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Found 20 results

  1. Hi everyone! This is my first post here so my apologies if it's in the wrong place. Context and Problem summary: I've been developing a game for a month or so in RMMV (macOS). Any time that I want to play test the game, test troop battles, or play a deployed version of the game, I can expect to run into one of the following issues: Game launches with a black screen (sound still works) Game plays for a little while but eventually turns into a black screen (sound still works) Game crashes before opening Game plays for a little while but eventually crashes The frequency of these issues and which particular one occurs seems to be totally random. Usually if I try running the game enough times, it will eventually work for a long enough period for me to test what I need, but as you can imagine, this gets very annoying and makes a full play-through of the game impossible. From what I can recall, these issues have been occurring since the beginning of the game's development. Up until this point I have just kind of tolerated it, but I plan to ship the game to some playtesters soon, so I need to get this issue resolved. Plugins That I'm Using As I mentioned, these problems have persisted since basically the beginning (I'm pretty sure before I added any plugins), so I don't think this issue is plugin related. I also don't believe that I'm doing anything sophisticated with plugins that might break the game, but in case it's helpful, here is a list of the ones I'm using: Community_Basic HIME_ActorBattleCommands No Level & EXP FilterController Iavra Event Popups Solution That I Attempted I've unfortunately not been able to find many solutions to this problem online so far. I did see someone suggest creating a new project and copying the files from the game into this new project. I did this (using my friend's PC) but it ultimately had no effect on the issue. Thanks in Advance I really appreciate anyone who's willing to take the time to help me out : ) I'm scheduled to ship the game to playtesters on Tuesday (4/12), so I'm hoping to get this resolved before then. Happy to provide screenshots or additional information/context if necessary. Best wishes, Franklin
  2. I'm trying to use enemy max hp ($data_enemies[x].mhp) in a script call: but the game crash: there is a way to use it?
  3. Ryastoise

    My game doesn't WORK!!! (D:)

    I was making a Pokémon-este game and then, I couldn't start a new game on it! Due to this: [spoilers] def display_name @map.display_name end [/spoilers] Can anybody help!?
  4. Hey I'm new here and the first thing I want to ask it why can't I edit my profile? Is it only because I'm new or do I need to be higher up in the community?
  5. Hey! I have a big problem with this script; (sorry bad english :c ) [USING THE PEARL ABS LIQUID DEMO] When I'm "fighting" with two partners (pearl ABS liquid V3) and both die, this error appears. It only happens if there is more than one partner. Pearl ABS Liquid V3 post: ERROR IMAGE: another image of the error (LINE 463) if i == battler.id swap_dead_follower $game_player.reserved_swap.delete(i) end} thanks!!!
  6. Valjean83

    Stack Level too Deep?

    Hey all. Was wondering if anyone could give me some help on this. On a recommendation I downloaded Mithran's Graphical Object Global Reference script. My game was suffering from rampant disposed window errors and I was told this could help. However, once I paste it into my scripts and then start the game, I receive the error message: SystemStackError occured Stack level is too deep i was reading the reasons why this might occur, but I don't have this script anywhere else. Also, it appears the same in my script as it does as where it came from. Does anyone know why this is happening? http://pastebin.com/DvuinNFU
  7. So, i'm working on this game right? I've spent about 20 hours on it at least now. Suddenly, there is this error message saying the System/RGSS301 cannot be found. Ok, great. I look it up online and it says to just copy it from another RPG maker VX Ace Game. I go on the create new project folder and I get this message now saying I cannot create a new project. I'm so confused with this...can anyone help?
  8. Hello, everyone. So, after a while using MOGHunter's Chrono Engine ABS mode, I've encountered a problem that I was unable to solve: Basically, the Plugin does recognize the commands from the tool map, so using Skills, Items, opening the Skill Menu and the Item Menu work perfectly. However, the Attack and Shield commands simply don't work, and I'm not sure what is causing this error. I have tried everything I could imagine: Database, Events, Characters, Commands, Skills, etc. None of my methods have worked, and I am still unable to use the basic attack and defense commands. I have created a separated project so that it is easier to access the problem and make other kinds of attempts to solve it (nothing worked). The download link is below. Download the Project Here
  9. OneCutStudio

