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Hello Here my last rpg maker VX ACE creation, its is a very powerful REAL TIME BATTLE SYTEM. the main purpose of this system is not only give some tools and defeat enemies. this script has extraordinary game play. including an unique party system. This script is so damn easy to use (probably a lot of peoples gonna love for this), it has a Universal tool graphical presentation which means any character from your database or from the character generator can use the tools(swords, bows, axes masos, orbs, staffs, polearns, etc. Also a realistic tool using pose is displayed without graphics requirements. Pearl v3 change log - Injected Pearl abs path - Fixed dead posses issue - Implemented respawn timer for enemies - Fixed vehicle issue - Enemies cannot longer attack you while in vehicle - fixed stuck issue when borading a a vehicle while a follower is deadposing - added low hp switches for enemies - Added item quantity to enemy drops - Fixed enemy touch damage issue - Fixed custom graphics display issue ## New Notetags!## ** Enemies Enemy Respawn Seconds = x - Time in seconds the enemy can respawn Enemy Respawn Animation = x - Respawn animation id Enemy Knockback Disable = true - Make enemy unable to be knocked back Enemy Lowhp 75% Switch = x - when enemy hp is below 75% turn on switch id x Enemy Lowhp 50% Switch = x - when enemy hp is below 50% turn on switch id x Enemy Lowhp 25% Switch = x - when enemy hp is below 25% turn on switch id x Enemy Lowhp 10% Switch = x - when enemy hp is below 10% turn on switch id x # Enemies characters notetags now you set up more than one tool at the time for enemies. this will make the enemies less repetitive, this simple commands work as follows. it pick up one random tool id from the list each time the command is executed. the list can be infinite. rand_skill(x,x,x) ramdom skill ids the enemy going to use rand_item(x,x,x) ramdom item ids the enemy going to use rand_weapon(x,x,x) ramdom weapon ids the enemy going to use rand_armor(x,x,x) ramdom armor ids the enemy going to use * Item notetags Exclude From Tool Menu = true - Exclude item from tool selection menu Drop Quantity = x - Enemy drop item quantity (item, weapon, armor) Liquid V2 change log and features - Anime speed Enchanted - New dead poses for actors and enemies - Combo feature now support infinite combo chains (rather than 2) - Added compatibility with bigger characters actors, - New Universal molde provided for bigger characters and normal ones - added more configuration to the modules - Hp and Mp bars now has the option to display pictures instead script drawing - New single player option (disable the M Key and K is used to call tool menu) - Added TP display to the damage pop mechanism - Fixed minor bug when allowing tool usage while using the shield - Added new note tag for actors and enemies, Hit Voices = se, se, se - Added new note tag to avoid battler voices when using specific skills - added new notetag for enemies, Enemy Dead Pose = true , use it if you want the enemy to show the knockdown pattern when die rather than erase it - Hidden note tags revealed (read the documentation manual ^^) - Added new stage Falcao son (just to show up how to create debasting tools) Here the main features - Full and easy to use ABS engine - Create any tool from your imagination most easy than ever - Universal anime graphics, any character can use the graphics including enemies - Advance Projectile system - Knockdown feature enable (you give the tool a chance to knockdown a target) - Tool casting time enabled - Tool Cooldown enable (the time you have to wait before use the tool again) - Cooldown coutdown displayed on the toolbar - Ammo system - Tool special movements (able to load a moveroute from a common event) - Tool multiprojectiles enable, you can load upto 8 projectiles at the time - Bombs, axes, hooshots, magis, shields, boomerangs, anything can be created - States animation enable (up to 5 icons displayed on map) - Buffs and debuffs enable (up to 5 icons displayed on map) - You can assign up to 8 tools to the skillbar (overpowered dont?) - Input module, default keys are no used by this system - Area, ranged, spin attacks, target selection enabled - Invoke skills for weapon and armors enabled - Interactive enemies with knockdown, sensor enabled - Enemies use any tool that the player or follower does - Enemy battler enabled, so you decide if you want display the battler graphic - Enemies are able to heal themselves, have allies enemies etc - Enemy die commands, collapse animations etc. - Party system! your followers have a command to start fighting - Followers are able to heal allies, player etc - Smart targeting system, followers choose an individual enemy to attack - Agro system, followers and player have a chance to get the agro of the enemy - Token system (you tag any event to start when was hit by a tool) - Tool targeting system, autotarget, etc - Player selection scene enabled - Quick skill bar enabled - Item pop up enabled - Antilag enabled - Lag free - Summon system. you can command the tool to use tools by using a common event move route as manager action. - Enemies states, buff