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Found 162 results

  1. This is a fan-made project, that is not associated with Hasbro, Inc. in any way. The creator of this project will never make any money in any way from it. My Little Pony: Friendship is Magic is the property of Hasbro, Inc.. This is a fanmade Local Multiplayer Ponified Kid-Friendly Turn Based RPG based on My Little Pony: Friendship is Magic TV series. A unicorn pony, Twilight Sparkle receives a very important mission from Princess Celestia, the ruler of the magical land of Equestria. She and her assistant, a baby dragon named Spike are sent to Ponyville, where her task will be to meet other ponies and study about the Magic of Friendship. With their new friends, they'll go on adventures and solve various problems. ♥ PONIES! Discover the Magic of Friendship! ♥ Story and events heavily based on the TV series What happened in the show, will happen in the game along with RPG elements and additional plot. Didn't watch the show? Don't worry, you'll absolutely not get lost because of that! However, as the show can spoil the game, the game can spoil the show. ♥ Local Multiplayer (up to 2 players) Discovering the Magic of Friendship with a real friend or siblings will be better, than doing that alone! Explore Equestria, solve puzzles and fight together! ♥ Energetic Battle System As everything will be based on hit-boxes, each skill will have different usage. A single projectile will be better against singular large enemies, while Area of Effect will perform better against multiple smaller enemies. Besides that, the projectiles may have different behavior dependable on skill. Some skills may also have interaction involved, like timed action, chain of buttons or simple button mashing when casting powerful abilities such as Twilight's Magic Nova. ♥ Each pony has a set of unique skills As each pony is different as the night is from the day, their abilities and specialties are different as well! ♥ Skill Tree Each pony will have a different path. Gain experience to improve or learn new abilities. ♥ Skill Assign System Each pony can assign 8 abilities, either active or passive. A good combination of active and passive skills may give decent (even unexpected) results. ♥ Resource gathering and crafting Collect materials to craft equipment; Combine equip-able gems to get better-quality ones; Collect herbs and plants to allow Zecora brew potions. ♥ Many cutscenes and events ...Even too many. Take a break and relax for awhile. ♥ Songs! Your favorite songs from the show will appear here as well! ♥ Minigames and Puzzles Various minigames and solving puzzles to keep the boredom away! ♥ More PONIES! ... When you'll think, that you saw everypony already. Twilight Sparkle A book-loving unicorn pony with extraordinary magical abilities. Represents the element of Magic. > high magical power and resistance > high MP Rainbow Dash An action-loving colorful pegasus pony. Represents the element of Loyalty. > high speed > weather control (elemental abilities) Pinkie Pie An extremely energetic and sociable earth pony. Represents the element of Laughter. > high speed > explosive abilities! > party-buffing singing abilities Applejack A brave, reliable, strong and mature earth pony. Represents the element of Honesty. > high physical power and defense > high HP > party-buffing abilities > lack of magical abilities > low magic resistance Rarity A unicorn pony with good manners and love for beauty. Represents the element of Generosity. > magical abilities dealing physical or magical damage > party-protecting abilities Fluttershy A kind and shy, with love for animals pegasus pony. Represents the element of Kindness. > low HP > doesn't attack on her own - animal-calling abilities > healing abilities > party-buffing abilities Each pony will have a Primary Set of Skills and Passives, some of them will also have a Secondary Set. List of Skill Categories: Legend: [ICON] Name of Category | Set | What resources the category focuses on Passives | Special | --- Each pony will be able to bring 8 skills in total to battle, so either an active or a passive skill can be equipped in these slots. Equipping Passives will simply raise pony's parameters or add special features like additional projectiles when attacking etc. at cost of a skill slot. A well thought combination of these skills can give decent results. Everypony will have Passives. Now let's talk about unique skill sets for each pony. Magic | Primary | MP/EP Twilight will have various spells, starting from simple telekinesis that will deal light damage by throwing various objects -> through magic projectiles that will deal magical damage -> to powerful Area of Effect Spells, that at high MP and EP cost, will bring some destruction to the battle field. Skills | Primary | EP Rainbow Dash will be able to use her wings to perform various tricks to deal more physical damage. Weather | Secondary | MP/EP Rainbow Dash will also be able to control weather to deal elemental damage as well as Area of Effect. Partying | Primary | MP/EP Pinkie Pie will always find an occasion to throw a party and battling with enemies is not an excuse for her! She and her Party Cannon will show enemies how to party by dealing physical or magical damage. Blow up everything and party on! Songs | Secondary | MP/EP Besides partying, Pinkie Pie also loves to sing! As she sings songs during their adventure, she will learn to sing them in battle as well to raise parameters of ponies and more! Skills | Primary | EP Applejack is a strong farmer and she will show who has the power by dealing high physical damage or using her lasso to stun enemies. YEEHAWs | Secondary | MP/EP Applejack is an active pony and she will be showing her energy by motivating her friends and raising their strengths. Magic | Primary | MP/EP Rarity loves shiny gems. Besides using them for her creations, she also uses them as a weapon by dealing physical or elemental damage. Get ready for rains of shiny projectiles. FABULOUS! She can also use the bigger gems to defend her friends. Animals | Primary | MP/EP Let's be honest, Fluttershy wouldn't even harm a fly and even if a situation requires that, she will have troubles with defending herself. However, her beloved animals will cover her! She will be able to call various animals to deal physical or magical damage. Calling a bear will cause some troubles to enemies! Support | Secondary | MP Nopony is as kind and caring as Fluttershy. She will do her best to help her friends in need by recovering their strength and protecting them. Not available. Estimated Release Date unknown. Niedostępne. Przewidziana data wydania jest nieznana. You can support this game by taking this banner! To take that banner, simply highlight it and copy & paste to your signature. This will fill your signature with MAGIC! You can also support the game by simply taking this icon with you if you prefer smaller thingies!
  2. Konran;Zanki GATE0 [Prism+Virus] (コンラン;ザンキ) is the first oncoming game developed by Polar Moon Soft. Konran;Zanki is going to be a Sci-fi, Survival Visual Novel. You will be conveyed into a pop-futuristic environment in which an ominous future-inducing theme will be mixed with a colorful color palette . Mechanics : It will include mechanics such as an interaction system in order to obtain bonuses bond with the characters . A virtual map will be accessible by pressing a certain button, and more importantly, the game will be accompanied with several mini games . ( Characters' biography is very vague , it will only mention their age , job , height , weight , interests and dislikes . Keep in mind that these informations will be already directly readable inside of the game and that their backstory will only be obtainable by interacting with them. ) Each characters are accompagnied with a set of different facial expressions. They will also all individually include a japanese voice actor. Please , remember that anything related to the game design such as the characters , the dialogue box or even the map can undergo modifications after the release of the Demo . Also , a few screenshots might be added later on . A few maps : This section will includes arts and videos . 1st TRAILER : Konran;Zanki GATE 01 Demo Trailer Our most sincere apologies if we have forgotten to include someone . Feel free to give me words about it ! ( And thank you for sharing your talent , your voice or even your creativity !)  OUR PATREON : https://www.patreon.com/polarmoon?alert=2 OUR INSTAGRAM : https://www.instagram.com/polarmoon.soft/
  3. GingerSun

