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Found 8 results

  1. ALPHA REVIEW BY CHAOSIAN: http://www.rpgmakervxace.net/blog/453/entry-1441-ixias-stellar-complex-alpha-review/ DOWNLOAD http://www.mediafire.com/download/ucx9rq5ibepjcxc/Ixias_-_Stellar_Complex_1.0.zip Ixias - Stellar Complex is an old-school RPG set in a futuristic dystopian city. It has been over 60 years since the Great Augmentation Scandal that unleashed a worldwide epidemic of mutations caused by implants meant to enhance human abilities. During these long years, the world has become mostly uninhabitable wasteland where massive cities have risen as the only shelters. The wasteland is crawling with Turinquas, the mutants, and not even the cities are completely safe. You are Taiki Yukigan, an agent of the Black Tower corporation that specializes in Turinquas related problems, as well as simply trying to keep the Turinquas problem contained. After discovering a grisly murder, that is tied to numerous corporations, as well as the Turinquas, you are thrown into the middle of a worldwide conspiracy. Your mission is to find the murderer, and tear down the veil of secrecy! !!! WARNING !!! While the game does NOT contain any R18 content, some of the language and themes in the game are extremely foul and may not be suitable for everyone. If you're very squeamish with things like murder, poverty, sexuality, misogyny, prostitution, drugs, etc, you probably shouldn't play the game. Believable, futuristic world A large game world spanning over four major districts and numerous other locations, all of which are insanely detailed and well thought-out. Hub-based exploration with over 50 side-missions. Once the main districts are unlocked via the story, the player can travel between them completely freely. Deep storyline Storyline filled with mystery and intrique, exploring deep subject matters ranging from social structures to the very existence of life. There's enough lore to tackle that you can expect many sequels to come. Epic adventure Storyline, side-missions, endgame and countless secrets. All in one 20+ hours long cyberpunk adventure. Custom soundtrack Entire soundtrack with over 20 themes, composed solely for this game, to create the unique vibe of a dystopian city. Hacking System to bypass security Simple hacking minigame to bypass security doors, laser walls as well as computers and safes. No random encounters All encounters can be seen on the map beforehand. Heavily scripted to ensure a unique experience Thanks to Yanfly's amazing engine, and several other carefully picked scripts, I've been able to make my visions true with minimum amount of compromises. Achievements and Collectibles Over 40 achievements and numerous collectibles that actually make a difference. Free Ixias - Stellar Complex is 100% free to play. The city is a place for dozens of characters, but these are the playable ones and the characters in the middle of the story. Searching for a new crystal core in Broken Bridge. He is not a nice person. Ixias has over 20 songs composed exclusively for the game. Here's few of them! NORMAL BATTLE THEME RUBICON DISTRICT THEME vvvv - More songs under the spoiler - vvvv TRACKLIST Game by: Sinathor Written by: Sinathor Graphics: RPG Maker VX DLC Additional Graphics and Edits by: Sinathor, Michael.Galefire, Mazeran, Chirno-chan Music by: Sinathor (Under the name 'Kuunkatve') Scripting by: Yanfly, Modern Algebra, Hime, Prof. Meow Meow, Seer UK, Effectus by RPG Maker Source Graphics references and bases used: Special thanks: Copyright © 2014 - 2016 SINATHOR PRODUCTIONS IXIAS - STELLAR COMPLEX is made with RPG Maker VX Ace v.1.02a Copyright © 2011 Enterbrain, Inc. / Yoji Ojima SUPPORT BANNER
  2. GayaXLuna

    Project Neon

    Alright so my main project is condemned Project Neon. It's a futuristic cyberpunk game set in a city that's Dark, dirty, and overall realistic. There is no fairy tales here, I aim to make a awesome emotional rollercoaster. It has custom graphics (Just started so not many yet), custom music, and is it's own style. Story: You play a Girl who has One mission, stop the corruption of Neon city. You'll find secrets, be betrayed, fall in love, become something different. I don't want to ruin too much of the story since a bit I want to be an "WHOA"reaction. Sorry it's not too detailed as of now. It'll have traditional Jrpg mechanics along with new. I'm trying to make custom scripts as well. I aim for a big game that will take time to beat, and even more to truly complete. Tell me what you think, what you would like to see in it. Thank you for reading.
