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Found 86 results

  1. Widen612

    Influunt Page 1

    Abstract: Just wake up by feeling sick Genre: Rpg, Fantasy, Horror Game Progression: On-going Recruitment: None. Playtime: 10+ minutes Screenshots: Setting: There no story yet, Can't tell you much, you had experienced for it, it is a psychological horror game mix with something else, it going be by part next two updates. Tell me what you find? Character Info: Not much about the character yet, it up to you want to know the character there be update game Video: youtu.be/5jQqPEqOWKc Game link rar version: mega.nz/#!5kcXhahB!deSw4UuzLwm… Game link zip version: mega.nz/#!c9ExCaoC!xEY4h_uLBSt… If you having you having trouble you need RPG MAKER VX ACE Run Time Package(RTP) Credits: Scripts : Zeus8, Khas Arcthunder - arcthunder.site40.net Victor Sant Special Thanks: TheUnproPro Skytric Drawing and sprites character made by me The music made by me Please give me your feedback that cool.
  2. FluffexStudios


    Hello all, We are a group of small developers who worked on our game project Stitched for the past 3 years. Stitched got greenlit several months ago and ever since we been hard at work to make this project into an amazing horror narrative experience as possible! Now we are very happy to announce that our game is released on Steam! Check out our game below: http://store.steampowered.com/app/727340/Stitched/ Abstract: Stitched is a horror adventure game about a girl who is trapped in a doll factory. Genre: Horror, adventure, puzzle, mystery Game Progression: Game finished Recruitment: None at the moment Demo: None at the moment Story / Setting / Purpose: Stitched strings together the thrilling story of Catherine Stockholmes, an otherwise ordinary girl. The story begins with Catherine waking up in an eerie doll factory. With a great desire to escape, Catherine is forced to venture through the factory. But little does she know that terrible fates always befall the curious ones. Will Catherine muster enough courage to needle her way out of the factory? Or will she fall into sheer despair and perish? For more information, please visit our steam page: http://store.steampowered.com/app/727340/Stitched/ Character Bios: Catherine Stockhomes is an 18 years old girl with a sweet and honest personality. She was diagnosed with a serious heart condition at a young age. Her symptom will worsen whenever she is frightened. This can potentially lead to her passing out or worse, death. Credits: { Project Creator/Lead Developer } Minh Nguyen { Assistant Developer } Joshua Kim Phi Ton Sagar Patel { Lead Artist } Betsy Luk { Illustration } Dorothy Kim - Webmaster/cutscene arts Melanie Ho - Cutscene arts Yvette Tsui - GUI arts Yu-Hsuan “Irene” Ti - General arts Yung Nguyen - General arts Allison Nguyen - General arts Cyan Chan - Concept arts { Graphical Resources } ‘A.M’ ‘Ayene’ ‘BenBen’ ‘Caitlin NicNubill’ ‘Flaming Teddy Productions’ ‘Hanzo’ ‘Mack’ ‘NanikasiraTkool’ ‘Pixel’s World’ ‘Rainbow Jello’ ‘Recife’ ‘White Patisserie’ RPG Maker XP Horror Interior Tiles - [Copyright](C) 2015 DEGICA, LTD; creator: Frontier Works Classic School Tiles - [Copyright](C) Sherman3D Modern Day Tiles - [Copyright](C) 2012 ENTERBRAIN, INC; artist Lunarea { Voice } Catherine Stockholmes - Dorothy Kim Dark Figure - Dorothy Kim Doll - Karen Lee { Music/Sound Effects } Darren Curtis John Hammer "Train destruction.flac" by CGEffex of Freesound.org "Glass Smash, Bottle, C.wav" by InspectorJ of Freesound.org Survival Horror - [Copyright](C) Joel Steudler The Emporium of Copper and Steel - [Copyright](C) 2014 DEGICA, LLC Musician Murray Atkinson Sinister Hollows - [Copyright](C) 2015 DEGICA Co., LTD; Pack Creator: Murray Atkinson { Programmers } Minh Nguyen Phi Ton { Scripts } ‘Acezon’ - F12 Reset Fix ‘Amaranth Games’ - Mouse ‘Near Fantastica’ - Mouse ‘SephirothSpaw’ - Mouse ‘Shaz’ - Mouse ‘Lanthanum Entertainment/Adiktuzmiko’ - Map HUD ‘Hime’ - Title Large Choices ‘Khas Arcthunder’ - Lighting Effect ‘Mithran’ - Text Cache ‘Moghunter’ - Picture Gallery ‘Raizen’ - Sliding Puzzle Game ‘TheoAllen’ - Pathfinding ‘Yanfly’ - Movement Mod, System Options, Save Engine ‘Zalerinian (~ZF)’ - Keyboard Manager { Game Engine } Enterbrain (RMVXA) { Testers } Joe Nunez Joshua Kim Minh Nguyen Nhu Pho Phi Ton Sagar Patel Saveen Chadalawada Triet Nguyen Trailers: Screenshots: Features: - Compelling story - Unsettling atmosphere - Meticulously detailed, hand drawn cut scenes - Thoroughly developed characters - Heart-stopping chase sequences - A variety of engaging puzzles Price: $7.99 Check out our game release on steam: http://store.steampowered.com/app/727340/Stitched/ For other media: FacebookTwitterIndieDBSteam Discussion
  3. Trailer: Music http://youtube.com/watch?v=ZBhf-J6qUSg http://youtube.com/watch?v=oGPAw58yA94 http://youtube.com/watch?v=YVRj4asxVMk http://youtube.com/watch?v=JzSogSiN3OU Lets Plays http://youtube.com/watch?v=sQY9KwIPSmI http://youtube.com/watch?v=Jibcwv9WuKM http://youtube.com/watch?v=07Fo2FxXS7s http://youtube.com/watch?v=7yaQGKYLoZM http://youtube.com/watch?v=i2Pq04JiLuQ HorrorVale is a spooky RPG about ghosts and skeletons and vampires and stuff. Centered on the main character, Alice, you're on a quest to save your zombie dog! There's lots of unique and interesting characters to meet on the way, and the game itself acts as a parody, or a love letter to the Horror Genre itself. Taking place in a strange place known as "The Underworld", undead monsters roam freely and live "peacefully". On her way to HorrorVale High, Alice is suddenly thrust into an adventure beyond anything she can imagine as she goes on a quest to save her dog from a mysterious group of monsters known only as "Creepies", who showed up without warning and are causing trouble! Please check it out and let me know what you think! DEMO: https://gamejolt.com/games/horrorvale/366063 https://alarkus.itch.io/horrorvale Reviews: Popcorn Horror - http://popcornhorror.com/review-horrorvale/ It's also worth it to subscribe to our official YouTube channel. We'll be uploading more updates as well as songs from the soundtrack in the future.
  4. Hello there, here's something different from a classic RPG, a point-and-click, like Riven or Myst. This project is very particular, because it is set in a real city, with real people, citizens, who interpret themselves in a dystopian version of our town Carrara, (Tuscany | Italy). Carrara is the capital of marble, it's a city famous all over the world because of the quality of the most famous stone with which they built the greatest works of humanity, from Roman times to the Renaissance. In this story, the city has been hit by an apocalypse. The narrative is actually rendered in a horror fashion for mere provocation, as a consequence of the decline experienced over the years by many Italian towns, which were previously famous and full of tourists and nowadays languish in desolation. We have translated the game in English just to show the structural wonders of our city, even if in a dystopian and horror fashion, just to create a contrast between fiction and reality... The game is based on real photographs of the town, which has been mapped in Google Map style, at night or at dawn when nobody was around. Then, each scenario has been transformed in a dystopian style. This game has episodes, think of a TV series, this is the first episode! PS: Suggestion... save your progress frequently, and don't make noise... Follow us on Facebook for updates! Or website! Game Trailer
  5. johndfg

