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Found 9 results

  1. hey all. There is a cutscene I have during the beginning of my game that is timed out. If the player skips dialog, it throws it way out of whack. This is the only part of the game where I want to prevent this happening. Any help would be greatly appreciated.
  2. So, in the game I'm making there's a scene where you see someone stuck in a trap. I've created a battle animation that matches what I want the trap to look like, and I created a loop on the event where the trap location is supposed to be that just repeats the animation so that it consistently looks like the person inside is trapped. However, the animation only shows up if I click the box "wait for completion". I want my character to be able to be controlled and walk around the room while they see the person in the active trap. If I click "wait for completion" I can't move my character, in fact, if I unclick it I STILL can't move my character AND the animation no longer plays on screen. What do I do in the event box to make it so the animation will continue to repeat as my character can walk around the room being controlled by the player? Thank you! Gin n Tonic
  3. Hello! I'd appreciate some help with this, it's really getting in the way. So, I'm trying to script a cutscene where the main character walks up to his house. He needs to turn twice. He'll turn the first time, but he won't the second time and instead walks up to his house sideways! Afterwards, the character moves around facing just that direction. I've tried fiddling with different movement commands and direction fix, but it doesn't seem to help. Here's a screenshots of my event: I would very much appreciate some help, thank you!
  4. Im very new to RPG Maker Vx Ace (like a few days new) and I'm loving it! but I'm having trouble with some of my Event ideas, idk how many times I thought I knew the answer and failed. Anyways, 2 questions, 1. how can I make it to where when I talk to a random route char that at the end of it (if the player answers the right way) that event char joins my party, and ceases to be on that map when i return there? and 2. how do I set an event to start when I step on a select tile for the whole "I caught the 'bad guy' scheming now lets hear the plan and fight" kind of scenario? I'll greatly appreciate any helpful feedback, I can't believe this software's ability to bring such joy and at the same time put me through such annoyance at my incompetence xD
  5. I hope I'm posting this in the right place. Two or three times in the past I posted questions and I've always done it in the wrong forum, which made me almost scared to ask anything anymore... I was on a roll until I ran into this issue. I'm making an event where the player watches a cutscene that explains of the next quest, then it moves on to where the player has to find an item to go on. At the start, I made the first event page with the Conditional Branch and added the cutscene in it, then realizes that wasn't working. So then I tried putting the cutscene on the first page and put the conditional branch for the item quest on the second page and it's still not cooperating. I've searched through tutorials for my problem but either there isn't or I read it wrong because I'm expecting the tutorial to match the same scenery I'm trying to make. If there is tutorial like this, could someone please link me to it? I'm still tinkering and seeing if I can wrap my head around this.
  6. Hi! I am making a few games where I need the player character to auto-follow an NPC around, but I have no idea how to do that. Do I need a special script or just some clever eventing? As for the Big-Sized Baddies portion, I have no clue how to use the Big Monster sprites in my game. Any help, there? Thank you in advance.
  7. I am having trouble with tinting a map in rpg maker, I have looked up several things, but cannot find a good tutorial for me to do it with. Can someone please explain how to tint. Also, on the same map, (which is a copy of another map), no events will work on it.
  8. Which answer did you pick and why? Want to know before I start making cut scenes on my game.
  9. These are a few pieces of dialogue I thought would be good for my project. The following characters are discussing the two main problems at the time: Diablo's twenty-fifth revival and the Angel of Death eliminating both Humans and Demons. Iliah: I dearly hope that this time, when I'm done with Aarzael, I will be delivering the final death blow to Diablo. This guy has been avoiding permanent death for too long now. I mean, how many times must this excuse of a Hell Lord must be vanquished before he goes down for good? He just won't quit! Twynog: Because franchise...(laughs) Synestria: We can thank the Eternity War. It's like, the law in the Universe, Angels and Demons have always and will always fight against each other, so beings like Sanctos and Diablo never really just die. They're a part of the essence of the Universe itself. Iliah: ...That is kinda true... *Long Silence* Synestria: As much as I hate to admit it, Aarzael does have a point about humans and free will. Its so easy to choose Evil because it's so tempting and it's so easy to take. And humans love to do everything easy. But, that doesn't really mean they must be killed because of that. Twynog: The funny thing is that Aarzael keeps mentioning that he will end the Eternity War and the fact that humans are inherently evil. However, it was the humans who actually managed to imprison Diablo in the Dark Altar and bring more progress to the Eternity War in 20 years than all the progress brought by the Angels in a gigantic period of time. God-damned useless! Synestria: The Angels did save you when you were facing Asmodeus by yourself. Twynog: That's besides the point! They still think that any race below them is inferior, yet look what we accomplished in a week's time! Two Demon keeps. Ours. (scoffs) Inferior, my ass. I'll strike those birds out of the sky. And that's it for now.
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