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Found 171 results

  1. JiniyaC

    SQUIRMUNITY

    Squirmunity is a game where you're a Cube. But you're not just any Cube, your mission is to SQUIRT yousrelf into this SQUIRMUNITY - NOT in an adult way but in a fun-loving geometric object way! There's plenty to explore in the demo, and the developer carefully designed each little mechanic of the game to be player unfriendly as possible, whilst simultaneously being directly driven by the Holy Spirit! Epileptics will be slain. “Because the poor are plundered and the needy groan, I will now arise,” says the Lord. “I will protect them from those who malign them.” And the words of the Lord are flawless, like silver purified in a crucible, like gold refined seven times. You, Lord, will keep the needy safe and will protect us forever from the wicked, who freely strut about when what is vile is honored by the human race. https://squirmunity.com We have a demo!
  2. danys87

    Stone Impact Sound Effects

    Discover 'Stone Impact Sound Effects' and get high-definition sounds of small and large stone impacts. Created by the sound designers at Bluezone Corporation, this debris sound pack contains recordings of stones being thrown at boulders, being smashed on the ground, and hit with steel bars. This impressive collection offers 79 stone sound effects, meticulously edited and ready to be used in all your audiovisual projects. You can easily integrate them into your movies, trailers, and video games. Technical specifications • Editor : Bluezone • SKU : BC0297 • Delivery : Download link • Download size : 217 MB • Extracted size : 262 MB • Format : WAV • Resolution : 24 Bit / 96 kHz • Channel : Stereo • Total files : 117 • Total sounds : 79 • Metadata : No • Track list : Yes • Instant Download / Price : 9.95 € More information : Stone Impact Sound Effects
  3. So, with RPG Maker MV out I've once again begun the circle of... A new RPG Maker came out! Oh boy, I want to make a game! Look at that cool [script]/[plugin]. I'm gonna try it. Hu-uh... I can't find a [script]/[plugin]. for this function I want in my game. Maybe I can learn how to program. Okay, I found some free tutorials Nice, I spent like an hour here. I don't feel like I really learned anything though. I still don't get it... maybe I'll stop making my game until I can figure out how to code. Why did this tutorial have such a high jump in complexity?! I don't get it... urgh! so Frustrated... maybe someone made a similar script. I'll lower my standards a bit and look through all the scripts... Now I've lost my motivation to work on my game... [insert anything shiny that will further distract me from game design] Return to 1. Does that sound a bit familiar? You could probably replace this layout with Art, Music, etc. The bottom line is, I didn't stay invested in learning how to code long enough to see results. I can bring up a number of excuses, and shift the blame around, but it really just boils down to I don't fully understand how to properly motivate myself to learn a programming language. Well, I found a resource that is working for me. It's called CodeCombat (<-clicky). It has a free website that teaches you coding via videogame. There are five languages available to choose from when you start your game. Python JavaScript CoffeeScript (A work in progress) Clojure (A work in progress) Lua Then they will set you on a gameboard map where you can choose the first level and begin your quest. As you progress in the game, you will get equipment to wear. This equipment unlocks more commands within the language. As an example for JavaScript, when you first start you only have a pair of shoes. These shoes give you the option to type (and thus run) the following 4 commands: self.moveDown() self.moveLeft() self.moveRight() self.moveUp() And you use these commands to move through a spike maze with gem stones to collect along the way. It's a LOT like the custom move eventing you are already doing in RPG Maker. Except you're typing the full string instead of just clicking a button. The game limits you severely on the number of commands you can run because it wants to do repetition. It also provides rewards for good coding (No bugs, completing the task in under [x] statements]. Give it a shot. It might be just what you need to get started, lay down a foundation of understanding and maybe spark that motivation to dig deeper and get better.
  4. I just spotted a very serious and rare bug in rpg maker vx ace. Bring attention. - I start a new game - I go to a map X (An empty house for example), I create an object from a template (Spawn events). - I put the object on the ground. - I save the game - Without exiting the game, I go to the "title screen" - Start a new game in another slot - I go to the map of the house, and oh surprise, the object that I had created in the previous game is there. How is it possible that this object exists? If I created it in a different save file.. Does it have something to do with estriole's decor and build script that allows creating objects from another template map? If anyone can help me with this, I would appreciate it.
  5. That One NPC

