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Found 5 results

  1. Well met, Traveler, please step closer. Tell me, Traveler, did you just stumble through the window or are you looking for something specific? Is it Adventure? Emotion? Maybe some insight into the inner workings of the world? How about a story that involves all of that? Yes, that’s it. Well, you’ve come to the right place. Let me show you the world of ‘Rukia, home to many humans very much like yourself, who were given the gift of Magic. Not True Magic, no. That would be blasphemous. Just your usual, run-of-the-mill practical Magic, the type that allows for small fires, summoning of spirits, and warmongering. (What? Not now, Lucius. Can’t you see I’m entertaining our guest?) (No, I… All right, calm down, Lucius. You’re right. It’s not the time.) Err… Sorry about that. Now, please come with me to the outskirts of Duralla. A small town just north of the Great Desert of R’ssa. This is where our journey begins. It is a story about two brothers, their friends, and their adventures at the end of the Age of Innocence. This, dear Traveler, is the tale of the Moons of True Magic. (What is it, Lucius? Is that it, you ask? Yes, that’s it.) (What do you mean it’s not enough? I even gave it a dramatic ending and everything!) (Three hundred and fifty words? Why?) (Ugh. You mortals and your love of rules… All right, here goes.) So, Traveler, you want to know more about the Moons of True Magic, don’t you? Of course, you do! Who wouldn’t? There are five chapters to the story of our young heroes, the first of which is titled Kids from Duralla. Here, Keith and his brother, Gall, discover the map to an amazing treasure hidden south of town, within the walls of the Red Pit, a bandit and monster-ridden system of hills and caves. Rinna, their best friend, decides to join the party, and together they set to find riches beyond their wildest dreams. Things won’t be as easy as planned, though, and soon they’ll find themselves involved in events far greater than they could have foreseen. Keith, Gall, Rinna. They are all outstanding in their own way. Would you like to know more about them? CREDITS:
  2. NES A NeverEnding Story about games, that will always be remembered. Nintendo Entertaining System, also known as simply - NES was one of the consoles, that were a main part of my childhood. Many of us still love and even play games from that console. Each game released on that console was specializing in having its own unique and simple gameplay, that could entertain us for hours, days, moths or even years. That's where the 'graphics' were not the most important thing in games. Some games are memorable by soundtracks included in them or by their unique gameplay. ~The graphics are mentioned rarely. Sometimes the graphics were even ridiculous, but still the game could be loved. (Example: Trees in 'Contra' just right at the beginning of Stage 1, where our 'hero' is about the same size of the trees seen behind him - there were no hate comments like games could get these times) Sadly, we can't go back to the past and experience all of this again, but at least, we have the memories that are indescribable. What are your favorite games? What soundtracks do you liked most? What games were entertaining you for tons of hours?
  3. (Quality loss due to shrinking it down to a appropriate size was unavoidable. Will be fixed shortly.) Starting a project, once again. It's been quite some time since I last worked on a game, but I'm rather confident that this project right here will be completed to the best of my ability. Astralon's story developed over several months, and underwent quite a few complete reworks. Originally, it was named "Alastron" (yes, rather creative indeed!), the completed story that lies before you right now, is pretty similar to this predecessor of sorts in the way it plays out, but the whole focus of the story is something else entirely, for example, the characters remained the same, but the roles they play changed drastically. Either way, what are my plans for Astralon anyway? Well, I wanted to create a classic RPG, in terms of gameplay and story, but mix in some new, original features, that should make it the hopefully great game I've envisioned it to be. "Everyone who did something wrong lies, so nobody would notice. But I will uncover the truth, no matter how much it hurts, because there has to be someone, who fights for the people who have noone at their side, no matter the cost." ~ Rayden "Oh? I didn't see you there! Let me tell you a story. It's about a war. A war of epic proportions. A few years ago, the world was plunged into darkness, every country shrouded by a mysterious darkness, monster attacks were the daily fare. It was a terrible life, I tell you... Until they came... I saw them myself! Four brave adventurers, who fought for peace in the world! I can't remember their names