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Showing results for tags 'graphic'.
Found 15 results
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Here's new Stuff I made since the last year for my Game, that I still work on. Take a look and tell me how trash it is, but don't touch or I'll have to call my agent and tell you to not be a bad person... honestly, I probably wouldn't care. But hey, don't... don't do the bad! Characters: Special Art made for Skills, etc.: Misc.: Probably more to come..
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Hello guys, I'm beginner but already learnt some tricks, switches etc. I have a problem with tree cutting. What i wanted to make is when you cut a tree after a while tree is growing byself. I already did it and worked well. Tree is growing 4 stages. Here is my event codes: http://imgur.com/a/34zGj I made stages with self-switch. This was page 1 and options are; priority- same as characters, trigger- action button, Page 2; self switch A is on; priority - same as characters, trigger- parallel process, codes : wait(600) frames; control self switch= A off, control self switch= B on, Page 3; self switch B is on; priority - same as characters, trigger- parallel process, codes : wait(600) frames; control self switch= B off, control self switch= C on, Page 4; self switch C is on; priority - same as characters, trigger- parallel process, codes : wait(600) frames; control self switch= C off, Every thing worked well. But when i tried to cut the tree from right side of it, the tree shape changing to second stage of tree(on page 3) http://imgur.com/wig1cI7 from left side of it changes to third stage(on page 4) http://imgur.com/TkCOBiy from upside second stage(on page 2). http://imgur.com/LwvowA5 It's only working well when you try to cut it from down. PS: My native language is not English. I changed codes to english and write down trasnlation on pictures to make every thing clear. Ağacı kesmek istiyor musun? = Do you want to cut this tree? Evet=Yes Hayır=No
- 4 replies
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- script
- tree cutting
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Hi! I need a straight jacket for a character sprite. Thank you SO MUCH, in advance. I'll credit you and send you a copy of all three games in the series that the graphic will be in! (Attached are some examples of what I'm looking for.) MACK sprite-sized, please.
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Can I possibly get a recolor of this character. White haired and Red Eyes?
Rynn posted a topic in Requests - Archives
I found this face set a while back and really like it. I was wondering if i could get someone to recolor it with white hair and Red eyes for a game im working on. I've Attached the file i currently have and want recolored, please and thank you! -
The sprite I have in mind is a young girl who dresses in the Gothic-Lolita style. Her name is Loki, and she is an alchemist. She wears pigtails, and blood-red ribbons. Her clothes are black, with blood-red lining. She wears a really short frilly skirt, however unlike most people she never wears shoes or socks. If anyone could create a sprite and face graphic for her that would be great. If not then that's okay as well.
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Name: Map Destination Image Version: 1.0 Author: Mr. Trivel Created: 2016-02-27 What does it do? Changes the white destination square when you click on the map. Can also be animated. Gif: How to use? Just place the image you want to use inside img\system of your project's folder and name the file mapDestination.png. That is all. Plugin: <GitHub> How to download Plugin. Click the link above, there will be a button named Raw, press Right Click -> Save As. Terms of Use: Don't remove the header or claim that you wrote this plugin. Credit Mr. Trivel if using this plugin in your project. Free for commercial and non-commercial projects.
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Hello everyone. So i'm currently working on a little project. My plan is to make a fan made Shin Megami Tensei game. (Just for fun, Not commercial.) And i'd really like my characters to be dressed in Demonicas from the series. It would really mean a lot if someone is able to find a Demonica spriteset for me. Thank you!
