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Found 9 results

  1. Download through Itch.io by clicking this link! Synopsis "You walked unspeakable distances, until you found this peculiar forest. A glade immersed you in peace. As you kept walking, you found a place full of life—Heartland. Everything here gives you the peace you have been craving for. Yet you keep trying opening your eyes. You do not remember anything about yourself. If you do open them, you will get to see the truth. And sometimes, the pitch-black darkness is a better place to stay in." The Game Heartland is a narrative-based, story-rich, psychological-esque, linear RPG with a different take on battles. The gameplay is rather straight-forward, being based solely on the completion of the story. Though to make it to the end, you'll first have to face off familiar faces from your past through one-in-one, strategical, meaningful and decisive battles. All the events of the game and your actions are narrated in a second person point of view by a narrator. Through him, you will get to know the mistery amongst Heartland—and you yourself. The game heavily focuses on atmosphere to engage the player into the narrative, relying upon a plethora of nature sounds, beautiful scenarios and excellent background music which will take you in a singular journey to the discovering of the very truth. Battles have a peculiar twist, in which classic commands such as "attack", "guard" and even "items" are completely removed. Instead, you will get to choose between physical (Swordplay) and magic (Sorceries) techniques, as well as the Remnants bequeathed from your enemies, as you defeat them. Each opponent is a boss-like fight, and you will have to find the best skill composition to a strategy in order to defeat your foes. Heartland features no gameover, but the game won't advance until you win. Showcase (Click thumbnails to enlarge!) Author Notes Patch 1.01a As of 29/11/2018, the patch 1.01a was released in order to fix the obnoxious collision bugs that the game had,\. as well as other minor issues. With this patch, the game now promises to be fully playable without breaking immersion. The patch is allocated in the Itch.io page, so don't forget to grab it from there because it's vital!
  2. Whiona

