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Month-long Making! (Contest) I tried to make a cool title. I TRIED OKAY. Ready to make something? Let's go! Heya and welcome back to my crazy run of contests. This one is going to be both wildly different and much more fun (maybe) than anything I've done before, so make sure to read this topic in full! The basic rundown for this contest is to make something in 1 month. Yes that's right, you can make anything. This includes but is not limited to: A fantastic piece of artwork, or a collection of art pieces. A fantastic music track, or an album of tracks. An imaginative game showcasing your game developing abilities (Read on for more details) A general utility script/program that you have designed. Any combination of the above, presented in a logical and concise way (Bonus points if it's all presented nicely basically) Anything else you can think of. Judges: Judging for this contest will be faaairrrlllyyy complex, and as with the previous Indie in a Week contest, the judges will be semi-anonymous, and all handpicked by me. If you want to apply for a judge position, I expect a lengthy PM about it Prizes: 1st Place = Pick 3 prizes + Award icon. 2nd Pace = Pick 2 prizes + Award icon 3rd Place = Pick 1 prize + Award icon 4th Places = Pick 1 prize 5th Place = Pick 1 prize Prize pool subject to change. Any and all prize donations are greatly appreciated. Contestants: Anyone with an active forum account is eligible to enter. If you don't have one, then feel to make one and sign up! Keep in mind if you make a new account your first post will have to be approved, so say hi in the Introductions forum first While i'm not a contestant, I will be making something this month just to get into the spirit of things. Contestants list: @Nirwanda @lianderson @Purple Phantom @Nyuuchan353 @Tarq @Tsarmina @gurisha @Lazzamore @ShinNessTen @Zielach @Loriesquare @ebonknight @RavenBlueIndigo @RoooodWorks Note: If you change your forum display name during the contest, you will still be listed as your original name that you had when you signed up in the contest. Dates: Contest Information made public: 7th November - 6pm GMT Contest start and signups close: 14th November - 6pm GMT Contest end and judging starts: 14th December- 6pm GMT Judging finishes: Around 3 weeks after then game making ends. Depends if the judges submit scores early or not. Results announcement: A few days after judging finishes, or earlier. Next contest: ¯\_(ツ)_/¯ FAQs and Misc Details: Almost anything goes! You can submit anything at all as your entry as long as it is able to run/be viewed on Windows 7 or above. (Mac/Linux applications will not be accepted). In addition please do not submit a .psd file. Not everyone owns Photoshop! Regarding asking for help: You may ask other people for help with your project, however they cannot do it for you. They can point out errors in your code/image/whatever and give constructive criticism, but they can't make something and have you pass it off as your own. Plagiarism will not be accepted! Regarding resources used: (IMPORTANT!) Everything submitted must be your original work owned by you. With the exception of an engine's RTP/Default Assests (Including premade scripts that COME WITH then engine. Nothing external.), all resources used in your creation must be made by you and within the time limit. With regards to images this doesn't include techniques/brushes/whatever, as long as you don't copy/paste from your old work. External/freely available resources MAY NOT be used. Tips: Play to your strengths! If you're a natural gamedev, make a game!. If you're a talented artist, draw something!. If you're a skilled musician, make a track(s)! If you're a programmer/scripter, make a program/script/plugin (Resources can be submitted!) This contest was designed to be open to everyone, so don't be afraid to sign up, even if you don't finish on time, you made something you can be proud of! Please put any and all questions in this topic. It's a fairly new concept so don't be afraid to ask if anything is unclear (I've likely missed something out so please ask) Sorry if the timing is a bit awkward, it was going to be later but then things happened so here we are. Happy game making!
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Indie By Night II! Ho-ho-holy humbug edition! The theme of IBN II is: Ho-ho-holy humbug. Make something winter/holiday themed on a budget: Free! (Only Free DLC is allowed. Purchased DLC or assets are not allowed for this contest) Contest Sign-ups: December 11, 12AM CST to December 14, 11:59PM CST Contest Start: December 15, 12AM CST Contest End: December 17, 11:59PM CST Submissions are due in up to 24 hours after contest end time (December 18, 11:59PM Local Time). Rules: -Please submit your game before the specified time-frame. If you have questions, please ask ahead of time. -Deadlines for submissions are at 11:59PM for your local time! -Please keep links valid until judging is over. If a link is invalid come judging time, this will get your entry disqualified. -Games that have problems loading (due to missing assets, etc) will be disqualified. Game bugs, if minor, will be allowed. -You are the only one allowed to work on your game. You may have people playtest, but nothing more. You can use resources made by others/public resources. -No assets are to be made prior to contest start. -No copyrighted material without the express permissions of the copyright owner. If you have an email or other proof, please submit it in advance of submitting your game, or include the permissions in your submission post. -If you wish to be a judge, send me a PM. There will be 5 judges, myself included. Judging is to be semi-anonymous. You may reveal if you are judging if you wish to, however. -You may stream games if you play them, judge or not. If you are not okay with your game being streamed, please note in your submission post. FAQ: Q: Why is sumission time local to everyone? A: Finishing times are 3 days after start, but submission times are local to each member, so it gives plenty of time for people to submit (and not be left out). Q: Can I use/edit premade assets that I made? A: If you have premade stuff you'd like to use/edit, that's fine, just don't edit them prior to the contest. Contest Entrants: Nirwanda RoooodWorks RavenBlueIndigo Seriel Takeo212 R