  3. Hey again good people of the RPG Maker Forums, Any feel up to reading/critiquing another story concept? This one, I feel, is my big one - the passion project that first started Tuesday, June 18th, 2011, at 1:04:02 AM. Don't ask how I know that. The title is a work in progress, and here has a potential working title, because I'd rather not have this post show up if someone Googles the actual name. The story has gone through I don't know how many re-drafts over the following years, but this is the first time I've ever actually written out the whole thing, because it's the first time I've decided to speak publicly about it. I'm putting it out here now in its first ever finished state and am looking for any questions, suggestions, or commends, and honest harsh criticism that you might have. One main question I ask myself is that, because I'll probably only ever get the chance to tell this story right, is RPG Maker the correct medium for this concept? I certainly won't make it my first game, but something, of course, to one day get down and start. Because nobody really has the time or patience to read big paragraphs of somebody else's story I'm going to try to format the story into a series of chewable spoiler chunks, in point form. For those that really just want the gist, I've bolded all the parts pretty vital to the plot and added some TL;DR . Fair warning, it's a bit of an Odyssey and has some materials suitable only for a mature audience... The WAY-BACK-BACKSTORY and SETTING The BACK-BACKSTORY The BACKSTORY The actual god-damn PLOT Chaosian Fun Fact: it took me 4 hours to write this post.
  4. [This review was originally sent to the creator of Ixias, Sinathor on Febuary the 20th. Parts of it have been minorly edited, for proper readability. It has not been posted to the reviews section of this web site due to the rule regarding a required download link for the game. The release is currently private, and the game can only be obtained via Sinathor himself.] -------------------- IXIAS - STELLAR COMPLEX Alpha Private Release, Full Analysis -------------------- The following is my sum total views of the incomplete Alpha release for Ixias - Stellar Complex, by Sinathor, Sinathor Productions, following 4 playtest reports over the course of approximately 1 month and 3 days. During this time, I casually played through the game as for mock Q/A and was also asked to give my impressions as a player. As part of this, I have intended to create a final summary of my thoughts, here. At least, final, for the time being. With your (Sinathor) permission I'd also like to post this. If not, by the rules, to the Topic, then via a blog, on the rpgmakervxace.net forums. I'll be basing this analysis off several key areas including firstly some noteworthy Impressions, Gameplay and Design, Story, Art Design, Sound Design, and then some Conclusions. Ixias - Stellar Complex Credits IMPRESSIONS -------------------- I'm a little hesitant to say for certain - but I feel confident enough to say that Ixias: Stellar Complex even in it's current form is both the best game I have played in 2015, and the best RPG Maker Game I have ever played. Perhaps you could say that it is the best I have ever played, because I very rarely play RPG Maker games at all, and that's quite true. However, I rarely ever play RPG Maker games because I am extremely discerning of the games I play. If I am not certain I will not rate it 75% or higher, I will not play it. Simple as that. Ixias was certainly one of those 75%+ games, if not an 80%, or a 90% - it's just that good. And to think, it's not even done yet. In giving a general impression, it's hard to decide where to begin. I suppose it'd be best to start off what particularly sticks out about the game. If I were to pick one thing I think it would be something like theme. RPGs are a pretty stagnant genre, fantasy, like all RTP has been, in particular has been quite dead for a long time. Ixias is such an incredible revitalization for the software. Dystopian cyberpunk? Does that genre still exist? Hell yeah! Even though many parts of it are very standard (a majority of the art assets are Steam-bought, the combat is vanilla for the engine), there's an overriding atmosphere that comes from the combination of story, gameplay, art, and sound that makes the standard parts of the game contribute to a far greater whole. It's truly an astounding job, stellar, you could say, the kinds of which would be way too easy to get obsessive over. GAMEPLAY AND DESIGN -------------------- Stellar Complex is something of a strange hybrid of a JRPG and a WRPG - something I think that could be attributed to the combination of it's inspirations. The player takes control of an initally small, but eventually middling party of 4, with a central protagonist. Outside of a few choices with questionable impact on the game as a whole, there is very little input the player has on the proceedings of the game, and its narrative. Despite this however, the player has the ability to travel between several large hubs, and explore numerous interiors in a very alive, if destitute semi-open world. Outside of the proceedings for the main quest, there are numerous side quests the player can perform for loot, experience for leveling up, and world-building story. Despite the largeness of the hubs, frequency of NPCs, and shops, the overworlds feel fairly standard for the game it portrays. Other than searching for quests, and a few collectables, there isn't all too much to do while walking around. For the game as a whole, this doesn't present a problem, and in fact, works well for pacing, but a large amount of time is still spent wandering around. This occurs especially a lot when