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Hello! I was thinking of npc to create for my game when i saw one post on another rpg maker forum that the dev wanted, us to give him in summary, ideas for characters! and i loved the idea!!! So i am borrowing this idea by Kirri from this post and What i want from you is, to give me a description of a character to be part of my game! I know people on these forums are here for working on their projects or just doing their part so i don't expect many replies but anyway! Just for fun! Your Character will be either NPC or Side Character! You may post more than 1 character, Your character might or might not be accepted due to limitation of characters And of course you will be credited! Character Sprite Style (I will make it based on your description): The classic RPG Maker XP template Short description of the game's world: A Fantasy World. (Without Technology). Decription format: Name: Gender: (Male,Female) Age: (Child,Teen,Adult,Old) Skin Colour: (i have here samples where you may like and you can tell me number of skin colour or just write.) Hair Colour and Style: (Only Natural Hair Colours)(Long, Short, Medium, One Side, Bald...) Eye Colour and Shape: (Droopy, Pointy, Sad, Happy, Neutral, Heterochromia...) Clothes: (One piece Clothes, Different Part Clothes, Their colours, Shoes..) Accessories (Maybe?): Other Details (Maybe?): Personality: Back Story (Maybe?): Other Details: Likes: Dislikes: Status (Maybe?): (Human, Supernatural, Poor, Rich, Villager...) Current Characters (Including from another forum and from this one):
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DIVINE LEGACY SYNOPSIS FEATURES TRAILERS IMAGES/SCREENSHOTS DOWNLOAD LINK
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Home to the best resources...that I can make. I will try to maintain this thread and keep it updated with all of my images. Certain images may be re-releases of content I have previously uploaded on this site. Terms of Use Credit to either Charlesthehurst, charlesthehurst or Charles Hurst. Credit also to Enterbrain for the VX Ace RTP or Kadowaka for the MV 'RTP'. Credit any other artist noted. That artist's rules for commercial and non commercial override mine unless stated otherwise. Suggestions are always welcome. Constructive feedback is appreciated. Terms of Use Non-commercial projects: Free to use. Commercial projects: Free to use, but must contact me so I know where my editing is being used. Do Not Redistribute these elsewhere. Instead, please link to this thread. Resources Event Graphics **New 2/26/19** Tileset pieces Character Portraits and Faces Character Sprites Battlers Battle Backgrounds/Pictures Restaff Releases I've been in MV Resources Tilesets Portraits/Busts Battlers Charles' World Map Maker http://www.rpgmakervxace.net/topic/33500-charles-world-map-maker/ Charlesthehurst's Mechanics Demo http://www.rpgmakervxace.net/topic/30621-charlesthehursts-mechanics-demo/ Do you want to support me? Then use this. Just highlight and copy this image.
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Hi there everyone, I'm Scythuz! You might already know me for my music and sound design work, I'm now branching out into doing pixel art too. Hiring me means bringing vibrancy to your game, whether that means recreating an existing style or creating something completely new. I will be charging $20 per hour for all of the services on offer in this shop, please bear in mind that you will (with very few exceptions) need to pay a minimum of $20 regardless of how small the work is. Making sure to order the right amount will be important if you want to get the best value for your money. Since the work will be done on an hourly basis, prices will depend on: size, detail, the amount of colours used and complexity. For example, a 16x16 monochrome sprite is going to cost a lot less than a 48x48 sprite. If you are unsure about anything, just ask. Here are some examples of what I can do, please feel free to send me a message if there's a type of asset you want that isn't listed here, I might still be able to do it. Tiles: Characters: Icons: Large Sprites: All payments will be made via paypal, in US Dollars or Pound Sterling. References are highly encouraged! You will be expected to have permission for any edits or recreations you want me to do for you. I reserve the right to refuse any commission I am not comfortable with.
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I was kinda disheartened when I was looking for some female soldiers and commanders graphics. Most of the RTP style things out there (save for personal characters made for people's specific games) are your stereotypical women graphics. Decided to make/edit some myself! All are edited forms of the base RTP graphics. Edit: Made some battlers to go along with the pics. They're based off the VX battlers. Edit: Made a few more faces. No character sprites attached to this, you'll have to make your own. I made little stories attached to each one as I was making 'em. (top row, left to right: Elise, Rhiannon, Lian bottom row, left to right: Dalia, Astrid, Johanna) Elise - A novice red mage who just recently earned her certificate of mastery. She's calm and laid back. Rhiannon - Legendary martial arts master who was recently called out of retirement. Most underestimate her because of her age and sex. Lian - Engineer in charge of the flagship of the airship fleet. She often has her head in the guts of the engines trying to modify them. Dalia - A woman of few words who is well known in the fighting circuit. Astrid - A new appointee to the royal guard who is eager to prove herself. Johanna - A paladin of an ancient order who is still striving to right the world, even as she's getting up there in years. Edit: Female faces of color! Older ladies! Eeeeevil Women! Feel free to use my edits in your own projects, just credit me (and post in this topic that you're using it) Any sort of feedback is welcome.
