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Found 206 results

  1. So basically my idea is an animal crossing type house customization system. Is there any good way to do it without loads and loads of variables? Any help is appreciated!
  2. Hey there, folks! I'm an aspiring game developer who just so happened to stumble upon RPG Maker MV. I've recently started development on my first game, an RPG adaption of The Binding of Isaac. Things have been going pretty smoothly, all things considered. EXCEPT. I've created an animation for one of my characters' skills, which involves an image of a book appearing on screen and dilating for about a second. But upon testing it out in battle, I realized that the thing doesn't play at all. Just the text box narration and its sound effect. I figured that it the software would have no issue running an animation that came with it, so I tried using one of the default animations. But to my surprise (and annoyance), it didn't play either. As far as I'm concerned, I'm doing everything I need to do to get these things to play. Is there something I'm missing? Or is there some kind of plugin that I can use? I just really want to make my amateur game look a little less amateur. Little help here? Thanks in advance
  3. So Im trying to do something really simple, however I have no scripting ability whatsoever. I simply need a script that copies the variables of an actor and saves them to a file. Then I need a script that then refers to that file and copies the variables to the currently played actor. The reason I need this is to make it to where a player who was offline can log in to a server that has different variables and switches saved for the actor they are taking over. An event would then reset all of the actors progress reducing level and stats to beginning status, then once the player has logged in the script call would then copy the variables from the file to the character thus bringing offline progress in to the online server. This is the last hurdle I have to jump before the framework for my game is complete and I can just make quests. Any help would be greatly appreciated and credited.
  4. Hello! I'new to the RPG Maker community, even tho I used RPG Maker for years, I never asked for help in any kind of forum of anything, (So sorry If I post into the wrong category, and I don't speak native english). My game have to be finished in 3 months for a school project, so I want to ask what's the best way to efficiently finalizing my game. The game has 3 stages of development like basically any game has I think, which is: -Maping -Eventing -Database So whats the efficient way to develop my game? should I focus in finalizing all the database, then maping and then eventing? Or doing everything as the game need's It? Maping everything, eventing and then contructs the database? What steps should I do to finalizing the game? I would really apreciated who helps me.
  5. Hey, total newbie to MV here: Very sorry if this has already been answered in a previous thread! I couldn't find it... I have a skill that damages all enemies in combat, and the skill animation is working fine, but I want the damage popups to appear all at once (rather than one by one for each enemy). Im using these plugins at the moment: YEP_X_ActSeqPack1 YEP_X_ActSeqPack2 YEP_X_ActSeqPack3 YEP_BattleEngineCore I've read through a lot of the documentation on these plugins and have been digging around on Google for an hour and all I could find was this https://forums.rpgmakerweb.com/index.php?threads/apply-damage-to-all-simultaneously.96638/ I think I'm just not understanding the extreme basics here! Am I missing something obvious or am I just going about this wrong? How can I make the damage popups and subsequent deaths of enemies happen at once rather than in a chain? attached is a screenshot of my skill
  6. Hi, I think I may be doing something wrong because in rpgmaker mv its not letting me have more than 30 plugins for my game. The yanfly plugin pack had like, a ton and I haven't finished adding them yet so I'm assuming this isn't something people usually run into, so it's probably me just not doing something right. The plugin manager only has a limited amount of slots and I can't download anymore. For some reason I couldn't find any forum talking about this when I googled it. Help is appreciated, thank you!
  7. - Rpg maker Mv - Is there a way to make a call script inside an event, that says something like that: the x,y position of map, change the Region ID to [a new ID] ? - (I am using yanflys plugin YEP_RegionRestrictions.js ) (just to know..)
  8. I eventually found one (on this site, actually) but after inserting it under materials and placing the notetag, it didn't work. I proceeded to scrap the idea and just test out damage on some skills. I then started to get an error about the script I had just deleted! I'm very new to vx ace and rpg maker in general, so i'm kind of freaking out with this error. I've tried using different actors, giving them different skills; even inserting the script again and I still get an error. Can anyone help me with my problem? (here's the script in case anyone was wondering)
  9. I'm new to RPG Maker VX Ace, but I'm making an FMA version of an Oni game and I have a question. I'm having trouble with figuring out how to get the event(the Oni) to chase the player throughout different maps (which needs to happen right after I leave the piano room). I've looked on several articles and youtube videos all of them bring up variables, but I don't understand how variables work at all or their purpose(because like I said, I'm completely new to this program). Can somebody explain in the simplest terms possible step by step how to get an event to chase you for a specific amount of time into different maps, specifically after you leave a certain map? More importantly, is it 100% necessary to use variables to successfully have event chase the player into different maps? I followed this tutorial, and Um... It's chasing me but it's not coming from the same spot the player enters the room at. And I don't know what I'm doing wrong.
  10. Hi all, I have a combat system set up that allows for X max party members to exist, and Y max battlers on the field. I want to be able to give my player additional party members AND additional battlers as he/she gets more powerful. So like early game you can have 2 party members, but only 1 fights at a time. Then you learn to get 3 party members, and 2 can fight. etc. Eventually I want to go to like 7 party members, and 4 battlers. I already have the command to change max party members as the game progresses figured out, but does anyone know how to change the max battler number as the game progresses? Thanks, Murg
  11. Lucas22

