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The town of Auras'ton is an amazing mixture of ingenuity and poverty. The streets of the shore-town, a part of the city built on stilts over sandy shores and shallow waters, is made of large, dark timbers. Cabins floated out on the sea, as the city stretched out into piers. But most impressive of all is what looms overhead. One of the great wonders of the world, the Great Cliffs, stands for almost a mile into the sky and stretch seemingly forever in each direction. And hanging off of it is the cliff-town; a part of Auras'ton that hangs by giant chains attached to the cliff-side. Stairways and homes carved into or hanging from the cliffs climb all the way to the top. Tykronic constables march in the streets, Humans mostly, with the occasional Nymph. They strut about with their brown uniforms, with Tykrons banner hung over both shoulders. The red and gold banners, checkered with a griffin in each one, have come to represent the nation. Their white hats are particularly strange, being egg-shaped and flattened like fins. All the constables, it seems, are outsiders. The queen doesn't seem to trust edgelanders with policing themselves, so less and less are there Forestrian constables these days. 'These days' have been strange, haven't they? You must be getting cabin fever by now, having been stuck in this town since the Ministry of War declared a quarantine on it. No one in or out without permission of the ministries or the queen. The Ministry of war is all but cornering the Crow's Army, the thieves guild of Auras'ton that has been terrorizing the people of the Uplands Village, and this quarantine is going to let them do it. Rumors have spread fast about the Uplands village, the resort area that the rich northerners stay to enjoy the scenic everwood atop the cliffs, just a few miles south. The rumors say that the Village is flattened, burned to the ground with no survivors. To the military, though they would not admit it, these are more than rumors. Some of them have even seen the ruins first hand. The superstitious are calling it the Awakening of the Behemoth, a creature once worshiped by the heathen barbarians. Legend said it could burn down forests, call upon blizzards and slay armies. Constables stop and question everyone. Especially at the Chain Guild, an organization dedicated to promoting jobs and building up the community, but this one has long been suspected of housing, or even employing, members of the Crow's Army. Though that could just be the constables bias. After all, the guild houses many needy people.
Night time appears as the grand opening of Hartford's museum of fine arts, many people entered, may it be children, teenagers, and adults. Many were excited to see the arts and sculptures made by the late Hartford himself. And one of the is a young man named Alexander cross, whom his friends referred him to as "Al", his mysterious looks wasn't bothering the people around him. All of Hartford's works made Alex's eyes shine with amazement. "I can't believe this! All of his works looked alive. I'm impressed!" He said to himself. He was an avid fan of art, may it be classic, abstract, and more. Everything he sees made him feel more at peace.
Debating which short form I prefer for my chosen game name. IOTC or just IC. IC is shorter and easier to say. It's a bit ironic that I think I'm agonising over that more than what I would call the game which was a rather quick inspired choice and more importantly does what it says on the tin! Anyways, I tidied up my notes a bit and here's some background on the world and the plot. I think soon I'll release the list of playable characters. The Tale to be told.... Tobey is a simple squire, a scion of a noble house in the recently assimilated Kingdom of Durst. At present his greatest concern, is that the tasks for his elder cousin, Ser Kristoph are completed on time and in a manner that is satisfactory. Tobeyâ€™s greatest love is goofing off in his spare time with his friends; the rich and slightly snobbish Lucia and the down to earth son of a smith Maxwell. Tobeyâ€™s memories of life in the capital and the arguments of of his family are almost forgotten, but the arrival of his elder sister Natalia, and his adopted home-town's first Crystal Arc brings back painful memories. The youthâ€™s family and friends are quickly being split into two philosophically opposed camps and his painful past is now his present and future. Tobey and his friends are slowly being drawn into the coming conflict by a serious of tragic events and now they must discover the hidden history of the crystals; the motives of those behind Resonance and the Crystarium. Ultimately they will discover the power and true nature of the Crystals,as well as the nature of the mysterious factions attempting to manipulate, usurp, control or destroy them. The World... The world mostly consists of the two super continents Westeryl and Esteryl. Esteryl is considered a wild, vast untamed place filled with all manner of strange and wonderful creatures. The Cyrstarium has no influence there and it is home to a variety of magical races and creatures, notably elves. Westeryl is for the most part a settled continent and essentially under the control of The Glorious Empire and the Crystarium. The various kingdoms, principalities and duchies had warred for centuries before the Peace of the Crystal Gospel brought harmonious co-existence to the people who live there. The continent contains the city of Malakaia, host to the Crystariumâ€™s central sanctum and Imperial palace; it is considered to be the most beautiful and cultured city in the world. The devastated lands where the Magoracy of Ventir once stood, their civilization was purged by the Crystarium for lack of faith and only the vanquished remnants still stand as testament their â€former glory.â€ There is also the tiny island kingdom of Durst, which is home to our protagonist and his friends. On the surface the territories within the empire are united by a class/vassal system supported by the imperial family but with the appearance of a powerful rebel and created by the Crystarium's edict. The creation of a powerful rebel force in the south that now capable of taking on the Crystarium may test the resolve of the empire to remain unified.