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Hello folks! If anyone's up to it, I've been wondering if anyone could help me with this. I need many cat battlers (some with face-sets), but I know people won't just get up and do every single one... Unless I'm in the past. Anyway, I have checked Granny's list, and I did get some cat sprites from there, which I thank granny deeply for having those resources. Reasons I'm working on a Warriors fangame. However, I'm not the same person who did nice work with Warriors, the Game and the rest of the series. I have no current skill in digital arts, sadly. As for what kind of battlers, I don't mind the art on most. However, for some, like Voltstar, I do need direct art. I'll post a few for now, and if anyone's interested, I'll send them a list via pm. (Unless I'm allowed to do that here) Marblestar- A bulky she-cat that's noctorilous for hunting badgers, foxes, and even other cats. Like her, most of the FrostClan cats are larger than normal cats, like bobcats. She has ashy grey fur, white toes, and peircing, frosty blue eyes. (Poses aren't really in desire, but if you feel that it's needed, let me know ) For her faceset, I don't mind if I'm ignored here, but seeing how there's eight panels, I'm looking for anger, confusion, envy, hunger, blank, enjoyment, and the others are free for choice. To top off the part, I need a sprite that partains to her. Hallowfang- A smaller than average tom with a friendly personality, Hallowfang is pure white with gold eyes. I have a sprite for him, but I need a battler and faceset for my main protagonist. His faceset is more along the lines of truthful, defensive, and friendly. (Man, I need a new dictionary.) There you have it, folks! Thank you, for anyone in advance, who takes up the offer. - Rezanta
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â– Information â•’â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•› EST - Event Graphic Shift Version: 1.5 By Estriole File name: EST_Event_Graphic_Shift.js â– Introduction â•’â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•› Have charset that need the graphic to be shifted by x pixel? for example a building with the door not exactly in the middle of the event graphic. just use this plugin â– Features â•’â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•› - shift graphic x - shift graphic y - shift graphic z - flip graphic horizontally - flip graphic vertically - rotate graphic â– Changelog â•’â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•› older changelog inside spoiler v1.5 2015.11.23 - ability to change graphic offset x and y using scriptcall / plugin call: script call: this.thisEventChangeOffsetX(value); //=> will set offset x to value this.thisEventChangeOffsetY(value); //=> will set offset y to value plugin call: this_event_change_offsetx value; //=> will set offset x to value this_event_change_offsety value; //=> will set offset y to value â– Plugin Download â•’â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•› DOWNLOAD â– Demo â•’â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•› Demo Download (All EST - Build And Decor Series Conversion plugin will share same dropbox demo) â– How to use â•’â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•› see spoiler â– Dependencies â•’â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•› None â– Compatibility â•’â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•› I'm new in JS... and MV is new engine... so i cannot say for sure. but it should be compatible with most things. â– Parameters â•’â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•› None â– License â•’â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•› Free to use in all project (except the one containing pornography) as long as i credited (ESTRIOLE). â– Support â•’â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•› While I'm flattered and I'm glad that people have been sharing and asking support for scripts in other RPG Maker communities, I would like to ask that you please avoid posting my scripts outside of where I frequent because it would make finding support and fixing bugs difficult for both of you and me. If you're ever looking for support, I can be reached at the following: [ www.rpgmakervxace.net ] pm me : estriole â– Author's Notes â•’â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•› This is part of the EST - DECOR AND BUILD SERIES. EST - SAVE MAP EVENTS EST - CLONE TRANSFORM DELETE EVENT EST - EVENT GRAPHIC SHIFT EST - EVENT SIZE AND TRIGGER EST - BUILD AND DECOR EX EST - REGIONMAPLOADER
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It's me again, Kirbster Superstar! I have some questions because I really want to make my game good! 1. Is it possible to include voice acting and a few platformer moments in your game? I want to make an RPG fan sequel to Sonic 06, but I want to to stay true to the core elements of Sonic games: Speed and platforming 2. Is it possible to use movies in the beginning of your game? I've always had a thing for intros, especially in anime. I don't want to an intro when the game begins and have person dig into the game data to watch the opening intro again. Animated cutscenes is also a must for my game. Does anyone know a converter that supports MP4 to OGV? 3. Can you use different battle themes? 4. How do you use full body sprites for dialogue + with different emotional variations? I hope to have feedback, would be appreciated! (******I AM KEEPING THE BANNER HERE TO USE FOR MY SIGNATURE******)
- 3 replies
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- voice
- cross-genre
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Hidden passageways, doors, ropes, levers, or ladders. Originalsare RTP (and Mack I think), edits by me (TheHarmp) Feel free to use when. where and however you see fit. and as always; any and all feedback or comments are welcome. (Yes this means you can use it commercially, with or without giving me credits. Just go nuts.) Thankyou. (ps. if it's easier for the forum to have all my edits or graphics in 1 topic, please let me know, otherwise I'll post new topics for each subcategory.)
