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Since some people wanted it, here is a list of links to most of the scripts I have scattered around the site I don't think I have actually released that much of note, but hopefuly some people might be interested! Important scripts - These are the scripts I think every project can probably benefit from: Word Wrapping Script - Makes stuff in message boxes and item descriptions (and anything else that uses draw_text_ex) automatically start a new line if the line is too long to fit. Cache Back - Improves the RPG Maker VX Ace cache system so that games should run faster and use less memory. Note Field Hash - The script I use to load note tags for most of the scripts I make that need it. Other finished scripts - Scripts with complete documentation and usable features that I think are suitable for release: NEW! - Crossfade script - Script to change the fades to use fancy crossades like battle transitions do. Unfinished, undocumented, and/or scrap scripts - These are mostly experimental ones I haven't gotten around to formally finishing: Simple Database - A fixed up version of my old NPC Database script. Alternitive Antilag - A possibly more compatible variant of Theo's new antilag script that also may be faster in maps with few events. Doesn't include the optimization for large numbers of events yet though. Frame Buffer Battle Swirl - An effect when entering battle sort of like the whoosh found in Final Fantasy 7 and other psx era RPGs. (Undocumented, but should just work without any fiddling, may update and formally release soon.) Free Party Turn Order - Changes battles so party members can act in any order. (Unfinished and undocumented, may be buggy.) Accent Generator - An attempt to do something like Chrono Cross's where each party member can say a piece of generic dialogue differently (Undocumented, some of the functions are kinda obscure) Icon Event - Short script to make an event look like an icon. (Undocumented, uses the note field hash script with the :icon_index key.) Custom Item Menu Scripts - Some scripts to change how item menus work, requires some other scripts. (Unfinished, undocumented) Final Fantasy 2/SaGa Series Inspired Stat Leveling System - A experimental stat leveling system that tallys stats when they are used and randomly levels them up individually after battle. Script demos/collections - Tech demos and/or base games for more complex collections of interconnected scripts: Super Dungeon Demo - Everything related to my modification of Saba Kan's Random Dungeon Generator. Adds a lot of new features and rewrites a lot of the old ones. Also includes my modifications and add-ons to Khas Awesome Light Effects, my old Event Battler script (which was released independently but seems to have vanished from the site for some reason), my autotile update script (which I wrote for this) and lots of other stuff, most of which isn't really that useful on it's own. Lots of documentation available here. Super Skill System - Based mostly around extensions and modifications to the Graphnode Install script and my own custom skill system to create a modular system to add extra effects to skills. No documentation yet. Feel free to play around with these and use my code if you think you can do something interesting with it! I like to fiddle around with other people's scripts too so it's only fair.
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How to make a list of characters and their bios like in Ace Attorney?
Rosered posted a topic in Editor Support and Discussion
I'm working on a detective/murder mystery game and I wanted to make it so the player could access a list of suspect's names, then click on the name to read a short description of the suspect plus maybe their face next to it or something. Kinda like in Ace Attorney where you can click on people's profiles and read about them. Is there a way to do this in the game or would I need a script for it? And if so, which script should I use? I'm stumped, so any suggestions on how to go about this would be great. Please and thank you!- 2 replies
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Completed MV Plugins List - Updated: 04/02/18
Takeo212 posted a topic in Completed Scripts/Plugins/etc.
Due to the large library we've accumulated in the Completed MV Plugins area, I decided to go ahead and make a forum Master List. This list is sorted alphabetically by Plugin Creator. This list was created to help keep track of the plugins created and to help you find any plugins that were buried away on the first pages. Once the main list is completed, I'll move onto breaking it down more to help find a particular plugin. Since this is an official list, please keep conversation to a minimal here. Only post if I've missed something, there are broken links or I've made a mistake anywhere. Thanks~ ___________________________________________________________________________________ BlackMorning84 DarknessFalls Dexter DoubleX Dragon3025 Estriole Galv Glasses Kino Lil' Yami Maliki Mjishi SeeM_Villian Shaynec1981 Soulpour777 Szyu Traverse Tsukihime Victor Sant Zerbu -
I was wondering if there is an actual list of the skills and their descriptions somewhere out there. The reason I need one is because I'm still learning the formulas, but I'm not always at home. I'd like to be able to read them on my phone during my break times at work. Besides, it would be a helpful reference. Thank you for your help.
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Process for making monsters list :> How do you do it?
cuongeke1 posted a topic in Theory and Development
Aloha everybody ! Recently, i'm working to create a monsters list for my project. Firstly, i had just designed some random monsters that i like most, but then i realized they're a mess. Beside my monster seems so... illogic. Bone mouse, cute monster girls, skeletor.. hmm nothing to say. Then, i come up with this progress & it seems be better for a logic list of monsters: Step 1: - Determining groups ex: Water Controllers, Magic Users, Undead, Demon, Cute ... Step 2: - Give each group unique characteristic ex: Group "Live in Grave", this group includes "Thirty Bat, Ghost, Demon tree, grave keeper,dusty bone ....etc.." - group describe: All of they're scary and very guileful, prefer acting alone, slow, not good for melees but have ability to poison enemy. Low defense but their recuperation is really good. Step 3: Create a standard monster first, this monster then become the reference for another monsters in the group. Step 4: Everything is easier now, use your favorite software for managing monsters or do it on a paper How about you? Are you creating monsters in a random way too? Or you have some good methods but never share? Come on, i love to hear them Everybody loves to hear them! So tell us, plz. Thxs