    Album Collection Legenda Kristal

    From the album: Legenda Kristal

  4. GingerSun

    Album Collection Legenda Kristal

    From the album: Legenda Kristal

  5. GingerSun

    Album Collection Legenda Kristal

    From the album: Legenda Kristal

  6. GingerSun

    Album Collection Legenda Kristal

    From the album: Legenda Kristal

  7. GingerSun

    Album Collection Legenda Kristal

    From the album: Legenda Kristal

  8. GingerSun

    Album Collection Legenda Kristal

    From the album: Legenda Kristal

  9. GingerSun

    Album Collection Legenda Kristal

    From the album: Legenda Kristal

  10. GingerSun

    Album Collection Legenda Kristal

    From the album: Legenda Kristal

  11. Hy Guys , i am new developer indie game in here . Check my Project Game in below. Thank for your support
  12. Hey ! So it's just like the title says, in a visual novel game which contains anime-like graphics, would you rather see characters with japanese names or names coming from different countries ? I'm struggling between these two choices ! Knowing that the cast of characters is diversified (like some characters are blond, some dark-skinned, some colorful-haired etc...) is it better to give more diversity by giving names coming from different countries (like egyptian, french, british, russian and a few japanese names) or is it better to give exclusively japanese names to the characters so that it will fit better the anime-like design? Thank youuu~
  13. MrSte

    Akuma No Gakko

    Enterbrain Makerando Forum Indiexpo Game Jolt modern algebra (Quest System) Nickie (Core Script) Yanfly (Save Engine) Raizen884 (Step sound system) Syvkal (Menu Bars VXAce) Yami Engine (Battle Symphony) Jet10985 (Splash Screens) NerdiGaming (Title Menu) Nickie (XaiL System - Menu Delux) CSCA (Light Effects) [Link 1] Release 1.7.3 (299Mb): https://rpgmaker.net/games/9715/ [Link 2] Release 1.7.3 (299Mb): https://gamejolt.com/games/akuma-no-gakko/249835
  14. casper667