    HALF DEAD horror art :)

    Hey all, not sure if this website is too active lately, but I recently started working on my VX Ace horror game again, and started drawing all the maps from scratch as parallaxes, as opposed to tiling. I was wondering if anyone would be able to critique them... (screenshots are attached) Critique ANYTHING! Art style, level design, atmosphere, etc... Let me know your thoughts in the comments! FYI, in the game your character's health is measured by sanity. The counter in the top right shows that, and I have a system where the lower your sanity, the more distorted some levels can be One of the first rooms, eyes don't appear unless sanity is at 1. 1st puzzle area. 1st appearance of a "monster", standing still against wall until a later moment. Day and Night puzzle room
  6. Zen Blood

    Fleshport [Horror]

    by Website ❧ YouTube ❧ Twitter ❧ DA-Group Abstract: Macabre, Profound, Stylized Genre: (Pixel) Horror Adventure Specs: Windows 7+, 35MB free disk space Rating: M 17+ (Violent References, Blood and Gore) Game Progression: 98% Recruitment: Currently looking for beta testers! If you're interested, please read this blog post. Demo: [No Demo Currently Available] One dreary day, a girl and her family are going to visit her uncle in his new house. Somewhere along the way, the directions mislead them to a house far away from town. In the front yard is a "for sale" sign. This could be the right place, couldn't it? Maybe he hasn't taken the sign away yet. They knock on the door. Nothing. They enter the house. Something changes, they're not where they just were, they're now outside of a worn, cobblestone mansion. Unbeknownst to the child, she and her family have stumbled into a parallel dimension where human flesh is a commodity and all the citizens are raving mad. Character profiles are intentionally vague. More profiles will be added. (concept and design) Zen (artwork and animation) Zen (music and sound effects) Zen (scripts) Zen (script resources) Shaz, Melosx, Traverse, Khas, Galv, Yanfly, TheoAllen, DiamondandPlatinum3, and Victor All of these screenshots need to be updated! ❧ Various locations to explore ❧ Puzzles ❧ Chase sequences where the player can hide, trip over objects, and misdirect their stalker ❧ Intricate lore about the characters and the world of Fleshport ❧ 100% original images ❧ 100% original audio ❧ Easter eggs and references ❧ Shaz, Melosx, Traverse, Khas, Galv, Yanfly, TheoAllen, DiamondandPlatinum3, and Victor, for providing the community with wonderful scripts. ❧ All the helpful and supportive users in the RPGMaker forums. ❧ My fans, who have supported me from the start of this project. ❧ My family and friends, who are supporting me through this long, intimidating project. ❧ The people who created the games I love. Known Issues: [In Beta] Thank you for reading!
  7. MrSte

    Akuma No Gakko

    Enterbrain Makerando Forum Indiexpo Game Jolt modern algebra (Quest System) Nickie (Core Script) Yanfly (Save Engine) Raizen884 (Step sound system) Syvkal (Menu Bars VXAce) Yami Engine (Battle Symphony) Jet10985 (Splash Screens) NerdiGaming (Title Menu) Nickie (XaiL System - Menu Delux) CSCA (Light Effects) [Link 1] Release 1.7.3 (299Mb): https://rpgmaker.net/games/9715/ [Link 2] Release 1.7.3 (299Mb): https://gamejolt.com/games/akuma-no-gakko/249835
  8. The Town That Feared Nightfall NOTICE! This will be updated with each new update to the game itself (current update is in the exe's name). Abstract: A small town is suddenly gripped with fear as a killer randomly picks them off at night, and only you can save them if you're quick enough to find them. Genre: Horror, murder mystery, and MLP FIM (Friendship Is Magic) Average Demo Time: 30 minutes at most Game Progression: At the moment the game only goes up to the end of night 2, which can end in a couple of ways. There are unfinished bits, like characters having no lines at certain parts. I'm trying to mainly focus on the story and important moments, but I will go back and add character lines after I get enough of the story done. The game will take a long time to finish and fully write, since there are more than 1 outcome to certain cutscenes, hence why you'll see characters just standing idly and mute. My best friend, Silvergunner, tested the game and told me to resize a house or two to better match the building's outside shape. So I'll be doing that sometime in the future, also---and spoiler for night 2 so read at your own risk. Also, if you play the tutorial lvls there is a glitch