clearly, I don't think I've ever heard them either, but these brave souls faced the darkness. They dared to find the cause of all the pain and suffering, whatever monstrosities they had to face. The records tell of a legendary fight against a single human, whose lust for power took over his humanity, a human, who's only referred to as a "demon". Nobody knew his old self, but that's another story. One of the four heroes fell in this last battle, but in the end, they were able to defeat the demon. The world was saved, so it seemed. The death of this creature, driven by his endless hunger for power, led to a huge impulse. Yes, I remember it as if it happened just yesterday! I felt so strong... magical energy flowing through my veins! From this day on, all the people of these lands were able to channel their powers, casting spells. A miracle, if you ask me. Either way, let's not get off topic too much. The three adventurers grieved for a long time over the loss of their fallen comrade, but they were able to overcome these emotions of sadness. Chosen to rule these lands since they were the only ones able to fully control the magic, they have introduced a new form of government, the king keeping power over a single piece of land only. The council of justice. An era of peace. But not for long..." Rayden, a young adventurer from the village of Aeston seemingly never experienced this impulse. He is the only one in the entire village who is not able to use magic. As an earthquake interrupted his training, he stumbles upon the Astralon, a mysterious artifact with unknown powers. How will this influence the world? Rayden, the Adventurer. Rayden is a young adventurer from the village of Aeston. He's brilliant when it comes to handling melee weapons, which is pretty unusual for the times after the great war. His mind is quite keen and he bears the mysterious Astralon. Through the newly acquired power of the "Revelation", he's able to uncover the lies of his opponent and directly confront them with the matter. Nem, the Dreamblade. Nem is quite adept in close combat, especially with the sword, but he's also able to use magic. He even managed to master a long forgotten technique from ages long past that involves manipulating the power of dreams to smite his foes or enhance his abilities. Because of that, he established a good reputation among the people. Avena, Bulwark of Hope Avena is a member of the royal guards, however, nobody knows when or how she joined the ranks of these elite knights. She's skilled with light-type magic like most knights, but also tries out the other elements when she got the time. At the moment, she is training with Rayden, to enhance her melee skills, in case someone was to develop a resistance against magic and she wouldn't be able to protect the people close to her. ???, the King's Son Little is known about him, except for the fact that he's cold and dismissive, nobody knows about his goals. Rumors, that he's trying his hands at alchemy are spreading, but there is hardly a reliable source. Josh, Raph and Clyde. Copycats of a Legend. This group of adventurers is eager to live up to their heroes, the council of justice. However, despite their confidence, they more often stumble through the world rather than achieving any heroic deeds, like when they start to challenge the first stranger they see to a duel again, just to test their newly developed techniques. Hendrik. Lilian. Loki. The legendary council of justice, consisting of Hendrik, the melee-expert of the group, his strong desire for justice often leads to him, charging into the most dangerous situations, Lilian, a master of the spear, who enhances her allies ability to fight with multiple spells, even by setting their weapons ablaze and Loki, a mage who's known for only one thing: His merciless nature when he destroys everyone who opposes him in the blink of an eye. ??? A mysterious person, interested in the Astralon. He watches silently, preparing his actions. You can totally walk BEHIND trees! Incredible! A completely uninteresting plot, with no character developement at all! A plottwist, obvious from the beginning! Alright, I'm obviously just kidding here. But you see, it's hard to list features nowadays, that are unique to a game. You see, everyone can just copy a script and slap it as a feature on a list. It just doesn't mean as much as it did years ago, haha. Either way, I'll try and list everything that matters, even though these features are not unique to Astralon alone. After the last major update, good-looking maps with a lot of passion for detail. Tons of secrets and hidden items, just waiting for you to find them! Exploration is being highly rewarded, even in the demo! A protagonist, who can be played the way you want him to be played. 