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Aultirre: A Land of Violent and Sweeping Change
Saturnity posted a blog entry in Cryptic: Project JournalFor my first Blog Entry, I have some information regarding the world that my game, Cryptic, takes place in, hope you all enjoy~! The Surge In order to explain how the world of Aultirre works, I must first talk about the Surge. The Surge is exactly that, a great outpouring of energy that governs every natural aspect of the world. Unlike the magical energy that us humans refer to as mana, the Surge is a proactive force of change, flooding across the land and exacting drastic alterations to the environment. It could be said that it's the crux of evolution, the centerpiece that guides every aspect of daily life in the world. To some of the humanoid races that make their home on the world, the Surge is to be worshipped as a God, while to other races, it is feared as the vengeful Soul of Nature. Regardless of WHAT it is, the Surge is indiscriminate and brings balance through chaos, breaking down life and rebuilding it in a new form. In appearance, the Surge appears as a massive ball of sanguine electricity, it's flashes of energy arcing across the sky and striking upon the surface of the planet. The locations struck by the bolts are dissolved and sometimes reform into new landmass. The same cannot be said for the living who are unlucky enough to be hit by the Surge. They are simply erased from existence, and even worse, their entire legacy is wiped. Those lives taken are forgotten, and never to be remembered by those left behind. The World of Aultirre It is widely believed that in the distant past, Aultirre was heavily populated and abundant with incredible and innovative technology. That world was thought to have been brought to a destructive close by the Surge, the world's vengeance against the pollution and deforestation that plagued its surface. What survivors remained were physically changed and evolved to suit the new and harsher environment. The land itself was torn apart and rebuilt, entire continents demolished and recreated, forests flattened and regrown, oceans evaporated and refilled. No matter the change, it was drastic and sudden. Aultirre still changes constantly to this day, as the Surge moves over the landscape, leaving scars of new growth in its wake. There are some areas, referred to as Lost Zones, that the Surge refuses to touch, and they are often viewed as vile, untouchable places where no living being is meant to pass. Denizens of Aultirre who have visited these locations have not returned, and it is said that their souls are forever trapped inside, suffering under the command of an unknown force. The landscape itself is very diverse, ranging from incredible heights found in the mountains and plateaus, to the deepest of lowlands and deserts. While the Surge is a terrifying and chaotic force, it has left behind a great many wonders and landmarks that only such an awe inspiring power could create. Some of these locations stay untouched for centuries, while others are gone within several hours, but their beauty and mystique are something to behold, regardless of their permanence. The People, Creatures, and Monsters On Aultirre, a "Human" refers to any sapient race that can communicate through speech and walk upon two legs, but that's where the similarities with our own human race end. The Humans of Aultirre are include a diverse collection of many races and cultures each with their own appearances and beliefs. Some of these races are reclusive and independent, while others have integrated and combine their capabilities to survive the harsh climates of the surface world. There is one thing, however, that is uniform among all the Humans on the planet, and that's the ability to tap into the immense power of the Surge and use it to manipulate the environment around them. Every individual's ability is unique to them, and no two abilities are ever the same. Some abilities are complex or powerful, while others are simple or insubstantial, but they can all be trained and perfected to suit the user. The greater of the powers carry an equivalent cost, however, as they often come packaged with some sort of debilitation or disability, an equilibrium enforced unconditionally by the Surge. Because of the harsh and often violently changing environment, most of the Human races have been forced to a nomadic lifestyle, travelling the surface and avoiding the Surge as it etches across the surface of the world. Some tribes are small and fast, carrying their homes upon their backs and living off of the land, while others have formed great wandering cities that walk across the land transporting their citizens. Even close encounters with the Surge can prove devastating, since the landscape itself can change at a moment's notice. What was once a hill one moment could turn into a gaping chasm the next, forcing the nomads to carefully alter their routes while on the move. Just as the Humans have been altered by the presence of the Surge, so has the fauna on Aultirre. While the majority of the animals that are forced to survive the harsh climates of the world are no larger than those of Earth, there are some species that have been transformed to a varying degree by the Surge, and range from the size of dinosaurs to colossal, towering far above the forests and mountains. Regardless of size, somehow the ecosystem for these creatures has remained self-sustained thanks to the ever-shifting environment. The greatest threats outside of the environment are the Warped Ones, humans and animals whose souls have been twisted and deformed by the Surge, but not entirely consumed. They have lost any and all sense of purpose and morality, for one reason or another, they seek only to hunt and destroy, without joy or remorse. They are believed to be the only beings capable of surviving the Lost Zones, though there is little recorded proof of that available. If anyone has any questions about the world, I'll be more than happy to explain it, so long as it doesn't involve spoilers <3
Matt Beer posted a topic in Archived Games -Projects that have been inactive for 12 months are stored here.Welcome to Toby's Island, a 90's style RPG that follows the story of Toby, a boy whose lineage destines him to defend an island from a terrifying darkness imprisoned at the islands core. On the journey you will craft tools and potions, farm plants, fish...fish, and collect monsters while you repair and upgrade a village, meeting new friends and overcoming an evil that your predecessors never could. The intention of this game is to appeal to fans of the pokemon franchise, but expand on both the story telling and gameplay. The game revolves heavily around resource/item collection, explores serious themes and prides itself on hidden passageways, events and easter eggs. You may remember seeing a post about this project a while back in 2014. Visually the game has been rebuilt almost entirely, leaving only the menus and a few odds and ends behind. I am also very close to a demo that I would love to show everyone. <--- social media icons made by Galv.
Rezanta posted a topic in Theory and DevelopmentAlright, so I think many of us may have played a game where you kill one enemy, and many more of that kind jump you and sometimes, sadly, kill you. From giant goombas splitting into two goombas, or one Heartless rallying other Heartless, or just in general Monster Hunter and Xenoblade style. I have tried this idea already, but I'm not sure how (and if) I should set it up. For example: In my current game, you can attack the pups of Frezeragas, which are dragonic wolves. Once you do, however, the parents eventually come in and ruin your day, thanks to the fact that you can't do much but fight back against those bulky things. Otherwise, I'm unsure. What do you guys think?