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Found 5 results

  1. This is a simple question. I noticed a few "DLC" packs, tile sets, that I can buy and import into RPG Maker. I also noticed that they, for the most part, seem to be cheaper over on Steam. However I do not have VX Ace on Steam (XP is up in the air since the trial had long since ended). So, if I buy these DLC Packs (I really love the Fantastic Buildings Medieval pack, Medieval IS my thing after all!) on Steam, would I be able to place them into RPG Maker that's not on Steam, but my PC? And vice versa. If you will? Thanks in advance!
  2. I'm trying to place a TV on top of this table, like in this picture: But I can't seem to do it, as seen in this gif: http://i.imgur.com/EXbsT31.gifv Come to think of it, I can't seem to actually replicate any of these scenes, as the placing is off, combined with the issue above.
  3. Greetings fellow RPGMakerVXAce Developers! I have made the hard decision to scrap my current and long running project in development, Monster Hunter Logan: Redux because of script incompatibilities and more importantly, because it just isn't fun to play, mostly due to my combat system and combat feature choices. So, in an attempt to start off a new and better planned project, I am going to select and configure all of the scripts and ensure stability before I do anything else in the project. Also, I'd like some feedback on if certain features and scripts would be easier to manage than others based on other developer's previous experiences. IDEAS: Use primarily Yanfly scripts to modify menus and use a light/novice side view battle system. Use primarily Yanfly scrips to modify menus, combat systems, and use a front view system and take advantage of some premium DLC packs that have front view battlers. Use LUNA Engine to modify menus and use the supported and proven compatible TheoAllen's TSBS for the battle system. Fiddle with various scripts from other scripters who don't require core modules such as Vlue and Tsukihime to modify the game in various ways and use alternate battle systems. Also, any suggestions on scripts to include to help streamline development like a word wrapping script would be appreciated. If you feel more comfortable, you can PM me and obtain my Skype ID in case you want to provide feedback in chat form. Thanks for any help, comments, and suggestions.
  4. Brackev

    Sound effects pack

    Hey all, I'm toying with the idea of making a sound effects DLC package. I've already got a collection of sounds that I've captured but I was wondering how many I would need before people would the DLC for $4.99. Is 25 sounds with 3+ variants each sound like enough, or should I go for more? Do you think people would buy a package like this? Currently I have: Knock Knock-Knock Metal on Metal strike Uncorking a bottle Furniture sliding Coughing Sleeping (I'm considering cutting this one)
  5. Its time to face facts. Installing the Resource Packs for use in your game project is a pain in the butt. It doesn't really matter what the various and sundry reasons are why it is this way, it is just acknowledging reality to admit its not as easy as it really should be. But I think we can fix that. We have a great community of code-minded folks. I have every confidence that one of you possesses the skills and knowledge to make a straight-forward, user-friendly, third-party installer. Here's what I'm thinking. It needs to start by looking at your game project folders and asking which project you want to install to. Then it would show a manager window like so: Installed Resource Packs Available Resource Packs --------------------------------------------------------------------------------------- DS Pack DS+ Pack The Nothing Battles High Fantasy Pack <-- Add button Arabian Nights Remove button --> Futuristic Atmospheres Cancel button | Accept Changes button This would give us a much more usable, "one-click" installation for all the files included in a resource pack and wouldn't remove any of the current functionality that more advanced developers make use of. I don't want to change what anyone is currently doing. If someone is comfortable working through the tedious click-fest, more power to them. So, what do you guys think? Is anyone up to the challenge? I wish I knew a programming language...if I did, this would already be made.
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