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Found 9 results

  1. Far in the future, a war between humans and machinery has left the island country of Japan isolated. Now, decades after the Japanese managed to reclaim their country and rebuild it, it seems normalcy has returned. Hearts Like Clockwork follows the young Rin Kagamine as her ordinary daily life is about to become a lot more interesting, ...And a lot more dangerous. In this game you play as Rin Kagamine, Crypton High School's first-year class president. On the day her life is about to change forever. The adventure she will be dragged into will require her wit, strength, charm, and a good number of friends if she hopes to make it out alive. Whether it's through friendship, Music, or brute force, Your actions may affect more lives than you initially thought. This game features: Original art by Melonie Moon An original story which responds to your choices and playstyle. Many familiar characters from the "Vocaloid" voice synthesizer franchise such as Hatsune Miku, Kagamine Rin/Len, Megurine Luka, and Megpoid Gumi. A world crafted with love. A brand new "Smartphone" system that collects information about the world you're inhabiting, and lets you call your friends if you happen to be lost. A subtle twist on the Classic RPG-styled combat. A simple friendship system, and innocent, pure youth romance (Note: at this time all romance options are girls) Many jokes and references to Vocaloid songs and lore within them, none of which you need to know to enjoy the game! Screenshots! The game comes with a difficulty selection! Luka's homeroom class Outside the school Time to teach this guy size doesn't matter! Credits: A game by KayakoAmaya(KayakoChan) Graphics: Custom scene art by MelonieMoon ( www.meloniemoon.com ) (Hopefully Soon to replace the facesets) Placeholder faces by Suzuya appon Some map resources by Celianna Extra trees and clutter from Whtdragon Menu layouts based off Moghunter Parallaxes, Sprites, and misc by KayakoAmaya Sound and music: Custom SFX mostly from Gravity Sound Music "Skeleton life" Off vocal by ラムネP Music "Regret message" off vocal by mothy Music "Spiralling Thoughts" by Scythuz Music "Orphan Trope" by OnslaughtSupply Song Clip "8 Hit" by じーざす ft Kagamine Rin Song Clip "Proof of Life" by Hitoshizuku P ft Kagamine Rin Song Clip "Last night, Good night" by kz ft Hatsune Miku Song Clip "Love is war" by Ryo ft Hatsune Miku Coding: Engine by Enterbrain/Kadokawa Combat, journal, and message system by Yanfly HUD/Menu system by Moghunter Mapzoom plugin by Masked Save system and title skip by HimeWorks/Tsukihime Parallax system by Galv Mouse pointer system by Quasi/Quxios "Vocaloid " And its characters belong to their respective owners. Crypton Future Media, Internet Co, Ltd., and Yamaha Corporation. The demo is currently about 80% done, Still needing a few more maps, the replacing of facesets (if lucky!) and a boss spriteset. Sadly I was convinced 40 minutes isn't enough for a demo or it would be done! Special thanks to ChibiEvil for that <3
  2. This video of Game Theory was just recently released and this sheds a lot of light on what many people on this forum are doing, which is making fan games. Everyone here needs to watch this because things may end up taking a turn for the worse when it comes to the subject.