    CGMV Game Info

    CGMV Game Info By: Casper Gaming Last Update: N/A Latest Version: 1.0 Introduction This plugin allows you to add information on the bottom of the title screen, such as copyright information, version info, or a website url. Features - Adds three text areas on the title scene for copyright, version, and other info you may want to add. Screenshots How to Use Import into plugin manager and enable the plugin. Some set up may be required. Plugin Plugin (along with all my other plugins) can be found here: LINK Requires CGMV Core, which can be found here: LINK Credit & Terms Link
  15. Ahoy guys! Hey I'm just wonderin has anyone thought of creating a password system that correlates to the players level and items that they can type into a sequel and start with everything they finished the last game with? I'm about to release a game in 2 parts and have heard that transfering saves to a new build can be bug central so I thought of this as a possible solution. So basically I'd like people to finish chapter 1, be supplied with a password and then when they start chapter 2 be asked to enter said password. Starting the next chapter with the level and every item they ended the last one. Guess a possible downside is we could be dealing with a bloomin long password here, but even if it was just key items and level thatd be great! Much obliged for any help, scripts or even peg-legged steps in the right direction with this!
  16. Since I have become a bit more serious about making an actual game I might as well explain a bit about what I intend to do with it. So, here are my current plans about what I am doing. First what I have already done: I have a pretty okay random dungeon generator script and several existing dungeon 'themes' which all look a fair bit distinct and decorative. I have a basic roguelike combat system in place. The kinks need to be worked out, but it works. For a one actor party anyway. I have a inventory system with features such as equipment enchantment and roguelike style item identification. A fair bit of different monsters, skills, and items. Here is some stuff I am going to need to do: Right now the only thing the player can really do is roguelike-style bump attacks. I need to redesign the menus/interface to allow for skills and items to be selected and targeted. Monsters chose skills from an enemy moves list, but I may need to think more about how I choose skills and how range works. Perhaps I should use visible projectiles even? Rebalance the hell out of everything. Here is some stuff I may or may not do: Add support for multiple party members. I have been trying to write stuff in a manner so this is possible, but I may need to totally rewrite how I handle inputs if I want to allow the ability to take full control of the party (which if I am adding party members at all, I absolutely do). You might notice I haven't mentioned much about the story/setting yet. Partly because I want to get the full gameplay system worked out before I bother that much, but also party because I am still not sure about some of the details yet. That it will be heavily based on lots of the things I have said about fairies over the years here is not in question. The setting will definitely be fairyland... or a fairyland anyway. Perhaps more then one. The simplest basic plot outline I have in mind probobly is that the player character is a human who was abducted by fairies and perhaps transformed into a fairy. I might want to allow the player to create a character, but that might be tricky to do in way I am happy with. If I can get one of those visual equip script things working, perhaps I will use that to let you choose what the player looks like. Perhaps I could even have transformations and stuff. It might be fun to make it a bit like Corruption of Champions actually. <3 I mean not necessarily the naughty stuff (though I would be tempted), but the way items can change your body parts. And hey, mutation is a thing in some roguelikes anyway. But it would probobly be a lot easier if I just used a set character, at least for now. Right now the one delving in those dwimmery dungeons is me! Kayzee the fairy! Hehe... I am not sure I want to be the main character though. I think if I show up I am much more suited to be a sort of trickster mentor who helps guide the main character. Though I could also tell my own story, it might be interesting to tell how I became a fairy in the first place, if a bit embarrassing.
  17. I figure we could do with a few little games on the forum. The rules are simple. Each post will have you making one wish of your own, and "granting" the wish of the previous poster. The catch is, you have to try your best to ruin their wishes, so let your inner evil genius soar to new... um, depths. Here is an example. A: I wish I could live the rest of my life surrounded by chicks. B: Wish granted! You are magically transformed into a chicken and will spend the rest of your days in a commercial egg farm. I wish I had an airplane. C: Wish granted! You get Da Vinci's flying machine, exactly as the blueprint shows. However, it can't actually fly. You get the idea. Don't forget to say "Wish granted"! And let's get things started! I wish I had a pet turtle.
  18. One thing that I haven't been very shy about admitting is even at my most active I have never been that serious about game development here. I like to code neat scripts sometimes yes, and I do like to experiment, and I love to discuss and theorize, but sitting down and actually trying to make a real game by myself always struck me as kind of too much work for me. Mostly probobly just cause I am lazy, but even so when it comes right down to it I am not sure I ever had a really good solid idea for one. Oh don't get me wrong, I have plenty of ideas that I think are neat, but most of them are either random mishmashes of ideas that don't fit together in any real way or are just too overly ambitious to really get anywhere on. Every once and a while I have this 'big project' I want to work on but don;t end up really doing much with. The one time I tried to team up with some other people didn't turn out that well and I am not sure I am cut out for teamwork. That being said, I still have been ever so slowly chipping away at my own little block of stone. For all the years I have been on this site I have maintained a RPG Maker VX Ace project that I occasionally fiddle with, adding more and more experiments and random ideas to. It's more of my own personal script testing bed then anything else. I know I probobly should have moved on to MV ages ago but... there is just so much I have done with VX Ace! And bit by bit I think it's starting to pay off. It's still a mess of experiments without much underlying theme or idea behind it, but I am slowly seeing more and more a shape emerge that I might be able to refine. One might remember my old dungeon demo thing. I have added a ton to the scripts there since I bothered to update it, and it seems like I added another ton jut with in the lat few months. I just more or less managed to finally get a roguelike-style battle system (or as I like to call it a 'one-step tactical battle system', since it's basically like a tactical RPG battle system only things can only move one step per turn, or one could think of it as a 'turn-based ABS' perhaps if that idea doesn't make your head explode) working properly. Now I have wanted to do a proper roguelike for a while, and I basically have all the major parts needed to make one from the random dungeons to even the item identification thing. I have a number of interesting tweaks to the generator to produce what may be some of the most pretty dungeons I have seen from similar style dungeon generators, and a number of dungeon types already done. I have a fair variety of different critters too that move and behave in different ways. Imps that can fly over gaps, Sea creatures that can swim, Bats that can fly and move quickly but erratically, Spiders which are slow but can suddenly jump at their target, Ghosts which phase through walls, and so on. But if that were all I would still probobly end up with a bit of a disconnected mess of ideas. As much as I think gameplay is more important then story or presentation in games, I can't really deny the importance of theming at the very least. Just blindly programing in whatever idea I can think of without some overall hook to the design to tie it all together probobly will just leave me with what I have been doing for the last few years: Just throwing stuff into a pile and poking it to see what it does. Ah, but fortunately I do have the perfect thing to tie it all together I think, and I didn't even really have to go far to find it! Just look at all the stuff I have been telling people about fairies over the time I have been here. A lot of the details could fit right in with a roguelike actually. Even my older abandoned team game had a big focus on that kind of thing. I even have a name picked out! How about "Dwimmerdelve: Adventures in a Phantasmagorical Fairyland"? What do you think?
  19. Nyuuchan353

