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Showing results for tags 'futuristic'.
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3 hours of game There are 7 different endings SECTION A: STORYLINE/PLOT SECTION B: CONNECTION IMAGES/SCREENSHOTS SECTION CHARACTERS DOWNLOAD LINK https://gamejolt.com/games/heroetime/575794 https://metthink.itch.io/heroes-of-time
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Galacti-Chron's Sci-Fi Warehouse tileset pack has been released! This contains a full sci-fi tileset. This includes animated computer consoles, music, an iconset and tilesets (all layers). It can be used for any purpose but is sized for RPG Maker MV. Sound effects and plugins have their own licenses however and while included in the function of this pack, are not authorized for re-use unless the original copyright holder deems it ok. The video above shows a short preview of the pack in action. You are free to use this in your commercial and non-commercial projects. The pack is being created for our game in development (Star Shift). While Star Shift is a commercial product, the development process and assets are using a 100% open development model. Star Shift on Steam: https://store.steampowered.com/app/1072840/Star_Shift/ As a bonus, the pack also contains a proof of concept for the Star Shift Battle System (Which uses a mix of plugins) Website: http://psychronic.com Patreon: https://www.patreon.com/psychronic Facebook: https://www.facebook.com/psychronicgames/ Youtube: https://www.youtube.com/channel/UC4pkhNirMTaVLy0gEaPulXQ Hashtags: #StarShift #RPG #JRPG #Psychronic #scifi #indiegame #space #aliens CREDITS: Music - Deceased Superior Technician - AngryMod http://nosoapradio.us Music - Alexander Zhelanov - Battle_1: https://opengameart.org/content/post-apocalyptic-and-cyberpunk-melodies DST-AngryMod.ogg Alexander_Zhelanov-Battle_1.ogg
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Galacti-Chron's Interstellar Society tileset pack has been released! This contains a full sci-fi tileset. This includes characters, animated computer consoles, music, and tilesets (all layers). It can be used for any purpose but is sized for RPG Maker MV. The video above shows a short preview of the pack in action. You are free to use this in your commercial and non-commercial projects. The pack is being created for our game in development (Star Shift). While Star Shift is a commercial product, the development process, basic gameplay and assets are using a 100% open development model and are freely available. Star Shift on Steam: https://store.steampowered.com/app/1072840/Star_Shift/ Itch.IO: https://psychronic.itch.io Website: http://psychronic.com Discord: https://discord.gg/TjQ5dBg Patreon: https://www.patreon.com/psychronic Facebook: https://www.facebook.com/psychronicgames/ Youtube: https://www.youtube.com/channel/UC4pkhNirMTaVLy0gEaPulXQ Hashtags: #StarShift #RPG #JRPG #Psychronic #scifi #indiegame #space #aliens TERMS: Tileset layers are created by Galacti-Chron and are free to use for any commercial or non-commercial purposes. Character sets which are human are modified from the Looseleaf character set, made using Game Character Hub. It should be ok to use these but were not exclusively developed by Galacti-Chron. All character sets which are computer consoles or doors are free to use for any non-commercial or commercial purposes as part of this set. Music is free to use for commercial or non-commercial purposes as long as you credit the artists who made it. CREDITS: Paintings: All paintings on the Art Gallery Layer come from Pixabay and are free to use for commercial and non-commercial purposes without giving credit: https://pixabay.com Music: Deceased Superior Technician - Gangster Credit Deceased Superior Technician - Gateway Deceased Superior Technician - Honor Guard Deceased Superior Technician - Orbital Rain https://nosoapradio.us Eric Matyas - Dream Voyager Eric Matyas - Techno-Isolation https://soundimage.org All Music is free to use for commercial or non-commercial purposes as long as you credit the original artist. DST-GangsterCredit.ogg DST-Gateway-Long.ogg DST-HonorGuard.ogg DST-OrbitalRain.ogg Eric_Matyas_-_Dream-Voyager.ogg Eric Matyas - Techno-Isolation.ogg
