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Perang Cemen Pertempuran Kuno
Perang Cemen posted a topic in Completed GamesQ:What is this? (you may ask) A:This is.... a good game, that's all. Screenshot If you don't like the screenshot, look this! Genre: RPG + Fantasy Game Progression: completed game. Demo time: 1 h 17 m 21s (More or less) Full time: 12h or more Story: Character Bios: Credits: Download Demo(Fixed): Download Full: Known Issues:
rpgmakervxace Dungeon Master 2
Squishybrick posted a topic in Games in ProgressMature Warning: Possible unintentional/accidental drug usage and very few but some foul language included. Abstract: A dungeon crawler with rogue-like elements, and great variety. Genre: See "Abstract" Game Progression: Complete, releasing demo Recruitment: Game entirely made by single person, none needed. Game Length: Full Game - 9 to 12 hours Demo - 45 minutes to 1 and a half hours. http://www.mediafire.com/file/1k5j4iieoxsa0e0/Dungeon_Master_2_Demo.zip [The Demo] Story: You control a group of adventurers seeking the "Dungeon Master", a strange overlord of an even stranger realm, which is responsible for the disappearance of many noble adventurers. You are tasked with heading through "The Paths", an enigmatic system of pathways dotted with strange symbols that teleport you to various realms all across this dimension. Can you survive the onslaught and reach the dungeon master? Or will you be but another tale of woe? Character Bios: The game is more focused on the gameplay itself, rather than the characters, and though your characters may individually fall victim to traps or avoid them, there isn't any real development going for them. Credits: Creator/Ideas - Squishybrick Scripts-------- Item Rarity - Hime Item Stack Size - Hime Mana Shield - Hime Active Cost - Hime Toggle State - Hime Chest Drop Randomizer - AdiktuzMiko Anti-Fail - Yanfly Passive States - Yanfly Passive Skills - Neon Black Drop Options - modern algebra (rmrk.net) Custom BGS------ Thunder - Squishybrick [The player heading through "The Path", in the demo] [The player visiting one of the "Temples".] [A screenshot of the inventory page, with some various collected items] Features: The demo perfectly encapsulates most of the main features my game has to offer, and, if beaten, will tell you everything you need to know about what the full game offers.. But obviously it'd be lazy to just let my demo do all the talking, so here's a basic explanation/run-down on how the demo/main game works.. The gameplay is quite simple. Once you're actually in the path, you're set on a non-deviating path leading down. In this path are "nodes", miniature portals on the ground which teleport you to various locations each time you step on them. Growing stronger in this game is not done by EXP, but instead, equipment and stat-ups.. Some of the "nodes" may take you to a realm known as a "temple", which contain one of the various demi-gods that rule over this dimension.. Most of them offer you one of two choices. A free permanent stat-up if you pray to them, or, a different special reward depending on which god it is.. For instance, kaiser, the god of wealth, may offer a chest which gives a random amount of gold to you. Brutus, the god of endurance, may offer a random piece of armor-based equipment, and so forth. Among the nodes, there are two other main types you will encounter.. One being "Village" nodes... Stepping on one will teleport you to a random village. There are various different villages you may end up in, each one unique.. Some villages don't sell weapons, but extra-powerful armor, some villages might include a higher chance to encounter special merchants wandering around, some villages may sell special items which you may use to help you along the way, and some villages may offer discounts or special services unique only to that village. The last thing I'll explain, is dungeons.. Among the nodes, a dungeon node is also something you will encounter often. A dungeon node will take you, unsurprisingly, to a dungeon, which to your dismay/pleasure merely looks like "another path, but horizontal this time".. Within a dungeon, you will face enemies, specific to that dungeon.. There are many flavors of enemies you may encounter. Some strong, some weak, some fast, some dangerous, but each one has their own unique attacks and strategies to employ, so never expect the same battle twice. Also within dungeons you may find random items, or bump into/dodge traps. Some of which may hurt a party member, debuff them, or even help them, depending on the situation and dungeon-type. I don't wish to explain my demo/game any further than that, because my game is rogue-like in nature. It's just as much about exploring new avenues and encountering the unexpected, as it is "a generic dungeon crawler".. Known Issues: I've play-tested the full game and beaten it over 6 times, each with a roughly 10-hour play-through, my goal was to merely continue playing and beating the game, until I ceased to find a single bug in a full play-through, and then play-test it once more to make sure, which I've done. That does not mean my game, or the demo for it, is perfect. If there are any bugs, I have not seen them, but I won't deny that they could exist. There ARE balancing issues, where taking advantage of certain events may end you up with a disturbingly over-powered party, but this, I like to think, is similar to the :"binding of isaac" form of exploit, where though said exploits may openly exist, you'd be required to do perform very specific long-term actions to ensure said exploits were possible, and I guarantee you won't even be aware the exploits exist on your first few play-throughs. Future Plan / Ending notes: If you play the demo, and successfully beat it, you will be rewarded with a credits screen showing you what the "full" game offers.. If you hated the demo, I promise you, you will hate the game, because besides having a lot more content all-around, the gameplay remains mostly the same to the demo at its heart. If you loved the demo, and end up playing it multiple times just to see the various places you end up, the items you can gain, and things to see and do, then let me know on this thread. Three last points to make.. 1. I'm releasing the demo as an installer in a zip file, without the rtp data or whatever it's called.. If this is considered "bad" please let me know, and I'll re-upload it with said data included. 2. I'm not "holding the game hostage until I think enough people like it".. In fact, it might be easier to just personally ask me for a copy if you like it, so you don't "have" to publicly praise/shame the game on the thread if you don't want to "give me attention".. 3.The full version of the game, if given to everyone or just through a PM, will come with a free copy of a full guide that I created for the game, completely explaining every mechanic in the full version, as well as hints, tips, secrets, and even a few basic strategic exploits. I suppose that's all I can say for now.. Hope you enjoy the demo. Post what you think about it (if you want), and if you find any bugs in the demo, let me know. I play-tested the demo as well, but I'm not perfect, who knows what a fresh pair of eyes might catch that I missed.
