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Found 2 results

  1. Note: I'm using RPG Maker MV so I need something compatable for this~ Thankies~ Hey guys~ A feature I'm adding to my game is Inn's - that place everyone spams to get cheap healing when they wanna grind, yadda yadda. I wanted to add a little extra to that though. I always find it weird that a room always cost the same no matter how many party members you can on you. I am adding the feature that the Inn itself will have a charge (say 5 gold for the first one), and if you have 3 party members, I want that to be 5G x 3. I was trying to make variables and then use those - and although I got the variables set up for Party Members, I'm not sure hot o go about doing the math for it. Any ideas on how to implement this? Thank you for any help/feedback in advance ^^ ~Takeo EDIT I also need to be able to add that number as a conditional branch to check for how much money the party actually has - to check if they can afford the stay.
  2. devonm0

    inn Spoils of Slumber

    Currently working on a game, and while I've sort of come to a standstill regarding the plot-related stuff, there is one thing in particular that I have just finished tinkering with that I wanted to share and get opinions, etc on. I was tinkering with the mechanics my game's inn, which as it would turn out has a lot of time invested into it. By the way I say 'it' simply because at the moment there is one inn in the game. They will all have the same functions. The functions are what I want to ask for opinions on. First off, the general idea has spawned in part thanks to inspiration in the form of the Marrymore Hotel from Super Mario RPG: Legend of the Seven Stars. However, in this case, there are 4 categories of rooms, each category having a dedicated floor. There are the Normal rooms (a sort-of basic package), which are on the same floor as the innkeeper. Floor 2 has the Large rooms, the Deluxe rooms are above that, and finally on the top floor is the Suite. As a side note, there will also be a secret 'Dream Hotel', where the rooms are labeled differently, there are greater benefits, and there is a fifth floor, the home of the Grand Master Suite. Like in the Marrymore Hotel, it is possible to stay more than once, though it should be noted that it is impossible to sneak past the innkeeper if you owe payment for extra nights stayed. There is an upside and a downside to abusing the service provided by the inn. The upside has to do with the fact that every time you stay in any room, when the player wakes up there is a gift from the innkeeper in the bedside box located against the back wall of that room. The aforementioned benefit is that when you overstay, the chance of getting any given gift (yes, it's random) doubles. This effect only happens once, and resets when you pay for your stay. The downside actually depends on the circumstance. Usually if you stay longer than you can afford to pay for you are banned from all inns across the world until you can scrounge up the funds to pay off your debt. However, there is another possible outcome, which happens when a specific event happens that turns on a certain switch. This possibility is actually less severe than the usual outcome, and more accurately represents the original version of this kind of system; aka Marrymore Hotel. In other words, if this switch is turned on, then you are given the option to work for the innkeeper to pay off debts in excess of 500 that you can't pay off. Being unable to pay for over 1500 worth of stays leaves you forced to work. It should be noted that the innkeeper will drag you out of bed to wake you up if you accumulate 2500 in debt, regardless of whether you can pay it off or not. Regarding the 'Dream Hotel', the employees that work there are very cryptic, though they always seem to end up talking about the establishment's world famous 'Cloud Pillow', and even through the cryptic messages it sounds nothing like the fables surrounding it.. That's neither here nor there though. Something of perhaps greater importance regarding the 'Dream Hotel' is that every piece of the game's ultimate equipment can be acquired there and only there. Like the various inns, the 'Dream Hotel' gives gifts to patrons. Something I forgot to mention is that the quality of the free gifts goes up with the class of the room you rent. As for the ultimate equipment? As you've probably guessed, they're only from the Grand Master Suite. Specifically there is a 1:250 chance of getting any of the pieces when you stay, and for the record the chances of getting the various gifts from the GMS is completely static unlike all other rooms in inns throughout the game. However, if your timing is wrong, then the lack of double chance will be the least of your problems...there I go again. So how does it all sound?
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