    Jubilee Royale

    presents... Jubilee Royale is a fantasy/romance RPG about Princess Cybil's quest to save her kingdom. Check the headings below for more information about the project! Want to help support this project? Just pop this banner in your signature and link it back to this topic! Thank you so much for your interest in Jubilee Royale!! <3
  3. This may be a weird to bring up a kinda serious topic late at night on Christmas, but some things have been rolling around in my head and I kinda want to talk about it. But first, for a moment, let's assume what most of you probably assume. That behind the mask of a cute fairy, there is actually a normal human who just likes to roleplay. If so, what I am about to say is going to 'break character' and talk from the perspective of a human talking to other humans. Because sometimes the outsider perspective of a creature like a fairy is helpful to talk about human issues, sometimes it is not. I am not going to tell you if that assumption is correct. Maybe I really am a magical fairy and I am just roleplaying a human sometimes. I want to be able to preserve the magic if I can. The magical idea that maybe, just maybe, crazy things like fairies do exist. Or maybe I could be some kind of radical otherkin who completely submerged my human identity and may end up like Tingle, or come up with some kind of coy argument about how my real identity is a construct and that 'human' and 'fairy' are just roles that can be used regardless of my real body or some other possibly vaguely SJW thing. I could talk about the subject of personal identity for pages and pages. But talking about personal identity is not really what this blog post is supposed to be about. Though it is tangentially related. What I really want to talk about is more about the way people perceive and communicate with each other. Let me paint a picture for you. Imagine if you will, that I was human. That I am even now laying in the bed of the guest room of my parent's house somewhere in North Carolina (and no, this isn't about the bathroom thing either). That right now I am on vacation, and most of my family is here. That means I would naturally want to, or at least be expected to, interact with them. Now in this possible fictional account we are all originally from the most liberal of liberal towns in New York state (and I still live there) so this isn't going to be a tale involving an icy awkward dinner where no one talks because we have vastly different political views or anything like that. We would naturally agree on many things. But I think it's pretty clear by a lot of the things that I have said in the past, that I would have a radical streak. I have big ideas and tend to talk in overblown ways and do tend to argue a lot. Naturally I would would find it frustrating when most of my family would be totally uninterested in engaging in that type of talk most of the time, and they would find it frustrating that I often refuse to drop arguments. I also am probably impatient and clumsy about it, budding in at the wrong time, not being able to handle more then a one on one conversation very well, being very controlling and selfish, and ultimately liking too much the sound of my own voice. I would wonder why I bother communicating my ideas to them in the first place sometimes. I would wonder if I really wanted to have a real conversation or if I rather have a soapbox like this blog to shout out my opinions into the aether. Maybe I would more just want an audience. But I don't think I really want that either. I have been thinking for a while about the odd obsession people have with fame. Why do they want it so much? Doesn't it just make everything more complicated? Plus today I found myself watching some videos relevant to the topic. For example, anyone remember Phil Fish? Not to drag up old wounds, but watching recount how he self destructed under the spot light made me wonder why people seek fame in the first place. Also there was that game, The Beginner's Guide. And watching about it also made me think about if we should really need validation or try and share a message. And then there is about gamergate (and oddly applicable to a lot of today's political issues I feel). I am not saying all those videos are necessarily unbiased or accurate about the people and things they are about, nor am I trying to make some sort of stupid comment on human nature or the dangers of technology. I am just saying, it's kinda the same thing as well I talk to my family. Most people aren't interested in what I have to say, and it makes me wonder if it's worth it to try and get my ideas out there. And honestly? I have to wonder why I want to. Because again, I am not really good at it, and I often feel I just want a mindless audience. That's not how this works though. I either say almost nothing or I become an asshole to someone. And honestly? I can deal with that. I don't think I really need validation one way or another. I am not sure if I really am interested in having conversations with people or if I just rather self-aggrandize myself and hear my own voice and I just enjoy writing things. In some ways I feel like Coda in The Beginner's Guide in that way. Like I am writing these blogs for me, not anyone else. But it's nice when others read them too, I am just not sure if I would be happy if I suddenly got famous. I would probably end up as either disengaging with the public or being an ass if that happened. Or both at once.
  4. Black Winter is a horror game with suspense and drama elements. We will dive into an mysterious story which will take place in a huge castle where our protagonists will face an unexpected nightmare. Inspired by games like The Witch’s House, Amnesia, Silent Hill and Alone in the Dark. Psychological horror will be the main ingredient which will engulf the hidden mysteries within the dark walls of this castle. Matt is a truck driver and he must transport heavy materials to distant zones in the middle of snow. One night, he decides to take Lily with him so she can see how his job is. After 3 hours they find themselves in a dangerous place and unfortunately the truck runs out of fuel. Lost and disoriented, they seek shelter in a nearby mine. After a short time, both find a person who offers them shelter and fuel in their castle. What they don’t know is that the place is cursed and they’ll have to face a horrible creatures to keep themselves alive. - Original Soundtrack. - Original Character Design. - Multiple Endings. - Two playable characters: Each with their pros and cons. - Puzzles, traps and horrible creatures with different behaviors. - More than 5 hours of gameplay. Two characters, two points of view: You can almost always choose between Lily and Matt. Players will be able to choose their favorite character and will see their own dialogues in certain situations. Some of the players may want to run and hide from the enemies, others may want to face them with weapons. Be cautious: Every monster and boss will have their own behavior. Some of them will be more aggressive if you turn on a lamp or walk near them. Be careful, killing them won’t always be a good idea. Save ammo and food: Resources will be scarce, meaning that ammo and food won’t be found everywhere. Search every corner and your effort shall be paid. Kill a monster only when it is imperative or if you need to check the same place often. Name: Matt Collins Age: 35 Job: Truck driver Personality: Brave, honest, has good sense of humor, a little proud and very responsible Name: Liliy Grant Age: 30 Job: Owns a dairy company Personality: Fearful, sincere, religious, respectful, somewhat obsessive and impatient. Name: Emma Age: 14 Personality: Discover it for yourself Name: ??? Age: ??? Personality: ??? Name: ??? Age: ??? Personality: ??? CREDITS: - Creator: Stiven202 - Soundtrack: José Goval - Character Design: Kodyz Beta Testers: Pedro Puche Sidmarck Leandro Rodriguez Contributors: TheCasper288 Kodyz José Goval Sidmarck Light and Dark Maidenrikku123 Banshee Soel Sebastián Rodríguez Tilesets: - Celianna - Germania - Evil Castle Tiles - Halloween Pack - Modern Pack Contact and news: If you want to see the latest news about the game, follow us on Tumblr blog. Ask whatever you want in the "Ask me" section or comments on this page. Reporting Your Game to be Moved: Please report the game to be moved when it's ready for Gaming Lounge or Masterpiece Theater, but ensure it meets the requirements for those areas.
  5. Denna

    Listen - Just a game.

