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Showing results for tags 'decor'.
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I just spotted a very serious and rare bug in rpg maker vx ace. Bring attention. - I start a new game - I go to a map X (An empty house for example), I create an object from a template (Spawn events). - I put the object on the ground. - I save the game - Without exiting the game, I go to the "title screen" - Start a new game in another slot - I go to the map of the house, and oh surprise, the object that I had created in the previous game is there. How is it possible that this object exists? If I created it in a different save file.. Does it have something to do with estriole's decor and build script that allows creating objects from another template map? If anyone can help me with this, I would appreciate it.
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â– Information â•’â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•› EST - Build And Decor EX Version: 1.2 By Estriole File name: EST_Build_And_Decor_EX.js â– Introduction â•’â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•› Conversion of my EST - BUILD AND DECOR SERIES script from ACE. Mainly this script make you can have 'decoration' item that you can place to customize your map. if you're using my EST - EVENT SIZE AND TRIGGER plugin... you can also make the decoration as building. this plugin also include EST - DECOR MOVEMENT conversion from ACE instead making it separate plugin. thus this plugin named: EST - Build And Decor EX â– Features â•’â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•› - bind 'decoration'/'building' to item. it's actually event in template map. - you can separate decoration by category. ex: building, wall, furniture, etc - you can move the decoration freely using parallel event page and selfswitch â– Changelog â•’â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•› v1.0 2015.11.10 Initial Release v1.1 2015.11.12 add documentation on how to use this.isAnyEventOnSelf() also minor bugfix on that method to recognize Through event. v1.2 2015.11.23 add mouse detection for decor move: Left mouse click => set event movement to that coordinate Right mouse click => cancel decor movement. set selfswitch cancel (so you can create event page to delete the event and give item) â– Plugin Download â•’â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•› Download Demo (updated dropbox link) https://www.dropbox.com/s/0uiu6pnp2aazt5w/Decor_and_build.rar?dl=0 â– How to use â•’â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•› Open the spoiler Below (it's quite long) â– Dependencies â•’â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•› mandatory: EST - SAVE MAP EVENT EST - CLONE TRANSFORM DELETE EVENT optional: EST - EVENT SIZE AND TRIGGER EST - GRAPHIC SHIFT EST - REGIONMAPLOADER â– Compatibility â•’â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•› I'm new in JS... and MV is new engine... so i cannot say for sure. but it should be compatible with most things. â– Parameters â•’â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•› > VarIdForSelection Variable ID to be used to item selection default 7 > DecorMoveSwitchId Switch ID to mark decor is being moved. also to stop player movement, open save, open menu default 7 > DecorMoveSelfSwitch The self switch to flip when finishing decor movement A, B, C, or D default C â– License â•’â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•› Free to use in all project (except the one containing pornography) as long as i credited (ESTRIOLE). â– Support â•’â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•› While I'm flattered and I'm glad that people have been sharing and asking support for scripts in other RPG Maker communities, I would like to ask that you please avoid posting my scripts outside of where I frequent because it would make finding support and fixing bugs difficult for both of you and me. If you're ever looking for support, I can be reached at the following: [ www.rpgmakervxace.net ] pm me : estriole â– Author's Notes â•’â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•› This is FINAL part of the EST - DECOR AND BUILD SERIES. EST - SAVE MAP EVENTS EST - CLONE TRANSFORM DELETE EVENT EST - EVENT GRAPHIC SHIFT EST - EVENT SIZE AND TRIGGER EST - BUILD AND DECOR EX EST - REGIONMAPLOADER
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â– Information â•’â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•› EST - Event Size And Trigger Version: 1.2 By Estriole File name: EST_Event_Size_And_Trigger.js â– Introduction â•’â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•› This script can give Size to event. Event size is not passable by player. the size adding method also have lots of freedom. for example we can add 2 tiles up, 1 tiles left, 1 tiles right. There's also extra trigger feature. which add another coordinate where we can activate that event. you could also make every event size can activate the event. â– Features â•’â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•› - Event Size (LARGE EVENT !!!) - Extra Fix Size => fixed coordinate on map where you want to become size - Extra Dynamic Size => dynamic coordinate on map based on event xy where you want to become size - Extra Fix Trigger => fixed coordinate on map where you can activate the event. - Extra Dynamic Trigger => dynamic coordinate on map based on event xy where you can activate the event. â– Changelog â•’â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•› older changelog in spoiler v1.3 2015.11.10 - fix compatibility patch for Galenmereth MouseSystem Ex. which will crash if that script not installed. - fix dependency to Yanfly Core. (i create the plugins with Yanfly Core active. and didn't realize it fix MV bugs) now it should be ok without yanfly core. (i advise still using his core though it have many other