that I just cannot fix. I'll be posting a topic about it but basically it's a pathfinding/stealth issue. Other than that my friend reported no other glitches, but if you manage to run into one be sure to let me know. Also! Almost forgot but if you play the game then do so as the female character. Why? Because I wrote 85% of the game's cutscenes so far for her, I'll have to go back and rewrite nearly every single cutscene with the male character, which I'm not gonna do until I get most of the game completed. Recruitment: I can't really pay to recruit people, but whoever plays the alphas and help report bugs and such will all get credited when game is completed. Story / Setting / Purpose: The game will be mostly set in a single town (it's mostly empty with a in-game reason given). You can pick between a male or female character (again pick the latter for now, unless you want to see her cutscenes as the male character) who arrive in town on your way either to a collage or to become a teacher. However, when you stay overnight you are awoken by a scream. A pony is found dead, and it is only the beginning as you soon become the victim of a sickening game. If you're quick you can save the lives of a few ponies, but take to long and their death is on your hands (or just let them die for a very bad ending, you monster XD). So if you play your cards right you can save more than 1 life (WHEN I fully write said outcomes), a key feature is your choices and the possible paths, endings, and character interactions. The purpose of this game is take a old yet still commonly used story and rework it with a new twist. Taking something old and breathing life into it with a totally new spin, and if you're a FIM fan you'll know what I mean when you play the alpha which only begins the mystery. Another key feature I want to do is leave enough open for people to theorize and connect all the dots like they would for the FNAF series. So you'll be getting clues and pieces to a puzzle that, when you get every possible ending and scenes, are still left with enough to want to theorize and figure out the key question that the game never gives you. So, in shorter words, a cult classic is what I'm hoping to create. Character Bios: Credits: Well at the time of this current alpha the credits would be: Rainbow Jello and Recife for the blood titles, Jet for the chase script, Eric Matyas for the game's main theme ( www.soundimage.org ), Rikifive for her help with the chase script I had to give up on, D.S.Sirius for telling me branches were a similar way to collect and reuse letters, William TheUnproPro and Mystic Sword Gaming for their video tuts over at youtube, Wewius for allowing me to use his scroll vectors (with minor edits) from DA. Avery for the telephone sprites, Enterbrain and Flaming Teddy Productions for the hospital room, ~JV~ as well as Twitch for a few custom items, and Silvergunner for helping me by test playing. Also I would like to credit Conan McPhee (http://pinkamenathegame.tumblr.com/) as without his permission to adopt the randomized characters in his game, then all of the OCs (least Speedy, Silver Shadow, Axl, and Yumi Everton) wouldn't had existed. Screenshots: NEW image of the killer, as well as what he/she would look like in the Equestria Girls world. You can already see the killer in the game's main title, so not really a spoiler. -In-game screenshots- Not really screenshots but here are a couple avatars I drew for the game. Features: Turns out, and thanks for Silvergunner trying this at pure random, you can use a controller to play the game! Tho he did so by using Xpadder, which is a free program that lets you use PC/Laptop/emulators with a controller. Give it a try if you prefer a controller over a keyboard! Also the key feature to the game, after I fully write it all, are different possible paths and cutscenes. Ugh it'll take a long time to write all of this. XD Download: (will regularly update) http://www.mediafire.com/file/bowvi09bs4dm6wt/The+Town+That+Feared+Nightfall+6-13-2017.7z I used the options so you can play it even without RPG Maker. Known Issues: For info on all issues and updates I added a Readme inside the zip.
  9. Hi, this is the storyboard animation intro I created in Adobe After Effects for a project called Soulwake. These are the ideas and vision for the storyline I want to develop. It is a Action Rpg that plays in the top down perspective with a strong emphasis on nightmarish medieval horror and hi tech alien machinery. Hope you like it and please comment
  10. Macbeth