    Let's Make an MMO

    Anyone also share the dream of making a good, quality 2D MMO that captures the essence of the classic JRPG, in a massively multiplayer setting, with modern features and logic? I am good with creating worlds, lore, plots, characters, Sprites, and icons edits. I am a workhorse looking for a project where multiple people can combine their talents and efforts to produce something truly noteworthy. This is an evolving thread and I will be adding ideas and concepts over time in addition to what others bring to it.
  6. So, as I'm making my first game and planning for more in the future, I was wondering how ya'll tackle the designing process of your projects. For me, it usually starts with a rough idea that then I write on a notebook, as well as doodling characters or mechanics here and there, to help me visualize what I'll be making. Of course then I try to make a prototype of what I'll be making, to make sure my ideas are possible. Sometimes I do the prototype first and then jot down the rest but eeehh. Of course I update the notebook as I go along, with dilaogue and cutscenes or map/level designs. So, how do you guys tackle the design of your games? Do you have any tips? A friend suggested I make a GDD and look for testers, do you bother with these aspects or ignore either of them?
  7. I was bored so I wrote up lyrics to my game's theme song:
  8. RavenBlueIndigo

    Raven's Musical Roost

    Heya there, folks! I've not been present here in some time, but now that I am back in some capacity, I've decided to share some of my music, as musical composition is indeed one of the skills that I have under my wing. I am going to start by sharing two songs for an upcoming game that I am working on. At a later point, I will likely share more! Welcome to Cuvier: This is the theme song of the first town/stage, Cuvier. I used the Donkey Kong Country soundfont as well as some recordings of my voice. Welcome to Toco: This is the theme song of the second town/stage, Toco. I used the Donkey Kong Country soundfont as well as some recordings of my voice.
  9. Hi All! I'm Aslan, and after years of fiddling with various older versions of RPG Maker (I started with 2k when I was 16), I've finally decided to get serious and make a full game. My plan is a bit ambitious, but I'm pretty sure I'm capable of doing ALMOST everything I need with very few scripts. The problem is that "almost." I work with VX Ace (Humble Bundle FTW!) and I've already had a couple of instances of needing to ask a question only to find that the official forum is buggy as heck! Luckily, this place is here, which I can actually get an account with and ask some questions! Please be patient with me as I am still learning in spite of my experience (and I have zero programming ability.) I hope to find friends, a great community, and maybe even provide a fun game for people to play! Anyway, thanks folks, I look forward to hearing from people!
  10. I figure we could do with a few little games on the forum. The rules are simple. Each post will have you making one wish of your own, and "granting" the wish of the previous poster. The catch is, you have to try your best to ruin their wishes, so let your inner evil genius soar to new... um, depths. Here is an example. A: I wish I could live the rest of my life surrounded by chicks. B: Wish granted! You are magically transformed into a chicken and will spend the rest of your days in a commercial egg farm. I wish I had an airplane. C: Wish granted! You get Da Vinci's flying machine, exactly as the blueprint shows. However, it can't actually fly. You get the idea. Don't forget to say "Wish granted"! And let's get things started! I wish I had a pet turtle.
  11. This is a fan-made project, that is not associated with Hasbro, Inc. in any way. The creator of this project will never make any money in any way from it. My Little Pony: Friendship is Magic is the property of Hasbro, Inc.. This is a fanmade Local Multiplayer Ponified Kid-Friendly Turn Based RPG based on My Little Pony: Friendship is Magic TV series. A unicorn pony, Twilight Sparkle receives a very important mission from Princess Celestia, the ruler of the magical land of Equestria. She and her assistant, a baby dragon named Spike are sent to Ponyville, where her task will be to meet other ponies and study about the Magic of Friendship. With their new friends, they'll go on adventures and solve various problems. ♥ PONIES! Discover the Magic of Friendship! ♥ Story and events heavily based on the TV series What happened in the show, will happen in the game along with RPG elements and additional plot. Didn't watch the show? Don't worry, you'll absolutely not get lost because of that! However, as the show can spoil the game, the game can spoil the show. ♥ Local Multiplayer (up to 2 players) Discovering the Magic of Friendship with a real friend or siblings will be better, than doing that alone! Explore Equestria, solve puzzles and fight together! ♥ Energetic Battle System As everything will be based on hit-boxes, each skill will have different usage. A single projectile will be better against singular large enemies, while Area of Effect will perform better against multiple smaller enemies. Besides that, the projectiles may have different behavior dependable on skill. Some skills may also have interaction