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Dead End - In Progress
Ailuro posted a topic in Archived Games -Projects that have been inactive for 12 months are stored here.
Warning: May contain adult content such as gore Title: Dead End Abstract: Naya Ambrosius, a normal teenage girl, gets sucked into a twisted and haunted metro station. She is met with many dangers, obstacles, and a mystery that needs to be solved. Genre: Horror and Little Romance Current Game Progression: Demo is 5-10% done Recruitment: Digital Artist Sprite and Tileset Artist Scripter Music and Sound Effects Artist- position taken Setting: The setting of the story begins in a normal metro station in the city of Taipei Taiwan. As the story progresses, Naya Ambrosius will travel through alternative universes, dimensions. Dimensions include an ominous and creepy metro stop/mall, twisted and gory slaughter house, monster filled universe, a place of shattered memories, and some other settings are still being thought up of. Story: Naya Ambrosius, a 15 year old girl, finds herself trapped within a haunted metro station. Her only hope of escape is to travel through many twisted and horrifying dimensions and universes to solve the mystery causing her to get trapped within these universes by a mad man and his sick daughter. As Naya travels throughout dimensions she meets a boy and a young girl who accompany her on her travels. Through all hardships and challenges the boy and Naya fall in love, but this love will possibly become Naya's own downfall. In the end, will Naya make it out happy or sad and tattered. It'll be up to the player's choices to decide her fate! (There is an uncanon lightnovel version of this story i've written, I'll link it below) https://www.mediafire.com/?a67s7qtxc7m27s0 Characters: Naya Ambrosius Age: 15 Bio: A strong willed and tough girl. She hates being alone. Traumatic events often render her tattered and/or insane. She lives with her mother but doesn't get much time to talk with her mother since her mother works long hours. Even though she's strong willed she is easily swayed by emotions. Depending on how players play the game, she will slowly and slowly go insane. Her favorite clothes is a white button down top with a blue mini skirt. She has brown short hair with two bows on each side of her head. Has Brown eyes. Jaiden ????? Age: 15 Bio: The worlds biggest scaredy cat. Naya's lover and significant other. Runs away from any form of danger. Even though he is a giant wimp he will still fight for his friends if needed. Very determined. Survival expert. (Personality mostly based off of Eren Jeager from Attack on Titan.) Has Brown short hair and brown eyes. Leila ?????? Age: 10 Bio: Creepy girl. There is something very suspicious about her. She is very weak and frail. Likes to play. Is very shy and reserved. Doesn't talk much. She has crystal blue eyes and long blond hair. Wears a very frilly Victorian style lolita dress. Always keeps a stuffed bear in tow. Will be a very key character in the story. Has very pale skin. sometimes shows murderous tendencies. Credits: Script Yanfly- Custom and Save Menu, Name Above Text, Slippery Tiles Lemongreen- Simple Item Menu Seiryuki- Left-side Currency Soulpour777- Choice Box Position Hime and Rycochet- Tile Switch (I made my own tilesets and sprites and used the RTP audio and artwork) Screenshots: -
I was wondering if any would help me critique my design for this game. Its basically your run of the mill horror game. Ghosts haunting a mansion and the character has a connection to it somehow. Story The Story resolves around Jack. An orphan who is revisiting the mansion where his entire family of six were killed. He begins to see corpse of the mansion's servants stowed away in cabinets and lockers. Their ghosts will attack him. He slowly begins to realize who the killer is. Tell me what you think.
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RMV Ib Life System Plugin by Soulpour777 This script allows you to liken your life meter system on the game Ib. Your life will be based on a certain number of variables and a heads up display will represent it for you. When the number turns 0, that means you are dead. Plugin Demonstration Plugin Help File Documentation (You can also access this via help file) Remember to put your images on the img / huds folder. Q: Wait, why does the hud not showing? The plugin is turned on! A: To turn on the hud, you need to turn the switch you indicated for the hud to appear. For example, if your HudSwitch is 4, you need to make an event that turns Switch #004 ON. Q: I hate that fade In animation! I want it off! A: To turn it off, change the value from the plugin manager from true to false, without “†marks. Q: Can you tell me more about the Max Life Power? A: The Max Life Power is your entire life. This means that when it hits 0, you’ll die. There is one thing you need to know though, if you are going to make the max life power to 10, you must provide more images for the numbers. You have to provide them in order via HudNumberImages. Q: About the HudNumberImages, does that mean that each number for the life meter should be represented by the hud numbers? A: That is correct. But I suppose you won’t make your character’s life 1000, don’t you? The plugin likens the life meter system to the game Ib, after all. Q: How can I decrease my life meter? When I damage myself via the default life bar, it doesn’t change. A: To decrease your life meter, you need to do this on a script call: this.decreaseLife(x); where x is the value you desire. For example: this.decreaseLife(3); Q: When I want to increase it? A: To increase your life meter, you need to do this on a script call: this.increaseLife(x); where x is the value you desire. Q: I added a value more than my max life, does it matter? A: Yes. When you increase your life more than your max life, you will just be added the same value of your max life. The same goes when you decrease your life more than the max life you have. Q: Is this free for commercial use? A: But of course. Just credit me, Soulpour777. Q: How about for IGMC? A: Contact me from my website for me to know in which game would it be used. DOWNLOAD PLUGIN
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A horror game. I have been coding, eventing and designing a horror game for the last few months using Ace. Actually, I already started a bit of it and most of it were thoroughly checked (in terms of the events). However, I stumbled upon a big block of question on my game. Often, we create elements of surprise on a horror game to keep the game alive in terms of exploration, story, ambiance and theme. To start with the question, let me give these pointers first: I have been thinking of these elements on my game: Traps Some of the maps and stages of the game requires the player to pass some traps. These traps are either open or in secret to appear inside the game. It consists of getting the player hurt or trigger its death for game over. This is accompanied by a surprise since the player would not expect when these traps actually occur. Jumpscares Naturally, many horror games has this element of surprise. What happens with a jumpscare is you let the players get surprised with those surprising events inside the game, much likely when you've played Resident Evil, Silent Hill, Witch House, Lisa, Yume Nikki and Mad Father. Though my idea still lacks to which should the jumpscares I should exactly create. My question, what do you think should be added on the game to give a boost of its surprise factor, suspense factor or thrill factor? For those who are interested, here's a video of what my game exactly is: https://www.youtube.com/watch?v=kkHLbfmemUM
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