exploring all the hubs for the first time. Of interesting note, is also the complete lack of a world map. For some, this might cause some difficulty in navigation, but for me personally, added to the sense of exploration. While at the beginning of the game I found myself staring at the maps on the walls endlessly, by the time I finished the 12 hours of gameplay, I knew I could navigate from one point of a hub to another without stopping once. It is a rewarding feeling to become familiar with the world, and to find all the fastest little route between the numerous point A's and B's. Puzzles are few and far in-between, but of additional gameplay note is the hacking minigame. While a bit of a non-sequitur at times, it also helps diversify the gameplay. I know at least a few hacks that will have some people pulling their hair out. As for combat... Ixias has a fairly vanilla combat system for RPG Maker. Front view, turn based combat, often with RTP battlers. This could be a colossal blow to the game if it wasn't handled so well. While Ixias might not flaunt all too much in the way of originality, there's a few extremely interesting things that the game does to make something you would consider stale. Every boss is an absolute adventure, and some kind of (what I would consider) innovative exploration of the default RTP mechanics. The constant balance of HP / MP / and TP gets extremely intense, surprisingly quickly. Having to buy a majority of the skills in the game also creates a bit of a WRPG character customization feeling to it, that I haven't really seen in other games. I'm somebody who enjoys challenge. I have beaten the first Dark Souls, five times. I have beaten Metro 2033 on the hardest difficult, nine times. I have played through a majority of Left 4 Dead 1 on Expert with only bots. I found parts of Ixias to be a challenge, just the perfect difficulty. There was no challenge that I was expected to face that was too hard, but no part in which I was fully confident of my ability. Balanced to perfection, sans a few possible exploits! STORY -------------------- Oh Christ man... if you want a story... If you want something that'll give the first Deus Ex a run for it's money, then check this game out. An engaging and even cerebral plot that goes the extra mile to a deliver the most complex and snaking plots I've ever played, let alone heard of for RPG Maker. For some, it might be a bit too much, but for those that can take a minute to follow along, it's a truly an enriching experience. Ixias suffers from a story that is simultaneously its best part, but also its toughest to praise, in it's current state. As an alpha, the demo ends far before any loose ends are tied up, in fact, it ends just as we get into the main plot. As such the game gave me such an incredible kick in the balls to see the dev message at the end, I'm still kinda reeling from it. There are problems though. The main cast is all made up of 3 dimensional, and real feeling people, that might be equivalent to a small time Tales Of game - but at the moment, there simply isn't enough screen time devoted to the people, and not the plot, to build much an emotional connection with them. If there was, then I don't know, I might be a wreck right now. While the antagonists of the plot are all hidden nebulously in mystery, and cannot be spoken of at this time, the thugs and villains that do get screen time are all quite flat. Ixias is pretty quick and eager to get into some pretty dark themes of crime, murder, rape, prostitution, cannibalism, drug use, and manslaughter, and holds no punches. Some moments are really, incredibly, well executed and hit you where it hurts; other feel like stories out of a 90s comic book that are a bit '2edgy4u'. Sinathor has stated to me before, that he really didn't want to hold anything back for Ixias. It definitely shows, and I'd believe it if he told me this was a game he was cooking up for years, and poured his heart and soul into. ART DESIGN -------------------- If there is a crutch that Ixias has, its the art. RTP and vanilla looking assets seem pretty abound, and Ixias doesn't make many excuses for it. It is what it is: serviceable. While none of it really detracts from the overall experience, the game benefits little from it, enough to convey ideas and give impressions. Perhaps the extremely notable exception to this is the mapping. Some areas, are simply fricken' astounding. Every single area has a totally complete vibe, and it all works together to create a very consistent atmosphere. The game is without a doubt, what it was set out to be. Ixias does feature what I can decipher as being custom assets and graphics, notably facegraphics and its promotional poster however, and does benefit from these considerably at times, but, I wish they were more the rule than the exception. Any more can't really be expect of though. That all said, it makes me wonder what this game would be like if it had a small team of even 1 or 2 dedicated artists. SOUND DESIGN -------------------- Pfft-, no " " or " "? 