rmmv Finding Chibae
RoooodWorks posted a topic in Completed GamesWARNING: This game contains the following: 1. Children 2. Children killing monsters 3. Children running with sharp objects. If you run into any bugs during game post in here and I will try to fix asap thanks There are two downloads to this version be sure to download the right one for your system. GENRE: Adventure, RPG FLAVOUR: Comedy, Fantasy, Old school STORY: Many centuries ago a demon once lived in the town born from the mayor of the village, but once she showed signs of demonic powers and looks, the town deemed her unworthy and locked her under the village in the cavern. Many centuries later, three small children, Rayner, Sadie and Jeffry explores the very same cave, which they are told NOT to enter. This is where their tale begins. Join in their adventure to discover what lies in these dark caverns, and see what evil lurks in the dark. Downloads: Windows MAC Screenshots: Characters: Credits: ORIGINALLY MADE FOR INDIE IN A WEEK 1 IN RPG MAKER VXACE MODIFIED AND CREATED IN RPG MAKER MV STORY INSPIRED BY - RAVENBLUEINDIGO DEVELOPED BY - CHIBIEVIL EVENTING CHIBIEVIL GRAPHICS MIDGET RALPH, ULRIKA, BENNET - RAJAWALI MUSIC PATRICK DE ARTEAGA ENTERBRAIN D. C. KAIRI SAWLER DARREN CURTIS JOEL STEUDLER MC TRICKY JOREN "TENSEI" DE BRUIN BATTLERS RTP - ENTERBRAIN PLUGINS YANFLY GALV LTN SHIGGY SHAZ COOLIE KANAZUKI KLOE TERRAX MR TRIVEL I would also like to thank Jackus for hosting the INDIE IN A WEEK and the many talented people who made the Graphics and plugins.
Eremidia Dungeon: Skyward Temple (+ TSBS Version 1.4!)
TheoAllen posted a topic in Completed GamesPresent Eremidia Dungeon : Skyward Temple Original Post : ED: Skyward Temple RMN Page : Click here Alternative Name : Another ED Code Name : AED / ED:ST Engine : RPG Maker VX Ace Genre : Dungeon Crawling RPG Playtime : Approx. 2 Hours Story and Introduction : This is a simple short story about three young people who bravely explore an unexplored ruin called the "Skyward Temple". It is an abandoned temple known well as the Temple of the Dragons, and is located in the Eastern Realm of Eremidia. In order to capture the high-value artifact "Skyglyph", our party recklessly enters the temple. Can you help them retrieve the Skyglyph? This game is not an exercise in complex storytelling. I'm not an expert writer, so I'm keeping it simple. Instead, this is an exercise to provide gameplay based on my Theolized Sideview Battle System If you have ever played Eremidia: Dungeon!, this game has very many similarities, such as: flame encounters; limited visibility; enemy naming; accessory naming. The location is not the exact same place, but the story is still based in the same continent. Character Bios In Game Screenshots : Game Features : Credit and Thanks: Download Link : Old Version (v1.3c) New Version (v1.4) Known Issues If you screen suddenly freezes, perhaps you accidentally pressed 'ALT' button. It's not a glitch. It's a pause function without notification. The reason why I adding this is in order to capture a screenshot. So I won't miss an awesome action This game may consume more RAM. But I did this for purpose. To reduce lag when playing battle animation. If the splash screen takes too long. It because I pre-cache all the animations at first. I hide game loadng inside splash screen. Update announcement : These link below are redirected to update post : Update May 20th, 2014 - New Bugfixes Update June 1st, 2014 - New Menu Layout and video Update June 10th, 2014 - Rebalance, added new enemies Update January 10th, 2015 - Rebalance encounter, added some battle tips