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Found 6 results

  1. I'm using Yanfly's Equip Core to allow multiple accessory slots. I have some 'Cursed' accessories that would lock their slot so you can't remove them normally. However, when I used the standard Lock Equip/Seal Equip traits, a single cursed accessory would actually lock ALL accessory slots instead of just its own. I guess I need a plugin to keep this from happening. It just needs to be compatible with Yanfly's Equip Core.
  2. blackmorning84

    BM MV VK Equip

    BM MV VK Equip Author: Blackmorning Changelog * Version 1.20: 2018-Mar-16 * - updated for RPG Maker MV version 1.5.0 * Version 1.19: 2017-Aug-12 * adjusted icon placement to better work with changed equipment slots (ie. from yanfly) * Version 1.18: 2017-July-07 * - fixed adding actor/character error *Version 1.17: 2017-June-28 * - can remove body window and just show status compare window * Version 1.16: 2016-June-03 * - adjusted visual options * - changed coding * Version 1.15: 2016-May-13 * - fixed font size issue * Version 1.14: 2016-May-12 * - adjusted equip status window to include the difference * Version 1.13: 2016-May-11 * - added paper doll mode, can now choose to dress the body image. * Version 1.12: 2016-May-11 * - compatible with QuasiParamPlus * Version 1.11: 2016-May-10 * - compatible with YEP equipment requirements * Version 1.10: 2016-Apr-11 * - compatible with yanfly equip core * - put below Yanfly Equip * Version 1.01: 2016-Mar-14 * - fixed images when changing classes * Version 1.00: 2015-Nov-24 * - Finished plugin! Download Features -Icons for equipment types (based on types assigned in Database or custom numbers -Visual placement of equipment onto a body image (based on actor's equipment slot numbers) -Equipment icon positions can be assigned to match your own images. -Adjust size of equipment icons on body image or use larger individual images assigned in the item' notebox -Customize different locations for equip slots for everyone of your actors or classes. Actors with unique equipment slot setups will take priority over classes with unique equipment slot setups which will take priority over the default equipment slot setup. This is for each individual slot number. -Body image can be assigned to actors or to classes in the Database Notebox (actors take priority) -Show/reorder all parameters in Equip Status. (can rename/name any parameter) Screenshots Actor/Class Notetags <ebodyimage: name> The name is the filename of the image in Img\Pictures <eicon-id: x,y> with id as the equipment slot, x, y is the new co-ordinates. Weapon/Armor Notetags <eiconimage: string> Uses a picture from Img\Pictures\ of your RPG Maker MV Project's directory with the filename of "string" (without the extension) as the image picture. Will adjust to size of box. Terms of Use Any scripts made by Blackmorning is free for use with both free and commercial RPG Maker games. Donations are welcome if using for commercial games, but I will not ask for royalties and such if you choose to use my scripts in your commercial games (NOTE: I would love to be able to get a free copy of your game:-). Credit with Blackmorning84 and a link to http://bmscripts.weebly.com/. Editing these scripts is perfectly okay as long as you still provide proper credit. (good luck with that, maybe throw me a line to let me know what you changed, it might be beneficial for others)
  3. Nekotori

    Japanese Plug In Gone Rogue!

    Hello guys~ It`s been a while since I actually posted a topic and here it goes~ Another HELP ME MEOW topic xD Apparently, this certain japanese plugin is doing some crazy stuff right now. You see, this certain plugin enables the player to change weapons in battle (as well as shields). It`s working fine with changing weapons but things go crazy when changing shields. When I highlight the shield option so I can change my shield, the weapons are still selectable. If you select a weapon rather than a shield, the weapon gets consumed. Yes, consumed, weapon lost forever. I dunno how to fix them meow... Here is the plug in if you need to check it :3 All the other Plug Ins that I use are all from YANFLY~ http://www.mediafire.com/download/tjx9fxt8ux1s63c/ChangeWeaponOnBattle.js EDIT: It seems to be an incompatibility with Yanfly and this plug in :3 I shall try to contact yanfly P.S. My topic title though.... xD
  4. Hi, i been looking, searching and testing alot of scripts from yanfly, victor's and formar's but i cant manage to make it work the situation its this: after changing class to archer, and after equiping the bow (that have the feature of equip armor [arrows]), i want to auto-equip the "wooden arrows" i tried at common event but i cant because the actor and class doesnt able to equip arrows until equiping the bow so my quest is, how is possible to call a script when equiping bow, auto-equip arrows?? pls help, thank you community
  5. CrowTheAlmighty

    Equip Parts?

    So, I'm still trying to make a Mech RPG and I thought about having Parts instead of weapons and armor. Example would be the default mech: The Morgana. The Morgana can equip 1 Melee weapon, 1 other weapon, 1 back weapon, 1 leg part, and 1 extra for the head. This makes her basic build a Scimitar, a Flintlock, <Blank>, <Blank>, and the Eye Patch (Boosted accuracy). Each part gives stats and skills, and each part can be upgraded. Certain mechs can equip specific parts, like Morgana is the only mech to equip the Scimitar. Some mechs, like the quadrupeds, can equip multiple leg weapons for the cost of their extra part or arm part. Parts can be won in battle or bought for a fair price. Another thing to look at is the fact that Parts (besides melee and extra depending on the effect) have ammo. Each weapon has a set amount of ammo and must be recharged during battle (Its a Tactical RPG). Does this seem like a good idea?
  6. How do you guys get around the very limited space rpg maker provides us for the descriptions of your skills/items/equips ? Is there a script that I'm unaware of that increases the height of the description window ? Finally, if you decided to create image tooltips (like in mmorpg's) for every item/skill/equip in the game with all the information the player needed inside that image, would you need a script in order to display that tooltip over the menu cursor / battle menu ?
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