100%. Not only are you able to change his stats how you see fit, you can also adjust his style of fighting, equip a lot of different spells, that even regularly change when you upgrade or change your weapon, and you can even adjust the way Rayden's reacting when he's close to death! Three incredibly helpful party members, that complement your main character, no matter which way you decide to play him. The "Revelation" system. More on that later. There is no real antagonist. No "ultimate evil" that needs to be vanquished. It was already taken care off, a interesting, promising story waits for you to explore it! A whole lot of different weapons and armor, to, once again, complement YOUR play style. Diversive Skills. They change even by equipping a different weapon. Heck, even two swords should never play the exact same! Dynamic, well-balanced fights. I've learned a lot about balancing these past four years, and I dare to say that I know what I'm doing when it comes to balancing. A "Last-Stand" like fighting system. Just because you're close to eating dirt doesn't mean that you are doomed for real! Every character in your party starts to react differently when they are close to death, completely turning the way you play them around. They could panick, or decide that it's over anyway and go All-In! It's up to you! Balanced Item-System. Buy all the stuff you want, you can't just tank a boss by buying a bazillion potions beforehand. Every character is allowed to take three items with them, and that's it. All this fuss about this system, but no explanations yet? Let's fix this. What is a "revelation" anyway? To explain it in a easy way, Rayden, in combination with the Astralon, possesses the power of sensing when his opponent lies, or tries to hide vital information on purpose. If he realised that the person in front of him is lying, there are multiple ways to approach the lie. Either, you directly start unraveling the mysteries, or you wait a bit longer until you've gathered more facts and evidence, before you try to confront the liar. If you reached the phase of "Revelation", Rayden goes through all the evidence and facts, and then recalls which statements his opponent uttered. If the liar is indeed lying, there must be a contradiction in what he says, compared to the evidence to question his entire statement. This isn't that easy, especially if his opponent is lying without being aware of this fact himself, but more to these twists later. (Every screen that is shown here, may change appearance in the final product.) Did you suceed in finding the contradiction, it's high time to confront the liar! In the process, a discussion between Rayden and the person commences, you often have to argue, why his statement couldn't have been farther from the truth and explain, how it wasn't possible for the things that happened to have gone down exactly as the liar said. If the liar confesses at the end, you completed the revelation. It's worth noting, that not all revelation scenes look the same. Depending on the complexity of the whole situation, the layout of the map, amount of statements could change, and roadblocks appearing. Often, people lie without noticing it themselves, which makes things even harder, sometimes, Rayden himself gets locked up in a difficult situation, that might hinder his ability of logical reasoning. One thing is for sure, no two revelations will be the same. But that wasn't even it. I just summarise all the systems I've worked out under the term "revelation", in fact, there are two more systems, not yet present in the demo, I didn't present anywhere else. The first, is the "Reconstruction". Rayden will try to re-create a scene that was mentioned in the statement of the liar (for example), and the player will be able to explore this dreamed up place to look for contradictions there. If one is found, Rayden will adjust his version of the scene, including the new found information, until you get the perfect picture. The second one, would be a "Battle of Wits", a fast paced discussion that most of the times happen, when Rayden doesn't have enough evidence to confront a liar yet. He will try to outsmart his opponents to reveal vital information for his cause unter a time limit. These vary in difficulty, depending on the person you are trying to trick. Less of a "Plan" list in the future, I'd rather include a list of what I'm working on right now. A new HuD for the battles, as soon as the Luna Engine comes out, I will try to implement it as fast as possible. I really like designing GUI, so that will be a fun thing to work on. The village of Aeston, pre-mapping, parallax mapping and general re-design. Indeed, it's not much, because I'm working on a project just as important as Astralon. But I will progress, slower or faster. Astralon: Fall of Order - Demo v.1.0 Download - Walkthrough (PDF) Known Issues: Nothing as of yet! However, some users noted that fights were too hard, while others told me that it was "challenging, but fair". I'm unsure on what to do, but