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Showing results for tags 'eremidia'.
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Present Eremidia Dungeon : Skyward Temple Original Post : ED: Skyward Temple RMN Page : Click here Alternative Name : Another ED Code Name : AED / ED:ST Engine : RPG Maker VX Ace Genre : Dungeon Crawling RPG Playtime : Approx. 2 Hours Story and Introduction : This is a simple short story about three young people who bravely explore an unexplored ruin called the "Skyward Temple". It is an abandoned temple known well as the Temple of the Dragons, and is located in the Eastern Realm of Eremidia. In order to capture the high-value artifact "Skyglyph", our party recklessly enters the temple. Can you help them retrieve the Skyglyph? This game is not an exercise in complex storytelling. I'm not an expert writer, so I'm keeping it simple. Instead, this is an exercise to provide gameplay based on my Theolized Sideview Battle System If you have ever played Eremidia: Dungeon!, this game has very many similarities, such as: flame encounters; limited visibility; enemy naming; accessory naming. The location is not the exact same place, but the story is still based in the same continent. Character Bios In Game Screenshots : Game Features : Credit and Thanks: Download Link : Old Version (v1.3c) New Version (v1.4) Known Issues If you screen suddenly freezes, perhaps you accidentally pressed 'ALT' button. It's not a glitch. It's a pause function without notification. The reason why I adding this is in order to capture a screenshot. So I won't miss an awesome action This game may consume more RAM. But I did this for purpose. To reduce lag when playing battle animation. If the splash screen takes too long. It because I pre-cache all the animations at first. I hide game loadng inside splash screen. Update announcement : These link below are redirected to update post : Update May 20th, 2014 - New Bugfixes Update June 1st, 2014 - New Menu Layout and video Update June 10th, 2014 - Rebalance, added new enemies Update January 10th, 2015 - Rebalance encounter, added some battle tips
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Hello folks. It's been a while since the last time I'm working on my game. This announcement may not so necessary. Today, I'm working on dual language system. Because some of people in my local communities tend to refuse to play my game due to the language. They don't understand English and wishes to play the Indonesian one. As many of you know, switching two different languages is nearly impossible due to the its structure of eventing. You need to redo all the event dialogues and it will really troublesome for a lazy person like me. Fortunately, I found a solution using my own external script. I have two different scripts to make this works. First script is RGSS3 Text Exporter. It exports all the text dialogues into csv file. And the name format of the name is "(map_id)-(event_id)-(page_index).csv" After exporting the entire game dialogues, then you could translate them. If you want to use my script, please remember that you need to make folder named "Texts" in your game folder. If you wonder how is the ToU, it's free even for commercial use. The second script I won't reveal so soon. But it's a reverse of the first script. Texts Importer script Basically, it will switch the game dialogues using the external text. How about the constant setting like Vocab? Fortunately, estriole has the solution for it. I use his constant changer and it really helps On site link : http://www.rpgmakervxace.net/topic/23634-eremidia-dungeon-skyward-temple-updated RMN page : http://rpgmaker.net/games/6366/ -------------------------------------------------------------------------------------------------------------- On a side note. I'm currently addicted to this music. I still put that musics for two weeks in my playlist and usually play it in loop
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Inspired from six pages feedback I got from my friend. He complaints that the battle flows of my game is somewhat too fast and he couldn't follow. Hence, I got the idea to add new feature for my battle system script. A slow motion effect! (it was named "stop motion" until I realized it was a wrong name). Take a look at this video It might be hard to notice. But if you look at it a little closer, you might notice that when Stella shot her cannon, the FPS is slightly dropped. This feature soon included in upcoming update list in TSBS version 1.3b
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After taking a break around 2 weeks due to RL things, I began to continue this project which contains the latest version of my TSBS (Version 1.3b). It will contains a few additional features and bugfixes as well. Since most of my local friends community reported some bugs and requested some additional little features. The latest version will be released together with this sample game. Luckily, I haven't release this sample game so soon. It's because whenever I played my own game, I usually found new bugs and bugs mainly comes from my TSBS. I think most of battle system scripts should have at least one sample game rather than just a simple demo. It's mainly because as a developer, you must have a crazy idea that comes on your mind. By making actual project, it's a proof that battle system could be used to make a complete game without fail. Just a humble opinion though, I'm aware that making a game really takes a great effort. For now, I already tested out my game many times and I hope I won't miss a single thing. It's time to replace those placeholder resources with better resources. I have a plan to release the game around this month. Stay tune In Site topic : http://www.rpgmakervxace.net/topic/23634-eremidia-dungeon-skyward-temple RMN : http://rpgmaker.net/games/6366/
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Gate of Portrait II - Legendary Sword Genre: Puzzle, Adventure, Minigame. Playtime: 30 minutes+ Developer: Crynesia Publisher: Crynesia Synopsis: Characters: Screenshots: Additional Information: Features: - Boulder Push game - Labyrinth game - Sideview Battle System (only in Labyrinth) - Double Tap Dash (by TheoAllen) - AfterImage when dashing (by Quack) - Fog (by Victor) and Realistic Lights (by TheoAllen) - Light Effect in Dungeon (except Labyrinth) (by TheoAllen) - Visibility Range (Labyrinth only) (by Galv) - 8-Directional Movement (by JV Master Script) Credit: Programming: Zeon013( Evananda Satriya or Navest ) Yanfly Yami Moghunter Quack Theo Allen Victor Sant Galv JV Master Script Enterbrain Graphics: Zeon013 Kaduki Holders Mack Whitecat Etolier Milano Cat Enterbrain Musics: Enterbrain Last Sphere ZYTOKINE Special Thanks: Enterbrain Download Link: https://www.dropbox.com/s/xfkuk5kw42m9b8t/Gate%20of%20Portrait%20II%20v1.0a.zip Author Notes: -If you found any bug, you can report it at this thread or Private Message. -this is Gate of Portrait II, if you want to download the first gate of portrait, here u go:
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