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Keeping an altered graphic when adding a new party member
Wryor67 posted a topic in Editor Support and Discussion
Hey guys! So here's a problem I've been having: In my game, your character goes back and forth between being a "ghost" (oppacity 50%) and "physical" (opacity 100%). Sometimes you pick up party members in "ghost" mode, and other times you pick up characters in "physical" mode. In order to change to "ghost" mode, I set a custom move route that changes the player's graphic to a new charset, which has its opacity reduced. I did this in Gimp, so it's a totally different .png file. So far, it's work perfectly. My problem occurs when I try to add a new party member while in "ghost" mode. Since in the database, my player character has the 100% opacity charset as its default graphic, it always reverts to that when I add new members. So, if I'm in ghost mode and I add a new ghost party member, suddenly my player is back to its normal, 100% opacity graphic. Does anybody know how I can keep this custom graphic assigned to my player character, even when adding new party members? I tried to explain that as clearly as I could, but feel free to ask me to clarify. Thank you in advanced!​ -
graphic How do you create Enemies? - For Artists ONLY
Lord Vectra posted a topic in Theory and Development
How do you make enemies? Not an animated enemy but just a normal enemy. What do you use to make 3d pictures? -
I had some free time to work on some graphics, and have been planning on making everything from scratch (which sounds fun, but is a hassle to be honest). So here goes nothing: I tried making an original HUD. I started out with C's design, being the traditional HUD Display (compared to RMVX Ace on the bottom right). And then I thought - "Gee, that HUD is kind of obstructive, no?". So I made a HUD that's fast and easy to look at, because I want the Player to look at what is going on in the game - and not the HUD. For reference: GREEN is HP; BLUE IS SP; RED IS TP; and Yellow doesn't matter because it's a Time/ATB Gauge which is not currently within the game (and if it is, it'll be a pseudo-ATB plastered on a PCTB System). C is the first original HUD that follows the template of the RMVX Ace version, only that its a bit flashier (white cursors, and quarter segments) A is the revised HUD that is meant to take up less space and less time to understand B is a variant of A, but it's gauges fill and empty away from the center of the HUD - this isn't necessary, but it'd be really damn cool if I can pull this off in RMVX ACE So I made this topic to ask, would you play a game with a HUD that was like example A (and B). I have an edited screenshot of the game with these HUDs in place: Right now, the default dimensions of the Battleback seem a little too small for the custom Graphics I'm using. I planned on removing the bottom panel (that occupies half the screen) and changing it into a full transparent menu that is a wheel that is in the middle of the bottom half of the screen (the HUD above it is just junk): The transparent menu transforms (moves) in the direction opposite of the command chosen (Selecting Skill will move the main menu down, off the screen, branching into a circle with "Skill" on the left and "Magic" on the right. Then the skills in each of their categories. Everything else is self-explanatory after that (But selecting Items will simply open the Item list on the bottom half). One last thing about this concept, is that when it comes to the "Attack" and "Special" commands, menus will not come up because of how the database has been re-organized. There's just enough skills to make all 3 characters diversify into 3 play-styles [each], but not enough to encumber this menu concept with several layers of commands (ie. [special] -> [skills] -> [Path of Warrior] -> [Main] -> [infinite Uppercut]) is the highest amount of menu commands the Player will have to go through (5 Commands / Pressing X, B, Y, or C up to 5 times) This can be easily worked around with a "Repeat" Command or Custom Hotkeys - but I don't need that now. I'd like to make an animated gif showing what the menu is intended to do in action, but I'll do that another time. tl;dr version Simplistic, minimalist HUD that doesn't require much attention in order to playa Transparent command menu that allows for more space on the battlefield 4-button input for faster action commands I'm done typing useless information, I only made this Topic to show that I'm still working on this, despite major parts of the game being revised, and the fact that I have little to no time working on this stuff - I'm averaging 2 hours a week on my laptop now :c . Do you think this would be an improvement from the Default HUD? Do you think this style would keep the Player from sticking their eyes on the head? Would you be able to quickly calculate damage flow with this HUD? Should their be anything changed in order to improve upon this concept?
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Long story short, I’m trying to make an event where if you touch it, a scary NPC appears in front of you along with a scream and then it disappears and doesn’t come back. I thought it would be really easy but I’ve been working on it for an hour and it still won’t work right. I keep fiddling with it but it’s not working. Could I get some help, please? Thanks.