and debuff display - Combo system for the tools ( you can create an epic combo chain) - Mouse support! you can trigger tools by clinking the skill bar icons! Installation The script comes with a full documentation. read it. Terms and license - Do credit me Falcao as the creator of this ABS system - You can modify anything you want - You are allowed to distribute this material in any webpage - Do not remove the header of any scripT shelf - You are free to use this script in non-comercial projects, for comercial projects contact me falmc99@gmail.com Credits and thanks Script created by Falcao Demo http://falcaorgss.wordpress.com/category/pearl-abs-liquid/ Resources and Add-Ons (optionals) Here and add-on for displaying the followers Hp and Mp on the screen http://falcaorgss.wo...rty-hud-add-on/ ,Resource pack, it contains swords, staffs, magics, military graphics etc. http://www.rpgmakerv...0200#entry70200 MedIA Here a video of the Liquid v2 Falcao son showing some debasting tools Here a video of the game play Here some pictures, i took few pictures because i already provide two videos Pearl V3 Pictures Enemy low hp feature Enemy Respawn Tool samples Tp skill Lighburst that destroy everything New dead poses for followers and enemies a party battle Buff states and debuffs display Enemy buff states display check below the HP bar Tool selection Player selection
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MOTM - Moons of True Magic - NEW UPDATE - (28/01/2020 New Character)
Zaabos posted a topic in Games in Progress
Well met, Traveler, please step closer. Tell me, Traveler, did you just stumble through the window or are you looking for something specific? Is it Adventure? Emotion? Maybe some insight into the inner workings of the world? How about a story that involves all of that? Yes, that’s it. Well, you’ve come to the right place. Let me show you the world of ‘Rukia, home to many humans very much like yourself, who were given the gift of Magic. Not True Magic, no. That would be blasphemous. Just your usual, run-of-the-mill practical Magic, the type that allows for small fires, summoning of spirits, and warmongering. (What? Not now, Lucius. Can’t you see I’m entertaining our guest?) (No, I… All right, calm down, Lucius. You’re right. It’s not the time.) Err… Sorry about that. Now, please come with me to the outskirts of Duralla. A small town just north of the Great Desert of R’ssa. This is where our journey begins. It is a story about two brothers, their friends, and their adventures at the end of the Age of Innocence. This, dear Traveler, is the tale of the Moons of True Magic. (What is it, Lucius? Is that it, you ask? Yes, that’s it.) (What do you mean it’s not enough? I even gave it a dramatic ending and everything!) (Three hundred and fifty words? Why?) (Ugh. You mortals and your love of rules… All right, here goes.) So, Traveler, you want to know more about the Moons of True Magic, don’t you? Of course, you do! Who wouldn’t? There are five chapters to the story of our young heroes, the first of which is titled Kids from Duralla. Here, Keith and his brother, Gall, discover the map to an amazing treasure hidden south of town, within the walls of the Red Pit, a bandit and monster-ridden system of hills and caves. Rinna, their best friend, decides to join the party, and together they set to find riches beyond their wildest dreams. Things won’t be as easy as planned, though, and soon they’ll find themselves involved in events far greater than they could have foreseen. Keith, Gall, Rinna. They are all outstanding in their own way. Would you like to know more about them? CREDITS: -
Alternate Casting Systems (The OP Mage Problem)
That One NPC posted a topic in Theory and Development
I have a somewhat unique problem, and it requires an explanation. Since 2011, I have been developing a Final Fantasy tribute story. This is my pride and joy as a storyteller, but it wasn’t created as an rpg. Since my late return to RM, I’ve begun to seriously consider adapting this to a non-commercial JRPG. This comes with a plethora of technical issues and hiccups that need to be reconciled. One of the major hiccups being Casius Magnus. Cas is a Black Mage from my verse. They don’t toss magic around in cheap, or use it as a weapon at the drop of a dime. It’s a power given to mortals by the Gods, and the Black Mage people recognize and respect this. It is a very rare, extreme occasion that any Black Mage casts a spell. (This is done so magic never becomes some cheap parlor trick.) After centuries of ancient warfare with Odinspawn, the Black Mage people migrated to the most savage, uninhabitable part of the world. Rather than depend on magic to solve their problems, they developed proficient martial arts used to disarm and counter foes. Now for my story, this worked just fine. Cas always shows a great deal of restraint so his OP nature never became a visible problem. If anything, he ended up being the guardian angel of the group. Now for JRPG format…this is a serious problem. The story and characters are so developed, it’s hard to just hack and slash at them, changing things to suit the needs of the format - I’d sooner not make the game if that’s what it comes to. I have thought about several solutions to this conundrum: Nurf his physical power (which essentially makes him like any other mage, and takes away from his people’s backstory and culture.) Nurf his Magic (same results just reversed) Adjust spell ‘learning curve’ Adjust Max MP curve Use his spells like a ‘limit break’ feature, only being accessible when his health reaches a certain %, or the HP of party members Or make the top shelf spells only available when his HP is at a certain % Needless to say, I can’t reconcile the nature of the character with the rpg format. I would have to toss everything about my Back Mages out the window and make them like any other we’ve seen before. -