    The Last Summer

    A psychological horror game about life, childhood memories and fear of growing up -- Genre: Psychological horror adventure Game Progression: 100% completed Year 199X: Timothy is a young 10-years old boy very passionate about videogames and living his last days of childhood. The last two days of summer holidays between the ending of the elementary school and the starting of the middle school will teach him something both important and terrible. Behind the mask of a normal family, lies a secret that is slowly consuming Timothy's mind. Who is Mr. Knight? Who is the mysterious girl appeared all of a sudden? Who is the real Timothy? Explore Timothy's house, discover his family and prepare for a weird journey: a lonely child, a videogames lover with a very special friend. But friendship can end if something new comes to break the spell, and as your best friend becomes your foe, will you be able to live on? The Last Summer is a top-down adventure game that will let you follow Timothy's life during a very special period of his life. TRAILER: KIBOU ENTERTAINMENT TEAM: Simone "Lord Macbeth" - Storywriting, mapping, eventing Dave "Mishima" - Additional pixel art, character designer, artwork designer SCREENSHOTS: Features: - Two different endings - A deep story full of childhood emotions and fears - Old school videogames references - Very detailed mapping to improve visual feelings Download the full game http://kibou-entertainment.itch.io/the-last-summer Known Issues: Nothing known at the moment, but if something is found please feel free to contact me on Twitter at http://twitter.com/KibouEntertainm
  11. *This game is created by LionSea/Greerenz and is originally in Thai. It has been translated by "Goddiga" of Whateverzone (me). The description is also being proofreaded by Jit, one of our translators! Caution: This game contains blood and violence, including sexual implication. Controls: Arrow keys - Walk SHIFT - Run A - Select an item X - Open the menu to exit or load the game Genre: Dark, Horror Average Playtime: 20-30 minutes Endings: 3 (1.Bad End ;Red wolf 2.Normal End ;Confuse 3.Secret End) Intro: Once upon a time, there was a family consisted of a father, a mother and a daughter named Chara. They moved here from the village to look after their grandmother who lived in the house in the forest. Chara got a lot of love and care from everyone. She and her parents always visited their grandmother every month. They lived very happily together. But one day, Chara's parents had gotten into a fight. After that, they decided to split up. The father had moved away, so clueless Chara had to stay with her mother in a forest. Three months since Chara's parents' separation, her mother, who had been in depression and unable to make the trip, finally entrusted Chara to go visit her grandmother by herself. Characters: 1. Chara : A red-hooded girl who have to visit her grandmother in her mother stead. 2. Chara's mother : Too depressed to go outside so she sent her daughter to visit her grandmother. 3. Nakan : Moved away because of a fight with his wife. 4. Elvis : A hunter who helped Chara during her trip.| 5. Chara's grandmother : Live in a house in a forest alone. Credits: Greerenz/LionSea - Game Developer & Illustrator Admannon - Message Thai Vovel and Outline Fix script NerdiGaming - Title Menu script mjshi - Non-Combat Menu v1.04 Galv's Use Item on Event script Khas Awesome Light Effects script Download: English version , Thai version *I bear full responsibility for any translation errors found in this game and the description. Feel free to correct me. I will also act on behalf of the creator for any questions, suggestions or bugs reports. Thank you! You can support the creator by visiting his page: https://www.facebook.com/LionSea-1429142294047422/ Here are the links to contact us, the translator and the publisher of this game: https://www.facebook.com/whateverzonepage, https://whateverzone.tumblr.com, https://whateverzone.itch.io,https://wez.in.th
  12. Pokémon Trainer