    Help with TDDP: Bind Pictures To Map

    Hi everyone, I am coding challenged and need a savvy person to help me out with an issue I have. This issue occurred recently and is proving detrimental to my game although I know it is some easy fix I just can't figure it out. So here is what is happening: I am using the TDDP: Bind Pictures to Map plugin to do overlay mapping etc. It has worked great so far in my game. I have all nine levels done and they are replayable. This issue didn't happen until I started working on the ninth level. I can play through my game's levels no problem up through the last level and the credits. Instead of returning to the main menu like it should (via a simple transfer) I get the following error logged on the console: Uncaught TypeError: Cannot read property 'setDimensions' of null The console logs line 1692 and 1693 in the rpg_managers.js file: SceneManager.onError Then the console references line 215 of the TDDP plugin: Uncaught TypeError: Cannot read property 'setDimensions' of null I am assuming it is trying to find a picture that doesn't exist? I don't know. I went through and thought I checked all my pictures that they are being bound correctly, called correctly, and erased correctly. This error also effects save files after they have gone through the last level. Upon loading the saved file I get the same error as above. If I can't find a solution I may change to a different overlay plugin but I don't want to create any more work than necessary and I feel this might be an easy problem to fix. I hope someone could help enlighten me to a solution. Thank you, -OCS
  10. Name: Error Stack on Screen Version: 1.0 Author: Mr. Trivel Created: 2016-05-16 About the plugin: QoL improvement to show error stack on screen for easier bug reporting. Screenshot: How to use? Plug and Get Errors. Plugin: <GitHub> How to download Plugin. Click the link above, there will be a button named Raw, press Right Click -> Save As. Terms of Use: Don't remove the header or claim that you wrote this plugin. Credit Mr. Trivel if using this plugin in your project. Free for commercial and non-commercial projects.
  11. Hi, new to this forum. I have had problems lately with all of my maps getting erased in my games. It seems that all of the content such as animations, characters, events, and anything custom made in the database is still in the project, but literally every sprite in the game is completely missing. This has happened multiple times, it seems to happen when i save it on my flash drive, but it doesnt happen every time, it seems to happens somewhat randomly. Does anybody know why this is happening, and how i prevent it from happening in the future?
  12. Hello everyone. I have a big problem that i can't seem to solve. In my project i created, everything was working fine until..when i teleported into the fourth map, nothing works anymore and the game crashed showing this : Script 'Window_Base' line 151: RGSSError occured. disposed bitmap I don't know what it can mean...please anyone, help me !!!
  13. The size of text boxes goes screwy at one point in my game, in which an event is altering the y-axis of a picture's position (the picture is on layer 22). I have a suspicion that the alterations of this picture's y-axis is screwing up text boxes, but I have no idea why, since it doesn't happen at any other point in the game. As you can see, the text box is just fine ... ... until the icon on the left side rides up the y-axis, and then the next text box looks like ... ... and when the icon rides back down the y-axis, the next text box looks like this ... So here's a snapshot of the code inside the event. I have no idea how to fix this. All help is appreciated! EDIT: Issue resolved! It appears that my choice of using variables 21 and 22 was conflicting with Yanfly's advanced message box script. I just set the script's variables to 0 and that eliminated the problem.
  14. So I exported my Game for a friend to beta test, At first it wouldn't work from a file missing which I gave them the missing file and they put it in the proper folder and the game proceeded to launch and it all looked well but at the title screen it will not let them start a new file. They can go to continue and even try to load a file, (there are none to load because they have never played) and they can close the game from the menu. They informed me that whenever they try to start a new game it gives them the invalid target Sound Effect and won't do anything. I don't know how to fix this or even where to begin because I experience nothing like this on my PC. It works perfectly for me. If anyone has any ideas as to why this could be happening please let me know. If it matters I'm using. MOG - Madoka Title Screen (v1.0) By Moghunter http://www.atelier-rgss.com/
  15. Hey guys, I've got a problem with my RPG ^^' I did not have this problem before, so it kinda bugs me ! When my character learns a skill, it does not appear :/ I can't use it nor see it on the menu. It tells me that they learned a skill, but I cannot use it or see it ! Same goes with the item : even if I've collected an item, I cannot see it or use it in my menu, or during fights. If you require screenshot, I can give them, but I don't know which I should show right now - database, etc. Like I say, I did not have this problem before ! Thanks !
  16. Hello! I wanted to decrease the size of my signature by removing some content from it, however, the forums liked by signature apparently and don't want me to change that. The error itself is clear to me, because it clearly says what's wrong. However! The dimensions are interesting. That was the other way around before. Somehow I managed to put them in here in the first place, so that's why I'm curious. (The error applies to images that are currently in my signature) What I can only do at the moment is to remove the whole signature and use these funny dimensions to make a giant and thin signature, but I think it should not be done. (= Thank you!
  17. Ehm... hope it's the right place to ask. So, I got this complex common event used to Unequip the party gear, and then put it on again. I have 6 variables getting the ID of every slot of equipment: Example: Variable 42 Script: $game_actors[2].equips[0].id Then script calls to unequip the equipment (redundant lol) $game_actors[2].change_equip(0, $data_weapons[0]); If the actor has all his slots occupied, everything goes fine. But! When the player has nothing equiped on any slot, and try to unequip it, I get an error: Script 'Game_Interpreter' line 542: NoMethodError occurred. undefined method 'id' for nil:NilClass Any help? Just in case, the script calls used for re-equip the actor is: $game_actors[2].change_equip_by_id(0, $game_variables[42]); ------------------------------------------------------------------------------------ (Also, is there a way to change this script call: $game_actors[2].change_equip_by_id(0, $game_variables[42]); to use a variable to get th id of the actor who is getting the equipment again? Like: $game_actors[$game_variables[6]].change_equip_by_id(0, $game_variables[42]); or something? I've tried the above and didn't work, neither if I replace the [] whit () Greetings!
  18. If I try to paste a table it shows up as a table in the posting area, but as a preview or the posted thread, it messes up and puts the stuff as a straight down column: Like this: A B A B A B A B 0 1 2 3 4 5 6 7 Instead of this:
  19. Ok so I'm having an issue within my project that I'm currently working on. (Don't know if issue is normal or not) But for some reason when you try to load the save file there is nothing to state as to "who" your playing. I have it to where currently you can choose your sex and class along with the name of your charater. I was wanting to know if there is a way to get the save file to show your name, and your class in the save file. The picture below is what it looks like now... Now I'm also not all that great with coding so if I have to change it to get it to work properly please explain it like your talking to a 2yr old lol.
  20. BlazaBoy

    Please help! Error

    Hello! I am trying to test my game after trying (and failing) to change the font. This is the error I get: Script 'Scene_Title' line 41: NoMethodError occured undefined method title2_name' for nil:NilClass Any assistance will be greatly apreciated
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