Hello, mates! My name is Gabriel Wagner and I'm a composer, sound engineer and vocalist. I'm looking for game project in RPG/Action genres. I write music in the style of Jeremy Soule (Skyrim, Oblivion, Morrowind and other): atmospheric, magical, perfectly fit in the adventures, buttles, fantasy stories or horrors. I specialize in music for games in RPG/Action genres and always try to create an atmosphere that perfectly convey the game mood and generates new emotions. I try to make music unforgettable. A lot of attention to harmony and details helps to move us to other places, into magical worlds. My work was strongly influenced by classical music (especially orchestral and choral music). I have a great experience of stage performances and work with many musicians. Official site with portfolio and information: gabriel-wagner.com Just portfolio: soundcloud.com/gabrielwagner Get in touch: ostwagner@gmail.com The works are here: https://soundcloud.com/gabrielwagner/sets/hangarah-portfolio-2018
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Fate of Mystria - A (free!) Traditional Fantasy RPG (In Progress)
jbxstudios posted a topic in Games in Progress
(Due to one reference to tobacco-usage and one brief reference to sex; other than that, it's pretty much PG). ​Game Title: Fate of Mystria (free to play) Abstract: Catruya Auroran, a young innkeeper, visits her boyfriend, Xhalite Elza, in the countryside of Nungia after months of not seeing him. After getting the approval of Xha's father, they agree to move to the large city of Port Cyros and get married. Unfortunately, Fate had other, far greater plans... Genre: Fantasy/RPG Game Progression: The game has just begun. I intend to make it pretty long. It'll be at least 6mo-1yr before it is complete (estimated). Recruitment: N/A at this time Average Demo Time: 20-30 minutes long. Story / Setting / Purpose: Fate of Mystria is set in the medieval fantasy realm of Mystria (Year 1106 of the 4th Age). It features four main characters: Catruya Auroran, Xhalite Elza, Xate Elza, and Tiel Kiri. They were brought together by Fate to fulfill their destiny- to become the reincarnations of the "White Wizards." The White Wizards were the First Mystrians. When they left the World after the First Age, discord soon followed. In the Second Age, turmoil rocked the landscape, as warring nations and corrupt men took control of the Birthground (Hallovania - where the White Wizards came into the world). This land, in the Third Age, after the conflicts stopped, was taken over by Zyaji Dakbrude for the last part of the 3rd Age. They say that the (now godhead of a relatively new religion) Queen of the Alhari slew him in the last battle of the Third Age, with her dying in the process and becoming a goddess- supposedly. Dark forces gather now in the land once known as Hallovania (now it is a territory called Yovania) that seek to cover the realm in eternal Night. The Sixth Year of the War between Nungia and Yovania has come. The once allied state of Fyera has turned on the Nungians with the election of their new chancellor. Now, Nungia fights a war on two fronts: Yovania to the West, Fyera to the North. Tiagor, the Island-Nation East of the coast of Nungia, has not yet made a move in the War. Our Heroes inevitably get dragged into this conflict as Fate has willed it... --------------------------------------------------------------------------------------------------- This is my first MV Project! I hope to learn a lot over the course of working on it! Also, yes, it is 100% free to play. This is not how I make money, so I am glad to make it free! Character Bios (in order of appearance in game): Catruya Auroran - The main character. She's in love with Xhalite. She was once an innkeeper, but when she met Xhalite, she soon gave that life up and ended up becoming involved in a massive quest spanning two continents. She is an immigrant from Fyera before the War began. Class: Mage Hometown: Zaverai, Fyera Likes: Mead Hates: when people get in her way Xhalite Elza - A kind and confident, maybe even foolish at times, young man with a talent for wielding a sword, and he has a good heart. Loves Catruya and wants to marry her. Class: Hero Hometown: Eshyr Rural Community, Nungia Likes: Mashed potatoes Hates: Spiders Xate Elza - (has a small part started in the demo) A student of Divinity and a scholar of ancient languages and history. Xate is Xhalite's sister. She came back from school only to leave home once more! Class: Priest Hometown: Eshyr Rural Community, Nungia Likes: The Goddess Keliqura Hates: Yovania Tiel Kiri - (hasn't appeared in the demo yet) A dragonkind (half-dragon soul) thief with good intentions that lead to illegal actions. Loves treasure and shiny things. Class: Rogue Hometown: Undas Major, Tiagor Likes: Gold Hates: Paying for things Credits: Inno Setup Compiler - for providing the framework to make the game installer .exe Yanfly - for the AWESOME game-changing (literally!) RPGMMV plugins: http://yanfly.moe Hudell - for the Currency and Date/Time HUD plugin: http://hudell.com/blog/mv-plugin-orange-hud/ Julian "Szyu" Heinen - for the crafting system plugin: http://forums.rpgmakerweb.com/index.php?