    "Listen" is a short adventure game about life and being alive. The game was created by a team of five RPG Maker developers. This was a contribution to the RPG Maker Web Contest. What is it about? The puppetman is a creature that wanders the earth, unseen by almost everybody who is not close to death, but always ignored. He has almost given up on finding somebody to listen to his stories, when he meets a young girl who lives in a german hospice. As they open up for a quite unusual friendship, the little girl learns more about the puppetman's past and the reason he remains unseen. But can she save him? Or does he save her? Some details Team: Alexis Hiemis, Crazy_Leen, Denna, Evrey, Pilzchen Genre: Puzzle, adventure and a bit drama Setting: Modern setting, a hospice in Germany Languages: English, German, Spanish, Italian, Brazilian Portuguese Playtime: Short game: 1- 2 h Game Progression: Revision of the full version released at the rpgmakerweb contest 2014. Beta phase: Beta starting on 04/30/2015. Release date: The offical release is intended for the 06/01/2015. Recruitment: Translators (e.g. Italian, Portuguese, French etc. ), see for further information on that matter the Listen website. Website: https://listen-game.de/en/ Main characters Girl The girl lives in a german hospice and suffers from her lonelyness and boredom. Her bigest wish is it to leave the hospice behind and to ride a Ferris wheel. The puppetman The puppetman is an invisible creature that wanders the earth. Always looking for contact to others and friendship. But his will is nearly broken. Features Some tricky puzzles Charming characters Secrets! A minigame with a record-modus after unlocking Screenshots All screenshots Credits Download (all languages included!)
  6. BASIC INFO: edit: 15% (Chapter 1 - Chapter 2) CHARACTERS: MISCELLANEOUS: More Screenshots: Battling 3 Salamanders in a Volcano! Cinematic before Seyah and Inari will enter Sinadale Seyah beggine Inari to join her company. ~ o ~ o ~ o ~ o ~ o ~ o ~ o ~ o ~ o ~ o ~ o ~ o ~ o ~ o ~ o ~ o ~ o ~ o ~ o ~ o ~ o ~ o ~ o ~ o ~ o ~ o ~ o ~ o~ Features: Sideview with great kaduki animation sequence! Spells and Skills epicness! Vast world based on the cultures of the Real World. Great story sequence! Sinadale Entrance.bmp Talking to Seyah.bmp
  7. Lazzamore

