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Found 5 results

  1. Short: I'm seeking a conversion for Yanfly's Active Chain Skills and Input Combo Skills scripts from VX Ace to MV format for the benefit of the community as a whole. Long: This script would enable skills which, when performed in battle, would call for multiple options of player input to be immediately followed up with another skill in either method described below. The imperative function is that players are given a choice of multiple skills to chain or combo to as befitting the situation. Chain skills play out individually each time one is selected from the choices provided, and are chained from the skill immediately preceding it. Combo skills are selected when the initial trigger skill is performed, then play out in turn. If a specific combination of skills is played out in order, a finisher skill may be triggered to then be performed. Possible parameters include the limit of chain and combo lengths, time limits on input, and whether skills must be learned to be chained or combo-ed to. As the available buttons in MV differs from VX Ace, I think that a new set of inputs must be relied upon. VX Ace previously used QWASD (LRXYZ). While the following solution would reduce the available options by one, the arrow keys might be a better substitute. Perhaps combining the left and right keys to the same option would also suit the plugin better, reducing the potential options to three in this case. As to the logistics of how many inputs and what buttons are appropriate, particularly with gamepad support, this can be left up to the coder's expertise, although I feel a recommendation of a minimum of three inputs is preferable. This script should be made freely available to all RPG Maker MV users, hobbyists and developers alike.
  2. Hello everybody! I've encountered a problem, that I have no idea how to solve. 'L' ([Q] on keyboard by default) and 'R' ([W] on keyboard by default) are not responding! It just decided to not work anymore, I don't even know how to explain that. When I'll change the key to 'A' (Shift) it will work - setting back to L/R - nope. I also tried on fresh projects and there is the same issue - I can't use L/R ([Q]/[W] on keyboard) to navigate through windows faster (page down/up). What kind of sorcery is this? D: -------------- Okay, to be more specific - the RM's 'L' and 'R' key doesn't work. Even changing that in the options under F1 doesn't help. There is absolutely no way to make Input.trigger?(:L) and Input.trigger?(:R) work. I can't page up and down in window selectables in any game anymore. Did my software just broke? D:
  3. In RPG Maker, when you move your character around, they will face that direction while they are moving. For example, if you move up, they will face up. If you move left, they will face left. With this plugin, you can set it up so that when the player holds down a specific button, the character will not change directions while moving. This allows you to create strafing movement, where you move side to side while facing forward. There can be other mechanics involved where the direction that you face may be important. More information and downloads available at HimeWorks
  4. PastelPopPrince

    Magical Girl RPG Concept

    Okay, so I want to take on a second game, soley because of the fact that I can't work on Angry Gay Makeup Exam because it's a For Fun pet project between me and a friend and he got upset that I was doing too much work? So I gave him the job of mapping so I get long breaks before I have to do things. That being said I really want to do a Magical Girl themed RPG and I had a character sitting around and decided to build a story around her. [No Title Yet] Story (Warning, Alot of things don't have names yet, so I'll put them in quotes) Characters Gameplay Setting/Feel But yeah critiques, ideas, thing you'd wanna see, etc, is this idea even worthwhile? Please tell me.
  5. When you are making a game, and one of the towns has a Tavern/Bar/Pub type of building, what - if anything - do you sell there? My first thoughts were to sell some drinks that gain back health or mana, but that seems redundant with the existence of the potions in the game. So now my thoughts are to simply sell something like "Whiskey" that gives a temporary boost to agility (sort of playing on the whole "Liquid Courage" type of idea), or some form of smaller stat bonuses or something. So what do you guys sell in this type of a building, where it isn't necessarily a shop, but it still sells things? This question could be expanded into the Inn, and things of that sort as well. If you sell something in a building outside of the stereotypical shops (armor, weapons, potion-like goods, and so on), what do you sell?
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