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Smiling Dragon posted a topic in Archived Games -Projects that have been inactive for 12 months are stored here.Zenman Empire is the greatest nation in the world. It's located in the central region and surrounded by the bloodthirsty Martia Kingdom (formerly the Martia Tribes) in the north, the deceptively powerful Amazail Kingdom in the south, and the unpredictable House Lagidis in the west. Each year, the vassal factions must pay a tribute with gifts, weapons, women and gold to the Zenman. Its capital city, Zalumi, has been protected by the four most powerful noble families. Those four families are the Sutherlands, the Pantelakos, the Totens and the Rileys. One morning, Leonardo, the only child of the Sutherlands, was nowhere to be found. The news shocked the whole nation. People freaked out by the mysterious disappearance of Leonardo, a young nobleman with unlimited potential. Meanwhile, in the north, Martia Kingdom has been staring at Zalumi for years. The Amazailian are also lurking around from the south. Both of them are growing tired of being a vassal nation. They are getting tired of paying tributes to the Zenman Empire. They have been watching Zalumi like a hawk, waiting for a chance to take action. Sources from the Iron Eagle from Zuda Kingdom revealed that Martia and Amazail have been trying to form an alliance. If the two indeed become allies and something happens in Zalumi, they will launch an invasion to Zenman. With their powerful forces, they should reach the capital in no time. The once great Zenman Empire suddenly faced two big threats from both the north and south. The conservatives in Amazail - led by Gaer Capulet, the General Eunuch - always want to maintain the status quo. They always want a peaceful environment for economic development. They are against wars and want to maintain good relationships with neighboring countries, especially Zenman Empire. The Amazailian conservatives obviously want to prevent the alliance so they can prevent the war from happening. It seems that they are the only hope to stop this madness. General Characteristics âœ“ Jumping, lock picking, finding secret treasures (chests), solve mysteries, explore hidden caves. âœ“ Scripted side-view battle system with visible opponents (no forced random encounters or invisible monsters). More aggressive beasts are going to chase you down. The bandits obviously will approach you. Less aggressive opponents will leave you alone, unless you attack first. âœ“ A more realistic spoils system that make more sense. You won't see the "heroes" broke into people's houses, open chests and take the gold away right in front of the owners. It just doesn't make any sense. Beasts and some monsters don't drop gold. Why would a wolf carrying around gold? How does it carrying gold anyway? In this game, they drop body parts instead. You can sell body parts for some quick money or save it to build weapons/armors in the shops. You wonâ€™t see any chest in a public place and people around doesnâ€™t even bother to get it. You wonâ€™t see any chest in jungles, deserts. Other types of reward are available. Weâ€™re trying to make everything a bit more realistic and get rid of some common annoyances in a J-RPG. âœ“ The game features a loosely and flexible classes system. The game focuses on characters, every character is unique and different from each other, depends on their figure, appearance, schools, profession, orientation and career path, as well as fighting style and cultural background. âœ“ Grinding is unnecessary. All you need to do to win this game is to be careful with each decision, look out for quests and secrets, managing your money wisely and using your skills, potions and items precisely, and... save often. We're trying to make this game and other games in the series unique and different from other RPGs in the market. We have made many little tweaks to make it different from other RPGs and hopefully better experience for you. Specific Gameplay Features âœ“ There are tools and gadgets for exploring secrets and finding treasures. âœ“ A more diverse and non-linear boulder system for puzzles. You need some strength to push the boulder. You'll need more strength to pull it. âœ“ Two simple Quest systems. One for Story Quests and one for Side Quests. âœ“ A more realistic Party management system. âœ“ Special treasure chests that required special tokens. âœ“ Fun minigames to collect your treasures. âœ“ Grinding is not necessary for level advancement. However, there are grind areas if you want to grind. âœ“ Simple mining system and gathers natural resources. âœ“ Advance scripted jumping systems. âœ“ Good replay value. Multiple endings. Multiple dialogues depend on various game progress and party member availability. The endings will be decide by many variables, including multiple choices (like Visual Novels) and subtle triggers. For examples: When you go out of your house in the morning, who will you go to see first? Which house did you go to first? After you got the quest to gather the party, which party member will you come to see first? âœ“ We focus on the growth of the characters, on not only levels and skills but also intelligent, maturity, confidence, mental toughness, and personality. The plots and dialogues will be managed very carefully to execute that plan. Leonardo is the only child of the Sutherlands, one of the four most powerful families in Zenman Empire. Unlike other spoiled brats that we used to see in royal and noble families, he is a nice gentleman with kindness and compassion. He never lacks