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The Timed Challenge ​​The Goal of My Challenges: To give new and long time devs a short project to stretch their creative muscles on. I want you to actually FINISH a game and have it in your portfolio. The Theme of the Timed Challenge: Firstly: the game has to FINISH within 30 minutes. It can end earlier, but a Victory/Failure condition must occur at the 30 minute mark. Secondly: The game must feature some kind of timer - up to you what that means. The Rules: ​You can use the built in timer in MV, or modify it anyway you want. YOU CANNOT use someone else's timer plugin or event. Anything to do with the timer, must be done by you through eventing or coding. ​Must be a new project started and finished within the time scope of the project. Number of devs on 1 project is limited to 1. Not to say you can't get advice/critques from other people before turn in day.) All resources, plugins etc used in the project must respect terms of use, but you may use anything you can pull together. ​I'll be posting this contest in number of locales; however, I will manage the contest from a discord server. https://discord.gg/rZPyy4y ​The Timing: ​​February 17th, contest first posted; Updates and changes to the parameters expected until contest start date. ​March 5th, 12AM GMT: Contest starts. ​March ,18th 1145PM GMT: Contest Ends. All games must be linked and shared on this thread by this time. ​March 23, Judging will finalized and results posted here. ​The Judging: ​​I'll be judging. Obviously it will mostly be my personal subjectivity - but I'll try to keep it as objective as possible. I will play the game for up to 30 minutes, or until a game crashing bug. There will be a total of 50 points. ​Use of Timer (15 points) - creativity, design, completion ​Thematic elements (10 points) - ​How unique was your vision?, How cohesive were the game elements in relation to the theme of the game? ​​Execution (10 points)​ - Bugs, spelling/grammar, game balance ​Overall fun (15 points) - how driven was I to finish your game ​Single tier bonus points (​up to 5 total) - Art, music, eventing, etc - did any of these one elements stand out and if so bonus points. This can't take your score over 50. The Prizes: ​I'd like to have more prizes; however am limited by own resources. I have a couple of people who said they'd donate to the cause. If you want to help out, PM me and let me know. Officially, the winners and prizes will be rewarded as follows. ​There will be 4 winners total; Only one unique winner per category. ​All top prizes will be shown on my stream separate from my judging. (​Don't get too excited, my stream has a pretty low audience.) Overall (wins $20.00 worth of RPG Maker resources of their choice) - ​Grand Prize winner with the highest objective score ​Honorable Runner up ($10.00 worth of RPG Maker resources of their choice) - ​ Second place winner with the second highest score ​Best Story - (Choose one of the following game keys) goes to the most moving or creative story. Best Art -​ (Choose one of the following game keys) the standout for non-map art of the game, (battlers, character design, icons, etc) FAQ: ​Can I enter after the start time? Absolutely! As long as you start and finish your game within the parameters, your entry will be allowed. Please leave a comment here so we have an idea how big this has gotten! More exciting that way! Do we have to make a game within 30 minutes? ​--The length of the game should be capped at 30 minutes. The game can have a victory condition or failure condition that is less than 30 minutes if you like, but the game itself should last no more than 30 minutes as per the rules. --The time it takes you to dev it merely has to be within the two weeks. You can take 1 hour, 10 minutes, 2 weeks. Put as much love and work into that 30 minute game as you want. Does the game have to contain a timer? Is the timer the main theme? ​-- Yes. How prominent the timer is in your game is up to you. Where its located - also up to you. BUT the game must feature a timer. AND 15 points of the judging will be based on your use of the timer. ​Can I use other people's resources? ​-- As long as they are free to use and ARE NOT timer related. ​Is this a commercial project? -- umm...? I don't think so? Does contest = commercial? If you plan on selling your entry or using it as part of a commercial project I guess it would, but otherwise I think you're ok on terms of use for non-commercial resources. Don't know exactly. Maybe someone else can clarify for us. ​​This contest brought to you buy Fusegu Productions and Gamers Incoming - if the mods will allow it here are the links.
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​The One Map Challenge ​​The Basics: ​​I wanted to create a contest targeted at, but not exclusive to new rpg maker devs. We've all been there: our first project... we have no organization, we have a plan that's too ambitious, and we have no idea where or how to start, but we do it anyways. By limiting ourselves to one map, the challenge will force FOCUS. Something a new dev desperately needs. Further, more experienced devs might find the restriction requires them to really stretch those creative muscles to make something interesting. On to the rules! The Rules: ​Must use 1 map (no size limit). This map will be one of the major judging points and can not just be a repository for events (Looking at you VN creators). ​Must be a new project started and finished within the time scope of the project. Number of devs on 1 project is limited to 1. Not to say you can't get advice/critques from other people before turn in day.) All resources, plugins etc used in the project must respect terms of use, but you may use anything you can pull together. ​I'll be posting this contest in number of locales; however, it will be managed from this forum. You must be a member of RMC to participate. ​The Timing: ​​January 24th, contest first posted; Updates and changes to the parameters expected until contest start date. ​January 29th, 12AM GMT: Contest starts. ​February 11th, 1130PM GMT: Contest Ends. All games must be linked and shared on this thread by this time. ​February 25th, Judging will finalized and results posted here. ​The Judging: ​​I'll be judging. Obviously it will mostly be my personal subjectivity - but I'll try to keep it as objective as possible. I will play the game for up to 1 hour, or until a game crashing bug. There will be a total of 60 points. ​Use of Map (20 points) - creativity, design, completion ​Thematic elements (10 points) - ​How unique was your vision?, How cohesive were the game elements in relation to the theme of the game? ​​Execution (15 points)​ - Bugs, spelling/grammar, game balance ​Overall fun (15 points) - how driven was I to finish your game ​Single tier bonus points (​up to 10 total) - Art, music, eventing, etc - did any of these one elements stand out and if so bonus points. This can't take your score over 60. The Prizes: ​I'd like to have more prizes; however am limited by own resources. I have a couple of people who said they'd donate to the cause. If you want to help out, PM me and let me know. Officially, the winners and prizes will be rewarded as follows. ​There will be 5 winners total; Only one unique winner per category. ​All top prizes will be shown on my stream separate from my judging. (​Don't get too excited, my stream has a pretty low audience.) Overall (wins $20.00 worth of RPG Maker resources of their choice) - ​Grand Prize winner with the highest objective score ​Honorable Runner up ($10.00 worth of RPG Maker resources of their choice) - ​ Second place winner with the second highest score Best Map ​- (Choose one of the following game keys) best looking, best used map (art and eventing major considerations) ​Best Story - (Choose one of the following game keys) goes to the most moving or creative story. Best Art -​ (Choose one of the following game keys) the standout for non-map art of the game, (battlers, character design, icons, etc) Game Keys Lost Planet 3 - Complete Pack Resident Evil Revelations Resident Evil Revelations 2 - Episode 1: Penal Colony Resident Evil 4 DMC: Devil May Cry DMC: Devil May Cry: Vergils Downfall DLC Devil may Cry 4: Special Edition Crazy Plant Shop Ludwig Sokobon Type:Rider: Lilly Looking Through Galcon Legends FAQ: ​Can I enter after the start time? Absolutely! As long as you start and finish your game within the parameters, your entry will be allowed. Please leave a comment here so we have an idea how big this has gotten! More exciting that way! ​Does the battle screen count as a map? No, the combat screen DOES NOT count as an additional map as that is a traditional aspect of JRPG and RPG Maker. ​This contest brought to you buy Fusegu Productions and Gamers Incoming - if the mods will allow it here are the links. ​