  3. I do not own or claim to own the Legend of Dragoon rights or copyright I.P. etc. I make zero profit from borrowing or playing with the themes, characters or concepts from the first game. I DO however own the story ideas and plot presented here below. I dont mind anyone using the ideas and concepts in the rough draft summary below as long as credit is given for the fact i devised these ideas and the potential story shown below. I am world building/planning on writing A fanfiction/story script idea for a sequel to the playstation game: The Legend Of Dragoon. This idea/concept would feature some of the original L.O.D. characters but not all. If you are interested in contributing/collaborating on this with me or maybe want to be A beta reader etc just let me know If you have any questions, suggestions, constructive criticism etc that would all be most welcome. I think writing an expansive well thought out scenario to LOD as a worthy sequel to this franchise is possible. I do however need some input on my ideas and i am asking you my fellow writers and any die-hards of this game what idea's could work and may sound like the best possible thing for me to do. Somebody on another site asked the following questions below. I didnt answer them in Q&A format but i hope my story outline at least covers most of the issues raised in the questions, please let me know what you think of the questions and whether my response is adequate, what needs improvement etc. I really need another perspective beyond that of my own. 1.Main Character's Name/Gender/Dragoon? - GO into detail about yourchoice. - Maybe describe fighting style/weapon of them. 2. How many years after the first game? - What would the world be like? - Would any of the playable characters from the previous game return? 3. Other cast members? -What would their names be? -What role would they play in the story? 4. Who wouldthe villains be? - What are their names? - What's their grandplan? Have fun answering them Please answer them with the most detail possible! Those are all his her questions. My idea/concept for a story arc is below. Please bear in mind this is a work in progress concept draft. As to the setting i think setting it roughly 200 to 500 years after the first game may be good as it allows familiar sights to still exist like geography landmarks etc while still allowing for new developments in enviroment and architecture etc. Also in the first game a lot of the map of Endiness was nondescript and unknown so there is still lots of scope for totally new locales. I would like to make the main character Meru. As a Wingly her lifespan allows for the possibility of her being the last one of the gang from the first game who is known to still be alive. The idea of her being a perpetual wanderer appeals to me for the story too. I think giving her A variable weapon like a Hammer with A kite/diamond shaped head instead of round/tubular one like 1st game may be a good concept, The flat part on each impact surface can have a vertical seam dividing it in half which can fold, imagine an open book attached by the spine to A pole with A 2nd on the other side, imagine the books closing changin the weapon from A hammer that hits to an axe that cuts,chops and slashes. Give it an extendable shaft with A chain attaced to A spike that can shoot out and retract. The character Rose in my concept also survives as the destruction of the divine tree causes a shockwave the blast of which threw her many miles from the vapourisation effect at ground zero, this should be the result of a contrite Zieg trying to spare her life. She now has Amnesia and goes by the name of Shana while desperately looking for answers to who she is and what her purpose might be. A story development could be that living with the immortality choker for 10,000 yrs changed her on a fundamental level meaning she is now unaging permanently.(I also intend that the unforeseen saturation of temporal energies that Rose undergoes have story relevant implications later on.) Winglys should now after many years have passed endured a splitting of their culture into 3 main factions. 1. The Traditionalist Faction. Those Winglies who have chosen to return to a culture of Techno-Magical research and decided to revive the practice of building Cities in the sky to live in/on. 2. The Isolationist Faction. A reclusive sect that use their Magical energies and sciences in concert with Biological/Organic applications(In the 1st game Winglies within the forest of Winglies lived in treehouses which were alive and had been shaped to accomodate their needs without damaging them). They have retreated from the world for the most part but are on friendly terms with Mille Sessau. They now have increased populations and new settlements within Forests, Desert hideaways and Sub-Dimensional pockets in undisclosed locations. 3. The Multicultural Faction. An eclectic mix of Winglies that have embraced mixing and living with other species all over the world in many Nations. Human factions should also vary in culture and behaviour from region to region. After the destruction of the Moon that Never Sets there are many socialogical and technological/Magical options that could be pursued and embraced. Tiberoa: I like the idea of the Kingdom of Tiberoa following a path of victorian era Science with a an emphasis on SCIENCE!! ala Girl Genius etc That focuses on Steampunk & industrial technology bult on the back of the example of the Queen Fury Warship seen in the first game. Serdio: Another possibility is offered by the Serdio in this future world. As a Country no longer split like in the first game the population should be higher and as a larger country i could see a possible Nationalism arising with a Culture and Tech tree based on the Magitech seen in the first game in the Black Castle courtesy of Emperor Doel's research being continued. Mille Sessau: Mille Sessau could still be a Queendom that over time became more Matriarchal as a Culture, perhaps embracing Women Warriors as the mainstay of the armed forces akin to the Amazons of legend in our own History? As to Technology i like the possibility of the Queendom prefering traditional methods and only embracing technology that does not damage nature to excess, this could be propped up if Mille Sessau have an alliance with the isolationist wingly Faction within their Borders. We could perhaps see the Living Tree and Plant based buildings from the first game depicted in the Forest of the Winglies being seeded throughout Mille Sessau at the request of the Queendom itself. As to other Races beyond the Humans and Winglies... The Mininito's in the first game were implied to be subteranean as a way of life when depicted in the moon that never sets. As well as exploring the idea of them being present under the existing nation states it could be fun if they now have there own country above ground in order to interact with other nations officialy. Possibly this new nation could be situated to the North of seles outside the borders of Serdio? The Mininitos as a species could have a focus on item creation and specialise in Alchemy and Potions etc as an export and as a way of life. The Gigantos as a species i would like to see making a come back. Perhaps retain low population as a reference to the first game where they were on the verge of extinction. As a species they are rarely seen as there are only 3 Giganto Settlements on the world of Endiness. 1. A City in the Rouge Islands formed by Kongol who was a Dragoon in the first Game.