    Good Night

    My laptop screen can't be calibrated. Oh well. I guess this turns out fine... (Uploaded on my personal imgur acount) True Story: My printer/scanner died just a couple of days ago. I only had blank post-it notes, a kiddie pencil, my smartphone (camera), a creaky-old office laptop, and Photoshop. Voila! My post-it note artwork was born.
  13. I am taking a break from my big game, due to computer trouble and working on the problem. I won't go into that, but the problem is solved at any rate. While I am working on my commission, I am remaking a horror game that I created for a contest, and using Yanfly suggesting in her comic I am working on the traps, the database and stuff before I get to the awesome stuff of remaking my maps, plus, creating the layout of my locations. I am a bit stuck, because my game isn't a JRPG and that's the game that her comic is about. Sooo, I have to give it a lot of thought about how to do the things that she suggests. 1. Traps - I have a debug room, for my traps and already I have two created. Be wary of blood. 2. Instead of a darkness script, you are free to see everything around you, but I do use a tint to help with the atmosphere. 3. Thinking of layout before I start. The game is called "Haunted Hills - The death of Innocence" It is a mature game with a young runaway teenager who went to look for work in the city, running away from her abusive alcoholic father, but like most teenagers she doesn't get the job. She ends up becoming a prostitute and like all prostitute, she finds herself taken by a person who means to do her harm. He gives her three days to escape using whatever is lying around and in this game, you make choices. Those choices lead you to an ending that may or may not be good. Can you escape with your sanity intact? This is a mature game, with a mature theme and mature language, with people that are not always remembered in life. My original game is for RPG Maker VX Ace and is one steam, but it isn't the best, as I made it in a month for a contest. I would not suggest that copy at all, but please wait for the better version of the game. My sister is really waiting for this version of the game and already knows the story, she loves it. I used inspiration from various sort of horror games, from Corpse Party, crime shows (real life crimes) and unlike most horror games, there are no true enemies in this game. Only one, one man and he taunts you in the shadows. I had always planned on remaking it, because this game had things that I couldn't do in a month time and because I saw potential in the game. I am planning on selling it, though to help raise money for glasses, new clothes and even a brand new computer, if I can sell enough.
  14. Pokémon Trainer

    Samara: Won't you join me?

    "Not a game." There are definitely way better tilesets out there so you won't be needing mine. Purely Photoshopped from scratch. No scripts, resources from other pages, or direct interaction with the RPG Maker engine was involved.

    © DRC (Pokémon Trainer)