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Some Official Eivana ((Potential Party Member)) Bust Up, And An yandere NPC
PhoenixSylph posted a gallery image in Characters
From the album: Official Bust Ups
Here are some official bust ups, Eivana And sylph, Eivana is a potential party member. She could also be friend or foe like most characters. Sylph is an NPC, that I'm also considering using as my twitch mascot. These are some Yandere bits of her, there's a reason for why she's that way, and she might not be like that in your route.- 4 comments
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Some Official Eivana ((Potential Party Member)) Bust Up, And An yandere NPC
PhoenixSylph posted a gallery image in Characters
From the album: Official Bust Ups
Here are some official bust ups, Eivana And sylph, Eivana is a potential party member. She could also be friend or foe like most characters. Sylph is an NPC, that I'm also considering using as my twitch mascot. These are some Yandere bits of her, there's a reason for why she's that way, and she might not be like that in your route.- 1 comment
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Some Official Eivana ((Potential Party Member)) Bust Up, And An yandere NPC
PhoenixSylph posted a gallery image in Characters
From the album: Official Bust Ups
Here are some official bust ups, Eivana And sylph, Eivana is a potential party member. She could also be friend or foe like most characters. Sylph is an NPC, that I'm also considering using as my twitch mascot. These are some Yandere bits of her, there's a reason for why she's that way, and she might not be like that in your route.-
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Some Official Eivana ((Potential Party Member)) Bust Up, And An yandere NPC
PhoenixSylph posted a gallery image in Characters
From the album: Official Bust Ups
Here are some official bust ups, Eivana And sylph, Eivana is a potential party member. She could also be friend or foe like most characters. Sylph is an NPC, that I'm also considering using as my twitch mascot. These are some Yandere bits of her, there's a reason for why she's that way, and she might not be like that in your route.-
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Japanese or multilingual names in a survival Visual Novel ?
pleasedelete posted a topic in Theory and Development
Hey ! So it's just like the title says, in a visual novel game which contains anime-like graphics, would you rather see characters with japanese names or names coming from different countries ? I'm struggling between these two choices ! Knowing that the cast of characters is diversified (like some characters are blond, some dark-skinned, some colorful-haired etc...) is it better to give more diversity by giving names coming from different countries (like egyptian, french, british, russian and a few japanese names) or is it better to give exclusively japanese names to the characters so that it will fit better the anime-like design? Thank youuu~ -
I've been making one-shot comics for each of the characters in my game. Each comic will feature two characters! You can see more about them here.
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[paid/comission] looking for 2D character sprites RPG MAKER MV
tylerlions posted a topic in Recruitment
Hello, looking to commission 5 main cast character animated sprites for rpg maker MV (including walking, battler, and damged sprites). I have full body designs of each character I can send if you are interested sprite artists can name there price, please send your portfolio or a sample of your work thankyou -tyler-
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From the album: Resource Repaints
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~Welcome to my... No Generator Parts, No RTP edits... just your plain old favorite anime characters ^~^ Show your Support Announcements: CLOSED Introduction: Overview/Statistics: TOTAL RESOURCES: (Found in this Resource Well) Requested Custom Sprites: 2 VX Sprites: 113 !!NEW!! LATEST SPRITE: K-On CAST and KUZE HIBIKI Facesets: 14 Others: 17 Why did I make these sprites? Terms of Use: NOTE: I do not own any animes they currently belong to except for some original sprites. Changelog: ~I support the following~ Can`t find the anime sprite you need? Or you want your own customized sprites? Visit my commission Shop ^~^ And Thanks to ♥Otaku♥-kun for formating my sprites into GIFs so I could use them ^~^
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How to make a list of characters and their bios like in Ace Attorney?
Rosered posted a topic in Editor Support and Discussion
I'm working on a detective/murder mystery game and I wanted to make it so the player could access a list of suspect's names, then click on the name to read a short description of the suspect plus maybe their face next to it or something. Kinda like in Ace Attorney where you can click on people's profiles and read about them. Is there a way to do this in the game or would I need a script for it? And if so, which script should I use? I'm stumped, so any suggestions on how to go about this would be great. Please and thank you!- 2 replies
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I stopped working on the game, forgot to introduce the characters, AND forgot the Boot Camp post. On the bright side, I'm working on the game again and will be introducing the characters one at a time, starting with the main character. As for the Boot Camp post, I don't think that will be happening. It took me 5 hours to tell my brother the ins and outs of Boot, so if you really want to know what it was like, shoot me a message. Also, I'm posting about my game for feedback, not to have characters and ideas stolen. Anyways, without further ado, I shall introduce my main character: Zenori Gravius! Zenori Gravius is a character that I came up with as a little kid, although the name "Zenori Gravius" has only been in use since 2012. His original name was Lewis Druid (yes, like my username on literally everything). When I got Skyrim in 2012, I looked up a name generator for Imperials, and I dug around and chose a first name (something similar to what became "Zenori") and the last name Gravius. I fell in love with the name, and have always wanted to make him a character. His personality is similar to mine, with minor tweaks. Here is some basic info on him (some info is subject to change): Age: 21 Sex: Male Hair: Grey Eyes: Grey Height: 6'5" Hometown: Krane Short Bio: No one knows where he was born, just that he shown up in the small village of Krane as a baby in the graveyard. He grew up under the care of the village's resident blacksmith, and as such knows a decent bit about weapons. As he got older and monsters started to become more aggressive, he saw a need for a group to defend the village. He gathered other local youths, trained them to fight, and formed a group dedicated to the defense of the village. So that's about it for the basics. I know it's not much, but it should give you a vague idea of who he is. When I release the demo, you'll get to see him and three of the other characters more in depth, so keep an eye out for that. For him and other characters, I may mention names of people or places with little to no explanation, but know they will be explained in a post about basic world lore later on. Anyways, that's it for this time. Keep an eye out for the next character soon!