involved, like timed action, chain of buttons or simple button mashing when casting powerful abilities such as Twilight's Magic Nova. ♥ Each pony has a set of unique skills As each pony is different as the night is from the day, their abilities and specialties are different as well! ♥ Skill Tree Each pony will have a different path. Gain experience to improve or learn new abilities. ♥ Skill Assign System Each pony can assign 8 abilities, either active or passive. A good combination of active and passive skills may give decent (even unexpected) results. ♥ Resource gathering and crafting Collect materials to craft equipment; Combine equip-able gems to get better-quality ones; Collect herbs and plants to allow Zecora brew potions. ♥ Many cutscenes and events ...Even too many. Take a break and relax for awhile. ♥ Songs! Your favorite songs from the show will appear here as well! ♥ Minigames and Puzzles Various minigames and solving puzzles to keep the boredom away! ♥ More PONIES! ... When you'll think, that you saw everypony already. Twilight Sparkle A book-loving unicorn pony with extraordinary magical abilities. Represents the element of Magic. > high magical power and resistance > high MP Rainbow Dash An action-loving colorful pegasus pony. Represents the element of Loyalty. > high speed > weather control (elemental abilities) Pinkie Pie An extremely energetic and sociable earth pony. Represents the element of Laughter. > high speed > explosive abilities! > party-buffing singing abilities Applejack A brave, reliable, strong and mature earth pony. Represents the element of Honesty. > high physical power and defense > high HP > party-buffing abilities > lack of magical abilities > low magic resistance Rarity A unicorn pony with good manners and love for beauty. Represents the element of Generosity. > magical abilities dealing physical or magical damage > party-protecting abilities Fluttershy A kind and shy, with love for animals pegasus pony. Represents the element of Kindness. > low HP > doesn't attack on her own - animal-calling abilities > healing abilities > party-buffing abilities Each pony will have a Primary Set of Skills and Passives, some of them will also have a Secondary Set. List of Skill Categories: Legend: [ICON] Name of Category | Set | What resources the category focuses on Passives | Special | --- Each pony will be able to bring 8 skills in total to battle, so either an active or a passive skill can be equipped in these slots. Equipping Passives will simply raise pony's parameters or add special features like additional projectiles when attacking etc. at cost of a skill slot. A well thought combination of these skills can give decent results. Everypony will have Passives. Now let's talk about unique skill sets for each pony. Magic | Primary | MP/EP Twilight will have various spells, starting from simple telekinesis that will deal light damage by throwing various objects -> through magic projectiles that will deal magical damage -> to powerful Area of Effect Spells, that at high MP and EP cost, will bring some destruction to the battle field. Skills | Primary | EP Rainbow Dash will be able to use her wings to perform various tricks to deal more physical damage. Weather | Secondary | MP/EP Rainbow Dash will also be able to control weather to deal elemental damage as well as Area of Effect. Partying | Primary | MP/EP Pinkie Pie will always find an occasion to throw a party and battling with enemies is not an excuse for her! She and her Party Cannon will show enemies how to party by dealing physical or magical damage. Blow up everything and party on! Songs | Secondary | MP/EP Besides partying, Pinkie Pie also loves to sing! As she sings songs during their adventure, she will learn to sing them in battle as well to raise parameters of ponies and more! Skills | Primary | EP Applejack is a strong farmer and she will show who has the power by dealing high physical damage or using her lasso to stun enemies. YEEHAWs | Secondary | MP/EP Applejack is an active pony and she will be showing her energy by motivating her friends and raising their strengths. Magic | Primary | MP/EP Rarity loves shiny gems. Besides using them for her creations, she also uses them as a weapon by dealing physical or elemental damage. Get ready for rains of shiny projectiles. FABULOUS! She can also use the bigger gems to defend her friends. Animals | Primary | MP/EP Let's be honest, Fluttershy wouldn't even harm a fly and even if a situation requires that, she will have troubles with defending herself. However, her beloved animals will cover her! She will be able to call various animals to deal physical or magical damage. Calling a bear will cause some troubles to enemies! Support | Secondary | MP Nopony is as kind and caring as Fluttershy. She will do her best to help her friends in need by recovering their strength and protecting them. Not available. Estimated Release Date unknown. Niedostępne. Przewidziana data wydania jest nieznana. You can support this game by taking this banner! To take that banner, simply highlight it and copy & paste to your signature. This will fill your signature with MAGIC! You can also support the game by simply taking this icon with you if you prefer smaller thingies!