  4. MLP RPG: Fighting the Unknown Part 1 Story / Setting / Purpose: This game is based upon unique storyline customized from the cartoon series “My Little Pony: Friendship is Magic†but at the same time for those players who haven’t watched the series yet, they can still follow up to the story without any trouble. The game features epic classical RPG experience as well, that means if you love MLP and as well as drilling experience of classical RPG games everything would work out for you. Game will have over 10 unique classes, over 200 unique skills, unique transportation system (Teleport scrolls, all ponies can fly on high level), unique monsters (Randomized), epic bosses, customized characters,infinite/unlimited weapon/armor possibilities, crafting, mining, fishing, farming, house construction, player housing, achievements, and many more! This game is one of the few RPG out there that have such unique functions. settings of the game is at Earth and Pony world. Purpose: combat simulator, prepares the player for part 2 of the game. (Where it would be considered as the actual game) Progression: The game is finished with 8 to 12 hours of game play. Character Bios:: Mane six of the my little pony show. Twilight (Main Character) – She can be good at every single class. Fluttershy (Healer) – She is responsible for healing in battles. Applejack (DPS) – High damage dealer. Rainbow Dash (DPS) – High damage dealer. Rarity (Support) – Provide other characters with different kind of buff. Pinkie Pie (???) - ????????????????????????????????????? Why this game? This game is one of the better combat based rpg games out there. With over 100 scripts designed to bring you one of the most complex combat system made on rpg maker vx ace. What's more is that the game is semi-multiplayer! You can earn points and hiscore with our game account. What is next? We are working on part two on rpg maker MV with much better game play overall! Credit: full list at: http://darkkyshadow.com/brony/credit.html DShou - Sharing his pony spiritsheets. Alex. S - The DJ for few background music. Sim Gretina - The DJ for few background music. Tursumaji - A pony forum bug reporter. (Helped a ton during early game stages) MrFlabbergasted - Boss arena trixie vector Moghunter - Excellent scriptor on GUI ( probably one of the best out there. Only problem is caching and compatibility issues) Falcao and Eshra- Professional Scriptor on game mechanics GaryCXJK - Free movement script Zerbu, Fomar0153, Victor Sant, Tsukihime, Nicke, Dekita, Yami, Yanfly, Nelderson, Modern algebra, Khas, Jet10985, Mr. Bubble, Kread-EX, Gamesfreak13563 - Scripts Benji, Chris, FBU, Gary SInise, Granny, Kal, Lemonlure, Liberty, Radscythe, Syrus, Zeep - Font, icons, tilesets. Screenshots (limited screenshots to avoid spoilers): download: www.darkkyshadow.com/about.html
  5. Final Fantasy VIII : Investigation of The Omega Grimoire Bran, an inteligent agent of Seed is assign to investigate weird activity in Loscha mines. It appears that someone is after a forbidden Guardian Force. Demo synopsis : Bran can't forgive himself after his strategy meets failure. He must choose how to redeem himself and rescue his commander, Irvine Kinneas. Genre: RPG action, fantasy. Game Progression: Prolog part (75%) Recruitment: I need some spriter, animator, and mapper (parallax). But if no one volunteer, I'll do it with any best resources I can working on. The only help I really would like to ask is someone to beta the texts. English is not my mother language, I'll be very glad if someone would help me on this issue. ==================================== This is my first game, and I still completely newbie about game making. that's why I try to make it simple and easy. ==================================== Story / Setting / Purpose: Final Fantasy VIII alternative universe, 30 Years after FFVIII ending, Squall Lionheart now a grand general of Ballamb Garden. The Seed system had been expanded to different divissions. Bran, the main character is assigned to inteligent division as a spy agent because of his high individual skills. The mission begin when Omega Grimoire is stolen from Dollet museum and the culprit left a clear fingerprint belongs to Seifer Almasy. After several chase of the culprit, Bran returned home to find out that Seifer Almasy is actually innocent. He has to prove the innocence by investigating Loscha mines. There, the real bad guy show up, and Bran must cleaning up the mess. Character Bios: Credits: Scripts: Falcao Pearl Action Battle System V3 Hime Screenshot Zvart - Single actor menu (will add more, for sure) musics : Dracula9AntiChapel FamilyJules7x Screenshots: Demo Features : 1. 3 different ending based on friendship/love/family 2. Player will graded by SeeD rank in the end of the game 3. branched story path, depend on your choice.