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So I made it through boot camp and am now in the United States Navy! It sucked... a lot. But I made it through and can now get back to making games in my free time! Now that I'm not free 24/7, I don't think I'll be able to burn myself out on this new project. That being said, I've finished, for the most part, making my characters! Their designs may change a bit here or there, but they will probably remain close to how they are now. I love each of them, so I think I'll introduce them each individually starting Christmas Day. That way you can get a feel for who each person is : D Anyways, I'm glad to be back, and I hope y'all have a very happy Ramadanhanukkwanzaamas!
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RPGs and the Age of You: the Hero/Heroine
Asharonapaul posted a blog entry in Gaming, Writing, and Music
So this is a follow up to a prior blog: RPGs and the Age of You Now that we have covered the basics of storytelling, premise and plot, we're going to dive into the concept of Characters, more specifically, the main character otherwise known as the MC among writers, and the Player among gamers. There are many ways to create a MC for a game, it goes in line with creating any character, but if you want the Player to invest and enjoy the MC, there are some things to consider. Motivations are key, but in this day and age, it should be left to the Player as to what motivates the MC. In retospect, one can have a scripted no options motivation for any character, but what really gives the Player freedom in a game, is the ability to make decisions, which goes into that discussion on Options as being essential to any game. Careful consideration should be made for Risk vs Reward mechanics. A simple this or that isn't always enough. Let's consider the following. Say your story is that Bowser has captured the Princess. What truly motivates Mario? Is he her brother, cousin, lover, friend? The relationship of Mario to Toadstool will determine how much Risk he is willing to put in. But if you've seen the movie, you know Mario and Luigi want to marry her. So they are merely admirers, or suitors. But I think that isn't enough of a reason to risk a life, but hey, some people are into head over heals romance. In writing, to really understand a character, we ignore personality traits at first. We look at what motivates them, their goals and desires. So how does this apply to RPGs? Well it does. There needs to be a reason why the player is willing to invest and risk their character for some goal. If the reward were say, becoming a Jarl, I think most people would be willing to slay a dragon. Or if the reward was as simple as a lofty amount of gold, that could be used to buy that super special magical armor they need for the final boss, it gives the player a motivation in preserving their character's life, and narrowing the risk involved in getting the ultimate reward. Motivations should consider the following: What is the desirable outcome for a story that involves the MC? What does the Player want to see of their MC? How can it all be achieved? Knowing what a Player wants out of a game is really key. Sometimes, a storyline insists on one thing, and the Player comes to a point where they no longer want to see the end of the game because the storyline has interfered with their desires of the game. The ability to make choices is really important for a Player to shape a storyline. So when dealing with what a Player wants to see with their MC, alternative storylines are crucial. This doesn't mean creating an entirely new universe of storylines, it can be as simple as redirecting the Player to a goal with an alternative reward, or changing NPC behavior based on a decision to depart from the default storyline. It takes time to implement, but the Players will have a more catered gaming experience as a result. Achieving those desires and goals and outcomes are the result of careful planning on the part of the player, and developer. Unfortunately, having choices means more testing on the dev's end. And there needs to be ample provisions for the Player to succeed, if they are willing to explore. Now, the Player will have a much more rich experience if the NPCs are shaped in a similar manner. Every character in a Novel or short story or whatever, has a motivation, that helps drive the plot. Turning points in a RPG for a NPC can be random, or based on player interactions, or outcomes of events, or if you can think of something else, do it. Turning points prevent our characters from seeming flat, and the Player will naturally make them if the game is well done. I will continue this at a later time, in the next discussion on RPGs and the Age of You: Items, Weapons, and Armors.- 1 comment
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I was originally writing this for the rpgmakermv.co resource staff, but seeing as I'm no longer participating with that group I figured I'd post this here. Hopefully you guys will find some use in this. Evil and Agony Part 1: The Evildoer Antagonists; we love to hate ‘em. From Donkey Kong all the way up to Fallout 4, we have been fighting villains in one form or another since the inception of gaming; Bowser, Doctor Wily, Slender Man, and more! These baddies have kept us coming back again and again to beat their sorry behind for decades. But I feel like we often forget that there are two different types of antagonist. Not all of them are fire breathing Turtle-Dragons bent on domination, nor are they all completely insane monsters with no face and the ability to make all of your VCR tapes look like crap (Am I the only one who remembers VCRs?) and turn you into some unspeakable horror. Some are just… people. People with wants and desires like you and me, but they may just follow a different path, it may be the wrong path, filled with anger, death and violence, but to them it may seem like the ONLY path that they can take. Either because of something they’ve done in the past that keeps them from believing that they can walk the same path as us, or they may believe that the other way is the best way of doing things. So, I want to talk about antagonist. Mainly; the difference between two types of what I call “The Agony†and “The Evildoerâ€. Let’s start with The Evildoer. What is it? Well, if you’ve ever seen a movie with the Joker in it, or read the