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Found 4 results

  1. Hi, I'm pretty basic in scripting, so here is a problem i encounter last night, so i decided to make two(or more) main character in my game and will tells their story respectively. and of course it need a separated inventory. the way i am doing it is by collecting all the item that gotten so far from the inventory and save it to variables (a lot of variables) and subtract all the item in my inventory by the amount of their own value so it will erase them (giving 0 value). and whenever i need it, i will just add all the item by the amount that saved in the variables. my problem is: the way i am doing item save is using a loop and increase in variable. err.. maybe i will show you the event script instead So by the logic i use there, Variable 24 = 22 Variable 25 = 1 So they will add variable 24 and 25 by 1 as long as variable 24 is less than 24(value) and the script will results in as far as i know $game_variables[22] = $game_party.item_number($data_items[1]); $game_variables[23] = $game_party.item_number($data_items[2]); and so on. *variable 22 and 23 is variables to save the amounts of certain item. on above, i uses it to save Potion and Hi-Potion. but somehow when i play test it, it will return My real question is: 1. Am i doing it wrong on implementing my logic into the above script? 2. Is the script box use default concatenation or it read each line as different line? since the script was like: line n: $game_variables[$game_variables[24]] = line n+1: $game_party.item_number($data_items line n+2: [$game_variables[25]]) 3. Is there any efficient way to implement lots of inventory save, inventory delete, or inventory add? Any help is appreciated.
  2. Author: Mr. Trivel Name: Limited Inventory Version: 1.0 Created: 2016-04-04 What does it do? Limits inventory space by item number or item weight. Screenshot: How to use? Change parameters in Plugin Manager as needed. Plugin has 2 modes - 'number' and 'weight' mode. 'number' mode limits 1 item to 1 slot. 'weight' mode limits items to slots depending to their weight, e.g. sword might be heavier than a feather so it'd take 5 slots instead of 1. If using 'weight' mode, use the following tag on items to give them weight: <Weight: [AMOUNT]> Example: <Weight: 100> Equipment can also be made so it allows to carry more or less items with the following tag: <InvLimitChange: [AMOUNT]> Examples: <InvLimitChange: 50> <InvLimitChange: -10> There's a couple of Plugin Commands to manipulate the limits: InventoryLimit Add [AMOUNT] - permanently increases inventory limit InventoryLimit Sub [AMOUNT] - permanently decreases inventory limit InventoryLimit Ignore - ignores the limit while gaining items until next command is called InventoryLimit StopIgnore - stops ignoring the inventory limit And last but not least there's script calls to make conditional branches or variables easier to use: $gameParty.getInventorySpaceLeft() - returns amount of space left $gameParty.getInventorySpaceTotal() - returns total amount of space $gameParty.getInventorySpaceUsed() - returns used amount of space Plugin: <Link: Github> How to download the Plugin: Click the link above, there will be a button named Raw, press Right Click -> Save As. Terms of Use: Don't remove the header or claim that you wrote this plugin. Credit Mr. Trivel if using this plugin in your project. Free for commercial and non-commercial projects.
  3. Ever needed to manage multiple inventories? For example, you have two actors in your game, but they are in two different locations. To make this more realistic, you would like each actor to have their own inventories, such as their own weapons, armors, items, and gold. This plugin provides functionality that will allow you to manage your inventories using events! When you're switching between actors during your game, you can also switch the current active inventory, and the game will handle all of it for you. Do your actors come together later on? You can also merge their inventories together with a simple command. More information and downloads are available at HimeWorks Originally requested by Andreas and datmellow
  4. I was trying to make a common event add an item, weapon or armor to the player's inventory where the item was determined by a variable for it's database ID. By default, when adding in a item, weapon or armor, you have to specify the exact one, you can't determine it's ID by a variable. Is there a script or scriptcall to work around this? Any help would be appreciated.
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