  12. As I said in a status update, today I added a second actor who was intended for puzzles and special dungeons. I wanted to talk a bit more about my ideas behind them and how they will work, but didn't want to ramble on my status for 50 pages like I often end up doing so... Hey, I haven't made a blog post thing in a while, here is a good excuse to! I have said before, but Dwimmerdelve is based a lot on the Mystery Dungeon series of Japanese roguelikes or other games in the same style. While I do plan to do my own little twists on the formula, I want to implement as many features from the series as I can. I think at this point most of the basic stuff has already been done, but I still have a ways to go. Anyway, a common feature of the series is to have a little puzzle/tutorial mode with hand designed puzzle maps, and special dungeons that the player basically need to complete from a fresh character (if the whole game isn't that way already). Both require the ability to "reset" the character. Now originally I had the game do this anyway after every death anyway except for any items the player kept in storage, which is the way Shiren the Wanderer handles things. But I decided that although all your carried items should still be lost and all the player's progress toward your next level, it was better to allow the player to keep their current level and skills and make level 1 challenge modes/dungeons for those who want a more classic hardcore experience. So I needed to think about how best to let the player keep their progress mostly safe even if their character is reset. I found it the easiest (for now anyway) to just have a second actor who more or less is an identical copy of the first who's status can be discarded and reset at the start of a run. I did come up with a kind of neat idea for how that would work in lore actually. I decided to make puzzles and such take place in a special dream world under my control, hence why the player can't bring anything and the player's character reverts to their 'natural' state. It's not really their body, but a 'dream pawn'. As a bonus it also gave me a more direct way to play with the player! After all, I abducted them to play, but I mostly ended up standing around in my house in game not doing much. Not anymore! Now I can play in their dreams! Even added a little cutscene that shows me casting a sleepy spell on them, and they wake up in bed after. That also gave me idea of calling the special level 1 dungeons "Nightmare Dungeons". I haven't made any yet, though I have a bunch of old bonus dungeon maps I made ages ago before I really started working on my game properly that might make some good ones. One of them was eventually changed into a normal dungeon, but some of them are a bit too weird to really fit in anywhere. Such as one being a sort of half lava cave half swamp and another being a sort of bathhouse with elevated walkways. Not sure if I should go with my original idea for them though. The way I designed them originally was they were all parts of one big dungeon, and one of the dungeon maps was a kind of 'hub' map with like 5 different exit teleporter places of different colors, each which would take you to a different map next floor, which would have an exit back to the hub. Each map had a completely different look and feel, but one thing they all shared was wrapping borders which could be disorienting unless you were looking at the minimap (wonder if I could make the minimap kinda scroll centered around the player and wrap around too, but eh, maybe later). Anyway, still have lots to do before i quite have everything working the way I want it too, but the basic idea seems to work pretty well!
  13. Konran;Zanki GATE0 [Prism+Virus] (コンラン;ザンキ) is the first oncoming game developed by Polar Moon Soft. DEMO HERE : https://polarmoonsoft.itch.io/konranzanki https://gamejolt.com/games/konranzanki/375204 Konran;Zanki is going to be a Sci-fi, Survival Visual Novel. You will be conveyed into a pop-futuristic environment in which an ominous future-inducing theme will be mixed with a colorful color palette . Mechanics : It will include mechanics such as an interaction system in order to obtain bonuses bond with the characters . A virtual map will be accessible by pressing a certain button, and more importantly, the game will be accompanied with several mini games . ( Characters' biography is very vague , it will only mention their age , job , height , weight , interests and dislikes . Keep in mind that these informations will be already directly readable inside of the game and that their backstory will only be obtainable by interacting with them. ) Each characters are accompagnied with a set of different facial expressions. They will also all individually include a japanese voice actor. Please , remember that anything related to the game design such as the characters , the dialogue box or even the map can undergo modifications after the release of the Demo . Also , a few screenshots might be added later on . A few maps : This section will includes arts and videos . 1st TRAILER : Konran;Zanki GATE 01 Demo Trailer Our most sincere apologies if we have forgotten to include someone . Feel free to give me words about it ! ( And thank you for sharing your talent , your voice or even your creativity !)  OUR PATREON : https://www.patreon.com/polarmoon?alert=2 OUR INSTAGRAM : https://www.instagram.com/polarmoon.soft/
  14. GingerSun