/topic/49243-szyus-crafting-system/ SumRndmDde - for his excellent RPGMMV video tutorials on YouTube DriftwoodGaming - for his excellent RPGMMV video tutorials on YouTube Soulpour777 - for his excellent RPGMMV video tutorials on YouTube Echo607 - for her excellent tips and tricks on YouTube Galv - for the custom title plugin: http://forums.rpgmakerweb.com/index.php?/topic/63507-galvs-custom-title/ Gameus - for the Quest Tracking System: http://forums.rpgmakerweb.com/index.php?/topic/49234-gameus-quest-system/ Shaz - for a special timing plugin used when gathering resources: http://forums.rpgmakerweb.com/index.php?/topic/50474-multi-timers/ My friend Kino - For his multitudinous contributions to the World of Mystria! Screenshots: Features: -Higher resolution than default -Multiple currencies -Crafting System (Alchemy, potion-craft, only at the moment) -Weapon/Armor augmentation -Day/Night Cycle, and a pretty much complete Time System (with days of week and dates!) -Beastiary -Quest Log -Side-view battle Download (Current version: 0.01_3) Click the link below to download the game demo setup. Run it to install the game (comes with an uninstaller located in the game files) DEFAULT LOCATION of all game files ---> C:\JBX Studios\Fate of Mystria (Pre-Alpha) (Dropbox link) https://dl.dropboxusercontent.com/u/69471103/FoM_PreAlpha_v001_Setup.exe UPDATING THE GAME: 1) Uninstall the previous version using the uninstaller 2) Run the newly downloaded "FoM_releaseType_vXXX_setup.exe" 3) Run the game. Also, please let me know if you find bugs/errors etc so that I can get to work on fixing those ASAP! CHANGE LOG (updated 11/11/2016) **Changes since last release: -Added new area (Eshyr Woods West) -Started new storyline quest! (Cat, meet the Kitty) -Removed HP/MP/XP HUD as it was superfluous -Changed the windowskin -Put text on top of some NPCs and events to identify them -Streamlined the Quest Update by using Yanfly's "Gab Window" plugin -Minor changes to dialogue Known Issues: *Not all areas in this first part have been completed. Will upload an update with new areas as soon as they are finished. *The Guidebook is still a work in progress. *The Game Files take up >500MB. I'll try to make it smaller soon! *The story/writing needs some more work before I feel satisfied with the first few scenes.- 4 replies
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You see, one of my characters is a necromancer and I was trying that she has the spell to summon an undead in the middle of the battle, I wanted the undead to be an actor that only shows up in the middle of the battle, with the same level as the necromancer and goes away at the end of the battle, but I having problems with the common events and I am unable to summon the undead. Any ideas in how make this happen?
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I've been having a rather weird issue with the enemy AI. Particularly, a battle with two healers (acting as an introduction to the enemy and its attack patterns before the player may need to start fighting them alongside more threatening foes). However, I've run into a bit of a weird problem. No matter what, they'll only ever cast Heal on [Enemy] Actor B. I've played the fight out several times, and it's the same every time. Has anybody else seen this happen, and found a solution?
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Hello! I was wondering if someone could recommend some nice magic altar or magic ritual sprites and tiles? I'm using Ace, but I have access to XP, VX, and MV as well, so any style should work. Thank you!
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Name: Simple Replace Skill Version: 1.0 Author: Mr. Trivel Created: 2016-06-06 About the plugin: Want to remove some other version or magic spell or maybe even a few? This plugin makes it so when you learn a skill, it can remove unwanted skills. Screenshot: Was removed by a skill. How to use? To replace a skill when it's learned use the following tag: <ReplaceSkill: ID, ID, ..., ID> Any amount of IDs work. Example: <ReplaceSkill: 5, 7, 9> <ReplaceSkill: 5> First example would remove skills 5, 7 and 9 after learning. Second example would remove skill 5 after learning. Plugin: <GitHub> How to download Plugin. Click the link above, there will be a button named Raw, press Right Click -> Save As. Terms of Use: Don't remove the header or claim that you wrote this plugin. Credit Mr. Trivel if using this plugin in your project. Free for commercial and non-commercial projects.