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Okay there was a logo but I cba with effort and shiz, doesnt matter anyway Indie in a Week 5 ANNIVERSARY EDITION! Final contest results: 1st - Nirwanda: 34/60 2nd - Chadzter01: 34/60 3rd - Rikifive: 31/60 4th - RavenBlueIndigo: 30/60 5th - Zielach: 25/60 6th/7th - Tie: RoooodWorks/Tsarmina: 25/60 8th - Loriesquare: 23/60 9th/10th/11th - Tie: snakejoey55/philteredkhaos/ShinNessTen: 21/60 12th - Nyuuchan353: 19/60 13th/14th - Tie: Marsigne/Gurisha: 18/60 15th - Aletheos: 10/60 16th - thejaxinator: 9/60 17th - Exhydra: 8/60 18th - Argent_prinny: 3/60 Hey there! remember the other four contests? Well it's hard to believe, but it's already been a year since all this began! In a celebration of that year of Game Dev, I've tried my hardest to make this the best contest yet! A lot has changed compared to previous contests, so I highly recommend you check out the text below This is not in a spoiler to emphasize the fact that you should read it all. Basic Outline: The main concept is simple. You must make a game. In a Week. By yourself. While you are allowed to have people playtest your game and give feedback, you must be the only one creating the actual content that goes into the game. More on this below. Any Game Making engine is accepted, as long as the submitted game runs on Windows 7 and above. If your game is not an exe file, please include instructions on how to access/play it. You can even make a browser game, as long as it works on either Firefox or Chrome, again on Windows 7 or above. (If your web game requires a specific browser out of those two, please specify for the judges. Judges are not expected to use any other browser.) Please don't think you have to cram a full-length saga into a week, your game can be of any length, however it is recommended to keep it below one hour (More details below) Once the game making period is over, the games will be given a score out of 60 (More details below), and will be ranked according to their score. The developers of the games that place 1st, 2nd and 3rd will receive a prize from the prize pool below. They will also be given a forum award to be displayed on their profile, which will be made soon. Judges: I'm covering Judges first, because this is the part where the differences from previous IIAWs come into play. In past contests, I accepted anyone as a judge, but I have now realized how that is not as good of an idea as it seems. As such, I will be reaching out to certain individuals asking if they would like to judge for the contest, and if they do then they will be judging. Simple. If you still have an urge to be a judge anyway, please send me a PM outlining why you would make a good judge, and I may consider it. The judges this time will also be semi-anonymous. That is, I will not be giving a list of judges, however if a judge wishes to tell people they are judging for the contest, that is perfectly okay. Because of this, there will be no judges list here, just this text. And in case anyone is interested, yes I will be judging for the contest, as I always do, as well as overseeing the judging, and verifying that there is no false judging or bias. All of this is in the hopes of eliminating unfair judging, and ensuring that your games get the scores they deserve~ Prizes: Oh look, more differences with past contests. This contest will have one big prize pool, which will not be completely depleted at the end of the contest, all prizes not taken will be carried over to IIAW6. If you have anything spare that could be a prize (Like a steam key, any kind of gift or a free commission), please PM me. Prize Pool: 1st Place = Pick 3 prizes + Commission + Award icon. 2nd Pace = Pick 2 prizes + Award icon 3rd Place = Pick 1 prize + Award icon 4th Places = Pick 1 prize 5th Place = Pick 1 prize You will need Steam installed to redeem the keys, and some DLCs may be merged with their respective games to prevent complications. There will also be forum awards on offer for 1st, 2nd and 3rd place contestants. Contestants: Anyone can enter, provided you have a forum account (If not, make one!). To sign up, post in this topic saying you want to enter in the contest. Please make your post clear, so I don't accidentally sign anyone up if they don't want me to. Contestants (18/27 Submitted): Marsigne - Submitted! Gurisha - Submitted! Nyuuchan353 - Submitted! Rikifive - Submitted! Nirwanda - Submitted! Yuugami philteredkhaos - Submitted! RavenBlueIndigo - Submitted! Kirimash - Quit RoooodWorks - Submitted! Takeo212 - Quit Naoto Akashosu Shiggy Tsarmina - Submitted! KainLightsworn PowerBurger LordSquirrel Thejaxinator - Submitted! Exhydra - Submitted Chadzter01 - Submitted ShinNessTen - Submitted Alex Amnel Argent_Prinny - Submitted! snakejoey55 - Submitted! Loriesquare - Submitted! Zielach - Submitted! Aletheos - Submitted! Note: If you change your forum display name during the contest, you will still be listed as your original name that you had when you signed up in the contest. Dates: Contest Information made public: Whenever this is posted. Contest start and signups close: 11th September - 6pm GMT Contest end and judging starts: 18th September - 6pm GMT Judging finishes: Around 3 weeks after then game making ends. Depends if the judges submit scores early or not. Results announcement: A few days after judging finishes, or earlier. Indie in a Week 6: Some sources say soon??? Scoring: Let's keep this brief since i'm short for time. Basically, unlike every other IIAW, there will be no theme or twist in Indie in a Week 5. Some people need a theme to get going, in which case, just pick something random and go with it I guess [shrug] The more in-depth scoring details will be released later. All I know at the moment is that it is in three categories, giving a total out of 60. FAQs and Misc Details: (Yeah uh most of this is copied from the last topic lol) Games with any issue upon start-up (missing files, broken intro scene), or have game-breaking bugs early on that prevent progress will be disqualified. If said game-breaking bugs are found further into the game (close to the end/final phase), you will receive a fixed penalty of 10 points. Other kinds of bugs which do not prevent progress will still incur penalty, depending on the severity of the bug. Since the given time is just in a week, we'll be lenient on infrequent minor typos (and I ask that the judges do the same). Repeated minor issues such as typos or wrong tiles will result in a few points taken away. Try not to be too harsh with this, judges. Major issues which affect gameplay will also decrease from the total score. Judges, try to use your judgement with this. A game breaking problem which prevents continuing will hold a fixed penalty of 10 points, with additional points maybe being lost in categories if content is missed. Any issue upon loading the game (such as missing files or broken intro scenes) will mean you are disqualified! Please remember to playtest your game all the way through to completion at least once before submitting it, to make sure it works as you intended! <What about length? What's stopping someone from holding up judging with a 60 hour grinding masterpiece? And when does a judge stop judging?