0/10. In all serious, Ixias would be great, but not AMAZING if it weren't for, what I take to be its 100% custom music by Sinathor himself. Holy Christ this soundtrack is great, in a lot of ways as good as, if not better than the original Deus Ex's. If not, then it's at the least, very comparable to it. Its good, its really, really, good. It always perfectly sets up the atmosphere and tone, and has a good diversity to it that helps the game even further stand out from the crowd. The only problems with the music is that there simply isn't enough. Several areas, dungeons in particular, all share the same music. Does any of that matter though when you're listening to "Floating", "Longing for Something You've Never Had", or "Let the City Burn"? No. No it doesn't. My brother's life is music, so growing up, I heard enough of it. Now, I don't really listen to music, and I infrequently seek out the OST for a game to put on my computer. For Ixias though I HAD TO. Other than the music, the audio is a little hit and miss. Other than some rain, I don't recall any ME's, and the sound effects were all like the art. Pretty much just RTP. As JC would say, " ". With a week's attention to sound in this game, it'd really help elevate it even more. CONCLUSION -------------------- Scores are for fcking casuls, but this game isn't! I don't know how I can recommend this game more, I honestly don't. The art may have been pretty middle of the road, but the music, story, and gameplay more than make up for it. It is the best RPG Maker game I have ever played. Period. It was an privileged to Q/A test and an absolute blast to play, I don't regret a second of it. Here's hoping for the full release, and the sequel. On a personal note to Sinathor, it is been an absolute honor to work with you and I sincerely wish to continue working with you. Even though it's only been a month, I am proud to call you a friend, and even mentor. Do not hesitate in the slightest to come to me with future builds for Q/A, art, concerns, or anything! You have the utmost upper echelon of my respect, and I would be ecstatic to continue working with you. Best of luck, Chaosian
  5. Okay so , to start off. i've been working on a cyberpunk genre game. Alot of people dont know what that is and its rare to find games on that genre. I get my inspiration from a game called Shadowrun. Anyways back ontopic , i have a class which is able to hack(not decided on a definite name) , hacking is done through terminals and it allows the hacker to turn off alarms , cameras, or to steal some confidential data.Now my problem is the hacking part. i want the people playing to do something , so they get a feeling that they are actually hacking, and well there are some conditions ofc , only if a hacker is in party , can they hack, the hacking idea that im asking , should fail too ( by this i mean , they shouldnt always succeed in hacking) and the hacking process could trigger alarms. So thats my theory on this system, i just need a good idea on the hacking part that i would be able to event :3 , i have something in mind , which i will try and work on. I would like some more ideas on this ^~^ Thanks :3
  6. Hai gais! I'll post some of the game music I've composed here on this thread. Most of the music I'll be posting is for my cyberpunk rpg "Ixias - Stellar Complex". I use Logic Pro 8 accompanied with a pretty basic midi keyboard for most of my composing. As the Curtain of War Falls (Normal Battle Theme) The Eastern City and All Its Blessings (Windenfyr District Theme) Hope you guys like them! There's like 20 more of these!
  7. Okay so basically ive started this topic to know what people think of the cyberpunk genre , what they like and expect from it and ofcourse ideas that could be implemented in a cyberpunk game :3 To those of you who dont know what cyberpunk is: In my opinion this genre is pretty rare and it becomes much rarer when it comes to rpgmaker as it deviates from the norm. So to keep things short i would love to hear what people prefer in cyberpunk games :3 I'd also love to hear ideas/theories/opinions etc that people would want in a cyberpunk game ^^. Also feel free to talk about anything related to the genre as well as it sparks more ideas.
  8. -Dawn- Hello! I'm a begginer on RPG Maker, and this is my first project. For this game, i decided to make a Cyberpunk Dystopia set in 1939, mixing cyberpunk ideas with some of the culture in the period.It's still pretty crude at the moment, but i have a demo to release and i would apreciate the feedback -Story- "1939, a cold night, sure, but then she came, now God only knows if i will ever see the dawn." The story is set in 1939, in a world where the Dark Age never happened and science never stoped evolving, resulting in a dystopian cyberpunk world where peace is given through total control.The story is about an unknow investigator that is hired by a mysterious woman to find someone, but as always, there is something deeper than it looks, and the job can only get worse by the minute. -Characters- ... An unknow investigator, not much is know about him or his past. Catherine A mysterious woman, she doesn't seem to be very familiar with the City. Hired the investigator to find someone.Why?Only she knows... -Credits- Scripts: Bullpup Shooting Engine 1.8 - AndreMaker Single Character Menu 1.2 - DarkPaladin Sound Emitting Events - Lemony Vehicle On Off Locations - Galv Awesome Light Effects - Khas Followers Control - TDS Text Sound Effect v2 - Zerbu Yanfly Message System - Yanfly Futuristic Resource Pack - Enterbrain Graphics: MatsuoKiato for the Robot, Computers and Door Sprites Avadan for the Mecha Sprite Antares for random NPC's sprites Sound & Music: Bensound - http://www.bensound.com FreeStock Music - http://www.freestockmusic.com FreeSFX - http://www.freesfx.co.uk -Screenshots- -Features- *Focus on point 'n click style puzzles *Action sequences *Shooting Engine provides arcade-like action *Enviroments full of detail -Download- v1: http://www.4shared.com/file/mKquiMDzce/Cyberpunk__1_.html? If you play the demo, please give me feedback, like how long it took to finish, bugs, issues, tips for improvement, etc... -Known Issues-: No known issues at the moment, will update when i have some feedback. This is one of my first posts, so if i did something wrong, tell me
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