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Hello!<3 English is not my mother tongue, so don't be harsh if I’ll make mistakes. Title: Mommy Author: ATTA Engine: RPG Maker VX Ace Genre: horror, fantasy, puzzle Average Game Time: 2+ hour Story: Katira is a little girl who lives in the woods in a small house with her mother, who is a babysitter. Katira’s father and sister were killed by wolves, and Katira is still upset about their demise. They are not so wealthy so Katira’s mother works even at night to afford her daughter normal life. One day Katira wakes up later than usual, but her mother is still not there, although she should’ve come back from work hours ago! Katira is worried so she goes on a journey to find her mother. But when she arrives at house her mother should be in, strange events are starting to accrue. There is nobody alive at the house, there are corpses and blood everywhere and there is no way out. As Katira walks around the house looking for clues, she is starting to have weird hallucinations about little girl who has powerful magic powers within her. Who is that little girl? Why does she want Katira’s mother? Are they so different or actually have a lot in common? Help Katira to save her mother! Characters: (Game contains many characters but main ones are following:) Katira: “You can't replace something you haven't lost.†“Please, Mommy! I'll do anything! I'll be good and I'll do whatever you want me to! I'll clean the house every day and I'll even learn how to cook. And I will never ever ever be jealous of the children that you babysit. I promise! I promise! I promise!†Main character of this story. She is cute little girl who loves plants and gardening, her favourite flower is Love flower. She loves her mother more that anything in the world. Being happy, carefree and kind she is everything a child should be. Will experience in the scary house change her or she’ll remain the same, innocent and pure? Kolea: “WHAT DO YOU THINK YOU'RE DOING!? YOU LITTLE BRAT! I'LL KILL YOU!†“But I like you. You're cute. And really persistent. And hardheaded. But most of all...you're weak!†Main villain of this story. Having a dark past and holding a lot of grudge and guilt, she is psychically unstable child who needs help to put herself back together. She has magical power which she was born with and which also brought her a lot of sadness. Will she ever be happy again? Katira’s mother: “Hello, my dear. How can I help you?†“Dear Katira, I am working right now. I am looking after one girl on address 1a. I will come back around 10:00. Love you, mom.†Victim of this story. She is good mother to Katira and she is ready to do anything for her daughter. She is very nice and optimistic person, stereotype of a caring mother. Credits: SCRIPTS · PabloNeirotti GRAPHICS · SPM · sanggameboy · Dog pictures free · HDWallpictures SOUNDS · sreylas666 · Bad Ice-cream · Soundsnap · SoundsBible · GreenBird · Audio Productions · Freesound · theworkingbamboo · klankbeeld · maerkunst · lemoncreme · foolboymedia If I’ve forgot someone I’m really sorry…Please point it out to me and I’ll fix it right away! Screenshots: Features: · Over 150 maps. · Over 80 original pictures. · 8 different endings. · Backstories for many characters. · Story-oriented game. · Original puzzles. · Bonus room. Download: with RTP Data: http://www.mediafire.com/download/alffe07l9qn8xb5/Mommy_0.2._%28with_RTP_Data%29.zip without RTP Data: http://www.mediafire.com/download/swxp1wwd1zw2vp8/Mommy_0.2..zip Walkthrough: http://www.mediafire.com/download/fj22jzwy6w9v6t6/MommyWalkthrough.docx Known Issues: There aren’t any as far as I’m concerned…Please report if you have some problems. Personal comment: I put a lot of effort in making this game, so I would be really happy if you try it! This is my first game ever, which I started to make two years ago and then I completely stopped at one period ‘cause I didn’t have enough time to finish it…And now I have finally done it! Please tell me what you think about my game honestly, but please don’t be to harsh because I’m very bad at taking bad critics and I’m too sensitive to what other people think so...be gentle, please! Thank you for visiting this topic! Bye.<3
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Hello everyone, I need a hand with something. I want to make a game only using HP and magic, so the protagonist only has three bars: HP, Protection and Magic. How can I do this? (Note: the stats are in spanish; PV = HP, PM = MP). (Remember; I only want HP, Protection and Magic to show) Or, at least, how can I make my character very weak at the start/hide the bars I don't want? I can't really figure it out. Also, is it possible to delete the "(X) Has Appeared!" message when a battle starts? I want it to start instantly. Thanks.
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So i'm making a game set in a modern world, no magic, guns, etc. I want to simulate ammo using a Pokemon-style Power Point system. http://bulbapedia.bulbagarden.net/wiki/Power_points It's a bit hard to clarify... In Pokemon, power points are like individual magic bars for each of your skills. Instead of using a Magic pool attacks draw from, attacks draw from their own individual pool of PP. Is this possible in RPG maker, to your knowledge? Is there a tutorial or script I could use? Any help would be apprieciated.
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Master of Storms [BETA] (Showroom)
EQuesTrian posted a topic in Archived Games -Projects that have been inactive for 12 months are stored here.