    JPS Pathfinding script issue

    Hello everyone, I created this topic about a script that has been around for a while and that can be found here : Here is the problem : this script seems to be the best in its field and available, but it turns out that its programming completely prevents to save in game. I'm surprised that no solution has been provided since then. The author no longer seems active, but I find it a pity that his work can not really benefit anyone in the future, because a rpg without the ability to save is not an acceptable option. I am not a script programmer, and I ask if there is a programmer in the community who would take a look at this script to see if a fix is feasible ? If not, I would like to know more about the possible solution mentioned by Sixth : Concretely, how to clear these variables in a script ? For example, we could do a common event with a script call (which clears the variables, then saves and finally returns the variables in their original form) ? Thanks to those who bothered to read me.
  12. Triacular

    Virtual tile size?

    I am attempting to make a battle system similar to Deltarune's battles. I asked what things to change in the code to remove the walking grid. I was told that I should reduce the size of the virtual tile size. I'm wondering where the code for the virtual tile size is. I know that Game Maker is a thing, but I can't afford it.
  13. Hi everyone, I'm fairly new to rpg maker and just getting used to how events work. I ran into a small issue regarding how I would go about putting an event over a door. What I aim to do is have a carpet, and an option to move it, revealing a door underneath it. Would anyone have suggestions of how to do this? Basically, how can I have an event OVER another event?
  14. TempestMedal

    RPG Maker Vx Ace Actor 3-5 Request!

    Hope i'm posting this correctly but.,, Does anyone have the custom made facesets/emosets for actor 3-5? The elf looking guy? I had it before but i lost it and i'd love to have it again. Apparently some person name Jalen made a faceset of this actor but, unfortunately all the images are down. Any help is appreciated!!
  15. I am brand new to the whole world of RPG Maker, and FES is the first and only game I have played so far. This may have already been answered, and I just missed it, but I am having a lot of trouble triggering an event that causes an NPC to lead the hero, is that doable? If so, how?
  16. Hello, this question was sort of already asked in a previous thread called "How do I make choices based off of items I own?", but I want to make choices appear for an event. It will allow you to choose 1 of 4 items, based on what items you have in your inventory. Call the items A, B, C, and D. If you have all four items, it will give you the option to choose A, B, C or D. But if you have items A, B, and C, it will show choices A, B, or C. I have made nested conditional branches, with [Condition:A in inventory] followed by [Condition: B in inventory] followed by [Condition: C in inventory] followed by [Condition: D in inventory], all before the Else of [Condition: A in inventory]. I assume this means that A, B, C, AND D must be in the inventory for this event. So I have conditional branches as follows: ABCD Else ABC Else BCD Else ACD Else ABD Else AB Else BC Else CD Else AC Else AD Else BD Else A Else B Else C Else D What am I doing wrong?
  17. Hello! I wanted to make a state which turns incoming damage into HP. That is, if your actor had the state applied, and the enemy used an attack which deals 100 damage on that actor, instead of losing 100 HP your actor would gain HP (I wanted to make it to be 50% of the incoming damage, so he would gain 50 HP in this case). I tried to figure it out by myself, but to no avail. So if someone was kind enough to help me out with this, that would be really, greatly appreciated
  18. Hiya, I've been stewing on a story setting for a game that I wanted to share to iron out some kinks, and then work on other things like how the game would play, etc. Here's a small summary of the premise along with the characters just for a start. You have woken up in a musty cell. The echoing of pained murmuring is all you can hear. As you inspect your cage, smoke seeps in through the walls, and manifests as a cloaked figure, it's face masked, body ethereal, and not fully solid. "Are you confused, young one? You must have many questions." the figure speaks out, "But first, I have one I must ask of you...Do you remember how you died?" You do not want to believe your ears, but the gaping hole where your heart should be forces you to accept the truth. The figure melts the iron bars of your cell away with a wave of it's hands. "I can fill you in on the details later, but now we must escape." So the basic premise of the story is that you are a lost soul imprisoned in Purgatory, the void between life and death. You are neither fully dead, or alive. How did you end up here? That's your decision. All you know now is that you have to escape! You choose between dialogue options that carve your backstory as you go, these decisions decide your alignment, the path you will take to escape, who will join you, and who will oppose you. The early decisions will determine your class, your class will form your appearance (maybe, still in doubt on that). The classes and their brief backstories are as follows: The setting of the landscape of Purgatory is very dark-fantasy. Gritty and mysterious, the "twilight" to the black and white settings associated with Heaven and Hell. The undead however, include figures from many timezones. Samurai, Modern soldiers, barbarians, School-boys, and medieval knights alike all wander the void. Some may help you, others may hinder. The enemies vary depending on the class you play as, some have unique mid or final bosses, but there are 6 main bosses that are universal. But the main goal is always to slay The Gatekeeper, who guards the entry/exit between Purgatory and the living world. That's as far as I have really, I'm very bad and very slow with world-building, but the idea itself intrigues me. What do you guys think?
  19. Foxtrot Meteor