  15. Greetings everyone ! I am currently facing a hard decision . I have too storyline I really appreaciate and I would like to make a game out of both of them however , I really cannot which one to start with . This way , I would like you to tell me which one would you prefer : The first one , it involves several characters (around 15) , this will be a visual novel , survival , sci-fi , mystery , point and click game . In this game , people will die and you will have to discover who is the murderer behind each crime in order to execute them to gain something and discover what has mysteriously happened to them . The storyline will have twists and be rather psychological . There will be a point and click interface , you will be able to interact which characters and get to know their backstory . The second , has fewer characters (around 4) , this will be a 2D cute , fantasist , mystery and magic game . In this game , you will have to discover a mystery involving around the main character when she finds out that her crush mysteriously disappears and that people around seem to freeze without even noticing it . There will be many mini games but it will be mainly about sinking for specific items to go through the storyline which will lead to several endings . There are two pictures : the two first pictures shows most of the characters ( I haven't drawn all of them yet) from the first (survival) game idea and the second picture shows an exemple of point and click interface . There two last pictures show two maps from the second (cute) game .
  16. Name; Star Trek: Genesis. I am trying to make a horror themed game based around the episode of The Next Generation titled Genesis where the crew is de-evolved into various creatures by a virus. Genre: I am attempting a Survival horror game in the vein of classic Resident Evil or Silent Hill, with Elements of Resident Evil 3 as I want there to be a constant pursuer that comes after the player. Game Progression:.05% I am ironing out artwork and tilesets as well as sprite work. Recruitment: I would like someone to help me with sprite work, namely character and enemy sprites. For the character, I want three based tile sets. Unarmed, armed with a hand phaser, and armed with a phaser rifle. Also someone to help with Music Composition. No Demo as of yet Story The game follows Lt Commander Alexandria Ross of the USS Baker, an Intrepid Class vessel sent in to investigate the emergence of the USS Hood, a Constitution Class vessel brought out of mothballs and refit with new technology (Positronic systems, Isolinear circuits....replicators) to buff the fleet during the Dominion War. They find the Hood adrift with low power. Ross is sent in via shuttle due to a radiation leak preventing transport. On board she finds monsters trying to attack her and they destroy the shuttle preventing her escape. Her first goal is to restart the ships warp core to restore power, and restart the ship's computer to discover what happened. Over the course of the game, she encounters a powerful entity that pursues her relentlessly that seems much more intelligent than the rest of the "monsters." In restarting the ship's computer, she over time learns that the Chief Medical Officer, Officer Carmichael did some research on the Intron Virus, first encountered by the crew of the Enterprise-D, called Barclay's Protomorphosis Syndrome. Doctor Carmichael did experiments on the virus to control it and administer it to a Vulcan doctor named T'Sir, his mentor from his days at the academy. T'Sir had come down with Bendii Syndrome, a condition that causes Vulcans to lose mental control of their emotions. Carmichael theorized that ancient Vulcans had stronger mental capabilities as they were used for controlling weapons, so he attempted to activate several dormant genes in T'Sir to help him regain lost mental functions. The virus mutated and infected the ship, and the ship was adrift ever since. Ross can't defeat the creature T'Sir had become and his mental capabilities became so great that he could kill Ross with a wave of a hand. So Ross decides to set the warp core to breach by overloading the coolant lines and escape the ship via escape pod in hopes the Baker detects her and beams her out quickly before the exploding USS Hood kills her. Characters Lt Commander Alexandria Ross; Security Chief of the USS Baker, former member of Red Squad in Starfleet Academy. Sent in to investigate why the USS Hood disappeared and was adrift. Sent out alone, Away Team killed on the shuttle when Ross restored main power. Captain Sean Wei; Captain of the USS Baker. Chief Medical Officer Carmichael; Medical Officer of the USS Hood. Only known of though his logs. Was recruited into the medical program by T'Sir at Starfleet Academy. Captain Albert Miller; Captain of the USS Hood. Status; unknown. T'Sir; Former Medical Officer for the Vulcan Science Academy and later Starfleet (Retired from Service). At 210 Years of age, he developed Bendii Syndrome. As a result of the Intron Virus, his mental capabilities have increased several fold and has the abilities of the Ancient Vulcan people. He can stop your heart just by looking at you if he wishes. Attempts to negotiate are not recommended. Unknown Klingon Officer; Mutated by the Intron Virus, this Prehistoric Klingon wants nothing more than to kill you in the worst way possible, or does he see you as a mate? The main pursuer until T'Sir kills him. Based on Star Trek, Created by Gene Roddenberry. Based around Star Trek: TNG episode; Genesis, written by Brannon Braga. In the way of screenshots, all I can do is show my tilesets if necessary and partial maps. I also have some plans on graph paper, rudimentary maps so to speak. Wanted features -A Pursuer character much like Nemesis on Resident Evil 3. -Limited Ammo and resources -Ammo is in the form of power cells, which can also be used to power a replicator to get a health fill up..but there are a limited number of power cells...so food or energy for your phaser? Hand Phaser gets 30 shots with one cell, the Rifle gets 12 shots but they are 3x as powerful. -Basic Cut-scenes -3D or in game graphics?
  17. Lakaroth

