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Found 9 results

  1. Author: Mr. Trivel Name: HP MP TP Colors & Names Created: 2016-03-20 Version: 1.1 What does it do? Changes colors and names of HP, MP and TP. Purely graphical. Screenshot: How to use? To set colors for actors/classes, use the following tags in the note fields: (Color is in HEX) (If Class and Actor has same tags, Class takes priority) <HPName: Name> <MPName: Name> <TPName: Name> <HPColor: #Color1, #Color2> <MPColor: #Color1, #Color2> <TPColor: #Color1, #Color2> Examples: <HPName: QP> <MPName: BP> <TPName: RP> <HPColor: #23b94d, #60e021> <MPColor: #D02E2E, #ED5757> <TPColor: #e29a00, #f8f4b2> Plugin: <Link: Github> How to download the Plugin: Click the link above, there will be a button named Raw, press Right Click -> Save As. Terms of Use: Don't remove the header or claim that you wrote this plugin. Credit Mr. Trivel if using this plugin in your project. Free for commercial and non-commercial projects.
  2. From Vlue's Sleek Gauges and Rocketmancer's Prettier Gauges, comes... Pretty Sleek Gauges v1.0 by mjshi- OK for use in all projects with credit Get it here! Sleek Gauges! Look at them go, so shiny, so cool. And they're even better when you can change what they look like and use them in battles! **I'm not very active on this forum, please direct bug reports and other questions over here** Features Vlue's Sleek Gauges; - Animated sliding gauges! Rocketmancer's Prettier Gauges: - Customizable gauge shapes! Changes from those two plugins: - merged a couple functions - added support for \ style gauges - fixed issue with overfilling the gauge - added support for enemy HP gauges - added support for enemy MP gauges - added support for individual HP gauge offsets - added support for individual show/hiding of HP gauges Screenshot Version History 1.0 plugin released Permissions (since this is a plugin "edit" of sorts) Credit Vlue Rocketmancer mjshi
  3. I need a plugin to make it possible to regen HP while walking when wearing certain armor. The regen needs to be exclusive to walking on a map & not in battle. Need to be able to control how many steps are necessary to gain x amount of HP (a function for MP would be nice too). I tried this using a comment event that was suggested but it caused game-stopping lag, so only a plugin will work. I'd appreciate any help on this.
  4. Author: Mr. Trivel Name: Multicolor HP MP TP Gauges Created: 2016-03-23 Version: 1.2 What does it do? Increases colors used for HP MP TP gauge. Gif: How to use? Set up plugin parameters and done. Plugin: <Link: Github> How to download the Plugin: Click the link above, there will be a button named Raw, press Right Click -> Save As. Terms of Use: Don't remove the header or claim that you wrote this plugin. Credit Mr. Trivel if using this plugin in your project. Free for commercial and non-commercial projects.
  5. Hello everyone I wanna it to show different picture like full HP half HP almost 0 HP something like that is there a way that can realize this result I am a newbie If it is too complex please let me know I am still searching ways to do it for nearly a 3 days So 。。。。How to show pictures according to current HP
  6. Author: Mr. Trivel Name: Restore HP/MP/TP Created: 2016-03-15 Version: 1.0 What does it do? Allows actors, classes, weapons, armors or states to restore HP/MP/TP after winning a battle or leveling up. Screenshots: Battles were way difficult to get a nice screenshot. How to use? Add following tags of your liking to actor/class/weapon/armor or state note fields: HP: <RestoreAfterBattleHP: [AMOUNT]> <RestoreAfterBattleHPPercent: [PERCENT AMOUNT]> <RestoreAfterLevelUpHP: [AMOUNT]> <RestoreAfterLevelUpHPPercent: [PERCENT AMOUNT]> MP: <RestoreAfterBattleMP: [AMOUNT]> <RestoreAfterBattleMPPercent: [PERCENT AMOUNT]> <RestoreAfterLevelUpMP: [AMOUNT]> <RestoreAfterLevelUpMPPercent: [PERCENT AMOUNT]> TP: <RestoreAfterBattleTP: [AMOUNT]> <RestoreAfterBattleTPPercent: [PERCENT AMOUNT]> <RestoreAfterLevelUpTP: [AMOUNT]> <RestoreAfterLevelUpTPPercent: [PERCENT AMOUNT]> RestoreAfterBattle - restores HP/MP/TP after a won battle. RestoreAfterLevelUp - restores HP/MP/TP after a level up. [AMOUNT] - flat amount E.g. 10, 100, 1000, 50, 37 [PERCENT AMOUNT] - uses floating point E.g. 0.53 being 53%, 1.0 being 100% Examples: <RestoreAfterBattleTP: 50> <RestoreAfterBattleHP: 15> <RestoreAfterBattleHPPercent: 0.05> <RestoreAfterBattleMPPercent: 0.10> Plugin: <Link: Github> How to download the Plugin: Click the link above, there will be a button named Raw, press Right Click -> Save As. Terms of Use: Don't remove the header or claim that you wrote this plugin. Credit Mr. Trivel if using this plugin in your project. Free for commercial and non-commercial projects.
  7. Rezanta

    Hp Swapping

    Hey folks! After I was totally not thinking of a new forums game that at least Ion would love, And not fighting with BB Flashback because it wouldn't play sounds... thinking about one of my optional bosses, Trixius, but more importantly, the fact she can swap HP with a target party member. Now, some already might shoot me in the foot for it, but let me explain. Trixius, being a rainbow drake, can basically pull a captain Ginyu, but with better results. Her ability, Life Swap, swaps her's and her victim's vitality, and then she'll wail upon other party members to make you want to attack her. Now, her HP is only 100, but she doesn't care. If she so much as flinches to death, the party member's HP she swapped with dies instead of her. Now, my chairmen of the community, would are your thoughts on this matter at hand? I mean, we could always sit around and think of more annoying ways to go, like balloons, or scraping forks across plates until your brain melts, right?
  8. Name: Max Hp Equals Hp State Version: 1.0 Author: Mr. Trivel Created: 2016-01-07 What does it do? Allows specific states to make actor's Max HP equal to HP. Screenshots: Nope. How to use? Just list State IDs that would apply the effect into the parameter, separated by space. E.g. 12 15 10 9 999 1337 Plugin: <Link: Github> How to download Script. Click the link above, there will be a button named Raw, press Right Click -> Save As. Terms of Use: Don't remove the header or claim that you wrote this plugin. Credit Mr. Trivel if using this plugin in your project. Free for commercial and non-commercial projects.
  9. So here's the concept I'm trying to wrap my mind around. I've heavily edited my menus because I won't be having any battles in my game, like at all ... so there's no need for skills, TP, MP, or formations. However I have been pondering if I should keep HP. If I remove it, the menu looks a tad empty and void, but if I keep it - how should I put it to use? Another idea , since this is also a romance game, is to replace HP with "DP" or "Destiny Points," or something similar. Instead of measure life, it's be measuring your progress on how many points you have towards the romance aspect of the game (in total). Though the idea of a gauge being there seems a bit odd... unless maybe I edit the max value and literally "damage" the gauge back to 1 point?
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