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  1. Alright, time for some popcorn... Hey folks, today I want to present the idea of more than the basic four elements of life. (Being fire, water, earth, and air, if you're unsure.) For the main series I've been working on, I have elements like Nova and Spirit, as well as the basic Dark and Light. Some elements, like Nature and Chaos, are two separate elements that can be used as one. Nova, however, relates to stuff like stars, black holes, and all that fancy murdering stuff that you find on TV. Life focuses on the healing aspects of something or someone, while Feral focuses on the "beasts" of the land. In other words, should these elements stay within the main four, or should they keep their own dazzle? List of 15 Different Elements plus their backdrops Fire- Focuses on the destroying aspect of anything. Can cause the basic "burn" status which does the same as poison, but as a pinch faster rate. Water- an element that works with statuses like cleanse and breathless, Water tends to be more of a supporter than a offensive fighter, but can throw a few punches when needed. Wind/Air- Freedom and rejoice come with this element, and things like mass-effecting spells are pretty common. Additionally, the status infliction Tossed can render this element seemingly unbeatable. Dark- Focuses on the deep reaches of evil and can only be defeated by light in ancient tales. works with the basic Blind, but like Shadow, can throw a few Curses. Shadow- Deals with the unseen, untouched, and deadly secrets of unknown souls. Main statuses are things like Doom and Curse, but there's also Grip and Grappled to deal with. Nova- Basically spacial things. Feral- Wild is the way to go in this element. All creatures, living or dead, could classify, but the art truly comes from those who embrace, love, and control the life of animals around them. Celestial- Mainly the gods fit in this group. Lightning (Thunder for those who want to be blandish. No offense)- The unpredictable and quick fester here. Spark, Stunned, and Paralysis all fit. Earth- The ones as sturdy as the ground itself live under the Earth's umbrella. Poison, Intoxication, and some shared statuses are common here. Nature- Focuses, rather, on the aspects of the living around, but don't have a voice. Sleep, healing, and small, consecutive damage are found in this element. Spirit- Controllers of others, Curse, Sleep, and other mind-messing problems start here. Chaos- Light and Dark mixed together. Light- Focuses directly on destroying the dark. Regen effects are common. Life- Stated above. Now, you may be wondering about some of the states, like Grip. Here's a few examples: Gripped: Both the user and the target share damage until one dies. Intoxicated: Deals Lv2 Poison damage, and also deals bonus damage equal to the afflicted target's defense. Tossed: Causes the target to stumble, making all defenses and evasion 0 for a few turns. Sparked: Can be stacked to 4 times. Has a 25% chance to insta-kill a party member, and also deals small damage over time. Remember, any and all feedback is greatly thanked!
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