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Small details: This game will be commercial and will cost $9.99. Summary: Play as Kuan a half-demon born in Hell. And enjoy many features such as: Explore a vast open world with many quests and things to do. Complete the story and save the world from Kuan's demonic father. Indulge in the full card battle system. With 150 unique cards forged with the crafting system. Take a break from the battles and spends days farming with over 33 different crops. Use them to trade, sell, or eat! Over 100 side-quests. Over 100 towns. Fast paced no wait battle system. Turn-based is also featured. Genre: Fantasy, JRPG. Game Progression: How far am I?? About a month and a half away!! Story: 100% Farm system: 100% Card system: 100% Mapping: 98% Music/Sound: 25% Scheduled game release Q4 2017. Characters: Kuan: Half-demon and main protagonist. He is betrayed by his father and strung along while seeking his revenge. Amos: Demon and father of Kuan and Chung. Main Antagonist. Anri: A poor and helpless girl that gets caught up in the midst of things. Oblivious to the eternal conflict. Priestess Audie: A benevolent priest that watched over Kuan while he was dormant. Master Sage Oat: Kuan's guiding hand. And soo many more.. How much further can I go without spoiling?? Story: Kuan and Chung lived normal lives in Hell until their father got a hold of an amulet made by Griswold a Demonlord. This amulet was forged as a treaty between Angels and Demons so they may nullify the power of the Ancients. The Ancients were beings of enormous power each created on their own accord. Negative energy that lies dormant for too long within varying dimensions finds a host and thereby creating an ancient. These Ancients threatened both Heaven and Hell. For the first and only time in all existance, Angels and Demons came together to create a trinket so strong that they only allowed those with human blood to possess it. That is when Amos, being obsessed with the Ancients, created a blood ritual and had 2 sons of his own. Both half-demon and half-human. They were able to wield this powerful amulet and do his bidding to seal the Ancients. But alas, Amos' plan to sacrifice Kuan was revealed and instead Chung gave his own life to save him. Nevertheless a portal was opened to the mortal realm and an invasion of demons scourged the land. ----------- 1000 years later, Kuan awoke from his sealed prison after Master Sage Tenoch's seal shattered. Priestess Audie and Master Sage Oat quickly but with great caution take him in and hope that he can be the new "Hero" of this age. For just as it does every 1000 years, Lucifer sends an invasion of demons to try and reclaim the mortal realm as a stepping stone to Heaven. From here on, it is up to Kuan to stop the invasion and put an end to malevolence once and for all! Screenshots: Battle System: Features of the battle system: Fast paced battle system with over 20 playable characters. All having their own sets of skills and classes. Not turn-based. React quickly with 6 preset skills that are hotkeys into your controller or keyboard. 1-6... 6 being alchemy bag for all characters. No resources aside from TP which only parents one ultimate skill. The other 4 are all situational. So think before you act!!! Customize your character by changing their class, a well balanced equipment system with major perks for all big 3 armor types, flasks to increase parameters. Armor system has varying potentials. For example, any class can wear any armor. Give your DPS heavy armor to keep them alive longer in combat! Buffs mean everything. Without them hard difficulties are essentially impossible. 4 Difficulty settings including a super easy that allows for the Battle System to be turn-based. Random encounters... They can be turned completely OFF. Aside from dungeons and even there they are limited to 2-3 per floor. CARD Battle System: Features of the CARD battle system: Collect essences from rare versions of World Map monsters. Forge the essences into cards using the Cardcrafting station in your Headquarters. Take those said cards into a battle with 1 of the over 100 battles throughout the world. Select up to 7 cards per battle. With a limiting power of 25. Better qualities cards use MORE power. Defeat 7 Card Hubs throughout the world to face up against the Card Champions in Tarn. Rewards after each victory and the NPC's even talk smack during the battle! Farming System: Features of the Farming System: Till the land anywhere in farm area of your Headquarters. Plant a seed of one of more than 33 different crops! Water them and watch them grow. Will take patience... Of course. Excellent yield that can make you quite a bit of Mola! A chicken coop where you can raise chickens. Get Eggs or if the ratio is right, get more hens and roosters! A livestock farm where you can raise cows and sheep! Get wool or milk, and again, if the ratio is right more animals! The Economy: Features to manage the currency. Random shopkeepers around the world will be randomized per play. With random goods and random purchase multiplier. An auction house where you can bid with other NPC's. They are witty bastards! Caches inside houses serve as a quick means to getting loot. Careful, when you steal them your karma goes down! Well balanced to provide a good means to getting armor, accessories, and a bunch of other useful items. Playable Characters: Other Notable Features: A sleek and simple menu system for clear navigation. A vast tutorial page that you can call up on your own accord. An encyclopedia to describe states, enemies, and so fourth in more detail. An achievement system that also has stats depicting how much damage you've dealt and so fourth. A descriptive parameter chart so you can get an idea of how best to customize your battle members. All enemies level with you. Meaning every battle is a challenge. Only story battles cannot be skipped! Levels grant more stamina to run longer, better sustenance control, and vigor! Credits:
I'm hoping someone can help me solve this problem I've been having for a while but haven't figured out a solution The problem I'm having can be seen in the screenshot below As you can see the hair is 2 pixels to high so it goes into the above overlay of the fence however the sprite I've made is only 32 x 62 now you might ask just reduce the size of the sprite by 2 pixels but it makes a fairly significant difference on how the sprite looks (to me anyway) since I cant get the heads as round as I'd like with the 2 pixel difference like the below example Anyway the solution I can see but I dont know if its possible to do would be to move the sprite 2 pixels down, I cant do this in paint.net as the sprite is at the very bottom of the 32 x 64 box I've created as you can see below But despite it being at the bottom of the sprite box in game it automatically gets moved at least 4 pixels up which is whats causing me the problem can I stop the, or reduce the amount that the sprite gets moved up?
