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Showing results for tags 'limit'.
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KSkillMax XP & VX & ACE Version: 1.3.02 & 1.2.2 & 1.3.02 by Kyonides Arkanthes Introduction This script allows you to set a limit to the number of skills a hero may learn and keep for use in battles a la Pokemon but the menu looks and works in a different fashion. Actually, it looks more like any default menu than anything else. Besides the player may select which learned skills will be replaced with new ones IF the player ever wants any of them to be replaced. There's no problem if the player may prefer to replace just a few or even none of them. It's a Plug & Play script but it's still possible to change its settings by checking and editing most of the Constants found in KSkill module. Since version 1.1.0 you may count on 2 script calls to allow the heroes increase their skill limits if deemed necessary. XP & ACE $game_party.actors[INDEX].extra_skills += NUMBER GREATER THAN ZERO $game_party.actors[INDEX].extra_skills -= NUMBER GREATER THAN ZERO $game_actors[ID].extra_skills += NUMBER GREATER THAN ZERO $game_actors[ID].extra_skills -= NUMBER GREATER THAN ZERO Or you can increase it by 1 if you equip a certain accessory. Thinking They've told me that's how Persona works. Indifferent VX Only $game_party.actors[INDEX].increase_skill_limit(NUMBER GREATER THAN ZERO) $game_party.actors[INDEX].decrease_skill_limit(NUMBER GREATER THAN ZERO) I think that the method names included in those script calls make clear what they are supposed to do during gameplay. The catch is that every single time you use any of them the skill limit increases or decreases by that number. Make sure the skill limit never goes below the original skill limit nor it reaches zero. The VX version of my script already includes two new info windows that will let you find out all there is to know about the selected skill so you as the player can take a better decision. I'll see if I can also do the same with the XP version, but that will take some time... SCREENSHOTS Download Now! Terms and Conditions Free for use but not meant for commercial projects, but you can contact me if you still want to include it in your game. Due credit is not optional but a must. Mention this forum as well. Please send me a free copy of your finished game!
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I'm using Yanfly's Equip Core to give actors multiple accessory slots but I want to limit accessories to 1 per person so that they can't stack the effects. Any help would be appreciated.
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Author: Mr. Trivel Name: Limited Inventory Version: 1.0 Created: 2016-04-04 What does it do? Limits inventory space by item number or item weight. Screenshot: How to use? Change parameters in Plugin Manager as needed. Plugin has 2 modes - 'number' and 'weight' mode. 'number' mode limits 1 item to 1 slot. 'weight' mode limits items to slots depending to their weight, e.g. sword might be heavier than a feather so it'd take 5 slots instead of 1. If using 'weight' mode, use the following tag on items to give them weight: <Weight: [AMOUNT]> Example: <Weight: 100> Equipment can also be made so it allows to carry more or less items with the following tag: <InvLimitChange: [AMOUNT]> Examples: <InvLimitChange: 50> <InvLimitChange: -10> There's a couple of Plugin Commands to manipulate the limits: InventoryLimit Add [AMOUNT] - permanently increases inventory limit InventoryLimit Sub [AMOUNT] - permanently decreases inventory limit InventoryLimit Ignore - ignores the limit while gaining items until next command is called InventoryLimit StopIgnore - stops ignoring the inventory limit And last but not least there's script calls to make conditional branches or variables easier to use: $gameParty.getInventorySpaceLeft() - returns amount of space left $gameParty.getInventorySpaceTotal() - returns total amount of space $gameParty.getInventorySpaceUsed() - returns used amount of space Plugin: <Link: Github> How to download the Plugin: Click the link above, there will be a button named Raw, press Right Click -> Save As. Terms of Use: Don't remove the header or claim that you wrote this plugin. Credit Mr. Trivel if using this plugin in your project. Free for commercial and non-commercial projects.
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Author: Mr. Trivel Name: Max Level Restrictions Version: 1.0 Created: 2016-03-31 What does it do? Allows restricting and lifting actor, class and global max level. Pics: Nope. How to use? Use these Plugin Commands to set and lift max level restrictions: MaxLevel GlobalSet [LEVEL] - sets global max level restriction to [LEVEL] MaxLevel GlobalLift - removes global max level restriction MaxLevel ActorSet [LEVEL] [iD] - sets max level restriction to [iD] of actor MaxLevel ActorLift [iD] - removes actor max level restriction MaxLevel ClassSet [LEVEL] [iD] - sets max level restriction to [iD] of class MaxLevel ClassLift [iD] - removes class max level restriction [LEVEL] - what is the new max level [iD] - actor or class ID Examples: MaxLevel GlobalSet 10 MaxLevel GlobalLift Maxlevel ActorSet 20 5 Maxlevel ActorLift MaxLevel ClassSet 30 7 Maxlevel ClassLift Priority: In case of multiple restrictions (default, global, actor, class) the lowest value one will be used. Plugin: <Link: Github> How to download the Plugin: Click the link above, there will be a button named Raw, press Right Click -> Save As. Terms of Use: Don't remove the header or claim that you wrote this plugin. Credit Mr. Trivel if using this plugin in your project. Free for commercial and non-commercial projects.
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Just need a simple plugin that allows the max items to be way above the normal x99. Like x9k or x1billion dont matter. But definitely prefer 9999+
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What does it do? Allows to have more allied characters in battle. Also reposition them a little bit. Author: Mr. Trivel Name: Battle Character Limit Created: 2015-10-27 Version: 1.1 Screenshot: [ Plugin: <Link: Github> How to download the Plugin: Click the link above, there will be a button named Raw, press Right Click -> Save As. Terms of Use: Don't remove the header or claim that you wrote this plugin. Credit Mr. Trivel if using this plugin in your project. Free for commercial and non-commercial projects.
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I just had an idea in mind about games produced in RPG Maker. First of all, I just want to tell you that I am the person who has low patience when it comes to setting up stuff, so I tend not to be able to finish a long play RPG. Even if I am making some, still, I often do procrastinate and impede the progress of my games (non-commercial / commercially). Supposing we are given limited time to make a game, or rather, we wanted to make a Speed Game Making like how artists works on Speed Portrait or Speed Painting, what are your ideas of games that are easily produced in time (best time, 2 - 8 hours, or just one day) with a good pleasing gameplay? Perhaps we can share all our ideas of the matter, so if anyone is like me who really likes speed things, then, we can make some. I do think of Sokoban as one of the games we can speed make in RM, but are there more ideas in your arsenal?