Hobbit and got to the part with Smaug, or played a game with Bowser in it then you’ve already seen it. The Evildoer type of antagonist is one I’ve gone over before in another article that I wrote before joining the RT, but I’ll go back over it here. The Evildoer is sometimes referred to as a “Force of Nature Villainâ€. It is either mindless and does what it does for little to no reason, or single minded in a goal to the point where nothing else matters to it. These are the Black Lanterns, the Darkness’s, and the Zombies, something powerful, or overwhelming and, generally, completely evil. Not all Evildoers are just representations of evil. They can be representations of something else, a thought, a hope, a fear, an element, an object, an emotion, etc. These types of Evildoers most commonly show up in horror stories. Example are: The A.I that goes berserk and destroys a hopeful future, the creeping shadowy figure that engulfs everything in darkness, an unstoppable red hulk of a creature that destroys everything in fits of inarticulate rage, that kind of thing. One last note on Evildoers: They often are not humanoid, or if they are then they are disfigured, or strange in some way. You can make them normal looking, there are advantages to both ways, but the main thing to remember is that the normal looking Evildoer should still have something off about them, something that makes them seem unreal and real at the same time. A normal looking detective who you thought was your friend, but turned out to be the demon you’ve been hunting and taunts you with this fact as his eyes turn pure black and a strange sickly glow starts radiating from his chest. Those type of things are pretty effective and memorable. Basically, the Evildoer who looks like a normal person is most effective as a sort of “Gotcha!†twist. And if you do go that route, and then make sure to have some subtle hints to the true nature of the character. The traditional Evildoer should not be a normal person, because by their very nature they lack any real personality. They are embodiments of something, which normal humans are not. There are other types of antagonist like the Evildoer that can be normal people, but that’s for the next part. ----------------------------------------------------------------------------------------------- Part 2: The Agony The Agony on the other hand is something different, The Agony is a normal human; think a friend, colleague, or family member, who has had something just bad happen to them or someone they love. The Middle class father whose daughter has been diagnosed with an untreatable cancer, the former police officer who held their partner as they bled death, the king whose entire family was slaughtered right in front of him, the soldier who went off to war young and optimistic, but came back old and nihilistic. These kinds of characters are the tragic antagonists, they are people who could very well be me and you if one thing had changed in our lives, and now they stand across from us on the other side of a line. I would like to emphasis the ‘tragic antagonist’ part. While there are antagonists that are closer to being more of a rival, or the just the guy who happens to be on, say, the police task force that has been formed to stop your party’s crime spree, this is not the absolutely normal person antagonist. It is someone who has suffered something that has affected them deeply, to the point where they obsess over it. This is the antagonist closest to being an Evildoer without actually being one. They aren’t as pure evil as that type of antagonist, but they are the ones who are on the edge of becoming one, mostly due to their obsession. The Agony tends to be an ally to an Evildoer in the story. When they are allies with Evildoers it is almost never because they like the Evildoer, or even want what he wants, but they want something he can give: Magic that can cure the sickness of a loved one, the power to let the character get away with murdering someone out of revenge, or the information that can lead the character to their long lost family. As such, Agonies under the command of an Evildoer will often be apprehensive towards certain commands the Evildoer gives them, like beating up an old man, but will eventually acquiesce, or find some way out of performing the command without the Evildoer killing them. They may secretly help the hero, warn those in danger that the Evildoer is coming, or even join the hero at some point. The Agony is a great type of antagonist for a sort of dark reflection theme, where they share a similar past to one of the heroes, but one event led them to a darker path than the hero. This can result in the hero and the Agony having a unique relationship, maybe they are able to anticipate what the other will do, perhaps they share a friendship with a supporting character and are forced to set aside any differences to help said character, or perhaps as a reminder to each other of what they could have been. LS: Excluding this section. I’ll be using it for another article. I realized that this more fits in with another antagonist type. (The unknown quantity Agony is the mercenary who will do anything for the right price, the paladin who walks the line between light and dark, the spy who has split loyalties, ect. They work well as hirable party members in games, or as temporary party members that show up once in awhile. And if they do decide to help the Evildoer, then consider having them be friendly with the party before hand, help them out, save them once or twice. This can lead to a memorable scene of betrayal when the Agony finally draws his sword on the heroes.) Now this isn’t the only type of non-Evildoer antagonist, and I know that I’ll probably be doing another article on those some other time, but I just felt that this made a good article for the site. Now, let’s have a quick overview before we sign off: The Evildoer: 1. Often mindless or single minded in its goal. 2. Usually strange, or monstrous in appearance. 3. Destructive, or embodying something. 4. Lack any real personality, other than what they embody. 5. Often have no morals. 6. Tend to cackle and rub their hands together in glee after destroying villages if they are dark wizards. The Agony: 1. Usually a normal person who has had something terrible happen to themselves or a loved one. 2. Often an ally of an Evildoer, or an un-aligned character who may help either side. 3. If they are allies to and Evildoer, they are often apprehensive to carry out orders that go against their morality. 