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Ninjamida posted a topic in Completed GamesLegends of an Otherworld Legends of an Otherworld is an RPG Maker VX Ace project, with the strongest focus being on gameplay. If you're after a compelling story and beautiful custom graphics, look elsewhere. If you're after a challenging game that requires careful skill selection, good equipment setups, and so on, you've found the right game. The gameplay of Legends of an Otherworld is significantly inspired by that of Final Fantasy, and in particular, Final Fantasy X. Those who are familiar in depth with Final Fantasy X's stat mechanics, equipment system and battle system will have little trouble figuring their way around Legends of an Otherworld's systems, even though they do have several differences. However, the difficulty is much higher - the difficulty of a standard playthrough of Legends of an Otherworld is comparable to some of the more-advanced challenge runs on Final Fantasy X. Grinding will only get you so far; strategy is vital. And there's plenty of optional content for even more challenge, if the main game isn't enough for you. Current version: Version 026b Story Two young girls, Tara and Leanna, awake to find themselves in a strange place, some kind of cave unlike anything they've seen before. The only thing on their mind - get out, and get home. However, between the emergence of a connection between this strange cave and an almost-forgotten ancient legend, significant pressure from their hometown's ruler to investigate, and the actions of a crazy power-thirsty cult; Tara and Leanna can do little to avoid being sucked into a quest that many wouldn't even acknowledge existed... And so, the legend begins... Characters Tara Ascira A young fighter from Saria and the main character of Legends of an Otherworld: Curse of Saria. She can be playful at times but is generally a very mature and serious person for her age. Leanna Haysworth Tara's best friend and cousin, also a fighter. Unlike Tara, she is always in a fun-loving mood and sometimes finds it hard to take anything seriously, but is very reliable when she needs to be. Harley Ryder A white mage from the town of Nyatta. He is a very down-to-earth type who likes to know everything about everything, and spends most of his time investigating legends and mysteries. Amanda Surugie A black mage from Nyatta. Despite her young age, she is very grown-up, and is the main protector of the town. She often works with Harley on his investigations but prefers working alone. Ivy Sorra A mysterious blue mage. She tends to be very much the quiet type who usually keeps to herself. She is very interested in monsters, perhaps being the reason she became a blue mage. Alicia Bascoe A secretive young girl trained as both a thief and a ninja. She is excessively overconfident, partly but not completely justified by her high level of fighting skill. Her hatred of the ancient legends goes beyond just disbelief, almost as if it's personal in some way... And more... Screenshots I'll spoiler tag these to save a bit of space. They contain, at worst, extremely mild spoilers. Map Images Battle Images Battle Video (Mild strategy spoilers for an early-game boss) Another battle video. Spoilers for a boss (still an early-game one) often considered to be a roadblock. Features CTB Battle System "Ability" system in place of armor AP-based flexible skill learning Complex enemy AI. See below for more info. A LOT of gameplay. One LP'er has worked up a 40 hour savefile, still hasn't completed all available content, and there's still a bit more content to come. About the Enemy AI, I felt the default options were far from sufficient, so this game features a system in which some enemies (many, especially random encounters, do still use the default system) determine their moves from a script rather than the default condition+priority=action method. This allows for smart use of status spells, more complex patterns, and so on. To give one example, an early-game boss will cast Cure only on an ally who'll actually benefit from it, and will heal herself of Silence after 3 turns the first time, and 2 turns after that. Another enemy, an optional boss, will counterattack with random status effects, but never one that the target already has - and he'll use Darkness first if he was hit with a physical attack, and Silence first if it was a magical attack. One of the bosses around the middle makes VERY smart use of Haste and Regen, and will stop casting Cure when inflicted with Zombie. These are just some examples of the complex AI found in this game (of course, not every enemy has such a complex pattern, some are very simple). Content Warnings The content in this game is pretty mild, shouldn't offend most people. There's a bit of harsh language here and there, but that's about it. (Now, whether the difficulty may offend people is another matter...) Credits I hope this is everyone. If I've missed anything, feel free to point it out! Enterbrain - This one's obvious. RMVXA itself, as well as the default scripts and RTP resources, and the Samurai Addon Pack. Ninjamida - Well, it's my game... so pretty much all the game design. And about half of the custom scripts. Yanfly - The other half of the custom scripts. All freely released ones. Thalzon - HEAPS of freely-released battler sprites. You're a legend, dude. PentagonBuddy - Freely-released battler sprites. Scinaya - Freely-released battler sprites. Alt_Jack - Freely-released battler sprites. Geluf - Freely-released music. Geowolf - Freely-released music. Squaresoft/Square-Enix - Final Fantasy, especially Final Fantasy X, was a huge inspiration to this game. So I feel credit is due there. Links No, Link isn't in this game sorry. ...okay, that was a terrible joke. Here you go: Download V026b Steam Workshop Official Facebook Page Requires RPG Maker VX Ace RTP Save files from recent demo versions (V020 or newer) will work fine on the full game. LPs, Guides, etc If you want to make an LP of this game, write a guide for it, whatever... go ahead! You don't need to ask me first. However, I would love to see it, so please let me know about it! Known LPs: SentinelProxima's LP (All storyline content except final bosses, most sidequest content, and a low-level-game side series that's currently up to about the halfway point of the game)
Why is it that some games are more easily tolerated than others that are considered "hard?" For example, I love games like Ghosts n Goblins, Dark Souls, the older Ninja Gaiden games, and basically anything Shin Megami Tensei, but I can't stand games like Super Meat Boy, I Wanna Be The Guy, The Impossible Game, the newer Ninja Gaiden games, and Devil May Cry 3. The funny part is with each game I can cite reasons I like AND dislike them, but it seems like it's WHAT I dislike about certain games that causes me to just plain not like them. For example, Dark Souls is a game that kicks you ass for a living, but you feel a great sense of accomplishment anytime you learn how to fight a boss well and beat him. Meanwhile, I never got that sense of accomplishment from the newer Ninja Gaiden games. With Ghosts n Goblins games, the levels were often obscenely difficult, but a treat to trudge through...yet with games like I Wanna Be The Guy and Super Meat Boy, I feel like they're difficult just for the sake of being difficult, even though it feels like they're trying to accomplish the same thing. For a lot of people, it seems like they're willing to forgive or otherwise look issues that are glaring and ridiculous to other people. I realize it comes down to preference, but one would think that if a game is deemed difficult, challenging, or tough that it would all come down to doing the same thing over and over until you get it right and enjoy the fact that you finally accomplished something ridiculously difficult...yet, I don't get that for some reason. I don't know, what do you guys think?