Hello! I'm EQuesTrian! I'm not sure if I set this post up right, since this is my first post ever So, I made a game. I released the Beta/Demo Online on itch.io and I was looking for some feedback. The link is embedded below--the screenshots are on the page. <iframe src="//itch.io/embed/30025?dark=true&linkback=true" width="552" height="167" frameborder="0"></iframe> I'm not sure if that embed worked cause I can't tell right now so here is the link too http://equestrian.itch.io/master-of-storms Thanks! EQuesTrian -
Fortune telling game :O have you ever think about it
cuongeke1 posted a topic in Theory and Development
Have you ever owned a Tarot deck I don't know why but i do love mystic, future reading things like this I do not believe 100% but still interesting to see what cards say. So i decided to make a fortune telling game where you're going to pick a card from the deck to see what is waiting for you... bad, wrorst, terrible or good, best day... sound good, huh? How do you think? because i'm not very good at english so... if anyone interests can help me to write cards' meaning, it will be my pleasure -
I'm also covering SIC on my blog at Pixel Brady Pixel Brady: Scima Invasion Crew, lazily titled by breeding Sci-Fi and fantasy magic into the system, is a short repeatable game based around a small crew of specialists who invade a rebel base to save the world or some such. Truthfully there's not really much of a story! Play now? v1.2 is out now and can be downloaded from Mediafire. Playtime? Each playthrough clocks around 30~40 mins on average (at least during the test runs) but with three routes to the end and ten classes to pick from (as well as passwords to unlock extra features after completing a run) it's designed to be playable more than once! Features, you ask? Sci-Fi & Magic! Handguns, grenades, combat specialists and magicians all wrapped up together in a mission to punch through an evil base! Simple maps, simple graphics, simple story. It's a simple game with simple mechanics. Sounds boring maybe, but that's part of the point; to just be able to dive right in and play with class combinations! No free recovery points or Inns to stay at. You need to rely entirely on your crew and any supplies you find. You begin with plenty of supplies but they start running out as the enemies get stronger! Conservation is key! No levels! Your crew is always stronger and better than any baddies you find (except bosses!) so your only worry is supply attrition; can you save all your best stuff for the bosses? Ten available classes to mix, match and combine into your crew. With eight common skills between everyone and four unique skills per class, there's plenty of tactical differences between using each class. All skills have unique and varied damage calculations which are shown in the descriptions for you to accurately and tactically decide which skills are best used at any given time. Permanent death! Losing someone hurts your chances of completing the mission, but airlocks across the base allow you a chance to request backup from four other crew members waiting to aid you! Three different paths leading to the bases inexplicable core. Each path can be backtracked and taken (if you want) to give you different bosses and paths to take when trying different class combos. Unlockable Boss Rush Mode! Fight every boss in the game in direct succession with no ammo refills, no backup calls and no breathing time between! Unlockable Survival Mode! Fight an endless supply of baddies with random bosses mixed in! Three optional bosses who make even the General look like a miniboss! Oh no! Screenies? Oh, it was Details you wanted? It's a simple game based off a simple concept I wanted to try implementing. There's literally more tutorial textboxes than there are dialogue/story, as that was never really a part of it. I liked the idea of seeing sci-fi and fantasy magic put together (which is something I rarely see) but wasn't as interested in story as the concept itself. It also helped with the skills, as I mixed together "tech points" (a victor script) and mp use. Between the ten classes who have their own skilltrees, everyone has a various mix of skills utilising both of them to different degrees. By then putting unique damage calcs to each skill that involved a mixture of stats, and then limiting ammo boxes and mp tonics, it forces you to tactically decide which skills to use when, so you always have some left over for the boss. These classes include a Marine who uses firearms to attack. These weapons do very strict damage that's modified only by an enemies defence. They target single enemies, while Grenadiers will use explosives that target everyone. There's also a Healer who uses magic that heals based both on their magic attack, but the targets own magic stats as well. Healers use magic to heal whole groups at once, while Medics use single target heal and buffs that (non-magically) deal strict amounts rather than stat based. The rest of the game? The mapping is uninspired visually, although the game as a whole is mapped out in such a way that there are three separate routes to the boss (with backtracking possible) so I just spent more time actually planning routes than trying to prettify it. I kept one tileset throughout the whole game, but made an effort to change the basic visual look after every couple of bosses. But besides that; you can save anywhere, death is a permanent feature so you have to conserve even peoples lives, but every so often you'll find an airlock where you can request up to four more people to come and help you. Most importantly is just the cute, chibi battle appearance! So harmless looking, but I think it goes well Anyhoo, blether over. Credits?
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Vintasia-The school of magic
Darkanine posted a topic in Archived Games -Projects that have been inactive for 12 months are stored here.
