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jbxstudios posted a topic in Games in Progress(Due to one reference to tobacco-usage and one brief reference to sex; other than that, it's pretty much PG). â€‹Game Title: Fate of Mystria (free to play) Abstract: Catruya Auroran, a young innkeeper, visits her boyfriend, Xhalite Elza, in the countryside of Nungia after months of not seeing him. After getting the approval of Xha's father, they agree to move to the large city of Port Cyros and get married. Unfortunately, Fate had other, far greater plans... Genre: Fantasy/RPG Game Progression: The game has just begun. I intend to make it pretty long. It'll be at least 6mo-1yr before it is complete (estimated). Recruitment: N/A at this time Average Demo Time: 20-30 minutes long. Story / Setting / Purpose: Fate of Mystria is set in the medieval fantasy realm of Mystria (Year 1106 of the 4th Age). It features four main characters: Catruya Auroran, Xhalite Elza, Xate Elza, and Tiel Kiri. They were brought together by Fate to fulfill their destiny- to become the reincarnations of the "White Wizards." The White Wizards were the First Mystrians. When they left the World after the First Age, discord soon followed. In the Second Age, turmoil rocked the landscape, as warring nations and corrupt men took control of the Birthground (Hallovania - where the White Wizards came into the world). This land, in the Third Age, after the conflicts stopped, was taken over by Zyaji Dakbrude for the last part of the 3rd Age. They say that the (now godhead of a relatively new religion) Queen of the Alhari slew him in the last battle of the Third Age, with her dying in the process and becoming a goddess- supposedly. Dark forces gather now in the land once known as Hallovania (now it is a territory called Yovania) that seek to cover the realm in eternal Night. The Sixth Year of the War between Nungia and Yovania has come. The once allied state of Fyera has turned on the Nungians with the election of their new chancellor. Now, Nungia fights a war on two fronts: Yovania to the West, Fyera to the North. Tiagor, the Island-Nation East of the coast of Nungia, has not yet made a move in the War. Our Heroes inevitably get dragged into this conflict as Fate has willed it... --------------------------------------------------------------------------------------------------- This is my first MV Project! I hope to learn a lot over the course of working on it! Also, yes, it is 100% free to play. This is not how I make money, so I am glad to make it free! Character Bios (in order of appearance in game): Catruya Auroran - The main character. She's in love with Xhalite. She was once an innkeeper, but when she met Xhalite, she soon gave that life up and ended up becoming involved in a massive quest spanning two continents. She is an immigrant from Fyera before the War began. Class: Mage Hometown: Zaverai, Fyera Likes: Mead Hates: when people get in her way Xhalite Elza - A kind and confident, maybe even foolish at times, young man with a talent for wielding a sword, and he has a good heart. Loves Catruya and wants to marry her. Class: Hero Hometown: Eshyr Rural Community, Nungia Likes: Mashed potatoes Hates: Spiders Xate Elza - (has a small part started in the demo) A student of Divinity and a scholar of ancient languages and history. Xate is Xhalite's sister. She came back from school only to leave home once more! Class: Priest Hometown: Eshyr Rural Community, Nungia Likes: The Goddess Keliqura Hates: Yovania Tiel Kiri - (hasn't appeared in the demo yet) A dragonkind (half-dragon soul) thief with good intentions that lead to illegal actions. Loves treasure and shiny things. Class: Rogue Hometown: Undas Major, Tiagor Likes: Gold Hates: Paying for things Credits: Inno Setup Compiler - for providing the framework to make the game installer .exe Yanfly - for the AWESOME game-changing (literally!) RPGMMV plugins: http://yanfly.moe Hudell - for the Currency and Date/Time HUD plugin: http://hudell.com/blog/mv-plugin-orange-hud/ Julian "Szyu" Heinen - for the crafting system plugin: http://forums.rpgmakerweb.com/index.php?