> About length, the game can be realistically any length. However don't expect anything over an hour to be judged. A judge can stop when either they reach the end, are stopped by a bug, or reach 1 hour. They don't have to stop over an hour, but after that point they can quit any time without a reason. For judges, If you believe a game is frustrating or unplayable you can also stop, but make sure to tell me your reason if you stop early. Just don't stop because it's a battle system you don't enjoy or anything like that. Tips: - Don't spend days thinking up of the idea. You can start with a simple one and go from there. Just start, and you might even get ideas more easily! - Start small. Don't plan too much features. We're not expecting a full length game. In fact, we're expecting very short games. Games that can be made in a week. - Having more content in your game is important, so focus on that. Again, don't spend too much time thinking what's the "absolute best" (or something like that) you can fit in before you even do it/anything. - If you're running out of time, don't be afraid to cut it short and wrap it up quickly! A game that feels complete is better than a game that feels like an unfinished demo. - "Most importantly... don't procrastinate!" ~ Eien Outro: Yo, this topic was kinda rushed, because of life and fun stuff. If you have any issues of questions about the rules, please reply in this topic. Usually I never minded before, but this time please don't PM me unless you have steam keys to give or want to be a judge. I almost definitely missed something, so let me know. I will also elaborate more closer to the time. Thank your for understanding, sorry for any inconvenience and happy game making!
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Tentatively-named the Duo Dev Challenge because neither hosts seem to be creative enough when it comes to names to think of something better. [Credits to Blindga for this lovely image. Wait, this is an icon? It resembles an excellent poster!] Also shameless stealing the thread format of a more traditionally loved contest because that format is just plain perfect. Hello, my dear Central! It is I, your exceptionally stellar and gorgeous Host One! Yes, yes, bow down to the incredibly great and heavy charismatic aura I emit so naturally, with my fluffy white hair and anime blue eyes and – … Oh, I’m not supposed to be like that? Um, okay! I guess I’ll cut my little introduction speech a little shorter than the hundred lines of epicness I had prepared in my brain. As the most acute and aware of you guys will know, Host Two posted a thread earlier, asking which prizes you guys wanted in a pair-based contest game development contest! Well, I am here to make the announcement even more official by…you know, making this thread. That makes it even more public, right? At least I make it clear that this contest is happening, and that it’s starting something week, yeah? So this contest is more or less experimental – a couple of us, and I do mean literally a couple of us, wondered about what could happen if we created a contest that just happened to fit in the middle of summer, when most people were more free than the rest of the year, that happened to involve making a game as a team? Well, let me tell you that the possibilities were just endless! The sky’s the limit! if you can dream, you can do it! Some people dream of success, while you’re gonna wake up and work hard at it! Nothing is impossible! But just to get straight to the point, this is more or less just a pair-based version of Indie in a Week. Of course, it’s going to last longer than a week, given the nature of communicating with another person, and all that. So, because this involves two people, which is double that of one person, we’ll double the contest time to a grand total of two weeks! Extensions may vary, but the furthest I, the magnanimous Host One who can do no wrong, will allow is eighteen days. Of course, whether or not this will ultimately be allowed is anyone’s guess, but I’m leaving this out there for now. Without further ado, here is the information you guys more or less were looking for! RULES: DATES: Contest information announced: July 11, 2016, around midnight Contest begins/sign-ups end: July 17, 2016, 1:00 PM EST. Contest ends: August 5, 2016, 2:00 PM EST. Judging period: The week after the contest - approximately between August 1, 2016 to August 7, 2016. Results announced: Day after judging is finished - approximately August 8, 2016. PRIZES: So the following is the pool of prizes we have prepared for this, because even if most of you guys want to make games just for the hell of it, it wouldn’t be a contest if it didn’t have prizes. Plus, there’s more incentive for other people to join! PARTICIPANTS: If you wish to join, mention it in a post, with your desired partner! The partner also has to confirm this in a post in the thread, but after all that is done, you guys are gold, and hopefully the ultimate game developing pair is born! You will also be mentioned under the name you registered in. Judges will probably be selected after the contest begins, and will personally be approached about it. We don’t need too many judges because the number of entries will definitely be lower due to the nature of this contest, and I’d prefer to have more participants, personally! CONTESTANTS: Team Procrastination: (Jackus and Eien Nanashi) Consisting of the pair that hosts the contest in which this one was based off of, we have partners who manage to be both the opposite end of the spectrum and yet such similar people. What could possibly be born from such a paradox? Well, something unique, that's for sure! Team Never Second Again: (Shiggy and Nirwanda) These two once stood against each other in a tie-breaker for second place in a recent contest, but all of us knew that they were equal in talent, yet it wasn't enough for either of them to take the first place spot. Teaming up, they have made it clear to not be second, but can two halves of two become one? Or would it become two once more? Team