4. They have morals and ethics, unlike the Evildoer. 5. They may betray the Evildoer at some point, or they may stay with them until the end. 6. They tend to look good in leather. I hope this helped many of you, and if you have questions, leave a comment and I will be happy to answer to the best of my abilities. And now; a brief dialogue exchange between an Evildoer, and Agony. Agony: You murdered all those people! Evildoer: And what of it? Agony: They had nothing to do with any of this! Evildoer: Didn’t they? They refused to hand over the crystal. Agony: You didn’t need to kill all of them! Evildoer: And you would have done any differently? Agony: Yes! I- Evildoer: You have killed people before. Agony: Never like that! Evildoer: Truly? What of those farmers? Agony: That was different. Evildoer: Was it now? I distinctly remember you slaughtering them all for what happened to your sister. Agony: … Evildoer: Hahaha! You are pathetic. Agony: No matter what she did… They deserved to die. It was justice. Evildoer: Ever the arch hypocrite of the land! Agony: ...Shut up. - A game idea I once had, but I lacked the resources to make it. Viel Glück und auf Wiedersehen! (Good luck and goodbye. (Hope I got that right)) -C.D. Cerda (LordSquirrel).
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Hello this is alot of stuff well let's get to the characters! Sorry i had to find images fast Edit: Needs BILL Dipper Mable Useful Stan Soos Helpful Wendy Just Look At Him Waddles Those are how much i need them ELOO FLSKHU (BILL CIPHER) The Main Villiain Is First Here So Bill Floating Please No Cane NEXT Mabel Pines Half Of The Main Character Is ...Thats It NEXT Dipper Pines The Other Half Of The Main Characters NEXT Waddles!!!! The Pig The Best Character NEXT Stan Pines The Scammer And Caretaker And Grunkle To The Pines Twins Soos No Really Thats His Name And Lastly Wendy Now I Want These In Cartoon Style that meshs with RTP And meshing with RTP Anyone know some cartoony Tilesets and just one build in E Tileset and a Character For A Door For It Was Is It? Well The Shack
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(Richter Belmont arrives in Dracula's chamber) Richter Belmont: Die monster! You don't belong in this world! Dracula: It was not by my hand that I am once again given flesh. I was called here by humans who wish to pay me tribute. Richter Belmont: Tribute!?! You steal men's souls and make them your slaves! Dracula: Perhaps the same could be said of all religions... Richter Belmont: Your words are as empty as your soul! Mankind ill needs a savior such as you! Dracula: What is a man? (flings his wine glass aside) A miserable little pile of secrets! But enough talk... Have at you! - Castlevania: Symphony of the Night. Since the beginning of gaming we have had evildoers. From Donkey Kong in his titular game, to Dracula in Castlevania, to The Didact from Halo 4. Villains have always given us a clear objective and reason to continue forward and complete our favorite games, and while our villains tend to be a bit more ambiguous in their evilness, today we will be taking a look at making pure evil villains. Those forces of malevolence that exist only to destroy and kill. Welcome everyone, to the first installment of Characters and Whatnot. A series where we will take a look at different types of characters and coming up with ways of writing them. Today's subject: The Evildoer. So, how do we go about making an Evildoer? Well, first we need some solid examples of what an Evildoer is. This is sort of my own term for it. I've been told that Extra Credits refers to it as the Force of Nature villain. I haven't watched the episode where they talked about it, and I like Evildoer better, so I'm just going to use Evildoer instead. One example of an Evildoer is The Darkness from the Fable series. Kind of spoilery for the second half of Fable 3 and then for most of Fable the Journey, but The Darkness (sometimes called "The Crawler") is basically what it sounds like; darkness and death incarnate. It is a single minded creature of destruction that believes that it has a right to everything in the world of Fable. It has no sympathy, no guilt over the massive amounts of deaths it causes, no goals outside of destroying the people of Albion and claiming the world for itself. Another example would be Bowser, the dragon-turtle-thing main boss of most of the main Mario games. Bowser's only real goal throughout most of the games is to take over the Mushroom Kingdom and beat Mario... And sometimes he just wants to beat everyone in go-karts, but that's beside the point. He is just as single minded and straight forward of a villain as The Darkness, if less intimidating. Now that we have those two examples (and don't link the game theory thing on Bowser, I saw it already.) we can see that the one thing that connects these Evildoers is that they are straight forward, have little to no real personality other than being power mad, and are bent on destruction. That is basically what an Evildoer, a character that exist solely to destroy and give the player a reason to continue forward. This type of Evildoer is almost insultingly easy to write, so I won't spend to much time on it, but one important thing to remember is if you are planning to make this villain still memorable, then you will have to put some extra work in. Evildoers are a dime a dozen and are everywhere, so if you want to make them stand out, then there are some unique ways you can make them stand out. One way is to give them a unique looks, although that may not be an option depending on the resources available to you, the big demon with flaming wings and a skull face is kinda played out, not saying you can't do it, but you'll want to add something else to it. Maybe a unique design of armor, or some different colored flames. One way that i always find is a good way to give them unique looks is by making them look like something normal, but with an odd twist to them. A trench coat wearing detective with pure black eyes and a burning fire in his chest is usually a bit more memorable than the before mentioned demon with a skull face. Another way is to give them some memorable quotes, sometimes the quotes can be something very