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Found 3 results

  1. Hello fellow RM players and makers! About a year ago, I released my first game title: Destiny of a Wizard. For about the last seven months, I am currently working on the sequel to the game titled: Destiny of a Wizard 2: Beyond the Vale This game picks up from the previous events that ended in the first game. To those who have not played the first game in series, please do not read further as it contains potential spoilers! For more information about my first game, please visit my website to give you an idea about the first game or if you wish to check it out: http://ultimacj.wix.com/ultimacjproductions Game Plot: Game Story: Game play & Planned Features: Preview Screenshots *subject to change*: Preview Teaser Trailer (with voice over from the Narrator): Estimated Completion Date: Right now I'm working on mapping and events which is about 50% completed. The current goal is near Winter 2016 if all goes well. I'm taking my time with this project and there is a lot of new content in the second game that wasn't in the first. To see current progress of the game, please visit my website (see below). It is has a detailed flow chart in the development section. Additional updates will be posted to the Facebook page (such as status updates as well as screenshots as further progress gets made). Interested in Beta Testing?: Yes! I WILL be looking for beta testers! While I have my own beta testers to play the game when it is ready, I will be looking for at least five to ten beta testers for DoaW2 from the RM community! Those who beta test will be included in the game's credits as well as receive a free full copy of the game as well as the game guide that's made for it. If you're interested in beta testing when the time comes, please send me a PM or e-mail me (see below). If all goes well, I should be near ready for beta testers in the fall (or sooner!) Beta testers must be able to play the game from start to finish. Requirements for beta testing will be listed at that time. Demo Version: Currently there is no playable demo for Destiny of a Wizard 2 as I am still in heavy development of the project. When beta testing for the game is ready to begin, I should have a small playable demo for everyone to try out. This brief sample will introduce the player to the game as well as partial game play of the first chapter. Extra Details: Resources in Use: While this is not a full list of the resources used since the game is still in development here is what planned to be used in the project: Tilesets: DS/DS+, Samurai Resource Pack, Frontier works Futuristic Heroes, Gryowolf Music, Adventurer's Journey 1-3, Tyler Warrens Monsters, Halloween TileSet, Inspirational Music Vol 1-2, Sinister Hollows Music Pack, Evil Castle Pack, Mythos Horror Tiles, Nothing But Battles, and various community resources are planned to be used. Scripts in use/plan to be used: Mog Battle System (By Moghunter), Yanfly Scripts for Character interaction, XS Item Popup (By Nicke), Save System (By Evgenij), Choice Help (DiamondPlatinum3), Menu System Script (By Eugene222), Other Add. Scripts by Tsukihime, Kaz Awesome Lighting, Woratana Fog, and additional weather effects by MogHunter Additional info: Please visit my website at UltimaCJ Productions for the latest info on the game: http://ultimacj.wix.com/ultimacjproductions#!destiny-of-a-wizard-2-development-page/c20x3 As well as the official Facebook page. Any important updates WILL be posted there first.: https://www.facebook.com/ultimacjproductions Thanks for reading! I look forward to hearing your thoughts! UltimaCJ
  2. philteredkhaos

    Serious or Humorous

    I should have posted this as "Serious or Silly" to more accurately describe what I had in mind, which were silly, like Sis RPGs. Have you ever seen them? They are wacky. But the original question remains do you think it is better to focus solely on making one type of game or another? Like, if I want to make a bunch of silly games, and then produce one with a more serious tone, would the silliness have already tainted people's perceptions? Or would it be a better option to use a Nom Du Jeu (Game Name), and produce them under 2 different aliases? http://www.youtube.com/watch?v=xYxDN2xPe_E <---Emily's Big Adventure (Sis RPG)
  3. Silver Town will be a non commercial game. It started as an adaptation of a home brew Dungeons and Dragons campaign using RPG Maker VX/Ace, and quickly grew into it's own story. Genre: RPG, Fantasy, Comedic, Parody Game Download Link: Quick Fixes have been made. The first dungeon's monsters have been revamped. To accommodate returning players a save file has been prepared with all the introduction materials completed: https://drive.google.com/file/d/0ByuTxMPbRZgjNDNkcXU5UVNlbFk/edit?usp=sharing Several 'Quick Fixes' were made. Some spells are now instant. Town and Druid Circle Graphics were implemented. The first dungeon was revamped with the new battle changes. Future dungeons and bosses are being worked on now. Evolving main character with multiple sprites! Watch Emmet grow with the story. New! Universal Damage\Healing Calculator with Colored Type for all skills Custom Stained Glass windows with Divine Light Overlay tiles Classic DnD Items and charge system for magical items done with common events. Breaking the fourth wall, relax it's a game. FREE 3-6 hours of game play of a stand alone story The completed game will be non-encrypted. If you choose to play this game I want it to be like Crysalis so you can take everything you can from it. My experience, enjoyment, and anything you find of value. A working lighthouse with a world map event graphic that shows a moving light beam, (once it is activated in the plot). Spiral Staircases and various other unique resources. Efficient use of eventing with NPCs, bookcases, and normal mundane items which allow the characters to be more direct to the player and show personality. (Example: a Bookcase which functions off of a variable and contains multiple books that can be cycled or randomized to show a wide breath of information rather than fit the trope of one book per bookcase. Another Example: NPCs that behave dynamically with the plot and decisions.) Pleasant puzzles which do not detract or grind the game to a halt. All the puzzles will be alterable and available to you the player for your own non commercial games. Custom anthropomorphic portraits which are available for your own non-commercial productions. There was a severe lack of them wherever I looked, and I'd like to fill that void for the existing sprites on the readily available lists. Example: Emmet's completed Emo sheet Concept Work: Demon King's Portrait Example: A small, and simple world that doesn't impose anything on the player. No big unpronounceable names, no outlandish intolerable dialogue, and no getting hopelessly frustrated with the plot. We want to provide a simple and fun game. Supporter Badge:For your signature in support of Silver Town. This graphic acts as a link to the OP like a banner. You can highlight it "copy" and "paste" it anywhere and it will still function.
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