    IBN II: Ho-Ho-Holy Humbug!

    Indie By Night II! Ho-ho-holy humbug edition! The theme of IBN II is: Ho-ho-holy humbug. Make something winter/holiday themed on a budget: Free! (Only Free DLC is allowed. Purchased DLC or assets are not allowed for this contest) Contest Sign-ups: December 11, 12AM CST to December 14, 11:59PM CST Contest Start: December 15, 12AM CST Contest End: December 17, 11:59PM CST Submissions are due in up to 24 hours after contest end time (December 18, 11:59PM Local Time). Rules: -Please submit your game before the specified time-frame. If you have questions, please ask ahead of time. -Deadlines for submissions are at 11:59PM for your local time! -Please keep links valid until judging is over. If a link is invalid come judging time, this will get your entry disqualified. -Games that have problems loading (due to missing assets, etc) will be disqualified. Game bugs, if minor, will be allowed. -You are the only one allowed to work on your game. You may have people playtest, but nothing more. You can use resources made by others/public resources. -No assets are to be made prior to contest start. -No copyrighted material without the express permissions of the copyright owner. If you have an email or other proof, please submit it in advance of submitting your game, or include the permissions in your submission post. -If you wish to be a judge, send me a PM. There will be 5 judges, myself included. Judging is to be semi-anonymous. You may reveal if you are judging if you wish to, however. -You may stream games if you play them, judge or not. If you are not okay with your game being streamed, please note in your submission post. FAQ: Q: Why is sumission time local to everyone? A: Finishing times are 3 days after start, but submission times are local to each member, so it gives plenty of time for people to submit (and not be left out). Q: Can I use/edit premade assets that I made? A: If you have premade stuff you'd like to use/edit, that's fine, just don't edit them prior to the contest. Contest Entrants: Nirwanda RoooodWorks RavenBlueIndigo Seriel Takeo212 R
  20. Saw this on some other forum. Person A: Joker from Batman. Person B: Moron who dresses like a grape with mental issues. Pikachu from Pokémon. Person C: Creeping anorexic yellow lighting whatever rodent of some sort? Spiderman from Spiderman. Person D: Dumb kid with magical powers to shoot web out of his pulses rather than his butt which would be more spider accurate. Dumbledor from Harry Potter. ETC. Just, describe the character badly, either insulting or just a try hard short explanation. Easy peasy, no? I'll start. ------------------------------------------------------------------------------------------------------------------------------------------- Harold from RPG Maker MV.
  21. Perang Cemen