Is there a way to make it so events keep running even if distantly off the screen? I really need the off screen events to keep running for a particular sequence regardless of how far off they are from the screen's edge.
Sughayyer posted a topic in Archived Games -Projects that have been inactive for 12 months are stored here.Tales of Adamah: THIS VERSION IS OUTDATED, BUT STILL TOTALLY FUNCTIONAL. AN UPDATED VERSION IS UNDER DEVELOPMENT. IF YOU WISH TO PLAY THIS GAME NEVERTHELESS, I'M OPEN TO YOUR FEEDBACK. THANKS. An adventure epic in a mind-blowing explorable fantasy RPG setting where your decisions will shape the history of the world! This time, you are thrown in a political turmoil when nations rebel against a decadent Empire ruled by the bloodline of a hero who brought peace to the world long ago. In the meantime, a powerful organization starts working for both sides of this battle, while a group of priests is persecuted with the charges of being responsible for the new ensuing chaos. Who will uncover the secrets that set this epic in motion? Who will decide the future of Adamah? This story is part of a trilogy written by me, Rodrigo Sughayyer Elias (still unreleased). Progression: The storyline is divided in 12 chapters. The demo version features 3 chapters, and the beginning of the fourth. haracters: These are the main characters of the game. From left to right, up and down: Joshua: A young swordsman fostered by the King's personal bodyguard, he studies a technique long forgotten. He does not know it yet, but his actions will determine the future of Lianham's kingdom, and of Adamah itself. Zack: One of Joshua's few friends, and one of the few soldiers in the kingdom of Lianham who is not jealous of his position and also his girlfriend, Dolores. Levy: Roams the world under the guise of a travelling bard, but he is a good friend and protector of Petrus, He is skilled in the ways of the world -- and the ways of the girls. Petrus: A young priest with a strong sense of duty. He loathes violence, but learned to fight to protect the weaker ones than him. He is peaceful and prefers rational, practical thinking, but in the face of danger a different side of him shows up... Lucy: Little is known about her aside from the fact that she is supposedly a mad wizardess who was banished from the last magical order in existence. She seems frail, but her body hides fearful secrets. Dolores: Joshua's girlfriend. She is a very ambitious girl who puts her goals above everything else. Only later in the story her role will be fully revealed. She is a student of a powerful wizardess. Sarah: A seer that roams the desert. She is seeked by her wisdom and takes Joshua and Petrus under guidance. But does she reveal everything she sees in her visions? Features: A large explorable world, non-linearity, many optional subplots and many ways to approach the same puzzle. Dungeons and challenges can be beaten in different ways depending on how you assemble your party. The game also offers many tactical routes to choose during battle, like the order of the party line-up, and the possibility to make a member refrain from battling. The skill system is also very flexible. Each character has their own skillset that must be earned in different ways - some through leveling, some studying, some unlocking plot elements. Also, the addition of Galv's Shard System provides customization of your skills, and allows you to combine different essence shards to unlock more spells. Clever use of the abilities is the key to victory, since spamming "attack" and curative skills like most RPGs won't get you too far. The battle engine is a modification from Jet's battle engine which runs smoothly and is very gamer-friendly. Credits: Scripts used: Tsukihime's Target Management Yanfly Core Yanfly Aftermatch Yanfly Party System (this script has been modified to suit this project, but all credits still go to yanfly) Jet's Simple Battle Engine (this script has been throughly modified but all credits go to Jet) Galv's Magic Shards Khas' Awesome Light Effects Graphics: Original RTP Modified RTP Art from Enterbrain Music: Helmut Vonlichten Franz Vonlichten All rights reserved. No part of this soundtrack can be reproduced without permission. Testing: Omega Zero Draaloff Special thanks: FOmar for mantaining a blog with so much info. Galv for helping me find my way around this site. Tsukihime and Yanfly because I disassembled your scripts to try to find my way into scripting. And now, the pictures! * The artwork is susceptible to change if a graphical artist signs up for help. The system can even support Holder Battlers! So sign up! Overview of Lianham Castle town Prologue (Escape at night) Joshua performing a sword swing at a Green Mold Shopping! In the cave Download Links: http://rapidshare.com/share/EFE15B3F2EF8DF7E9F36E3DF1187E71C