of enthusiasm. He's been groomed to be the next great nobleman. Unfortunately, during one morning, a servant brought food to Leo's room in the Sutherlands' mansion and the young master is nowhere to be found. The Sutherlands and the Imperial Court have searched everywhere for him but have not find anything. Rhyna is the daughter of an Amazailian noble and an Elf from Everland. She always has a pure love for Leonardo. She isn't sure what kind of love is that, but it didn't prevent her from cling onto him and made him promised to have a big wedding with her when she grows up. Elves sometime can be very lovely and straightforward. They don't hide their emotion like human does. A long time ago, Rhyna's father, Frank Slade, tired of the political struggles in the Imperial Court and ran away from home. He also ran away from a pre-arranged marriage that his family forced upon him. He traveled to Everland and met Rhyna's mother, Fydia. They eventually fell in love. However, when Frank took Fydia home to introduce her to his family. His family freaked out because she is an Elf. Obviously, they were against this marriage. Frank angrily left the house and swore to never return. Frank eventually married Fydia anyway. They wandered around the world fighting corrupted officials as well as bandits and monsters. Later, Rhyna was born. Years later, Fydia passed away because of an injury in a battle. Frank is still taking Rhyna wandering around the world to this day. However, the death of his wife woke him up. He is unsure of their current lifestyle. He is not confident in his ability to protect his daughter. He's been thinking about going back home to Amazail, but still reluctant due to his pride and ego. If he's really care about Rhyna's safety then he'll have to make some hard decisions. Gaer Capulet is the General Eunuch of the Amazailian Imperial Court. He was Frank's teacher when he was younger. He taught Frank magic and the art of fighting. Gaer single handedly defends the peace in Amazail Kingdom. He is the number one public enemy of the liberals, including the military leaders. They want wars. Gaer wants peace. The liberals and military leaders want wars so they can sell weapons, and so they can get huge military funds. Gaer basically block them from making money on people's corpses. Therefore, he must die! The liberals have been trying to assassinate Gaer for years. Nevertheless, he keeps on survive. Some of the liberals and military leaders were also mysteriously vanished or perished. Gaer is not a person who just stands there and doing nothing. He will retaliate. He is a peacekeeper, but he's also one of the most dangerous person in Amazail Kingdom. Wherever he is, wherever he goes, someone tries to murder him! Yet, he's still here. * An Eunuch is an official who is very close to the kings and the royal families. He helps them with day-to-day operations. Every Eunuch is either homosexual or had been castrated before they can serve the Imperial Court. This practice is an effort to forbid the inappropriate relationships between the Eunuchs and female members of the royal families, as well as to prevent adultery and scandals in the Imperial Court. As the General Eunuch, Gaer is the leader of all the Eunuchs in the Amazailian Imperial Court. No one knows what her name is. No one knows what she looks like. Everyone refers to her simply as "The Orc Princess". However, everyone knows her father, Murlock, the Slaughterer. He is the most feared humanoid monster in the world. He is a legendary leader and widely considered the Orc's greatest fighter of all time. While her father locked himself inside the mountain to practice magic, she is the one who leads the Orcs and manages everything from top to bottom. She has done everything behind the scene, therefore, no outsiders ever saw her. There are rumors that she is hiding behind the mountains and never shows up in the public is because of her bad appearance. People speculated that she's so ugly that she's afraid to show her real face. The setting of this game is in Shaola, a different world in another galaxy. Shaola is a world of love and war. It's a world of romance and power struggles between 1 empire, 8 kingdoms, 1 republic, 25 smaller factions and 4 main races. Main human factions: I. Zenman Empire, the largest and one of the oldest nations in the land. II. Martia Kingdom, a nation of war and violence. III. Ankania Kingdom, an old and weak kingdom that formerly a rival to the Zenman Empire in the past (thousands of year ago). At the present, it's widely considered the most cowardly kingdom in the world. IV. Amazail Kingdom, deceptively the strongest and most powerful nation. V. Zuda Kingdom & Kazen Kingdom, together, these two small kingdoms formed the Southern Double Alliance. They feeds of each other and watching each other's back. The northerners called them "The Twin Dragons of the South". VI. Zokang Kingdom and Green Kingdom (common usage: Greendom) is located on Everland, an island on the Eastern Sea, southeast of the mainland. They have unique cultures and customs. The islanders dress differently from the mainland people. Therefore, the mainlanders called them "The Weirdoes of the Far East". VII. Republic of Aquilon, the most civilize and technological advance nation in the world. It's an isolated country that located on the other side of the Great Desert. In the past, there were some smaller neighboring countries but Aquilon conquered all of them, as swords and arrows have no chance against guns and bullets. Except for Iron Eagle agents, no one from the other side of the Desert