/topic/49243-szyus-crafting-system/ SumRndmDde - for his excellent RPGMMV video tutorials on YouTube DriftwoodGaming - for his excellent RPGMMV video tutorials on YouTube Soulpour777 - for his excellent RPGMMV video tutorials on YouTube Echo607 - for her excellent tips and tricks on YouTube Galv - for the custom title plugin: http://forums.rpgmakerweb.com/index.php?/topic/63507-galvs-custom-title/ Gameus - for the Quest Tracking System: http://forums.rpgmakerweb.com/index.php?/topic/49234-gameus-quest-system/ Shaz - for a special timing plugin used when gathering resources: http://forums.rpgmakerweb.com/index.php?/topic/50474-multi-timers/ My friend Kino - For his multitudinous contributions to the World of Mystria! Screenshots: Features: -Higher resolution than default -Multiple currencies -Crafting System (Alchemy, potion-craft, only at the moment) -Weapon/Armor augmentation -Day/Night Cycle, and a pretty much complete Time System (with days of week and dates!) -Beastiary -Quest Log -Side-view battle Download (Current version: 0.01_3) Click the link below to download the game demo setup. Run it to install the game (comes with an uninstaller located in the game files) DEFAULT LOCATION of all game files ---> C:\JBX Studios\Fate of Mystria (Pre-Alpha) (Dropbox link) https://dl.dropboxusercontent.com/u/69471103/FoM_PreAlpha_v001_Setup.exe UPDATING THE GAME: 1) Uninstall the previous version using the uninstaller 2) Run the newly downloaded "FoM_releaseType_vXXX_setup.exe" 3) Run the game. Also, please let me know if you find bugs/errors etc so that I can get to work on fixing those ASAP! CHANGE LOG (updated 11/11/2016) **Changes since last release: -Added new area (Eshyr Woods West) -Started new storyline quest! (Cat, meet the Kitty) -Removed HP/MP/XP HUD as it was superfluous -Changed the windowskin -Put text on top of some NPCs and events to identify them -Streamlined the Quest Update by using Yanfly's "Gab Window" plugin -Minor changes to dialogue Known Issues: *Not all areas in this first part have been completed. Will upload an update with new areas as soon as they are finished. *The Guidebook is still a work in progress. *The Game Files take up >500MB. I'll try to make it smaller soon! *The story/writing needs some more work before I feel satisfied with the first few scenes.
Hello, everyone Before I start off, I need to say one thing: I despise cliches in RPGs I absolutely cannot stand having them stare me in the face while I try to immerse myself in a good game That being said, as much as I hate them, I'm incredibly guilty of a good many of them Teenage hero? Check Amnesia? Check King commanding you to save the land? Check Crystals as a major plot device? Final Check I recently went back through my game to touch up maps, and realized that I really hate my story I'll post it here in full if anyone's interested, but as of right now it's been scrapped. A word of warning, it's a colossal block of text, and it contains every bit of my project's story: To address what I hate there: Most of it I'd really love some critique if you've bothered reading all of that Now that that's all out of the way, here's what I'm asking for some feedback on: I'd really like to rework my entire game, top to bottom, including the story, which I'd like to be original and as cliche-free as possible I was hoping for some advice, critique, etc. on what you like to see in an RPG, what should be avoided like the plague, and what was good in my old story. I had a few new ideas for a possible story (some of these won't make much sense without reading the old one above): That's about all there is, any critique would be great, especially ideas on eliminating those cliches I mentioned, and anything else cheesy that you may have found. Thanks a ton for your time, this is the most TLDR thing I've ever posted
Hello, I read a few reviews on RPG maker games, and I noticed a repeating complaint: All the battles can be won by using the basic attack over and over. Thus, I created this topic, so we can discuss specific ways to prevent spam attacking. I understand in turn based RPGs, it can't be avoided all together, but it can be minimized. I'll start with one mediocre idea: - Penalize the player for randomly attacking by giving the enemy "paralysis armor." In other words, if the actor attacks the monster, it will induce paralysis on the actor. Thus, the actor won't be able to spam anymore! MUAHAHAHAHAHA! . . . I'd like to hear some ideas from you guys. ^__^