Ding dong dong ding Vintasia-The school of magic is a product of my utmost creativity and mixes all my greatest interest,such as Linguistics,world building and the idea of something greater just being hidden away. The land of Mist has existed sense the dawn of earth,as the magic of the land resonated the species of the land evolved into strange creatures.Humans also evolved,several "Sub-species" of men started to sprout up,these where known as "Alto-men" some examples of this includes... Gahls Falks Tbslians Roanites Nencs Zdics When two young kids Kuu and his little sister Kait learn that they are magic,they are sent to Shimmerwits,the school of magic,while there,they meet and befriend several new students,all with unique magic styles and backgrounds,however they discover a conspiracy among the new Principal,Mr.Roas as he seems to send the students are much more dangerous assignments,that combined with recent reports of the malicious cult "Hyogan army" makes them assume the worse. --- Full name-Kudacious "Kuu" Gho tatunia (Old Vintasian tongue) ENGLISH-Kudacious all power) Age-16 Magic type-Psycho (initial)Cosmos(later) Weapon-Spear Armor-Casual wear,high mysticism Kudacious (or "Kuu" as hes called by his friends and sister)grew up in a small US town with his little sister,Kait and his mom and dad,Gave and Uria. He was believed to have been suffering from a mental illness his entire life,as his vision would get blurred and he would see a old man in the distance,this would also cause writhing headaches and whiplash once it was over,sometimes even harming people around him,due to this he likes to keep to himself,despite this he is very nice and giving and truly wish his "curse" would just go away so he could have more friends. --- Full name-Kait Mix tatunia (Old Vintasian tongue) ENGLISH-Kudacious strange power) Age-11 Magic type-Fire(Pyromancer) Weapon-Wand Armor-Casual wear Kait is Kuu's younger sister,Shes always wanted to be powerful witch that would keep the princess hostage,and not the "weakling princess". Shes very carefree and tries to see the best in dire situations,which while makes her well liked at Shimmerwits,is known to get on Kuu's nerves,despite that the two are very close and Kuu is very protective of her.Like kuu she gains several friends at Shimmerwits,most nobility are Virginia,Travis and Drew,to the point of calling Travis and Drew older brothers,much to Kuu's dismay --- Full name-Aerth Ari Roder Age-16 Magic type-Weather(Brawler) Weapon-Gloves Armor-Casual wear/Light metal Aerth grew up in a unforgiving town south of Saint DeHarts,and so she grew up with a passion of fighting. Aerth (AKA She-demon,Wrathful queen) is a student at Shimmerwits,unlike Kuu and Kait,she grew up in Vintasia and thus has a lot more experience and knowledge of magic.She's been called the She-devil by many and Wrathful queen by Travis,this is cause of her "tough as nails punk" personality,while she is very strong and tough,she often bites off more then she can chew and has to (ungracefully) call for help.She especially hates Travis. --- Full name-Travis McFeely Markers Age-16 Magic type-Dream(Dreamer) Weapon-Hammers Armor-Casual wear/Light metal/High Mysticism Travis is a what is known as a "Dream child" as he was not born but saw in a dream and somehow made real. Travis and his mother where sent to Saint DeHarts when he was 14 years old due to his his much greater "Magic force" attracted stronger and more numerous monsters. He's often envied by more studious students due to the fact he rarely studies and seen as a idiot but is somehow the top student in terms of grades.He also has a massive crush on Aerth,despite her hatred of him he still loves her,calling her the Wrathful or Spiteful queen. --- Full name-Drew Das Myers Age-16 Magic type-Morph(Morpher) Weapon-Claws Armor-Casual wear/Light metal/Heavy metal Drew is a citizen of Saint DeHarts,he is first seen introducing himself to Kuu and Kait as the arrive at Shimmerwits. As a kid,Drew loved to read and to learn,so every few days he would sneak into Shimmerwits,to the point where he memorized the lay-out completely. Drew is a unique branch of Mistics called "Morphs/Morphers" and can turn into various animals,creatures and monsters,while this is a very powerful skill,its not with out its downsides as the animistic tendencies often carry over into his human form,but despite this he is easy going and laid back. --- Full name-Dyro Diz Doko(Tbsili:Dyro Diz Doko English:One of all traits) Age-16 Magic type-Monk(Monk) Weapon-Staves Armor-High Mysticism Dyro is a Tbsili monk,with a huge interest in American culture,however unlike Tatsuya(WIP character) he see's America as much more of a romantic place then a actual nation. Dyro is kind and giving,but very clingy and can come off as a stalker to the people he cares about. He is also very pacifistic and only fights a enemy after getting hit,despite that,he is infamous for being as strong as a bull and as tough as steel,this is due to Tbsili people having Iron-like skin. Like Drew he is very laid back and easy going,unfortunately this gets in the way of important events and his grades,which gives Dyro a bad rep for being a idiot among the higher students. --- Full name-Tatsuya ur mari(Roanese:Tatsuya quick warrior) Age-14 Magic type-Noble(Ninja) Weapon-Katanas Armor-High Mysticism/Casual Tatsuya is the youngest student in dorm Leviathan (Not counting Virginia) his role model is Dyro. Tatsuya's father was a Roanite diplomat who traveled to America on several occasions,each time bringing back ninja movies,anime and magna for him as Tatsuya,as an effect they both become huge fans of the culture. He is brave,but never thinks thing