  6. I'd like to start off by saying that I'm totally new to the RPGMaker VX Ace system. I'm more looking for something fun and simple to start myself off after I'm done learning all of the mechanics. So I thought, okay, doing a fan game could be really fun. And I'm a die-hard Little Shop of Horrors fan, and that seems like something that is so far removed from being a roleplaying game that it would actually be fun finding ways to fit RPG mechanics in. For those of you who don't know, Little Shop was originally a black and white B-movie from the 60's which was later turned into a Broadway musical. Then, from the Broadway musical, came a remake of the original film directed by Frank Oz (which would be the basis for my game). The story revolves around a nerdy florist and a singing plant with a taste for human blood. Here's what I'm thinking. I would spend a lot of time recreating things from the movies and broadway musical (giving me some well needed experience with pixel art), and the whole game will be more about the moral choices that you make throughout the story than the combat. Based on some choices you make during the game, you will either get the movie ending (and they all lived happily ever after), the original movie ending (which is really grim and reflects the Broadway show), or a completely new ending written specifically for the game. The choices will only really have an impact on the three endings, as I'm beginning to realize how much of a chore programming multiple paths is. Plus, I kinda feel like linearity works well for a tribute game, which will be mostly there for fan-service to myself than anything. Combat will be used mostly to put emphasis on particular parts of the story. I was thinking that it would be a lot of fun to do musical combat, but that would require a lot of coding and planning that I'm not sure I really want to expend at this point (but I'll think about it... just sounds really complicated). It'll be a while before I even think about doing a game of this size, but I was interested to see if anyone would be interested in playing such a project (of if someone has done a really good Little Shop tribute already).
  7. Do you like anime? Do you like Mega Man Battle Network? Do you wish to see your favorite anime characters in a video game? If the answer is yes, then this might be the game that you've been looking for. The game is set in an alternate universe where characters from many different anime and video games live together. Don't worry, you are not going to see Goku teams up with Naruto to fight Majin Buu. Characters at that caliber won't be in this game. Initially, the game was made as a fan game for Mega Man Battle Network and Persona 4 fans in mind. But characters from other anime, such as K-On, Haruhi, Lan Hikari, and Hideyoshi Kinoshita will appear as supporting characters. Every character in this game is from a certain anime or video game, so they all have their own facesets and sprites. There will be filler NPCs that you can't interact with, but anyone that you can talk to will be from an existing anime or game. There are also many references hidden throughout the game. You will encounter them when you examine an item or interact with an NPC. Can you recognize them all? I hope you all will enjoy the game. If you liked the game, please leave a comment or like the trailer to show your support. The Adventure Of High School Students Setting Story Characters Download Link Screenshots Credits
  8. I was always a fan of the epic/sci-fi crossover, and few games did this better than the Phantasy Star series. The original series featured, in the course of four games, a very deep and solid universe. I figure the Phantasy Star Team (most of the people who worked on the first one also did the second and the fourth) moved away from the J-RPG format because it would be labeled "just another" Dragon Quest or Final Fantasy. But maybe different mechanics could be added and the original J-RPG feel could be brought back, since the Algol Solar System (the setting of Phantasy Star) has a lot of room for plots at any given time (before PS I, interlude between 2 games, or after PS IV). Of course, I'm still working on my "dream project" (Tales of Adamah), but I figure that while I develop more skills and gather more resources, I could take on a side project for practice and fun. But, I digress. The point is, would people still play such a game? What mechanics could be added to make it more appealing for the newer audiences without losing the old feel of the traditional 8 and 16-bit rpgs?
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