Cookie Conductor Confluence: (Blindga and Cookie Ninja) The next group with the name of triple C has been born, out there to challenge the world with their ability to cast Blind upon all nearby foes and stealing cookies from the cookie jar. But wait, confluence? Collaboration is promised in that name alone, and you can bet that this pair will blind the world with their game - these cool dudes are here to make games and eat cookies, and they're almost completely out of cookies! Oh snap, everyone, hide the freshly baked cookies! Team Saltwater Poutine: ​(Saltwater Croc and CVincent) They were called the admin team simply because their names signified a higher position in the Discord server. They were casted into this harsh challenge to prove that they deserved to have their names engraved in red - we called them administrators, but were they truly deserving to have ownership of such a title? Even though this contest will prove absolutely nothing about whether or not the "admin team" is a phrase to use as praise or mockery, these are the guys who are looking to bring in their A-game. Oh, and the image of poutine made all soggy because of salt water tilts me already. Team DinoMitches: (Amysaurus and RavenBlueIndigo) This is a pair that is just as paradoxical as the first team to enter this challenge, while being infinitely more dangerous. Oh, it has absolutely nothing to do with their personalities - it's easy to see these two working together. Rather, it's what we see them as: one of them has evil in her agenda, while the other wishes to create a digital god with the power of Javascript that will rule the world through efficiency. Their first step in delivering chaos? Make the game that beats all others, for there will be nine games for the scripter-kings under the roof, seven for the art-lords in their rooms of thought, nine for game developers doomed to fail, one for the Samaritan on its throne. One game to rule them all, one game to find them, one game to bring them all and in the chaos bind them. Team Tarqeo: (Tarq and Takeo212) This is the team whose combination of the members' names come out so cleanly, although there is a particularly gorgeous and totally genius host out there who is disappointed that they didn't take the name to the next level and called themselves Tarqeo212. Nonetheless, the name came out cleanly, and indeed, we are expecting just the same from their entry here: a game that comes out incredibly cleanly, a tight and excellent experience that could take it all. Their induction into this contest goes to show that none of us here so far appears to have a dark horse team - we're in for some excellent competition! [DROPPED OUT] Team Evil Alliance: (Chibae and Brank) The name is indicative of a pair of super villains coming together to deliver an evil product - a game so enchanting and addicting that no one would be able to put it down after starting it up. Their goals are more unknown than the last previous group who declared their evil intentions for joining this competition, but one of them is a greater master of horror than Stephen King (not like that's too difficult), and with horror comes an imaginative mind while the other has the computer skills to make those ideas a reality. These two paired up to complement one another, as do all great villain partnerships, and while horror may not necessarily be their goal, the immersion and addicting qualities of a good horror game is definitely part of the package. SCORING: OTHER INFORMATION: I have no real tips or faqs here that you guys don’t already know. I have full confidence that you guys are respectable people, who are smart enough to know the rights and wrongs of game development. That being said, if you guys have any questions, because I might have missed something or not consider something (my brain is almost on the level of a supercomputer, but not quite there), then let me know! Ask away! I’d also like to thank Jackus and Eien for being really supportive of this contest, considering how much it is like their own, and how it fits in between the previous Indie in a Week and the next one.
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"Yay, Jackus has no school anymore" Special Edition! I need to be better at making logos. ~Eien Nanashi Hello again! Do you remember the other three contests? If you do, here it is, the fourth installment in this awesome contest series! (We try to host it bi-monthly. Try to.) News: 1st Place - JacobM (49/80) 2nd/3rd Place - Nirwanda | Shiggy (48/80) -TIE!! 4th Place - Rikifive (47/80) 5th place - NPC (44/80) 6th place - magic2345 (39/80) 7th place - Yuugami (26/80) 8th place - RavenBlueIndigo (22/80) 9th place - Akashosu Naoto (18/80) 10th place - CynaMarqi (17/80) 11th place - Eien Nanashi (10/80) 12th place - Kirimash (9/80) --Disqualified-- Takeo212 - Game had no method of loading, and still crased when you made one. (??/??) This contest is simple. (Or so we thought) Once it starts, you have to make a game, but you have to do it in 1 week. You also have to do it by your own! No teams allowed. You can use any game-making program, but people will use RPG Maker anyway. In that case, you can use any RM. Of course, we're not asking you to making a full-length game, just a game of any length! Do what you can manage in 1 week. Once the game-making period is over and the games have been submitted, it will be scored by the judges. There will be 1st, 2nd, and 3rd place winners depending on how high their score is! The winners will get prizes from the prize pool (order and amount depends on current prize pool content). For more details, read below! If you would like to participate, just make a post in this topic that you want to join! (You can also be a judge if you would like!) [/anchor]Rules: You must submit your game before the contest ends. (see below) You can only start making your game after the contest starts. (see below) Make sure that you create a new project AFTER it has been announced. You cannot use a project file that's been made before the date. You cannot change the link to your game in your submission post once the game-making period is over. Doing so will get you disqualified. Games with any issue upon start-up (missing files, broken intro scene), or have game-breaking bugs early on that prevent progress will be disqualified. If said game-breaking bugs are found further into the game (close to the end/final phase), you will receive a fixed penalty of 10 points. Other kinds of bugs which do not prevent progress will still incur penalty, depending on the severity of the bug. You cannot have other people working on your game. Playtesting is allowed, but playtesting only. You can use resources made by others/public resources. But you cannot start making resources in advance for the game that you will make for this contest. You cannot use ripped resources or resources from other games in your project without permission of the copyright owner, if you are found to have used a ripped resource, you will be disqualified. Dates: Contest Information made public: Whenever this is posted. (17th May - 6:30pm GMT) Contest start and