through and thus often gets in sticky situations,but his dreams to get stronger helps him though! --- Characters who are not fully realized Matt-Noble and aspiring guardsmen Kayden-Holy wizard Virginia-Drew's younger sister Aero-Aerth's younger brother --- Note:These may change in time -A stress system:The more damage you take and attacks you do raises your stress,once max you cant use skills but have much higher power and much lower defense,but fret not! several skills,releifing and etc lowers your stress -Large cast of optional and secret characters:Keep your eyes peeled! -Its a school so you're gonna have to attend classes:But don't worry,they're not dull and they give passive upgrades! -Level up your skills:Remember weaker skills have lower EXP curves! -Pending features -House point system:Ala Harry potter Sgt Twilight-Writer Sgt Twilight-Designer Albente-Co-Designer Albente-Editor Albente-Funds Rizrazzle-Logo/Title screen Rainbow grenade-Generator add-on parts Linhtendo-Generator add-on parts DS pack-Tiles (If anyone can tell me who to credit that be amazing!) DS pack-Music Yanfly-Scripts Yami-Scripts Modern algebra-Scripts Estriole-Scripts Tsukihime-Scripts Lecode-Scripts Archeia, EvilEagles and Enterbrain-DS Pack --- Alpha 1 DOWNLOAD Will be making a non-RTP link soon. Not using a item in battle seems to crash the game,will fix! Most buffs/debuffs are not yet implemented,will fix asap,I just forgot that was an issue Only the spark and giant bee have study screens,will fix after buffs! This project originally popped up in my head a few years ago when I wanted my friends in a RPG,now this idea was re-tooled A LOT to be what it is now,a product of my own creation and creativity that fused my two biggest loves:RPGs and World building,but from the perspective of a teen. Also do to rushed schedule,I had to postpone on Tatsuya,Matt and Virginia's bio,they are the last of the major characters,while there are more characters,they are for the most part mild and/or optional characters. -
Ideas for alternatives to "Elements" in a new magic system
Pandamonius posted a topic in Theory and Development
Greetings all! I'm working on an idea for a new component magic system. The system would use a "chassis" (basically, a magic circle) that accepts a specific number of components. The order in which the components are put into the chassis determines the resulting spell. Example, Fire+Fire+Air may do nothing but a standard Fire attack, fire attack, and air attack; while Fire+Air+Fire may create Balefire, an attack which does significantly more damage. For those familiar with Legend of Legaia, it would be similar (in a very, very broad sense) to the combat system. The end result would be players trying various combinations and discovering what combinations result in powerful spells. Now we come to to the actual point of my post... I'm trying to determine what forces to use as components. Naturally, elements are the first thing to leap to mind, but with this being a new magic system, I was hoping to break away from something so associated with standard magic. Runes, Glyphs, or even Kanji come to mind as well, though using a Rune of Fire is only slightly less overdone as using plain Fire. Does anyone have any suggestions for good mystical or primal forces that would fit well into a component system? Thanks for reading through to the end. I look forward to any suggestions/discussion! -
Hey everybody. I am in the midst of working out the story for my first game. I have worked through about four or five different stories, and have decided that I want to make this story come to life. In my story, the main character would be able to travel back in time to fixed points. At first it would just be visions, but then it would increase in power, until he is able to physically manifest himself into the past. The story starts in the land of Orna, a continent just recently colonized by a country looking to expand their reach and influence. Our main character, Kokino, is the son of one of the first people to start the colony. There are stories told of people who were able to use and manipulate magic a long time ago, but such stories are considered fantasy, as magic has never actually been seen or proven. Due to an extraordinary event, Kokino begins to have visions of a great warrior from, what seems to be, thousands of years ago. He actually feels as if he is living through the eyes of the man, who is named Adom, and lives in a time where magic was common. Through this experience, Kokino begins to learn combat, magic, and other life lessons from his time traveling experiences, and has to then use these experiences to try to prevent a devastating event that destroyed Adom and his time from repeating itself. So to boil it down, the game would actually follow two stories. Kokino's story wouldn't venture too far beyond his own village, where as Adom's would visit many different locations. I'm not looking to have a world map, but instead have the characters travel from place to place through the use of normal maps. Adom's story would also be told out of order as Kokino learns to control his time traveling power over time, and so the player would get to figure out Adom's full story over time. If you could please tell me what you think of the overall idea, and if you feel like having a game where you pretty much play as two separate characters in two different time periods is doable. Plus, if you would actually enjoy playing a game like this, and what kind of battle system or other features you would like to see in it. Also, any other advice, ideas, or criticism you may have would be very welcome!
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