    Album Collection Legenda Kristal

    From the album: Legenda Kristal

  15. GingerSun

    Album Collection Legenda Kristal

    From the album: Legenda Kristal

  16. GingerSun

    Album Collection Legenda Kristal

    From the album: Legenda Kristal

  17. GingerSun

    Album Collection Legenda Kristal

    From the album: Legenda Kristal

  18. GingerSun

    Album Collection Legenda Kristal

    From the album: Legenda Kristal

  19. GingerSun

    Album Collection Legenda Kristal

    From the album: Legenda Kristal

  20. GingerSun

    Album Collection Legenda Kristal

    From the album: Legenda Kristal

  21. GingerSun

    Album Collection Legenda Kristal

    From the album: Legenda Kristal

  22. Hy Guys , i am new developer indie game in here . Check my Project Game in below. Thank for your support
  23. Hey ! So it's just like the title says, in a visual novel game which contains anime-like graphics, would you rather see characters with japanese names or names coming from different countries ? I'm struggling between these two choices ! Knowing that the cast of characters is diversified (like some characters are blond, some dark-skinned, some colorful-haired etc...) is it better to give more diversity by giving names coming from different countries (like egyptian, french, british, russian and a few japanese names) or is it better to give exclusively japanese names to the characters so that it will fit better the anime-like design? Thank youuu~
  24. MrSte

    Akuma No Gakko

    Enterbrain Makerando Forum Indiexpo Game Jolt modern algebra (Quest System) Nickie (Core Script) Yanfly (Save Engine) Raizen884 (Step sound system) Syvkal (Menu Bars VXAce) Yami Engine (Battle Symphony) Jet10985 (Splash Screens) NerdiGaming (Title Menu) Nickie (XaiL System - Menu Delux) CSCA (Light Effects) [Link 1] Release 1.7.3 (299Mb): https://rpgmaker.net/games/9715/ [Link 2] Release 1.7.3 (299Mb): https://gamejolt.com/games/akuma-no-gakko/249835
  25. casper667

    CGMV Game Info

    CGMV Game Info By: Casper Gaming Last Update: N/A Latest Version: 1.0 Introduction This plugin allows you to add information on the bottom of the title screen, such as copyright information, version info, or a website url. Features - Adds three text areas on the title scene for copyright, version, and other info you may want to add. Screenshots How to Use Import into plugin manager and enable the plugin. Some set up may be required. Plugin Plugin (along with all my other plugins) can be found here: LINK Requires CGMV Core, which can be found here: LINK Credit & Terms Link
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