    I can't fix this.

    The problem persists even into other projects. It started when I tried to import a custom window sprite to make the game's menu less ugly, and it only went downhill from there. I have no idea how to fix anything at this point, I'm completely lost. How can I restore all of the assets to their factory/steam-ready state before my tampering, how can I fix this?
  20. I would like for a physical attack to do a apply a random damage from 1-999 each time he attacks. I'm new to RPG Maker and I tried messing around with formulas for an hour but nothing i did made sense or worked.
  21. So i'm currently just brainstorming ideas for a game. Heres what I've got so far! Feel free to come up with some better ideas... I've only been using MV for around 3 months, however I have been using VXAce for around 2 years and have gotten used to eventing and setting up the main database for the game. I have also been using Photoshop for around 4 years and have become a lot better with it. I'm not planning on going back to VXAce as re downloading will be to much of a hassle and is thinking about a mobile port of the game after completion. All work will be credited as creators (no matter how much was done as I appreciate any help) and there will be no pay as its the first project done as a group/team and may not be well enough for payed versions of the game. Thank You and goodbye (for now)! If interested, heres the discord: https://discord.gg/9SAAFq Game Plans.txt
  22. So, forjerum is online support for rpg maker vx ace. I can't really understand how to use it. I have some knowledge on scripting but I really don't know what to do with it as the instructions are very vague. Has anyone used this? Could you tell me what to do? https://www.rpgmakercentral.com/topic/39466-forjerum-create-your-mmo-with-rpg-maker-vx-ace/
  23. I just got GCH PE and I can't seem to find a way to import resources? There IS a File>"import custom resources" option but the resources I have are in different folders like, SV, TV etc, are in png format, and the software doesn't read them. I also can't find much of ANYTHING online about GCH PE other than people complaining about it. Perhaps I haven't give nit enough of a chance yet but so far I'm disappointed Any advice or inquiry at all would be much appreciated. It's also always a pleasure conversing with all of you. Thanks in advance!
  24. So, i'm working on this game right? I've spent about 20 hours on it at least now. Suddenly, there is this error message saying the System/RGSS301 cannot be found. Ok, great. I look it up online and it says to just copy it from another RPG maker VX Ace Game. I go on the create new project folder and I get this message now saying I cannot create a new project. I'm so confused with this...can anyone help?
  25. Vis_Mage

    Golem Sprite Request

    Hello! I'm hoping someone help me create a cutesy golem sprite for my project?Resource Type: Overworld Character SpriteMaker Format: VxAce (although MV is fine too)Art Style: RTP (Chibi) styleDescription: I'm hoping to create a magical-looking golem, something that looks kinda rugged/worn down, but still kinda cutesy. I have an image below to base it on.References: I'm looking to have the golem based on this little guy:Very cute indeed!~Thank you!
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