameter - Image List - with title screens you want. E.g. Book,Castle,Crystal,Sword,Volcano (note, there aren't any spaces between them after comma) Then you can use Plugin Command to change the progress: TitleScreen [PROGRESS] [PROGRESS] - which title screen to show. E.g. TitleScreen 4 - would show Sword title screen. Plugin: <Link: Github> How to download Script. Click the link above, there will be a button named Raw, press Right Click -> Save As. Terms of Use: Don't remove the header or claim that you wrote this plugin. Credit Mr. Trivel if using this plugin in your project. Free for non-commercial projects. For commercial use contact Mr. Trivel.
  13. Nekotori

    Japanese Plug In Gone Rogue!

    Hello guys~ It`s been a while since I actually posted a topic and here it goes~ Another HELP ME MEOW topic xD Apparently, this certain japanese plugin is doing some crazy stuff right now. You see, this certain plugin enables the player to change weapons in battle (as well as shields). It`s working fine with changing weapons but things go crazy when changing shields. When I highlight the shield option so I can change my shield, the weapons are still selectable. If you select a weapon rather than a shield, the weapon gets consumed. Yes, consumed, weapon lost forever. I dunno how to fix them meow... Here is the plug in if you need to check it :3 All the other Plug Ins that I use are all from YANFLY~ http://www.mediafire.com/download/tjx9fxt8ux1s63c/ChangeWeaponOnBattle.js EDIT: It seems to be an incompatibility with Yanfly and this plug in :3 I shall try to contact yanfly P.S. My topic title though.... xD
  14. Thejaxinator

    Reformating The Site

    Well people learning, and maybe right tutorials about java script people, and knowing the people here there will want to make sprites. And i heard about changing the website any thoughts on changing the site.
  15. Okay, so here's the deal. The game I'm working on uses a sort of 'equip skill' system where a set of skills inflict states which affect how the character fights to a small degree, while still keeping them focused on their main class strengths. One of them is to have the ability to change their element of attack, while another changes the way they attack entirely. That being said, can anyone tell me of an effective way to code different attack animations or parameters to occur during these switches? I have a work around for the animations kinda where I have more of a particular weapon with a different animation set and using a Common Event, despawns the weapon already equipped and then spawns and equips the other weapon with the different animation. Though, as you may have guessed, would be rather tedious to code as I'd have to do it for every single weapon in the game. My attempts to make an alternate Attack command have also been a rather disappointing failure. It's not something I'm completely unwilling to do, but if anyone knows an easier way to do it, I'd appreciate any advice or scripts on the matter.
  16. I want to remove the part of the menu where it shows your party members, as well as the part where it shows your currency, so that the only thing it would show would be the menu commands. As this game only has one party member, and no form of currency, those screens are just sort of awkwardly there and don't really belong. Also, I would like to center the menu commands. How would I go about doing all that? Sorry if this is a stupid question. I'm really new to RPG maker and couldn't find this question answered anywhere else. I already asked this on the steam forums, and was told that it's possible if I altered the script (Which I pretty much already knew), but I wasn't told how, so I figured I'd ask here. Thanks in advance for the help.
  17. Whenever I try to change my username it comes up with this error message: The name can only contain these characters: 15 I'm not exceeding or below the letter count. Im also not using any special characters. My password is correct and it has no issue with that. Help!
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