has set foot on Aquilon. Other races: I. Elves are well known for their grace and mastery of magic and weapons such as the sword and bow. They are famously long-lived, capable of living much longer than the average human. Slightly smaller and shorter than the average human, elves tend to be quicker, faster, slender and graceful, this is reflected in a bonus to Agility and a penalty to Physical Defense. The Elves were divided into two basic groups: the Wood Elf and the High Elf. Wood Elves are a reclusive race, preferring to the old ways of life in forests and jungles. They are conservatives who preferring old habitats in tropical woods. They are hiding and staying far away from human. Trees are their friends and wild beasts are their main source of food. The Wood Elves have been produced some of the finest hunters, archers and bowmen. Majority of them have been living in Greendom. A Wood Elf in Greendom. The High Elves were once members of the Wood Elves, the original group of elves. They are liberals who decided to go live in the cities with human. Other races commonly encounter them. They're the most open and friendly of their kind. They believe in peaceful coexistences. They travel to everywhere, while Wood Elves stay in the woods. The decision of the High Elves to leave the woods always has been controversial. Some of them have found success and happiness in serving human, even in the local government or Imperial Court. Some of them having great career as bounty hunters or mercenaries. However, others have been miserable, suffering from depression and having to endure unemployment and hunger. Some have sold themselves to the slave owners. Others have been forced into slavery. The High Elves have been produced some of the best swordsmen in the land. Overall, the Elves are the largest minority community in the world. A High Elf serving a Human kingdom. II. Dwarves are very short, but are wise and have great strength. They dwell in mountain and in the earth, and are good at smithing and mining. They are the second largest minority community. Dwarves tend to be miners. They have a natural fascination with minerals (especially iron and gold) and feel more comfortable underground. They are much shorter and stockier than Men, Elves and Orcs. They able to withstand both heat and cold and have a longer average lifespan than the average human. They are great metalworkers, smiths and stoneworkers. Fierce in battle, their primary weapons are hammers and have produced a lot of great axemen, but they also use many type of weapons including large crossbows, broadswords, falchions, pikes, slingshots and shields. Dwarves live in anywhere that has mountains, mines and minerals. Dwarves donâ€™t need to sleep as much as human do. They are diligent, hardworking and work in the mines through days and nights. All they need is few hours of resting. Consequently, dwarves are unaffected by sleep-inducing magic and effects. While Men, Elves and Orcs generally hate each other, the Dwarves have stayed neutral. Their ultimate goal is to find their traditional ally, the Snow Palace on the Snow Mountain, a hidden and mysterious place that no one has discovered. According to ancient books, the Snow Palace are the Dwarves most trustworthy, reliable and closest ally from thousands of year ago. "The Boss", leader of The Luxia, the world's largest international underground criminal organization. Yes, he is a Dwarf. He is also a leader of the Dwarves community. Everyone called him "The Boss" out of fears and respects. No one seems to remember his real name. III. Orcs basically are a large group of bully. They are the third largest race of humanoid creatures, behind the Elves and the Dwarves. They are brutish, aggressive, repulsive and generally malevolent species and generally pressed into the service of some evil powers. They are tall, big and strong who are used as soldiers, slaves and henchmen by the greater villains. They are miserable beings, hating everyone including themselves and their masters, whom they serve out of fear. They make no positive things, but rather invent cunning devices made to hurt and destroy. Majority of the Orcs have been led by "Murlock, the Slaughterer", a legendary leader and the Orc's greatest fighter of all time. He has claimed to united all the Orcs and fight for their freedom. He called for fellow Orcs to revolt and kill all their masters. He has even bigger ambitions to unite all minorities (Orcs, Elves, Dwarves, other monsters and demons) and declared war against the human. Murlock and majority of the Orcs reside in Amazail. In case you're wondering, this is a different character, not the Orc Princess. The Orc Princess' real identity is one of the biggest secrets and plot twists in the game. So, we don't want to spoil it. Video http://www.youtube.com/watch?v=TIwePwzxwAM Tech Demo <removed> FAQ Q. What are the basic info and Minimum System Requirements? A. Rating: Teen 13+ Type: Commercial Price: TBD Platform: PC Operating systems: Windows 98 to Windows 10 Processor: 1 GHz or faster RAM: 128 MB or more Free space: TBD Q. How do I get this game? A. Once the game is ready for release, we'll go through the options and post the necessary links in our blog ( http://rpgfaction.com ). My guess for now is the game will definitely available via itch.io. We'll also put the game on Steam Greenlight and see how it goes. Hopefully it will get greenlit. Q. Is this game episodic? A. No, it's not episodic. No prior experience with other games is necessary.