    gold Gold Theory

    Yo there are you using gold in your game? eh no, not that Gold, I mean gold is kind of money and alike you use to stay at INN, buy item, and many more. How do you get gold in your game? defeat monsters, find it in treasure chest, do some quest? Have you thought where the gold come from? I mean you need to kill monster to get gold right? so where did this monster get the gold? some people say they sell the monster dead body but, why the gold already increased right after they defeating them, is there people in that place and buy them right after they defeated? I know this just system of the game but some game use this as nice theory like E*rth Bound, they kill enemy but didn't gain money, they will gain it after they reach town(and go to ATM of course). Treasure contain gold, who was put chest filled with gold in monsters lair? This is also system of the game I don't have tell you why that chest was there anyway, and people seems don't care about it. Get gold as reward from quest, only this make sense among all above, people ask you to do something and you gain money from it. Do you have your own? or there something you want to add? or you want to say I was wrong? leave the comment now! Yay! Sorry I just love to say that, yay!
  22. GamerID

    Card Game

    So I'm in the works of making a card game. Now my only thing is I'm a little stuck on what to make the cards. I'm thinking of doing an anime mashup of cards. What do you guys think? Anime characters, game characters, or the big one....Marvel vs DC cards. Now a brief overview is all Creature cards will have the basic attack skill and then an additional skill. There will be attachment cards but they are no good for battle, only for buffing your characters while in battle. I'm just seeking some feedback.
  23. Nyuuchan353

    game Name Chain!

    This one is pretty simple: Someone posts a name of a character from any of the following areas: Anime Game Movie TV Show/Cartoon And the next person posts a name that starts with the last letter of the previous name. Ex. P1: Walter (BB) P2: Rich (RR) P3: Etc...
  24. raymi100

    Mary

    I was playing around with a character generator to try and come up with a main character for a game I plan to create. This girl's name is Mary, and she loves the colors orange and purple, and she loves photography and fashion. That's...all I've got worked out about her yet. Lol.

    © raymi100

  25. Here's my new project : Prism+ Virus ã€ãƒ—リズム+ ウイルス】 (The "+" isn't pronounced and is just inserted for aestheticism.) Prism+ Virus will be a survival , sci-fi visual novel . Synopsis : In this present time , anyone who is brought to life has to be implanted with a "Prism" in a region nearby the brain . This governmental device is meant to oversee criminality , prevent any cardiac or celebral disease , to be a replacement for ID cards , and can even be used as an internal phone , web browser and social network access point . The Prism's usages are known to be tremendous and supposedly benefits to everyone's welfare . However , in the case of a group of 13 persons , the Prism becomes an ominous threat . As they wake up with suppressed memories , they find themselves being kept captive in a weird , dreary-looking place that seems utterly unfamiliar . As bewilderment arises , they are told by an offbeat , cubic-looking host , named "Rippoume" , that among them is an infiltrating traitor who will cause world-wide havoc . Because of that , every 3 days , the most suspicious-looking person of the group will see their Prism being mind-hacked by "Rippoume" thus causing an instant demise . As an alternative , they will be also allowed to kill who they expect to be the traitor . This bloody mayhem will then keep on until that the traitor is obliterated , even if the entire group has to be sacrificed . Why were they specifically chosen ? What is this place ? Is there truly a traitor ? And who are the individuals behind this mischievous plan ? "Who is the traitor ?" The 13 characters . Is there truly a traitor among them ? But then , who ? Now what I would like to know is , does this sound like a promising story , knowing that the storyline has been very shortened to give a sypnosis . Does the title sounds appealing to you ? I shall , later on , create a full page with all the characters shown along side with their informations , some sprites , some screenshots of the maps and several other informations as such . (Here you can find one only map for exemple .)
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