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Found 4 results

  1. Hey, total newbie to MV here: Very sorry if this has already been answered in a previous thread! I couldn't find it... I have a skill that damages all enemies in combat, and the skill animation is working fine, but I want the damage popups to appear all at once (rather than one by one for each enemy). Im using these plugins at the moment: YEP_X_ActSeqPack1 YEP_X_ActSeqPack2 YEP_X_ActSeqPack3 YEP_BattleEngineCore I've read through a lot of the documentation on these plugins and have been digging around on Google for an hour and all I could find was this https://forums.rpgmakerweb.com/index.php?threads/apply-damage-to-all-simultaneously.96638/ I think I'm just not understanding the extreme basics here! Am I missing something obvious or am I just going about this wrong? How can I make the damage popups and subsequent deaths of enemies happen at once rather than in a chain? attached is a screenshot of my skill
  2. Name: Party Manager Version: 1.1a Author: Mr. Trivel Created: 2016-03-28 What does it do? This plugin allows player to change their party and see which members are available to change into. It also allows to set a specific party member amount or specific party members to be used. Video: How to use? Set up plugin parameters if needed and use the following plugin parameters: PartyManager Open - Opens Party Manager Scene PartyManager Require [AMOUNT] - Require a specific amount of members in party- 0 for any amount PartyManager MustUse [iD] - Must use actor of ID in party PartyManager MustUseRemove [iD] - Remove needing actor of ID PartyManager MustUseClear - Remove all needed actors PartyManager Add [iD] - Add a member to party manager PartyManager Remove [iD] - Remove a member from party manager PartyMangaer Lock [iD] - Lock a member in party manager (make unselectable) PartyManager Unlock [iD] - Unlock member in party manager (make selectable) PartyManager MenuLock - Disable command in menu (grey out) PartyManager MenuUnlock - Enable command in menu Examples: Plugin: <GitHub> How to download Plugin. Click the link above, there will be a button named Raw, press Right Click -> Save As. Terms of Use: Don't remove the header or claim that you wrote this plugin. Credit Mr. Trivel if using this plugin in your project. Free for non-commercial projects. For commercial use contact Mr. Trivel.
  3. Hello! I am new here and I wanted to ask if it's possible to disable the player character from switching in the group, so that the player always controls the main character and not the character that is at top position in the group! Well, the background idea is that I have some cut scenes where I place all other characters as events on the map so that they move individually. But if the player now switches the character he wants to control in the game, then I have the same character twice on the map - as the player and as an event. Thank you in advance! Steven
  4. LordSquirrel

    RPGMaker Class Database

    Hello everyone, good day to you all. I have recently been thinking about how classes in RPGs, mostly how there is a hell of a lot of them, but I've also been wanting to come up with a new topic for this section of the forums, so I decided to come up with something of a group project: The RPGMaker Class Database! What is The RPGMaker Class Database(TRMCD for short)? Well, it's what it sounds like, a database here on the forums for people to post classes for others to use in their own games. I think this will be nice for anyone who has problems coming up with their own classes, or just want to use ones from other people on a short project and don't want to spend to much time coming up with stats, or strengths for certain classes. Rules: 1. You must include the following: -1a. Class name. -1b. Combat roles. (what they do in combat such as, Single target physical/magical damage, physical/magical defense, status effects, ect...) -1c. Strengths and weaknesses. (Things like elemental affinities, stat values - High, medium, low are fine, but you can give exact numbers if you want.) 2. Please nothing sexual, or offensive. This is a resource for everyone, let's not get trolly here. 3. Please don't double post a class. Class formatting: Class name: Combat roles: Strengths: Weaknesses: Stats: Additional information(Read the Additional Stuff section below): I'll start us off with three fairly basic classes. Warrior: Combat Roles: Single Target Physical Damage. Strengths: Half damage all physical attacks. Weakness: Ice, Electrical, Fire. Stats: -Medium Health points -Low Magic points -High Strength -Medium Defense -Low Magic Attack -Medium Magic Defense -Low Agility -Low Luck Thief: Combat Roles: Status Effects. Strengths: Electrical, Slashing attacks. Weakness: Fire, Blunt. Stats: -Medium Health points -Low Magic points -Low Strength -Medium Defense -Low Magic Attack -Low Magic Defense -High Agility -Medium Luck Wizards: Combat Roles: Group Magical Damage. Single Target Healing. Strengths: Fire, Ice, Electrical, Earth. Weakness: All Physical Attacks. Stats: -Low Health points -High Magic points -Low Strength -Low Defense -High Magic Attack -Medium Magic Defense -Low Agility -Medium Luck Additional Things: You can add on an "Additional Information" section to your class where you can add any additional information on the class that you want, such as backstory for the class (How you came up with it, where you got it, or what the backstory of it in your game's world), equipment, additional quirks, so on, so forth. If a class is meant to be a joke, maybe consider tagging it with (Joke) in the name. Just so people know ahead of time. Feel free to edit and change any class you find on this thread to better suit your game. Hope this gets big, I really think this will be helpful to people. Have fun, and be creative! Forum Member Classes: Warrior-like: Rogue-like: Wizard-like: -LS
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