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Showing results for tags 'chronicles'.
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Nothing really happened to it. I didn't abandon it or anything (I promise). Life just got in the way between grades, graduation, jobs, etc. With that being said, I'm not *currently* working on World of Chaos only because it's game size is large (content-wise), and I probably shouldn't attempt to release a huge game on my first time showing a game I created to the public. So World of Chaos has not been dusted but is currently on the backburner. What project am I working on? It's called Mythical Legends: Azar Chronicles (RM XP), and it is a much MUCH smaller game. I can't give a definite date on when it'll be done since I'm still going through life stuff, but as soon as I can calculate an ETA, I'll let you guys know. Game takes place in a room between a grandfather and his grandchild. Grandfather is showinf his grandchild this book, and the story of the book is where the game takes place. Now, the story itself takes place in a realm where magic stems from Seroma (Afterlife). Seroma was created by a man named Calhadin,. The Azarian realm has 12 Davkins (AKA Kings/Queens) with Calhadin acting more as the guardian of the realm that watches over his creation, Seroma. The story starts with you waking up in some strange place you've never seen, and you have a short chat with a mysterious man before Calhadin intervenes and breaks you out of there. You end up helping to close a portal leading to the Azarian Realm, and from there, you are sent to the Davkins to tell your story. After that, the Davkins suggested you are of importance to either Calhadin or whoever is leading the invaders, thus, they decided you will help end this invasion and will aid in any way they can for when the expected final battle comes. What I have done so far: CTS Battle System 16+ Custom Stats Status Screen overhaul Tutorial and Intro Message system On-map object interaction system 3D on-map gameplay What I plan to do next Level up system Skill leveling system Skills Weapons Armors State animation tweak so that you see the name on the animtions Note: I have a script that cycles animations Main Quest Side Quests I will do the above in that order. The game should be done after I do all of that. After this game, I'm going back to working on World of Chaos. Therefore, expect to see Mythical Legends: Azar Chronicles Progress blog series in the near future.
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STORY Omaj - Defy Expectations Omaj is a group of individuals that defy expectations by presenting captivating visual stories that open the imagination and inspire critical thinking. Join the retro JRPG revival movement with Darkblood Chronicles, the story about a young woman named Samantha. Her adventure begins with a strange foreboding nightmare, wherein she sees herself atop a guillotine with a hooded man standing above her, axe at the ready. She is startled awake as the axe comes down, but it seems to be just her dad, knocking at her bedroom door. It is early in the morning, though the sky is still as dark as night, and rains pours with ferocity. Sam arrives at school only to find that the power is off and the road back home has mysteriously vanished. Meeting up with an acquaintance of hers, Ethan, they are led around the school by a shadowy figure. They corner the figure, which turns out to be a quiet and mysterious girl named Sin, and realize she was manipulating them into following her all along. What comes next is the culmination of the strange occurrences that happened since the morning's wake. With the flick of her wrist, Sin opens a vortex to the dark realm, dragging Samantha and Ethan with her. In the journey that follows, Sam hopes to learn why she has been dragged into the dark realm, and the mysterious circumstances surrounding a tragedy that occurred two years prior. Unravel the mystery, and face your darkest fears in Darkblood Chronicles. FEATURES • Survival horror RPG, featuring a dark, mature and complex story. • Dialogue choices that determine one of five possible endings. • No random encounters. Explore and solve puzzles at your own convenience. • Active-time battle system reminiscent of old-school JRPGs. • Imbue Samantha with over 40 unique skills to create your own unique play style. • 3 fully fleshed out main characters and over 40 playable support characters. • Over 20 hours of gripping and addictive game play. SCREENSHOTS CREDITS
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From the album: Eric Chronicles Comics
Eric surely knows what is better. He is a veteran warrior after all.© ©2017 Rikifive
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From the album: Eric Chronicles Comics
An awesome cover of Eric Chronicles Comics! How could you not buy it!© ©2017 Rikifive
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Destiny Chronicles [ Visual novel/RPG, League of legends ]
Evaaan posted a topic in Games in Progress
Destiny Chronicles - A Gamer Story [Demo] Destiny Chronicles is a visual novel with RPG elements using League of Legend sprites, icons, and images. Tags: Role-playing Game, Science Fiction, Romance, Mild Violence, Choices Disclaimer: I reiterate that that sprites, icons, images, and music belong to League of Legends from Riot Games, Persona 4,3,2 from Atlus, Devil survivor from Atlus, Yugioh FM from Konami and The King of Fighters from Snk. You're looking at the excellent character selection menu made by Moghunter in the screen screenshot above. The screenshot above shows the Monogatari menu script created by Moghunter, Tarot cards made by PoisonCage. More Pictures Game Progression: Chapters 2 of 5 Download Beta 3.5 Spanish Version http://www.mediafire.com/file/721c5nx2365czmn/Destiny+Chronicles+%28BETA+3-5%29.rar A special thank you to everybody who made the scripts and helped to improve this RPG's Engine. THANKS TO League of Legends (Battlers Sprites, Icons, Items, Weapons, Armors, Skills) Moghunter(Animated title A, Advanced load bar, Scene character select, Scene file) Galv(Party Selector, Visual novel choices, Menu themes) Yanfly(Ace core engine, Party System, Shop Options, Menu engine, Party Sized menu, equip engine, status menu, item menu, command equip, command party, Battle engine) Galge (Conversation System) Saba kan (Conversation System) V.M(Enemy HP Bars) Manga studio(Actors)- 15 replies
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A working 'Cover' for the project. A working 'Back of Box' for the project. Details: Fun fact: STORY SYNOPSIS: Adam & Co.: SCREENSHOTS: BATTLE SYSTEM: FOOTAGE: Footage of my project in the works. https://www.youtube.com/watch?v=AhllT5iwZYM Battle/Boss footage. World map footage. DEMO: http://www.mediafire.com/download/nnq1cen8d5zai47/PUBLIC_DEMO.zip Public Demo. There are some issues I haven't dealt with yet, but I will be focusing on some animation work for awhile, so I wanted to release what I had so far as I am taking a break. http://www.rpgmakerweb.com/download/additional/run-time-packages Download the VX ACE RTP.
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Hello, everyone! To start with a formal introduction, my friend and I have been tinkering with RPG Maker for some time now, and we're now finally beginning to work on a full game. We've enjoyed the development process and we're hoping this shows in the finished product. Anyhow, on to the juicy details! Story: Features: World: Screenshots: Characters: Credits As time goes by, we're hoping to add to this list and flesh things out further. However, this should be enough to give a general grasp of the game. Demo: You can find an old demo here: (http://www.mediafire...m66rp077p603ozr) However, it is a very old demo and does not reflect the current build. We are currently working on making an updated demo as soon as we can!