    Dark Dithering

    An adventure game based in Hell, you are Murray, an unlucky skeleton that need to find out how to remove his curse. A game design like Zelda, funny dialogs like Monkey island, and an atmosphere like Ghost & Goblins, this is Dark Dithering. An old school game, pixel art and hand drawing animation. Follow me: Facebook | Youtube | Website Developement Progress | Story90% - Programming 85% - Soundtrack 30% - Graphic 40% A demo is coming soon! Then hope you support us in future when we are ready on steam and crowdfunding ! StayUpdate! Intro: My intention is to create a modern parody in a comic set in hell, between the current and the main elements of today's communication, during our adventure, we can access Deadbook, the social network for the dead directly from our menu, make friendships with the most curious characters of hell, participate in miniquest in the form of events, and buy directly online, from the ecommerce in hell, like "Deadzone". Deadbook It will also be very useful in terms of game design, to solve puzzles and discover the many secrets inside the Dark Dithering world. It all starts with a great love story, which unfortunately ends up in a bad way, our hero, willing to do anything to get his beloved, releases a terrible demon that instead of helping him, inflicts a curse to Murray, his girlfriend becomes a stalker, and he is surrounded by misfortune.... The way to remove the curse and heal his beloved, will be very long and tiring, also you never know what is behind the corners of hell... Murray Moray: After taking a curse, his girlfriend has become a stalker, and the unfortunate Murray has been hit by misfortune... Fiama Belmont: Because of the curse of Murray, Fiamma has become intractable, jealous, obsessive, and poor Murray had to flee the house, and seek refuge by his friend Karma. Karma: Karma is a karmeleon, unlike chameleons that change color based on where they land, the karmeleon change color according to the Karma and mood. It will be very useful to have a friend like him, to prevent and understand when there are times of danger. Opening Video Gameplay Video 1 Any feedback and suggestions are apprecciated! Best Lakaroth Credits: Rpg Maker Plugin: Quasi Movement Quasi Movement Plus Quasi Region Lock Galv Cam Control Yep Event Chase Player Yep Event Stop Movement TDDP Mouse EX Orange HUD (By Orange) Iavra Minimap (By Iavra) LTN PoPup (By LTN Games) More Frames By Shaz MOG CharParticles (By MOG) Galv Message Style Special Thanks to Daemond for some Plug in ad HOC.
  18. benja

    Looking for an artist.

    Hi everyone! So recently I released a game called Party 2! (Here and here) that got surprisingly popular, and people started asking for a sequel. I accepted, as the story needed a sequel to fully told. So needless to say, I'm developing Party 3! and I need an artist mostly for promotional material, but also for some game assets as well. Only digital art, not pixel art.I hope to hear from some people soon!
  19. gunsage

    2 spoopy month

    So I realized I have like 60+ games that I categorized as horror or horror themed in my Steam library and that got me thinking...I haven't done ANY twitch in a while (I was actually still working on my Mother 3 playthrough off and on), so why not have something special for the whole month of October? And then I thought hey, wouldn't it be fun if I got the whole community behind it? I'm in the process of installing about 30 or so games that I can select from and intend to twitch for at least an hour a night throughout all October, probably doing a new game each night, even if it's only a one-off. Still, that's my situation. I really only have about an hour or so I can allocate each night, with the exception of my days off, mostly because I have to wake up early on days that I work. What I was wondering is if everyone else wanted to try this? We can post links to each others' twitch accounts, update with what we're playing, etc. This will also help us all get more press, views, and even highlight horror games we might otherwise not have thought of. And that ALSO got me thinking...there are a fair amount of awesome horror games on RPG Maker (The Longing Ribbon, The Witch's House, etc.), so why not highlight some of those as well? It doesn't have to be entirely RPG Maker, but I love finding new kickass RPG Maker games. Anyway, this doesn't have to start until October, but I was wondering what you guys thought about it. I'll be following and updating this topic just in case. Edit: My username on twitch is gunsage13. I don't have any content on there right now because it's already cycled through, but you can check out archived stuff on my youtube account, which is just gunsage. This isn't a contest, but if you'd like to participate, let's all throw out our usernames now so we can follow each other! To see everything I've done so far, check out the playlist here: https://www.youtube.com/playlist?list=PLYkTBSuzozCRmWovr0gMsVFUKAo1s94JK
  20. dapcat

    SILENCE RISING Title Screen

    Current title screen for my project, might or not be final, but im quite fond of it.
  21. XvoltaireX

