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Found 4 results

  1. So I've got a puzzle in my game wherein you place four cards in four picture frames (plus a fifth frame in the room over), and if you press a button in the next room and all the right cards are in the right picture frames, the door opens. Else, you die. Problem is, I'm doing...SOMETHING wrong, obviously, between my events and my common events and the scripts I've got. When facing a picture frame, you should be able to select any card from your items to place it within, but for some of the cards you can't, while with one of the cards you can. In addition, when you slip a card into a frame and then examine a frame you're supposed to receive a prompt asking if you want to remove the card again, and sometimes, uh, you don't get that prompt. In fact, you get the "this frame is empty" message instead. An exact rundown of my problems: Frame 1: Can't place any card except the Ace of Clubs Frame 2: Can't place any card except the Ace of Clubs Frame 3: Can't place any card except the Ace of Clubs. In addition, after placing the Ace of Clubs, I get the "empty picture frame" message upon examination. Frame 4: Can't place any card except the Ace of Clubs. In addition, after placing the Ace of Clubs, I get the "empty picture frame" message upon examination. Frame 5 (in next room): Frame 2: Can't place any card except the Ace of Clubs I don't know what I'm doing wrong, and I *definitely* don't know why it's the Clubs only that sometimes works. Any help would be appreciated. My game so far can be found at the following link, though I can't remember if in the save I've had the player character take the Ace of Hearts off of Frame 5 yet (that part works fine, at least). https://www.mediafire.com/file/qpt52dg6yjnj48t/French_Castle.zip/file
  2. By default, common events can only be executed when you have an event call a common event, or if a common event runs automatically when a condition is met. With this plugin, you can assign common events to certain buttons on the keyboard. When that button is pressed, the common event will be executed as long as you are on the map and common events can be executed! This allows you to create your own special logic when certain keys are pressed, without having to find or write a plugin for it. So for example, if you wanted to press a button to switch the order of your party members while on the map, you can create a common event and then put together the event logic. Finally, you can assign this common event to one of your game buttons! No scripting required. More information and downloads available at HimeWorks
  3. I don't so much need a script as I need help figuring out where in the .js files to start. I am trying to make it so that when I use a skill that has a common event as an effect, the common event runs first, and THEN the actual skill. For instance, if I create a summoning skill called "Ifrit", and I set the effect to a common event to show pictures, it would do the damage and then show a picture. Instead I would like to run the common event first, to show the picture first and then finish with an animation and damage.
  4. I'm trying to create a 'debug item' that uses a common event to allow me to change an actor's stats in-game through the use of variables. Using the 'Input Number' event command, I need to be able to change an actor's stats using 1 variable for the actor ID, a 2nd one for the parameter's ID & a 3rd one for the amount to change it. Does anyone know the script calls necessary to do this?
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