bugfixes) â– Plugin Download â•’â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•› Download Demo Download (All Build and Decor series share the same demo) â– How to use â•’â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•› 1) Give Event Size: 2) beside above method you can Add Extra Size in case you have different shape of event graphic beside rectangular... there's two method. first is FIXED coordinate. second is DYNAMIC coordinate; 3) we can make every event SIZE can also trigger the event... give comment tag <size_trigger> 4) number 3 not enough... ??? you can also add Extra Fix Trigger and Extra Dynamic Trigger Both Dynamic size and Dynamic Trigger coordinate will updated WHEN THE EVENT change places (moving, jump, etc) while fix size and trigger will remain static in that coordinate. â– Dependencies â•’â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•› None â– Compatibility â•’â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•› I'm new in JS... and MV is new engine... so i cannot say for sure. but it should be compatible with most things. â– Parameters â•’â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•› None â– License â•’â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•› Free to use in all project (except the one containing pornography) as long as i credited (ESTRIOLE). â– Support â•’â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•› While I'm flattered and I'm glad that people have been sharing and asking support for scripts in other RPG Maker communities, I would like to ask that you please avoid posting my scripts outside of where I frequent because it would make finding support and fixing bugs difficult for both of you and me. If you're ever looking for support, I can be reached at the following: [ www.rpgmakervxace.net ] pm me : estriole â– Author's Notes â•’â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•› This is part of the EST - DECOR AND BUILD SERIES. EST - SAVE MAP EVENTS EST - CLONE TRANSFORM DELETE EVENT EST - EVENT GRAPHIC SHIFT EST - EVENT SIZE AND TRIGGER EST - BUILD AND DECOR EX EST - REGIONMAPLOADER
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â– Information â•’â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•› EST - Event Graphic Shift Version: 1.5 By Estriole File name: EST_Event_Graphic_Shift.js â– Introduction â•’â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•› Have charset that need the graphic to be shifted by x pixel? for example a building with the door not exactly in the middle of the event graphic. just use this plugin â– Features â•’â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•› - shift graphic x - shift graphic y - shift graphic z - flip graphic horizontally - flip graphic vertically - rotate graphic â– Changelog â•’â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•› older changelog inside spoiler v1.5 2015.11.23 - ability to change graphic offset x and y using scriptcall / plugin call: script call: this.thisEventChangeOffsetX(value); //=> will set offset x to value this.thisEventChangeOffsetY(value); //=> will set offset y to value plugin call: this_event_change_offsetx value; //=> will set offset x to value this_event_change_offsety value; //=> will set offset y to value â– Plugin Download â•’â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•› DOWNLOAD â– Demo â•’â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•› Demo Download (All EST - Build And Decor Series Conversion plugin will share same dropbox demo) â– How to use â•’â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•› see spoiler â– Dependencies â•’â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•› None â– Compatibility â•’â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•› I'm new in JS... and MV is new engine... so i cannot say for sure. but it should be compatible with most things. â– Parameters â•’â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•› None â– License â•’â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•› Free to use in all project (except the one containing pornography) as long as i credited (ESTRIOLE). â– Support â•’â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•› While I'm flattered and I'm glad that people have been sharing and asking support for scripts in other RPG Maker communities, I would like to ask that you please avoid posting my scripts outside of where I frequent because it would make finding support and fixing bugs difficult for both of you and me. If you're ever looking for support, I can be reached at the following: [ www.rpgmakervxace.net ] pm me : estriole â– Author's Notes â•’â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•› This is part of the EST - DECOR AND BUILD SERIES. EST - SAVE MAP EVENTS EST - CLONE TRANSFORM DELETE EVENT EST - EVENT GRAPHIC SHIFT EST - EVENT SIZE AND TRIGGER EST - BUILD AND DECOR EX EST - REGIONMAPLOADER
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â– Information â•’â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•› EST - Clone Transform Delete Event Version: 1.4 By Estriole File name: EST_Clone_Transform_Delete_Event.js â– Introduction â•’â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•› Want to Add New Event based on template event in current / other map or Transform Existing Event in current map Based on template event in current / other Map. then maybe you want to delete existing Event in current map? Now it's all possible with this Plugin. This plugin is second part of my Build and Decor Script conversion from ACE - MV â– Features â•’â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•› - Add New Event in current map Based on other event in current/other Map. - Transform Existing Event in current map Based on other event in current / other Map. - Delete Existing Event in CURRENT Map. â– Changelog â•’â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•› older changelog inside spoiler v1.4 