signups close: 24th May - 6pm GMT Contest end and judging starts: 31st May - 6pm GMT Judging finishes: Around 3 weeks after then game making ends. Depends if the judges submit scores early or not. Results announcement: A few days after judging finishes, or earlier. Indie in a Week 5: Sometime around end of July/start of August. Maybe. Prize Pool: All prizes have been taken. Please join us next time for more! [anchor=Participants]Participants: If you would like to sign up, please post and mention in it that you would like to join/participate in the contest! The same goes for those who want to be a judge for the games, please mention in the post that you would like to be a judge! Note: You can be both a judge and a contestant at the same time, but be aware that you will be unable to judge your own game (obviously) if you do so. The other judges will. Contestants (13/17 Submitted - NEW HIGH SCORE): Yuugami - Submitted! Eien Nanashi - Submitted! LordSquirrel - Failed to Submit in time. Aletheos - Failed to Submit in time. Nirwanda - Submitted! Takeo212 - Disqualified! - No launcher and even if you make one the game crashes. Shiggy - Submitted! magic2345 - Submitted! Deathtroth - Quit RavenBlueIndigo -Submitted! Rikifive - Submitted!! NPC - Submitted! JacobM - Submitted! Akashosu Naoto - Submitted! Kirimash - Submitted! CynaMarqi - Submitted! SpuddyFerret - Quit Judges (8): @Retnuh @Tarq @Sky Usanin @Kloe Note: If you change your forum display name during the contest, you will still be listed as your original name that you had when you signed up in the contest. Scoring: FAQ/Misc. Details: Tips: - Don't spend days thinking up of the idea. You can start with a simple one and go from there. Just start, and you might even get ideas more easily! - Start small. Don't plan too much features. We're not expecting a full length game. In fact, we're expecting very short games. Games that can be made in a week. - Having more content in your game is important, so focus on that. Again, don't spend too much time thinking what's the "absolute best" (or something like that) you can fit in before you even do it/anything. - If you're running out of time, don't be afraid to cut it short and wrap it up quickly! A game that feels complete is better than a game that feels like an unfinished demo. - "Most importantly... don't procrastinate!" ~ Eien - And of course, have fun! It's the most important thing. Happy game making! If you have any questions, ask it here in the topic. I could have missed something (as usual). What happens now? IIAW5 Hype. Special Thanks:
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Credit to Eien Nanashi for the logo. The Game-Making Period has ended! Entries are closed! The contest's theme is "Silence". It is up to you on how to interpret, and implement the theme into your game! Good luck, and most importantly, have fun! Happy game making! Lists: --- Hello there! Do you remember the other two contests? If you do, then I've got great news, it's back again! If you've never heard of this, then here's a brilliant new contest for you to enter. The rules are quite simple on the surface. Make a game. Simple enough? Okay now try it in a week. That's what this contest is all about. I would spoiler all the categories but you must read everything or, something like that. Let's get started! Q: So Jackus, who's taking part? Glad you asked! Here is the list of people who have entered so far along with some info about their entry. (Like if they've dropped out or finished) Use this as a kind of contestant tracker. Clicking a name will take you to their profile for now. Later it will take you to their project post. [see LISTS at top of post] Q: And who's going to be judging these? Good question, you could if you wanted to! That's right, the contest is judged by volunteers. (And me!) Anyone can volunteer to contribute towards the judging. Even if you're a contestant! Be aware you can't judge your own game though. That would be unfair. The overall score is an average of all the judges. You can provide reasons, although they're not required. Also I might ask you to justify your scoring so be prepared for that. Especially if you are also a contestant, I'll be keeping a closer eye on you. [see LISTS at top of post] Q: So, how are we being judged? What do judges need to look out for? Well, since I lack any creativity in this section, I'm sorry to say I kind of stole the guidelines from the IGMC. But they work so well, so I guess they stay. Here they are: You got all that? :3 Basically, you will be scored (by the judges) in three main categories. Presentation, Gameplay, and Engagement. But actually, it's four categories. You will also be scored in Theme (or, The Twist). The scoring will be in a scale of 0 ~ 20 for each category, meaning you can have a maximum of 80 points. The Theme is, well, the theme of your game. It will be announced when the game-making period starts (see below for Dates). It will be completely up to your interpretation. Making a game completely unrelated to the theme will give you no points in the Theme category. Taking the theme literally (basically, in a boring/predictable way) won't give you much points, either. A clever use of the theme will give you more Theme points. Still, don't let the Theme stop you from making a game if you think you can't make up a clever interpretation. That's just 20 of the 80 points you might get a score on. Q: Okay that's all well and good, but what if a game has a major glitch or bug? Will we be disqualified for a single mistake? Since it's in a week, I'll be kind of lenient on minor typos, and I ask that the judges do the same. However there are a few rules. Repeated minor issues such as typos or wrong tiles will result in a few points taken away. Try not to be too harsh with this, judges. Major issues which affect gameplay will also decrease from the total score. Judges, try to use your judgement with this. A game breaking problem which prevents continuing will hold a fixed penalty of 10 points, with additional points maybe being lost in categories if content is missed. Any issue upon loading the game(Such as missing files or broken intro scenes) will mean you are disqualified! Please remember to playtest your game at least once all the way through before submitting it. Q: And what about length? What's stopping someone from holding up judging with a 60 hour grinding masterpiece? And when does a judge stop judging? About length, the game can be realistically any length. However don't expect anything over an hour to be judged. A judge can stop when either they reach the end, are stopped by a bug or reach 1 hour. They don't have to stop over an hour, but after that point they can quit anytime without a reason. If you believe a game is frustrating or unplayable you can also stop, but make sure to tell me your reason if you stop early. Just don't stop because it's a battle system you don't enjoy or anything like that. Q: So I notice this is INDIE in a Week 3, does that mean you're not allowed teamwork? What about other people playtesting?? Ah, this old topic, this one got much debate before. Basically, anyone