Title: The Song that Binds Us Genre: Fantasy Drama Author's Note: I was stuck for a long while in a funk developing A House God Built, so I went and tried my hand at another storyline in my notebook I formerly called "Morbus Cantata". But that sounded funny, so I made it kinda deep, like "Gurl, you're so deep, I can't see you anymore" deep. So yeah, have a read. PLOT: Morgan and Elliot defected from a Mercenary's Guild after a mission went wrong, and now they're forced to go into hiding and escape their clutches. But fleeing is futile, as the head of the guild will not stop until he subdues Elliot and eliminates Morgan. Story switches perspectives as the game progresses, telling a story from a third-person perspective. (Or, I try to do it that way). People will join you in your quest to absolve yourself from enemy clutches. But how high is the price for freedom? MAIN CHARACTERS: Morgan/Captain (Charges TP twice as fast) A strong-willed swordsman. He was the Captain of a squadron charged with the kidnapping of a Duke's daughter, until he had a change of heart. Now he runs from his former guild and home and willingly bears his cross. Sadly, people refuse to leave him be. Elliot Goulding/ Bard (Nigh-perfect aim) An eccentric, loyal assassin with a charming voice. After a dispute with his Captain, he chose to follow him. Good-natured, but sometimes talks of what people see as nonsense. Gallahad/The General Referred to in the guild as 'The General', his prowess is rivaled by Captain Morgan. Known for being a sadist. Constantly leers at Elliot, if you manage to see past the shadow of his helmet. MAPS: Linear, story-based paths, with few deviations. You'll find treasures and hidden stages to bonus items and paths. (That's the plan, anyway.) ITEMS AND SPRITES: Picking up sprites that come close, for now. I don't think I can make much on my own. I'll give credit where it is due. As for items, they'll be kept in light-hearted notes. Expect anti-climactic descriptions, maybe funny depending on who reads and who gets it. COMBAT SYSTEM: As of Alpha Chapter 1: Basic turn-based, XP-Style HUD. Turn-based. Still resolving ATB. I managed to mix an XP-Style battle system with the basic ATB, and I've been trying to configure it to not lag. No success as of Alpha Chapter 1. Also, I've been trying to set a party exp system, where all characters are the same level no matter who leaves and enters. If you guys could help me find a script that does this, I'd be most happy! You can learn a good number of skills, but only equip a certain number of them. That's to avoid overpowering characters. Some spells are available for the shop, and only certain characters can learn them. As of Alpha Chapter 1, no characters are available for learning them yet. They're not introduced in Chapter 1, my apologies. Different classes use different weapons, and their skills depend on different stats. Similar to DISGAEA's weapons, but without equipping anything to anyone. ALPHA-TESTING: Any ideas and opinions would be great. I've uploaded a mega-mega alpha on mediafire for those interested in alpha-testing it. The file is pretty big (Around 128.23MB) because I plan on making the whole game, instead of tearing it apart chapter by chapter. There's so much with this, and I was just so happy to push aside Chapter 1 of the story. It was a lot longer in my notebook. Link to alpha: http://sh.st/w7mst It's still practically skin and bones, no muscle to hold it steady. I'd like you guys to test out the eventing and see if it seems fluid. I'm using a Virtual Machine so it always lags since my computer is kinda crap right now with its VCard and can't run smoothly in VBox. (HELLO, LINUX USERS!) So I request people to give me comments, advice, and maybe a link to a script with the level-up thing. I would love that! I look forward to your input/s! P.S. I'm not sure if this gets kicked out of Theory and Dev't since it has an alpha thing. it isn't a beta, so I kinda smart-a**ed posting. If it doesn't belong in Theory and Dev't, could an admin help me move it?
You all have heard the same old story before: a group of ragtag adventurers seek four mystical artifacts from around the world to defeat an evil boss hiding in his lair. There's just one problem: you realize the boss is utterly useless and have killed him in a single fell swoop of your dull blade. Now it dawns on you: you've essentially robbed four civilizations of their most valuable artifacts and trinkets; objects of worship, in order to kill off some whelp of an evil guy who turns out to be someone who isn't all that bad. Your inner guilt haunting you, you resolve to return the artifacts to where they truly belong, while dodging and interacting with angry natives and creatures you've mercilessly killed and plundered for gold and odd items that you don't actually need; but for some reason shopkeeps enjoy taking off your hands, as well as disgruntled, defeated bosses you've beaten to an inch of their life, now staring at you in confusion as you place the artifact they've guarded, and you've plundered, back on its pedestal. As you return all the artifacts and make your way back to your home town, empty handed but feeling like a better human being, you finally encounter the true final boss of the game: the tutorial NPC that won't shut up about teaching you how to use items and attack. As your characters finally snap and beat him to death, the credits roll. This stupid idea was conceived when a friend of mine asked what would happen if you played an RPG backwards. Yes, it's a satire of the old school, romantic styled RPG. But it might just work. Any comments? I'm expecting about six "this is stupid" replies.