    I need tragic music

    I'm rapping up a project for the Ace Academy and need background music for a cut-scene. The cut-scene is a traumatic moment in the main character's life so the music needs to be tragic, but their is no RTP music like that and i have yet to find anyone's tracks to be like that. If you guys don't mind referring me to a good track, i would be grateful. I'd like to finish the project (it's short) today or early tomorrow, so any recommendations are appreciated.
  8. Title: The Song that Binds Us Genre: Fantasy Drama Author's Note: I was stuck for a long while in a funk developing A House God Built, so I went and tried my hand at another storyline in my notebook I formerly called "Morbus Cantata". But that sounded funny, so I made it kinda deep, like "Gurl, you're so deep, I can't see you anymore" deep. So yeah, have a read. PLOT: Morgan and Elliot defected from a Mercenary's Guild after a mission went wrong, and now they're forced to go into hiding and escape their clutches. But fleeing is futile, as the head of the guild will not stop until he subdues Elliot and eliminates Morgan. Story switches perspectives as the game progresses, telling a story from a third-person perspective. (Or, I try to do it that way). People will join you in your quest to absolve yourself from enemy clutches. But how high is the price for freedom? MAIN CHARACTERS: Morgan/Captain (Charges TP twice as fast) A strong-willed swordsman. He was the Captain of a squadron charged with the kidnapping of a Duke's daughter, until he had a change of heart. Now he runs from his former guild and home and willingly bears his cross. Sadly, people refuse to leave him be. Elliot Goulding/ Bard (Nigh-perfect aim) An eccentric, loyal assassin with a charming voice. After a dispute with his Captain, he chose to follow him. Good-natured, but sometimes talks of what people see as nonsense. Gallahad/The General Referred to in the guild as 'The General', his prowess is rivaled by Captain Morgan. Known for being a sadist. Constantly leers at Elliot, if you manage to see past the shadow of his helmet. MAPS: Linear, story-based paths, with few deviations. You'll find treasures and hidden stages to bonus items and paths. (That's the plan, anyway.) ITEMS AND SPRITES: Picking up sprites that come close, for now. I don't think I can make much on my own. I'll give credit where it is due. As for items, they'll be kept in light-hearted notes. Expect anti-climactic descriptions, maybe funny depending on who reads and who gets it. COMBAT SYSTEM: As of Alpha Chapter 1: Basic turn-based, XP-Style HUD. Turn-based. Still resolving ATB. I managed to mix an XP-Style battle system with the basic ATB, and I've been trying to configure it to not lag. No success as of Alpha Chapter 1. Also, I've been trying to set a party exp system, where all characters are the same level no matter who leaves and enters. If you guys could help me find a script that does this, I'd be most happy! You can learn a good number of skills, but only equip a certain number of them. That's to avoid overpowering characters. Some spells are available for the shop, and only certain characters can learn them. As of Alpha Chapter 1, no characters are available for learning them yet. They're not introduced in Chapter 1, my apologies. Different classes use different weapons, and their skills depend on different stats. Similar to DISGAEA's weapons, but without equipping anything to anyone. ALPHA-TESTING: Any ideas and opinions would be great. I've uploaded a mega-mega alpha on mediafire for those interested in alpha-testing it. The file is pretty big (Around 128.23MB) because I plan on making the whole game, instead of tearing it apart chapter by chapter. There's so much with this, and I was just so happy to push aside Chapter 1 of the story. It was a lot longer in my notebook. Link to alpha: http://sh.st/w7mst It's still practically skin and bones, no muscle to hold it steady. I'd like you guys to test out the eventing and see if it seems fluid. I'm using a Virtual Machine so it always lags since my computer is kinda crap right now with its VCard and can't run smoothly in VBox. (HELLO, LINUX USERS!) So I request people to give me comments, advice, and maybe a link to a script with the level-up thing. I would love that! I look forward to your input/s! P.S. I'm not sure if this gets kicked out of Theory and Dev't since it has an alpha thing. it isn't a beta, so I kinda smart-a**ed posting. If it doesn't belong in Theory and Dev't, could an admin help me move it?
  9. BLURB: I'm not sure if I'm posting in the right side of the forums but some other people asking help with story concepts are here, so I figured this might be the place. Also, the description and rules of this forum aren't really against story concepts, so yeah. But if it needs to be moved, help me move it. DILEMMA: Need help with my game concept, in general. Genre: Fantasy Drama PLOT: As [snow], you are the star football player in your high school. You rush to school and you accidentally bash into a dork who you apologize to and bring to the nurse's office after seeing him bleed when he hit his head on a sharp rock. He forgives you after numerous apologies in the office and you leave for class. When you see him again, he is bullied into a locker. And from then on you see your mates picking on him again and again and you'll notice the frequency and how they get more violent over the days. You ask your saner friends what's going on with them, and they share your unease. Then one night you pass by the kid again in an alley, being bullied into a bloody pulp. You step in against their better judgement, but then something happens and a scary black thing scares everyone away and leaves you paralyzing in fear. Just when it looks at you, it vanishes. You freaked out so much you fainted. You wake up in a hospital and from there start getting to know the dork [Noel]. You meet his family, who pays for your hospital bills as a thank-you, and from there you get to know him. But his family starts giving you hints of something about Noel and as you investigate further, you realize Noel is god. And he made everything, including you. Chris, his godfather and keeper, finds out you learned the truth and explains that the bullies come after him as a way of his berating himself. God or not, he's a teenage boy with problems, and he also contradicts himself as a means to be logical. of course, that had its ups and downs, and he confronts you with a problem: if you let him realize who he is and what he can truly do, you'd risk erasing everything from existence. If not, you'll of course have the guilt of living a lie. As you progress to the story, it'll climax at the school's Halloween Fair, where you rescue him from bullies one last time and he admits to himself that something's wrong. There, you are given the choice to try to let him know what he is or not. MAIN CHARACTERS Snow "Bodie" White The main character you control. Football star, lives with a single mom and a sister. Best friends with a fujoshi and a friendly asshole. Noel Ellis Rosche The wimp who manages to escape most bullying tactics, but somehow gets chased after with more vicious methods. Can apparently control reality to a large extent unconsciously. Doesn't use therapy much, just therapy books, social interpretation, and various media to help him cope with real people. Chris Valentine Noel'd godfather, who is casual and fun. He seems to know more about Noel than the kid himself does. MAPS It'll be sandbox style, so no real map jumping. School, homes, small regions, all for exploring. The story might get linear, so I'm still trying to think of a way to make it diverse. ITEMS and SPRITES Game-related with funny descriptions. Might poke fun to a few popular things like Youtubers and name puns of celebrities. I'd love some Mack School Sprites but they're hard to come by, and after some experimentation, I learned I suck at pixel art. I might post my character designs here but I need to find some time for it without anyone in my family noticing. They disapprove of me drawing. -___-" EDIT: How many of you think shoving in gags based on popular people is a bad idea? In hindsight, I think it might. GAME DESCRIPTION I won't be using the combat system. It's all just conversations and busts, which will be time-consuming to make. I think facesets may be enough but busts seem to add more depth. What do you think? So I ask you give me your input and ideas and opinions, people-who-chance-upon-this-topic. Sometimes I think this might be too ambitious. Your help is much appreciated. As for where this should be, maybe you guys can help me move this topic or something?
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