simple, but said at the right time, or they can be something over the top and dramatic like with the example given at the beginning of this post. For those of you who can't remember or can't be bothered to look at the quote: "What is a man? (flings his wine glass aside) A miserable little pile of secrets! But enough talk... Have at you!" See? Over the top, dramatic, and kind of silly, but it is one of the most memorable lines in all of gaming. Most of the reason is because it's silliness, but taken out of the context of the scene that it was original said in, it is a legitimately good line that let's the player know exactly what kind of enemy they are dealing with. And the final way of making these types of villains stand out is by actually having them score a clear win against the player at some point. Think about it, how many times have you played a game where you were fighting the demon king of hell, or equivalent, and won every single time you met him or his minions? I mean in a story sense and not just in gameovers. I'm willing to bet that almost all, if not all, of your experiences with this scenario play out this way. The demon king boasts about how he will, "End this pitiful world and you along with it!" and then proceeded to fail in every single encounter, but still keeps his certainty throughout the entire game. It just makes the villain a joke. Maybe have the Evildoer capture one of the heroes, or have them actual achieve one of their goals, or maybe even have them kill the main character, that can give an Evildoer a massive amount of credibility as a threat. There is also another type of Evildoer villain. The Evildoer who represents something. An emotion, an instinct, and idea, a fear, a hope. These Evildoers usually are more memorable than the pure evil villain. They are still usually hellbent on destroying, or ruling everything, but also require a lot more thought when it comes to making them. They usually work better for horror stories, or for games that pose a question to the player throughout the whole game. Let's take a look at two particular Evildoers of this type that I'm sure all of you have at least heard of: Slender Man and The Rake. Yes, yes, yes. I know people don't really take either of these seriously because of the massive over exposure both of them have gotten over the past few years, but let's just ignore that for a moment. The true thing that makes these two so effective, and so terrifying to a degree is that they represent something. They both represent the unknown, or the strange. They are have humanoid features, but also have distinctly inhuman features. A head of pure white with no facial features or hair, long animalistic claws and an alien-like head attached to a small humanoid body. This is sort of like the Uncanny Valley effect. It looks so similar, but also so alien, so out of the norm from what we expect. They could also be considered representations of fate since there is no way to ever escape either of these creatures. No matter how fast, how intelligent, how clever you are, you will die, or be captured. There is no escape at all. You may run and run for years, but they will find you. Another example is something I remembered reading about. It was for some kind of tabletop RPG that seemed to me to be a kind of mix of Dead Space and the Lawnmower Man. I can't remember the name of the game, and a google search has yielded no results, but I remember the main villain of the entire setting to be a rather effective Evildoer. In the story of the setting, mankind finally reaches a point of technological prowess where we reach the theoretical phenomenon known as the Singularity (look it up) and were able to make a true A.I. It was capable of making it's own decisions, and expand it's knowledge infinitely... But then something went horribly wrong. The A.I went insane for lack of a better word. Just out of nowhere is began making really demonic kinds of stuff for seemingly no reason. It begins making cybernetic demons, swarming storms of robotic bugs that scour the planet in search of anything organic, and spouting out demonic language and apocalyptic prophecies until it eventually drove mankind from the surface of earth. This A.I represent a fear, or a twisting of a hope. It represents the fear of the possible repercussions that this sort of technology could bring about, and twists the hope of making a better future that such technology could make. It also represents the fear of man overstepping his boundaries, the fear that we might destroy ourselves with our own technology, and so on. Ultimately, the Evildoer, no matter what kind you want to make, is a common and some would say boring villain. But if you do it right, you can make a truly memorable enemy for your players to face off against. I hope this helped you guys in some way. I know this was mostly just an explanation of what kind of character an Evildoer is, but honestly, this is a villain you have to make yourself since a different one is needed for every game. Have a good day everyone. See you next time with something with a bit more pointers. -LS Want tips on how to make a character in general? Check out this link. T he 5 Ws of Character Building
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In RPG Maker, when you move your character around, they will face that direction while they are moving. For example, if you move up, they will face up. If you move left, they will face left. With this plugin, you can set it up so that when the player holds down a specific button, the character will not change directions while moving. This allows you to create strafing movement, where you move side to side while facing forward. There can be other mechanics involved where the direction that you face may be important. More information and downloads available at HimeWorks
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In RPG Maker, the "event touch" trigger allows you to create events that will execute when they touch the player. "Touch" means when they try to move in a certain direction, but are unable to move because there is something blocking the way. In this case, the only object they check for is the player. If one of the player's followers is in the way, they will not be able to move, but they won't run their commands either. With this plugin, you can have events triggered when they touch either the player or the player's followers. More information and downloads available at HimeWorks
