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Found 9 results

  1. Event Distance Sensor Author: Soulpour777 Plugin Description: Do you wish your events could have been more attentive? Do you want them to have that trait where they can see you? There are games where you wanted to do a stealth scene where the Patrolman needs to make sure the place is safe. However, you are the thief and you want to steal the artifact! This plugin allows the events to detect the player via a line sensor, that makes it execute events that the plugin user wishes for the event to do. Plugin Demonstration: Credits: LittleDrago & Moghunter - I pulled the same idea with how they were able to create the sensors for XP, VX and VXAce. What I did was to read the note tag through a comment and then made the same idea in MV, where I was able to make distance and sensors. Download Plugin
  2. Hello everyone. I have a big problem that i can't seem to solve. In my project i created, everything was working fine until..when i teleported into the fourth map, nothing works anymore and the game crashed showing this : Script 'Window_Base' line 151: RGSSError occured. disposed bitmap I don't know what it can mean...please anyone, help me !!!
  3. Welcome to Reach The Finish Line! I got the idea for this game in my dream... (strange isn't it? xD) 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 Green number is the ball position, orange number is the finish line *Color for green: green **Color for orange: dark orange ***The peach-y color (?): light salmon Here's the rule 1. Move the ball to the finish line. 2. Each turn is done by 2 posters. The commander and the executor. 3. There are 2 commands available for the commander: FORWARD BACKWARD (only available on 13th line onward) 4. The executor will execute the movement based on the commander's posting hour (in executor's timezone) Here's the example of how to play the game Additional rule: The ball needs to be placed exactly on the finish line. If it goes past, it'll go back to start and move from there. Example: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 Move forward 7 step 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 6 7 1 2 3 4 5 ****The gray numbers doesn't exist in the actual gameplay. It's just a guide. I think that'll be pretty challenging. How long will it take to reach the finish line? Let's find it out! First command: FORWARD! *If the topic goes into the 4th page, and level 1 still unfinished, consider it game over. xD
  4. Following some very useful feedback I received a few weeks ago, I've been working on some promotional presentations of my demo. The complete document is 19 pages, so I thought I'd show the characters section here and see what people think. It was pointed out that the first versions were too bland, so i've attempted to 'up' the visual stimulation by including a variety of images and image types.
  5. After nearly two weeks straight of parallax mapping, I've finally made some serious progress in terms of the demo's maps and backgrounds. Working on the second to last area now (I get them finished at a rate of about 2 every 3 days). Hope everyone will take a glance at the Facebook page too, support and likes are hugely appreciated! The screenshots are of Verdamm's Outskirts region.
  6. On the advice of a friend, i've decided to expand my demo to include an outdoor area, showcasing more the potential full-game's palette. I've written about it on my blog, so I won't labour on, I just thought I'd get some reactions to my designs (since these are my first ever trees and they took two days). The main effort was in finding a way to keep my designs of trees similar to my style of design when it comes to bricks and pipes and so on. A mix, I sort of hope, between slightly cartoonish and realistic. Cheers all.
  7. Elder71

    Erias Line UPDATES

    For anyone who saw my first post about my demo of "Erias Line", here are a few recent screenshots. By this point, we've moved down into the abandoned miner's residential area. Abandoned, that is, until the city's sickest and most violent criminals moved down into them, forming a lawless town underneath Verdamm City. Questions, comments, criticism very welcome. Tah all.
  8. Whilst taking a break from script writing (narrative script that is, on to the fourth draft now), I decided to resolve the problem I'd been having with a logo design once and for all. Two days of work, I finally managed to zero in on a handful of variations. They're pretty similar and I have favourites, but I thought I'd post them here and see what people think.
  9. Elder71

    Walkways I Made

    I'd appreciate any feedback I can get on these screenshots. I finished the walkway element today and added it in, but I've got a nagging sense that something about it doesn't look quite right. Having stared at it for many hours already as I was designing it, it's now become impossible for me to register details. If anyone can identify what may be the source of said nagging sense, I'd love to hear your thoughts. Tah, El
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