a rebalancing isn't out of the question. Maybe difficulty levels for fights as well!Latest Changelog - Fall of Order 1.0 [General] Added the same launcher the old one had, but fixed it up. It's all in english now and looks a little nicer. ... [bugfixes] ...I'll write down Updates as they come. [Pre-Data Loss] Astralon: Demo "Truth" v.2.1.1 - FINAL Download Known Issues: Small mapping issues, that I don't bother resolving as of now. They may be gone after the final polish.Latest Changelog - Truth 2.1 [General] A new launcher way of extracting the game was created. It now has a nice icon, description and logo while extracting. Big thanks to "LucyFox" from rpgmaker-vx-ace.de for reminding me of this possibility! Re-wrote certain parts of the dialogue. Huge thanks to Tsarmina, who took the time to play through the demo's entirety, just to help me improve the dialogue in every way possible. It should be more enjoyable now than ever. Again, huge thanks, I couldn't have done it without you! ^-^ The beginning got 0,2893% more mysterious. [bugfixes] A few small typos were still present after polishing the demo. [Fixed. For real now.] "Last Stand" messages were being displayed even out of battle. Ironically, they weren't displayed in battle. [Fixed.] Enemies could "notice" Rayden even after they've passed away. [Fixed.] The revelation HuD wasn't shown, if you picked a certain statement with the wrong kind of evidence. [Fixed.] And with this update, the beta phase here ends. This is the full version of Astralon - Truth. I won't update this one further, except if gamebreaking events happened while changing stuff. -Scripts and General Help- Yanfly Yami Tsukihime Moghunter / Atelier modernalgebra Galv KilloZapit TDS DiamondandPlatinum3 Kread-Ex Ramiro Pacman TheoAllen TinyMine JayArr ShiroiAura JayArr Cynder Everyone else who tested the demo before presenting it here! -Music- Aaron Krogh And of course, Calbert Warner, also knowns as the "Schematist", who created a few pieces of original music for the revelation scenes. Take a look, he's creating some seriously awesome music! -Ressources- Pandamaru Tchaku GrandmaDeb Celianna Indrah http://eurs.blog65.fc2.com/ http://usui.moo.jp/ I really hope I didn't forget anyone, but these were all I noted in the list. If anyone was not credited, please, tell me immediately, so I may adress this issue and credit everyone properly. And that's about everything I have to say about Astralon! Do you like this project? Do you want to support it? That's awesome! And I have just the thing for that! Yes, a banner! You can put it into your signature, linking to this thread or the demo download, or you could just put in there and say how much you despise this way of advertising and want to kill off an alien overlord llama because of it! Thanks for lookin through all these pieces of information, have a great day!
  4. I started to design the first 22 levels of a classic style arcade game as "Pac Man" based was. It basically consists of you playing a rat that goes around levels of mazes eating cheese, keys, and multiple other items that can be collected to increase stats, abilities, health, etc. Also - I am hoping to make this game commercial, so that I am not just spending months or a year working on this project for nothing!! and wish to post it on Cnet as a classic style rpg. I already have the demo of it on there of the first 5 levels just to give the public a feel of the upcoming full game which will consist of over 50 levels. I was going to try for 100 levels but that would take way to much time, and imagination as a solo game creation for me. I do have Huntington's Disease and ADHD and I think I am doing extraordinary on my own with this. I will be looking forward to donating most of the proceeds I make to www.hdsa.org to help fight for a cure for Huntington's Disease, and brain stem cell research!! for a cure... The levels consist of several variations of doors, animated walls, moving objects, collecting items in real time, Upgrades to fur, teeth, etc. as you are playing as a rat. Also live monsters, animals, insects etc. as battlers, some default, others custom. Also Yanfly battler script. I do not know how to custom script. I have found some I can use in commercial games. Every 5 levels there is a boss fight which will give you access to the next 5 levels. You can save this game anywhere while playing... " a great feature!! " and you have a maximum of 4 lives onscreen.
  5. Caution: May contain religious, political, and sexual references. May contain strong and vulgar language. Produced in a facility that handles dairy and nuts. Screenshots: Story Synopsis: World Development: Main Characters: Download: Credits: So yeah. This is my first RPG project ever. I would really appreciate reviews and criticism that'll help me improve wherever I need to improve. Thank you!
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