actually working on the game (Creating maps, events and enemies etc...) is not allowed except for you and you alone. This is a one man army challenge, a team would throw it all off balance. You can brainstorm with other people, and bounce idea off them, as long as the one doing everything is you. As for others playtesting, sure. They can even give you bug reports and stuff too, as long as they don't actually fix the bugs in your project and send it back. You must edit everything. Q: So I've gotta do all of this, in a single week? I'll never make it, I'll end up procrastinating or getting caught up in real life situations Ah, about that. I'm not looking for the next Final Fantasy, I don't expect a fully fledged RPG in a week, heck I don't even expect that in a month. But what I do want is your best shot. If you're short for time you could always cut it short. The games I like best in past Indie in a Week contests were short, sweet and concise. For a (terrible) example, check out Glory Quest which I made in a single hour! And as for real life, I understand that sometimes (Most of the time) these situations are unavoidable. My only advise is this, be prepared. You should have something ready, don't wait until the last minute to submit. Try to get it in at the very least a few hours beforehand. You don't' need to squeeze out every second of game development, some of the best games for previous IIAW contests were submitted days before the deadline. Q: And resources? Can I use resources made by others? Can I make my own before the contest starts? You can use any public resources, and even commissions (Although I don't recommend it) as long as you have the author/artists permission to use it in a contest. Despite the lack of cash prizes, some consider a contest like this to be commercial use, so tread carefully. As for your resources, anything made before the contest is fair game, you can use any of it since you obviously have your own permission. However, any resources created for the game cannot be made before the contest starts (March 1st) however, anything made in this time that wasn't for the project can be used. It's a bit weird, but use your best judgement. Or go full RTP. Q: Okay, enough of this. Let's get down to serious talk. What do I get out of this? What do I win? I agree, this is the most important part All prizes are donated Steam keys, so you will need Steam to redeem them. Any RPG Maker DLC will need the appropriate RPG Maker engine activated on Steam. I haven't yet decided how to distribute these prizes, and I welcome more! If you have any spare steam keys (Or any other kind of gift) then feel free to PM me with details Current Prize Pool: Another Perspective Beyond Reality Death Ray Manta Detective Case and Clown Bot in: Murder in The Hotel Lisbon Savant - Ascent Spoiler Alert Collectors Edition Stealth Bastard Deluxe Q: Alright! Now how exactly do I compete? Glad you asked! All you need to do is, between 23rd February and 1st March (6pm GMT), make a post in this topic asking if you want to enter. You can also PM me, but I don't see why since your name will be on the list here anyway so you won't exactly be anonymous. Q: Ah, what about the dates? The dates? Dates: Contest Information made public: 23rd February - 6pm GMT Contest start and signups close: 1st March - 6pm GMT Contest end and judging starts: 8th March - 6pm GMT Judging finishes: Anytime before the end of March. Results announcement: A few days after judging finishes. Indie in a Week 4 starts: Sometime in April/May. Maybe June. Q: Wow. Any last words? Not really. I think we've covered everything, thanks for reading all of this... me talking to myself! I hope it.. informed you..? Or something. Bleh, I'm tired. Here's a summary of the rules, just for convenience. Rules: Anyways, any questions, stick 'em in the topic, I could have missed something (As usual) Happy game making! (Thanks to Eien Nanashi for cleaning up some typos, making things stand out in a cool way and making the summary) Bonus section! These questions weren't me talking to myself, but actual questions posted in this topic.
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Indie in a Week 2! Wahey! it's back. Now it's all over again. Til the next time! Results: 1st Place, with 50/70 points, JacobM! In 2nd place, with 42/70 - Tuckie! And coming 3rd, with 26/70, Eien Nanashi! 4th - Maki13. 12/70 5th thejaxinator - -5/70 News: Hello everyone! Remember Indie in a Week? Well at long last, the sequel is finally here! Get your RPG Maker's ready, it's time to make some games Here's the lowdown: Prizes: Contestants: Times: Judging: Scoring: Please note the following: All ties in score are decided by public vote. If your game breaks from a glitch or bug within 10 Minutes of gameplay, you will be disqualified. When you enter, your username will be recorded. You will be called by this username throughout the contest, even if you change your forum display name. Currently: Seeking Participants. Seeking Judges. Accepting Prize donations. Accepting Forum award icons. Making games Feel free to reply or leave a PM if you wish to enter as a contestant, judge, or enter a prize or forum award icon. And finally, good luck and have fun!~
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Hello all! I am hold a contest for those of you who enjoy writing stories! The propose of this contest is to actually get fairy tales for books in my game. So I'll layout the rules real quick. The stories must be in the format of no more than 45-50 characters (Letters spaces punctuation) per line and be spaced with four lines making every paragraph (The same format that text boxes follow). You may write as much as you like, splitting up your book into chapters or different books is perfectly acceptable Keep in mind your story will be in a game, so people may not wan tot read it all at once (sort of how the books in Skyrim are). You must also include an Author's name (Can be real or fake), the name you would like put into the credits of my game (I'll give everyone whose story gets in credit, because you're awesome), Title(s) of the book(s) and denotations of when chapters or books end. How I will chose: I will pick the winner by how well I feel their story(ies) fit into my game. Keep in mind this is a fantasy RPG game, if you want a better feel for what sorts of things to write you can try my game out (It's called Rune Life, you can find it on this site in the gaming lounge). Prizes: I will then use your author's name for a quest that will involve part of your story, or perhaps a book related quest. (I'll even use a custom sprite or make one in your likeness if you want). The Best Fit: Will receive the above mentioned prizes in addition to their story being found through out the game (in things like random books and bookshelves) Runner ups: If more than one story is good, I will also give you credits and use your stories, but it won't be involved in a quest. The Contest entry times will be from 12/14/2015 - 1/15/2016. I will post on the last day to tell you guys when I expect to have the winners selected and when they will be announced.