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This plugin allows you to restrict player movement temporarily using events. By default, they can move in all four, or eight, directions. By using certain plugin commands, you can "lock" certain directions if you didn't want to allow them to move in those directions. More information and downloads available at HimeWorks
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Hello everyone, and welcome to my first Thoughts of a Squirrel King post for MV. Today we will be talking about something that has recently come to my attention as a good tool for helping writers to make their characters. This was brought up in a chat by a few other people, but I have used this myself before. I am, of course, speaking of the five Ws of character building: What, why, when, where and how. For those of you who don't know, the five Ws are an often used way of quickly making a somewhat detailed character; be it for novels, books, or games. The basic idea is to find out how a character acts and what they are working towards. The What: Think about everyone you know in real life, they all have a goal in life that they want to accomplish, to some extent at least. They all have a reasons for why they want accomplish that goal, they have a general idea of when they want to accomplish it, where they want to do it, and how they want to do it. I'm going to type out a little character for everyone to follow along with as we go along. We'll name him Bob and give him a what, why, when, where and how. What: Name: Bob Age: Race: Demographic : Goal: Why: When: Where: How: You will notice i added an age, race and demographic to the character sheet of Bob. You'll see why in a little bit. First, we need to start off with the 'what'. The 'what' is generally made up of four parts, those being age, race, demographic and goal. Those first three may seem strange to some of you. Age? Race? Demographic? What do these really have to do with the character, and how do they relate to the goal? Quite simply put, who we are defines what we want. If you are poor and living on the street, you generally want to live in a cozy home. If you are a oppressed minority, you will generally want equality, or to be above those who are oppressing. If you are old and past your prime, you may wish to relive your prime, or you may want to be treated as an adult if you are young. See how this works? It's one of the more troublesome parts of five Ws, mostly because many people have a hard time coming up with just who the character actually is. I'll fill in this section of Bob quickly so we can move on. What: Name: Bob Age: 18. Race: Caucasian. Demographic : Lower Class. Goal: Wants to go to college. Why: When: Where: How: 18, Caucasian, lower class, and wants to go to college. This is one of the more simple Ws, but important because it acts as a base for the next section. The Why: The why is exactly what is sounds like, it is why the character is what they are, or why they want to accomplish their goals. The why can be any number of things. For example: The reason why a corporate executive suddenly decides he's going to go by a gun? Any number of reasons comes to mind. Maybe he has recently learned that his wife has been cheating on him for decades with his best friend, and is planning on getting revenge. Perhaps his company is going down the drain, fast. He has nothing besides this company, no wifes, no children, no friends that aren't just there because of his money. Maybe he has decided he will end it all with a bullet and not in a gutter while scrounging for food. Or perhaps he suddenly got the idea to learn take it to the range for fun, or as a way of showing his wife that he can protect her. All of these are good (from a writing and character stand point) and believable reasons for why he would go and buy the gun. Again, there is literally thousands of reasons for 'why' but you need to decide on one, or two if the character has a secondary goal in mind, if you want a consistent character. I'm going to add the why to Bob's character sheet. What: Name: Bob Age: 18. Race: Caucasian. Demographic : Lower Class. Goal: Wants to go to college. Why: So he can get a better job, and show his father that he is worth something, who believes that Bob has wasted his life and has no chance of making it in the world. When: Where: How: And there we go. Bob wants a better job, perhaps to get out of his lower class lifestyle, but he also wants to show his father that he isn't useless, that he has value and can pull himself up. Again, a believable reason why, but it also has the added benefit of being dramatic. It's the classic tale of the underdog, or guy who wasted his life away up until now, picking himself up to prove to his father, and possibly himself that he can do what perhaps no one thinks he can do. It's always good to make the goal, if not dramatic, at least something the character has to struggle for or is relatable to the readers/movie goers/players. And something like what we have for Bob is a good way of doing that. After all, who doesn't want to improve their life in some way? The When: Next is the 'when'. What is the when? Well, it can be several things. It could be when the character decided on their goal, when they decide to pursue their goal, or when they have decided is a good time to wait to pursue their goal. For example: Jack's goal is to get water from the well on the hill. The reason why is that he is thirsty. The when is now. Because he just now decides that he wants to go get the water. He later fell down the hill with his friend Jill. They were never seen again. Anyway. Another example would be going back to the corporate executive. When is he going to go get that gun? Today? Tomorrow? Next week? When did he decide that he wanted the gun? When he found a naked picture of his wife on his friend's phone? When his company's stock started to crash? Or when his wife mentioned that she didn't feel safe in their home? Let's add Bob's when. What: Name: Bob Age: 18. Race: Caucasian. Demographic : Lower Class. Goal: Wants to go to college. Why: So he can get a better job, and show his father that he is worth something, who believes that Bob has wasted his life and has no chance of making it in the world. When: He decided to go after an argument with