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ALPHA REVIEW BY CHAOSIAN: http://www.rpgmakervxace.net/blog/453/entry-1441-ixias-stellar-complex-alpha-review/ DOWNLOAD http://www.mediafire.com/download/ucx9rq5ibepjcxc/Ixias_-_Stellar_Complex_1.0.zip Ixias - Stellar Complex is an old-school RPG set in a futuristic dystopian city. It has been over 60 years since the Great Augmentation Scandal that unleashed a worldwide epidemic of mutations caused by implants meant to enhance human abilities. During these long years, the world has become mostly uninhabitable wasteland where massive cities have risen as the only shelters. The wasteland is crawling with Turinquas, the mutants, and not even the cities are completely safe. You are Taiki Yukigan, an agent of the Black Tower corporation that specializes in Turinquas related problems, as well as simply trying to keep the Turinquas problem contained. After discovering a grisly murder, that is tied to numerous corporations, as well as the Turinquas, you are thrown into the middle of a worldwide conspiracy. Your mission is to find the murderer, and tear down the veil of secrecy! !!! WARNING !!! While the game does NOT contain any R18 content, some of the language and themes in the game are extremely foul and may not be suitable for everyone. If you're very squeamish with things like murder, poverty, sexuality, misogyny, prostitution, drugs, etc, you probably shouldn't play the game. Believable, futuristic world A large game world spanning over four major districts and numerous other locations, all of which are insanely detailed and well thought-out. Hub-based exploration with over 50 side-missions. Once the main districts are unlocked via the story, the player can travel between them completely freely. Deep storyline Storyline filled with mystery and intrique, exploring deep subject matters ranging from social structures to the very existence of life. There's enough lore to tackle that you can expect many sequels to come. Epic adventure Storyline, side-missions, endgame and countless secrets. All in one 20+ hours long cyberpunk adventure. Custom soundtrack Entire soundtrack with over 20 themes, composed solely for this game, to create the unique vibe of a dystopian city. Hacking System to bypass security Simple hacking minigame to bypass security doors, laser walls as well as computers and safes. No random encounters All encounters can be seen on the map beforehand. Heavily scripted to ensure a unique experience Thanks to Yanfly's amazing engine, and several other carefully picked scripts, I've been able to make my visions true with minimum amount of compromises. Achievements and Collectibles Over 40 achievements and numerous collectibles that actually make a difference. Free Ixias - Stellar Complex is 100% free to play. The city is a place for dozens of characters, but these are the playable ones and the characters in the middle of the story. Searching for a new crystal core in Broken Bridge. He is not a nice person. Ixias has over 20 songs composed exclusively for the game. Here's few of them! NORMAL BATTLE THEME RUBICON DISTRICT THEME vvvv - More songs under the spoiler - vvvv TRACKLIST Game by: Sinathor Written by: Sinathor Graphics: RPG Maker VX DLC Additional Graphics and Edits by: Sinathor, Michael.Galefire, Mazeran, Chirno-chan Music by: Sinathor (Under the name 'Kuunkatve') Scripting by: Yanfly, Modern Algebra, Hime, Prof. Meow Meow, Seer UK, Effectus by RPG Maker Source Graphics references and bases used: Special thanks: Copyright © 2014 - 2016 SINATHOR PRODUCTIONS IXIAS - STELLAR COMPLEX is made with RPG Maker VX Ace v.1.02a Copyright © 2011 Enterbrain, Inc. / Yoji Ojima SUPPORT BANNER
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Ethereal Springs - A Modern-Fantasy Crossover
Naveed_Ashfaq posted a topic in Archived Games -Projects that have been inactive for 12 months are stored here.
A Modern-Fantasy Crossover Download Latest Demo (v2.1) Here "Friends are just an escape route for those who can't handle life on their own" -Victoria Approximate gameplay time of current demo: Approximately 2~3 hours Version History- 12 replies
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- the gaming lounge
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Free Music Resources Welcome to my free Music Resource Collection. All music here is available for you to use in your game projects. All of these resources are free to use in commercial and non commercial games provided the following credits are added: Track Title by Jonathan Hillman www.jstewartmusic.com I always like receiving feedback on all of my tracks, so if you would like to see more of one particular track I've written let me know! and feel free to send me a link to your project if you ever use any of my tracks. As it really is a pretty amazing thing when I see work used in other projects!
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The Adventure Of High School Students
Mr. Detective posted a topic in Archived Games -Projects that have been inactive for 12 months are stored here.
