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Showing results for tags 'flower'.
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Plants You Can Find In Hot Places?
Darkness Void posted a topic in VX AceBit of a short topic here. I'm adding alchemy to my game and what you can use will include anything you could find around a volcano. But I can't find a single plant icon for the item sheet to match the extreme hot climate. Can anyone help me find some? While we're it what other icons would fit this sort of setting for the over world sprites as well as item sheet? Thank you for reading giving feedback. ^^
Instances of Clarity - Some Planned Changes
Jeanne d'Ys posted a blog entry in Maki's Semi-Transparent Cube<Intro Phrase> So yeah, Maki here! </Intro Phrase> This time, I'm going to blow a bit of dust from my Instances of Clarity project by writing out some changes I've been planning to be made in the full version of the game, when if it's going to be released. Some of the changes here are not drawn in the absolute, there could be a change of plan in the future; but as of now, these are the stuff that I've been thinking. VX Ace or MV? I was quite confused back then about the platform I'd chose, since VXA had some of the scripts that MV didn't, but MV is more versatile and have more array of interesting features and plugins from what I've seen. So far, I'm leaning toward MV, so the game might be released there, with a VXA version following. Expanded World In the original IIAW version, there are only 3 Dreamscapes; The Manor, World of Ethelia and The Other Side. Originally, there would be other worlds, but due to time constraints, I scrapped those. Now, due to not being hunted by deadline, I can finally insert those scrapped worlds again, and even expand on them. Talking about expansion, I personally think World of Ethelia suffers from the cut the most; it was supposed to be a small simulation of old RPGs, with field map system and dungeons. In the end, the only real dungeon I can put in was the tower, and a simple one at that. "Revisit" Bonus Boss Another feature that was scrapped from the entry game was one to fight bonus bosses after clearing a Dreamscape and progressed the plot. However, these boss fights are quite difficult, and are usually equal to the boss of the next Dreamscape in difficulty. Upgrade-able Weapons Players cannot actually buy Weapons in Instances of Clarity, due to the "fixed weapon" nature of the game. However, I'm planning to do some kind of upgrade system to strengthen the weapon, since the final game would be considerably longer. Either that, or "Forging Upgrade" thing that lets a character uses their previous weapons as a material to make a new, better weapon. As for accessories, they won't be upgradable, although there would be more of them since they're changeable. Multiple Endings I'm planning to do multiple endings for the game, in which a certain ending would trigger depending on the player's playthrough. My current plan is it depends on the amount of Dream Characters that befriend the player and another thing, but that may change. Converted Items This is more of a wild thing that appeared in my head some times ago, but I'm planning to make it that certain items of the same use to convert depending on the Dreamscape. For example, an Item that gives +200 HP would be called Energy Drink in the Manor, Potion in World of Ethelia, Bandage in the Gray City, and Dream Shard in The Other Side. Certain Character Tweaks Due to the rushed nature of the entry game, I haven't calibrated the characters fully. Now though, I can finally give them deeper characterization. Also, some characters that were just placeholders I made in the entry version would be fleshed out more. Two of the greater examples are Claris and the Descended Lost Star; I think I could really expand their character more. Also, Descended Lost Star will finally show a human form in the final game. The Yellow Flowers We Saw Yesterday... THIS one has been grinding my gear recently, about the Yellow Flowers I used as plot device. The problem is, there are bound to be Undertale comparisons, probably even that-thing-I-don't-want-to-talk-about, even though I haven't even known Undertale when I made the game. The reason I chose yellow flower is because of the symbolism and the distinct color. Accompanied with white lilies that symbolizes death (can be seen in the Manor area), they make such eerie and mysterious atmosphere. The yellow flowers are everywhere in the game, right on certain spots, as if chasing the protagonist even in their dreams. It's also the favorite of the protagonist's sister, one of the key character of the game, who likes the color yellow. I know that yellow flowers has also been used as symbolism in some other games, such as Ib (Marry's yellow rose), and that I shouldn't be afraid of terror if I know I'm using my own thoughts, but still, I feel iffy. It's still floating now, but IF I do ditch the yellow flower theme, I'm going to use Forget-me-not instead, although that way I'll probably going to have to rewrite a lot of plot points, lore and characters. Well, I think that's all that I can say now. If you have any comment, please share the below! Until next time, ciao! (Geez, I forgot my usual closing phrase, but I don't even bother finding a reference)
MARE (Early Thoughts and Ideas)
Jeanne d'Ys posted a blog entry in Maki's Semi-Transparent CubeSo yeah, Maki here! (Yes, I forgot the catch phrase the first time, it's edited now. What a sin.) So, while writing for a certain paperwork, I moved on from just lucid dream into sleep paralysis (aka that awesome tingly feeling in the middle of the night where you get to date a creepy girl with burnt face on your bed), and I re-discovered about the Mare of the Scandinavian mythologies. And an inspiration takes me into making a game, or at least a story, involving it. I'm not really a fan of the whole "SLEEP PARALYSIS IS DANGEROUS IT'S FROM WICKED GHOSTS AND DEMONS OMG" reaction, I hate it in fact. Unfortunately, 99% people in my country is still trapped in that old way of thinking. That's why I always try to portray SP (and lucid dreaming) in a more realistic, acid-trippy, surreal way in my stories and games (Like Instances of Clarity). And this one is no exception, but more "serious business"; I'd like to incorporate some elements that inspired me from a certain role play I joined some times ago, which is pretty fun. So yeah, it's just me blabbering about dream-based game again, Creator Thumbprint, indeed! XD ~Maki13