    Horror Music

    Recently I have started composing horror music again. Wanting to get into the spirit of Halloween, and also because I haven't composed horror music in years. I've always wanted to compose music for a horror game. Here are some of my compositions below. A fan made original composition I wrote, that was inspired by the Outlast franchise. Another composition I finished, last night.
  22. Okay, this is the one thread where I'm going to be actually (mostly) serious. I'm going to dedicate it to my up and coming (eventually, in a couple years probably, or never... kinda depends ) Fantasy Horror game called ~É”â„œÓ‹Ê âŠ¥Ê€~ Did I make that hard enough to read? Ugh that's the point! Fine... so pushy =T ~CRYPTIC~ I'll make a flashy and much nicer looking title later, but this'll do. This is purely an art/audio thread for getting opinions on the more aesthetic aspects of the game. As bonuses, I'll occasionally splash some early concept artwork into the mix. Just to be clear, all of the artwork and audio in the game (sprites, parallaxes, etc) is going to be crafted by none other than myself, and unfortunately I won't let anyone use any of my resources. It's not that I don't LOOOOVE sharing, however, this is a story I've put my heart and soul into, and I just can't see it fitting into any other project. Anyway, with that out of the way, here is my first spoiler for the game. Enjoy! ~scatters cookies everywhere flamboyantly~ TITLE SCREEN BACKGROUND CONCEPT ARTWORK I'll be attempting to make weekly uploads of progress images concerning my game. I currently work full time, however, so I don't really know if I'll be able to stick to that idea, but I'll do my best, I hope you all enjoy!
  23. Playable teaser/Demo out now! This demo does not have any of the maps from the main game, but gives you a flavor of the game! (with a bit of story) Progress blog can be found here you need not play the first game. but if you can find the first game you are welcome to play it. YOU WON'T FIND IT Welcome to the world's best party simulation game's sequel! (you don't need to play the first game. If you find it, play it) Here we visit Ellie, my little sister! It's Ellie's birthday, and I want to throw the biggest party bash ever! there will be cake, gifts, and teddy bears! Play my sister Ellie in her house, as I Elise, plan a super duper surprise party! Help Ellie explore her house, as she looks for every single surprise I've made for her! Meet zany new friends, and open kooky gifts, find teddy bears, play music, and more! Try to find me, hiding somewhere in the house you'll never find me, before I find you first! Like a big game of hide and seek! Help Ellie solve special puzzles I laid out for her, as you try to avoid the big bad E****. If you get caught, you lose! Oh no! Ellie left me alone, so that's why I planned this surprise party! She left me alone. alone find the first game -- Play as a young woman name Ellie in this largely gameplay driven game where the game remembers you and everything you do. The plot advances when the game wants it to. Don't question the game's decisions. Bad things might happen. Don't try to remove the game's memory. That only makes it angry. Do as the game says and remove it when you're done and you should be safe. Traverse the house while avoiding E****. If it catches you, you lose. The game will remember that. The game may make the sounds loud or quiet. It depends. You have been warned. Flashing lights may also occur. this is common. You have been warned. The game does not know your name. Don't give it to it. If it calls your name do not respond. You must reach the end of the game to win. Doing this could be a challenge, and could not be as well. But do not give up midway. This will anger it. Traverse to many different areas, or just one. Answer doors, turn off lights, don't get caught, beat the game, you will survive. The story depends from game to game, though there is one cohesive plot I think, but it is hidden. Find it, this will please the game. The game will do everything in its power to try to get you to stop playing the game. Do not fall for it, no matter what you do. Finish the game. The game will mess with you. You have been warned. Find the first game. Ellie - I don't know her role in the story, nothing is getting the game to tell me about it. Further searching is needed She is the person you play. Elise - I couldn't find her sprite. The game is adamant on only telling me one thing E**** Mack Celianna Ayene-chan Meow face YesImAaron Micheal Galv Shaz Racheal Jet10985 Zerbu TheLEECH Modern Algebra Me Show your support with a super duper cool banner made by yours truely~ Feedback is always welcome~ ...
  24. Here is the storyline for the upcoming game I'm making. https://www.mediafire.com/download/a67s7qtxc7m27s0 Please read and enjoy! This story is horror related and might contain scenes that are intense for some readers. You've been warned!
  25. Hi, after some months of hard work, thinking and fun, I finally managed to create a game introduction. I hope you like it, just as I liked to create and share this with you. Story Characters Some screenshots I apologize for any grammar or other mistakes I made, since English isn't my native language : ) Grain is in a early development stage yet, that's why I'm searching for some drawers to help me and my team with the graphics and pictures. Credits to: Clouds MilaVasileva milavasileva.deviantart.com/ar…otoshop-Brushes-150978401 Wheat Field Brushes photoshopfreebrushes.com (Free for personal, non commercial use only) vintage newspaper by sophiaastock sophiaastock.deviantart.com/ar…intage-newspaper-44286078 BrushScriptStd fontzone.net underwood champion by Vic Fieger Bebas Neue by Dharma Type Drawings:(The good ones) Mikael, Mijani, (The bad ones) Matt Mats (Matt Mort)