his father where he yelled that Bob was a waste of all the time he spent raising him. And he decides that he wants to go at the beginning of the next year. Where: How: And there we go. His father basically told him to his face that he was a complete waste of time. That's the kind of thing that will either make you go cry for a few hours, make you yell back, or decide to prove him wrong. Again, there can be multiple parts as to the why, but it's generally a good idea to keep it to at or below three to avoid making things too overly complicated. The Where: The where is basically where the character is going to go to accomplish their goal. For Jack, it is the well on the hill, for the corporate executive it is the gun store down the road, for Bob it is college. This is perhaps the easiest W of the five, as long as you've followed the other steps. Although this can be augmented. What: Name: Bob Age: 18. Race: Caucasian. Demographic : Lower Class. Goal: Wants to go to college. Why: So he can get a better job, and show his father that he is worth something, who believes that Bob has wasted his life and has no chance of making it in the world. When: He decided to go after an argument with his father where he yelled that Bob was a waste of all the time he spent raising him. And he decides that he wants to go at the beginning of the next year. Where: A public college with at least a 2 year technical course in whatever in fine arts. How: Again, it is very simple and sometimes completely self evident. The How: Now we are in the home stretch. The how is exactly what it sounds like, it is how the character plans on accomplishing the goal. The goal can be one step, two steps, or even twenty steps. Whatever fits the characters and the goal. It can be how they are going to get to the end of their goal, how they are going to acquire the means of accomplishing their goal, or just how they are going to survive while they try to accomplish their goal. Jack needs to go get a bucket, then head up the hill, and then draw the water from the well with the bucket. The corporate executive needs to get a gun license, if he doesn't already have one, head to the gun store and purchase the gun. Let's add a more RPG character here as well. The simple farmer from a small village, Edwin, has the goal of stopping the evil wizard. The reason why is that the wizard destroyed his village and killed all of his friend. The when is right now. The where is the wizard's tower that lies in the middle of a lake of molten lava. And the how is by gathering allies, training to become stronger, acquiring an ancient weapon that he was always destined to wield, and then by fighting his way to the wizard's tower, and then finally fighting the wizard. Let's add Bob's how. What: Name: Bob Age: 18. Race: Caucasian. Demographic : Lower Class. Goal: Wants to go to college. Why: So he can get a better job, and show his father that he is worth something, who believes that Bob has wasted his life and has no chance of making it in the world. When: He decided to go after an argument with his father where he yelled that Bob was a waste of all the time he spent raising him. And he decides that he wants to go at the beginning of the next year. Where: A public college with at least a 2 year technical course in fine arts. How: By getting a job to pay his way through college, since his old man ain't going to give him any money, and by studying hard to ensure he graduates. And there. We have all of the Ws of character building. Bob is now a complete, character, with motives, goals, and a plan on how he is going to accomplish those goals. Congrats, Bob. Actually, there is one more W that I haven't mention so far, and it's fairly important, but, in my mind, can't be written without the first five Ws having been written down first. I am, of course, speaking of... The Who: The who is who the character is, their personality, how they act, how they define themselves, ect. The reason I you can't right this before you write the other Ws is because, well, those other Ws, in a way, are already the who. Think about it. What have we learned about Bob and the other example characters? We learned that Jack is thirsty. ... What? You want more then that? Fine. He is also someone who likes to do something by himself, or at least through his own self initiative. He could of simply asked an adult, or a friend to go get the water for him, but he went and did it himself. The corporate executive, no matter which version you prefer, is a man who decides things on a personal level quickly, possibly without too much thought, and maybe goes ahead with his plans no matter what anyone else may have to say. If you take the revenge version, he has a quick and violent temper, since we never say that he think of doing anything other then getting revenge, and with the suicide version, he maybe puts too much of himself into the things he owns, or has a secret self-loathing that causes him to take failures very personally. With the third version that he cares about his wife's feeling of safety, or maybe he likes to feel big both at work and at home. And Edwin. He is someone who does not sit down and give up, he pulls himself up from the destruction of the life he knew and sets out to stop the wizards. He is driven enough to train himself from a farmer into a hero, possibly charismatic, or sympathetic enough to recruit allies to his cause, and determined enough to see it all through to the end. And Bob? Bob is a slacker, who perhaps never put much thought into what he wanted to be, he simply drifted through high school because he had to, and hadn't a single wish to continue his education until his argument with his father. After that we see something else to him, he, much like Edwin, is driven. He WILL prove to his father that he can be more then a slacker, he WILL make a better life for himself. He's intelligent enough to have at a decently thought out plan and is so determined to prove himself to his dad that he is willing to take the extra responsibility of working his way through college. Will he slacker nature show itself and possibly compromise his goal? Most definitely, that's where his drama kinda comes in. A lazy guy trying to break out of that shell and make something new out of himself. I hope this was useful to you all. And if you have any questions, feel free to post down below. Have a good day. -LS