2015.11.27 fixed problem when running game online. and having lots of parallel process that spawn / transform event. then transfer map. it can throw $dataMap null error. this caused by loading map data asynchronously... the 'turnaround' fix is given by hudell. after i pm him for advice. so this plugin now have extra credits you have to add if you use it. â– Plugin Download â•’â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•› DOWNLOAD â– Screenshot / Demo â•’â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•› Demo (all build and decor series converted plugin will have same demo) â– How to use â•’â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•› 1) Add New Event 2) Transform Existing Event 3) Delete Existing Event â– Dependencies â•’â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•› EST_Save_Map_Event.js plugin MUST be INSTALLED for this plugin to work. click link for the plugin topic â– Compatibility â•’â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•› I'm new in JS... and MV is new engine... so i cannot say for sure. but it should be compatible with most things. this even compatible with Hudell - Custom Event. so you can use both script without conflicting. â– Parameters â•’â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•› this plugin did not have any parameter to set in plugin manager â– License â•’â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•› Free to use in all project (except the one containing pornography) as long as i credited (ESTRIOLE). â– Extra Credit â•’â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•› - Hudell - for workaround to fix $dataMap.null problem with browser online. â– Support â•’â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•› While I'm flattered and I'm glad that people have been sharing and asking support for scripts in other RPG Maker communities, I would like to ask that you please avoid posting my scripts outside of where I frequent because it would make finding support and fixing bugs difficult for both of you and me. If you're ever looking for support, I can be reached at the following: [ www.rpgmakervxace.net ] pm me : estriole â– Author's Notes â•’â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•› This is part of the EST - DECOR AND BUILD SERIES. EST - SAVE MAP EVENTS EST - CLONE TRANSFORM DELETE EVENT EST - EVENT GRAPHIC SHIFT EST - EVENT SIZE AND TRIGGER EST - BUILD AND DECOR EX EST - REGIONMAPLOADER
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â– Information â•’â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•› EST - Save Map Event Version: 1.4 By Estriole File name: EST_Save_Map_Event.js â– Changelog â•’â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•› Earlier changelog inside spoiler... v1.4 2015.11.02 - new method to delete saved event so it will reload the map next time entering the map Plugin parameter format change. so it's okay to rename the .js files. â– Introduction â•’â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•› This plugin can make us save the map events so it won't be reloaded from database when entering new map. it will use saved event instead â– Features â•’â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•› - save map events - not reload event at map enter but use saved event - option to reset event page prior entering the map â– Plugin Download â•’â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•› dropbox Demo (All Build And Decor share the same demo) â– How to use â•’â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•› 1) Saving map events to memory Plugin Command: save_cur_map or Script Call: $gameMap.save_cur_map() (also in case you want to use this from other plugin) IF you have event which change it's graphic (example Door) and you need to revert the changes back when doing transfer... add this COMMENT in the door event page <reinit_event> warning it won't reinit self switch!!!. this just change the page to state prior activating the page... if you use AUTO DOOR (in editor > right click > quick event creation > Door) i include some automatic detection. and you don't have to add any comment tags. the detection work like this: although it's "RARE"... is there a scenario that event like above is NOT an autodoor event? if yes... don't worry... you could add comment at the "RARE EVENT" page: <not_auto_door> and it won't reset the page. 2) Deleting map events from memory (it will reload map event from editor next time reenter map) self switch is left as it is though... so if any changes on self switch will be remain there. if you don't want this behavior use number 3) method below Plugin Command: delete_cur_map or Script Call: $gameMap.delete_cur_map() 3) RESETING map events to editor (all self switch also will be set to false) Plugin Command: reset_cur_map or Script Call: $gameMap.reset_cur_map() â– Dependencies â•’â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•› none â– Compatibility â•’â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•› I'm new in JS... and MV is new engine... so i cannot say for sure. but it should be compatible with most things. this even compatible with Hudell - Custom Event â– Parameters â•’â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•› Auto Save = true / false true => will automatically save the map event when entering the map false => will not automatically save the map event when entering the map (false mean you need to do it manually) ALSO... if the map have note <no_auto_save_event> this setting will NOT take effect. (in case you want some map to not auto saving event at entering the map) Credit and Thanks - Estriole â– Author's Notes â•’â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•› This is part of the EST - DECOR AND BUILD SERIES. EST - SAVE MAP EVENTS EST - CLONE TRANSFORM DELETE EVENT EST - EVENT GRAPHIC SHIFT EST - EVENT SIZE AND TRIGGER EST - BUILD AND DECOR EX EST - REGIONMAPLOADER