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Indie In A Week - My Entry, Update 2
gunsage posted a blog entry in gunsage's magical death metal unicorn apocalypse
In this update, I show off additional NPC interactions, get friendzoned, get cursed at for being annoying, pass out after drinking benadryl, meet weird people, beat up more jerkfaces, discover my brother, eat fish sticks, commandeer a boat, show off the retry system (which provides hints or mocks you as you continue more often), show off the gauntlet system, destroy the boat, and discover a new continent! Yeah! -
Indie In A Week - My Entry
gunsage posted a blog entry in gunsage's magical death metal unicorn apocalypse
I contemplated doing this in the forums, but I have no idea where I'd post it. Besides, this makes it easier for me to add to, etc. So I'm sure that by now most people have seen this post. If it's not already obvious (and if it isn't then I'm doing something wrong), this will not be a serious game...not in the least. There are a number of reasons for this. Firstly, there was no prescribed theme given. Having it open like that puts me on the spot because yeah I have a lot of ideas swimming around in my head, but to pluck one out and make it a legit argument for a game is tough, especially if I only have a week. Second, the other game I'm working on is fun, but relatively serious, dark, and even cruel at times, so it's a nice break. So what is my game about? Well, it's a parody game, so it's not easy to quantify, but here goes. You play as E'rrick (totally original character and totally not the default character Eric actually). You start in the middle of the ocean (the default map) and a giant town comes to pick you up after ringing its bicycle bell a couple of times. Then it explodes. The plot is obviously evil monsters caused this, so you're going to kill them all...but you're also easily sidetracked (aren't all heroes). You end up in on the island of Landia, just outside the port town of Townia (lots of originality). So yes, it really is going to be and stay all over the place, as though someone snorted 20 pixi stix and flailed about in RPG Maker. The good news is I have a lot of ridiculousness I want to add, so it should be entertaining all around. So far, I have 2 movies finished, the initial island, and about a quarter of the town map ready. To ask what I have planned won't really get you anywhere because I'm totally winging this. I know that's a terrible way to go about it, but that will actually lead to it being more random and ridiculous, I think. So instead we'll do this as a sort of Q&A... What kind of music do you listen to when you make games? Unless I'm feeling utterly uninspired, I either don't or I listen to music that is/will be used in the game. When I am uninspired, I usually listen to something dark, but then that's mostly because I like to put in a lot of dark, twisted content in my other game. That probably won't apply here. What do you usually derive inspiration from? It depends. Mostly I like to derive inspiration from games I've already played, but also TV and movies. For this game, well...and yeah, this is a little weird...but I've derived inspiration from Game Grumps' playthrough of Sonic Adventure. "What, why?" The way they make fun of Sonic is inspiring because I'll often find myself going "what would Sonic say...but like in the Game Grumps' voice?" Again, strange, I know, , you'll probably see what I mean. Does this game have any point at all? No. Well, yes: to make you laugh. That's about it. Okay, maybe one more. Far too often I'll run across an idea someone posts (anywhere, really) that is absolutely riddled with spelling, grammatical, consistency, and several other errors to the point that I just can't take it seriously. Now, it's one thing if the person is super committed already, like maybe it's already partially done and I can see where they're going with it, but it's another thing if it's like this... "hay guyz im makin gaem bout zelda u get 2 play as a goron wat u think" What do I think? I think no. Just no. I mean, if you have a bunch of cool screenshots and some cool backstory and stuff, welllllll...maybe. But if it's just this, then no. And yes, I've played games like this that the developer fully intends for you to take seriously. I'm not making this as an example of what not to do, but that may be what it ends up being. But why not make a game about X? Why do comedy when you could do genre Y? And I'm sure those would be great ideas, except I'm on a time crunch and only have limited time each day to work on it. Yeah, I'm off the next 3 days, but I try to maximize my time usage on my days off, so I might get a maximum of 2 to 3 hours' worth of work on each of my days off. Comedy can be hard, but if you're just trying to be random and stupid, it's really not. The trickiest part, really, is making it as a game. Oh, it's easy to throw dumb jokes and silly presentation overall out, but having it also work as a game with bona fide features, well, that's a little tougher. So imagine trying to make the game work, work well, and have an interesting and engaging plot, awesome mapping, well developed characters...in one week. I'm not saying it can't be done and I'm sure other contestants are well on their way, but not me. This is the simplest and most fun path for me, so there. Feedback Do you have more questions or you'd rather I talk more about what I've already said? Awesome, go nuts in the comments. I am going to put as much as I can into this, so hopefully it will be at least 30 minutes of a playable game. Not sure how much more it will be than that, but we'll see. -
ARABIAN NIGHTS [The Image Says Everything] More Judges Will be announced soon!! Current Judges
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http://rpgarden.com/showthread.php?tid=14&pid=26#pid26 Hello all. Special thanks to the admins for allowing this to happen. As several of you may already know, the community rpgmakervx.net has been shutdown. There is, at the moment, a rebuilding effort - and it is called RPGarden. It is a very resource-oriented community, in the sense that it strives to collect as many graphics/audio/scripts it can. I would like to invite you to our opening activity. The details are as follow: Awards Users are encouraged to submit as many resources (graphics, music, scripts) to RPGarden as they can. By the end of the activity, the top contributors will be rewarded some cash prizes: $25 $20 $10 $5 $5 The prizes will be delivered through PayPal. Amazon gift cards are also an option. Notes Obviously only resources that you have permission to post. Resources don't have to be new. Bring in your old things. We don't value a resource type over another (like a script over a sprite for example). We instead subjectively decide their worth by amount of time and/or general appeal. The current deadline is December 24th. However, it may be extended for one week more depending on the circumstances. Simply start posting resources and you will be participating automatically. Please don't make a single thread with a "huge compilation of things". If you have several resource types, make several threads. You can make compilations of things of the same type (trees, zombies, battle tracks, etc). How to participate Now. Normally, the idea of this contest is for you to register at RPGarden and post your resources there. The official announcement can be found here: http://rpgarden.com/showthread.php?tid=14&pid=26#pid26 However, to ease your burden, you can optionally post your resources in this topic instead. We will manually export them to RPGarden, and that way you don't need to register (although it would make our lives easier). Thanks This wouldn't have been possible without the permission of the staff here. RPGarden is in debt! I will make sure to post useful contests in this site in the future - maybe a Summer game making thing.
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I'm planning to host a contest here soon for New Year, so for prize I want to give Medals to the winner. But I can't find a option for uploading medals. Theo And Galv told me to contact Admins, but no reply came so I'm posting here. Can anybody help me out with this.
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Hey Everyone, I post a lot in the Resource forums, but it is the first time I am visiting this one actually. I figured that I should share with you all some of my art besides what I make for RMVXAce resources. With that said, the piece exhibited on this thread is a design I made for a t-shirt contest. I have made several t-shirt designs, but this is the first one I put into a competition. Needless to say, I didn't win. It doesn't bum me out because the finalists had some really awesome designs too. The design was based off of the entry theme "Bad-@$$ Bear." Please comment and let me know what you think. Thanks, -One Cut Studio