Do you like anime? Do you like Mega Man Battle Network? Do you wish to see your favorite anime characters in a video game? If the answer is yes, then this might be the game that you've been looking for. The game is set in an alternate universe where characters from many different anime and video games live together. Don't worry, you are not going to see Goku teams up with Naruto to fight Majin Buu. Characters at that caliber won't be in this game. Initially, the game was made as a fan game for Mega Man Battle Network and Persona 4 fans in mind. But characters from other anime, such as K-On, Haruhi, Lan Hikari, and Hideyoshi Kinoshita will appear as supporting characters. Every character in this game is from a certain anime or video game, so they all have their own facesets and sprites. There will be filler NPCs that you can't interact with, but anyone that you can talk to will be from an existing anime or game. There are also many references hidden throughout the game. You will encounter them when you examine an item or interact with an NPC. Can you recognize them all? I hope you all will enjoy the game. If you liked the game, please leave a comment or like the trailer to show your support. The Adventure Of High School Students Setting Story Characters Download Link Screenshots Credits-
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New sci-fi/modern project, 1st map, large submarine interior (update 2/24)
paralistalon posted a topic in Screenshots and Mapping
Hello. I just finished my first full map for my game and am really excited to share it and get some feedback! As you'll see, I used Celianna's Futuristic Tile Tiles Resource Pack (DLC off Steam) as the base tileset. I highly recommend it, as it provides a lot of variety in one tileset. The map was meant to feel large while still limiting the amount of redundancy in decorations. Near the end, I started to notice a little lag, so I had to delete a couple of unnecessary decorative events. I'm hoping that the addition of my NPC events won't gum up the map too much. I also wanted the map to feel like it made logical sense from a practical engineering standpoint (for example, the main water treatment room is adjacent to the showers, garden, and kitchen; the medic bay is down the hall from the gym). The centerpiece of the map is a giant VR training sim (think X-Men's danger room) that plays a central role in the story, with the first chapter taking place in it. I'm not entirely satisfied with the shading. I ended up trying to follow the default shading rules (entire map shaded from a light source to the left) because I liked the visual effect shading had in a couple of places, but I wanted to be consistent. I toyed around with the idea of removing shading entirely, since this was an interior map afterall. I also considered doing custom shading for each room, assuming each room would be lit by a central lighting source, or doing something else, but I didn't feel comfortable enough doing this. I used a couple of character graphics for my map that other people made- Hira's arcade machines, Avadan's mech, Rico's bathroom signs, and r0knes's weight bench and dumbells (pending permission to use them, of course). I also added the large trees and a couple bushes from the Modern resource pack. My own original creations include the punching bag, dart board, chess game, basketball court, and modified tiles to make the track circular. I plan on making and importing a paralax background for this map that's mostly a twisting mess of pipes, gears, and steam valves. This should be visible in the gaps throughout the map. This next screenshot is from the left side of the ship. In a later chapter, the ship sustains damage which results in the VR generated world to "bleed out" of the bay and into the ship itself, and the party must navigate through the ship and shut off the VR core (click this link for more information on the proposed story: http://www.rpgmakervxace.net/topic/21915-plot-outline-for-a-sci-fimodern-rpg-using-a-plot-twist/ ). I saved the greenish tiles from the tile pack to use in this map and hope that it has a nice alternate/perverted reality feel.- 4 replies
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Plot outline for a sci-fi/modern RPG (using a plot twist)
paralistalon posted a topic in Theory and Development
I have put together a script/game progression outline for my first major RPG Maker project. I am going to share it here to get some first impressions on how it's received. How excited would you be to play such a game in its current form? Is the plot or plot twist too cliche'? I felt the story should begin feeling like it was playing off the tropes of 1) OMG powerful suit granting superhuman powers and 2) X-Men danger room/Star Trek holodeck. The story would then transition into a "Is this the real life? Is this just fantasy?" plot twist that was heavily influenced by Total Recall (the original!) and Vanilla Sky. Speaking of which, I really hope I can find a way to hide a three-breasted woman into the game as a nod to Total Recall's campiness. And finally, please do not copy, redistribute, or plagerize any part of the story. The story is copyright me, Steven Walker. That doesn't mean you can't use my story for inspiration, just don't blatantly steal it as-is and say you made it! Another important note on the battle system. The player's gagues are divided into HP, Ammo, and Temp. The characters use modern weaponry divided into either guns (pistols, shotguns, bazookas) or melee (swords, metal fists, chainsaws). Guns have a maximum ammo number and must be "reloaded" in battle when the chamber runs empty, but ammo is unlimited and completely refills after battle. Special attacks may consume more ammo than normal or may also increase the player's suit temperature, which starts at 0 and maxes out at 100. The higher the suit's temperature gets, the more negative effects the player will suffer, including taking damage and even self-destructing! Link to the game's first map in this topic: http://www.rpgmakervxace.net/topic/21914-new-sci-fimodern-project-1st-map-large-submarine-interior/- 1 reply
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