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Found 9 results

  1. AceOfAces_Mod

    Immortal Sins

    Genre: RPG Average Demo Time: 1-2 hours (depends on play style) Latest Stable version: D0.20 Update 4 (0.20.3-2080222) Download from GameJolt, from IndieDB, from itch.io or from the Windows Store (Windows 10 Version 1607+ only mirror) Story Step into the shoes of Maria, a noble girl on a distant island who was exiled for a murder she never committed. Now away from her mother and her little sister, she and Elena, a trainee Dragon slayer, will travel across cities and kingdoms to uncover the truth and seek redemption. However, what she finds may be the key to change the entire world... Characters: Features: Screenshots: Assets and Source Code(Credits): System Requirements:
  2. Hi, this is the storyboard animation intro I created in Adobe After Effects for a project called Soulwake. These are the ideas and vision for the storyline I want to develop. It is a Action Rpg that plays in the top down perspective with a strong emphasis on nightmarish medieval horror and hi tech alien machinery. Hope you like it and please comment
  3. "Consequences are inevitable. In this world, we are taught that once you choose your path, there is no going back." Made by Skyusagi. Lortrec: Uprising is the first episode of the Lortrec Project. Genre: Action, Adventure, Dark Fantasy, Medieval, Mystery Progression: [REDACTED] Current Version: [REDACTED] "Shall we proceed?..." [Closed Beta v3.3.1 - Unavailable]
  4. Zielach

    Isometric Medieval town

    Just done this for practice

    © zielach

  5. Zielach

    SciFi-Medieval Battlers

    Hey, today I'll upload some more robots with swords! This one is a huge robot knight with a neon halberd (idk why is the background black...) This one is a flying robot. This one is a lesser knight robot Hope you like them!
  6. Scythuz

    Scythuz's Mountain of Music

    Hello there everyone. I have here a big bunch of free to use music, a mountain of it you could say. These tracks are from various sources whether it be projects that haven't worked out, tracks that weren't used, tracks i've made for fun and so on. They are completely free to use for both non-commercial AND commercial projects. I only ask that I am credited appropriately and that if you like my tracks that you consider commissioning me for your project. The tracks are mostly in ogg and mp3 format. If for some reason you really really want a track in a different format and you can't do it yourself, please send me a pm and i'll be happy to help. Links: https://soundcloud.c...ythuz/sets/free https://soundcloud.c.../medieval-music https://soundcloud.c...al-year-project https://soundcloud.com/scythuz/sets/terra-incognita https://soundcloud.com/scythuz/sets/restaff
  7. Title: Power Of The Gods Genre: Medieval RPG Setting: The Kingdom of Araluia Story: A cult of necromancers has freed the ancient death god Seridion. The god of righteousness, Thanais imprisoned Seridion on the elemental plane of chaos 214 years ago on the 24th of Newleaf in the 22nd year of the Cerebian Era. Seridion has begun to ask for more sacrifices than the necromancers can provide. The necromancers search the village you live in and find out that you are a descendant of the legendary warrior Farkuss, the only person to ever defeat Seridion in battle. You are contacted by Thanais after escaping the necromancers and he relays to you that you must help him defeat and reimprison Seridion. (If you want to know more you'll have to wait until the demo is released.) =P Character Bios (so far): Player: A direct descendant of Farkuss. Customizable so nothing is determined by me. Kalista: An attractive half-elf archer with fiery orange eyes and wavy blonde hair. Her personality is just as fiery as her eyes. Credits: Scripts: McDohl Ventwig Lizzie S. ModernAlgebra DoctorTodd Nelderson Tsukihime Vlue Shaz DiamondPlatinum3 Fomar0153 Nicke CasperGaming Victor Sant Falcao Galv Dekita Music: Aaron Krogh Special Thanks To: RGansta for his evented freerunning system Screenshots: The equip screen. The quest log. A necromancers bedroom. A screenshot of the action battle script in use. A screenshot of the beginning of the first boss battle. Features: ABS Tactical Skill and Item Slots Full Questlog Full Crafting System Bestiary Randomized Lockpicking System (based on skill level) Lockpick \ Pickpocket \ Thievery \ Jail System Character Customization \ Creation Visual Equip Evented Freerunning System Be anything No class restrictions Support: Paste this into your signature to show your support for Power of the Gods http://imgur.com/N8eLC8y UPDATE: 5/27/14 Changed Quest Log from Lizzie S. to ModernAlgebra's. UPDATE: 5/27/14 Removed N.A.S.T.Y.S Extra Stats UPDATE: 5/27/14 Removed McDohl's Bestiary for incompatibility with ABS. UPDATE: 5/27/14 Removed Ventwig's Menu Add-Ons Script. UPDATE: 5/27/14 Added DoctorTodd's Single Actor Menu UPDATE: 5/28/14 Added Galv's Random Loot Script UPDATE: 6/2/14 Added Dekita's Insane Stat Distribution Script DEMO: RTP: https://drive.google.com/file/d/0B353lrX7LMO0VWk5WFh1eTN4c2s/edit?usp=sharing No RTP: http://www.mediafire.com/download/qmh6x1htt1lvs9t/Power_of_the_Gods.exe
  8. merdouille

    Become the King

    Hi guys! An idea recently came to my mind and I wanted to have some feedback about it. There are many ways to become the King, the one and only supreme leader of the land. Which one will you use? Become a hero of war and have the people cheer for you and replace the bad old King with you? Or take control of the army and plan a coup d'état to take the throne for yourself? Both of these seem complicated... Maybe there are some easier way. But wait! Wouldn't it be easier if you were born a noble than if you were born a bastard in the woods? Well, what situation is our hero in? It's up to you to chose! Background story acting as a difficulty, you can start off as a noble, a peasant or a bastard raised by thieves and other criminals. As you understood, the game would basically only have a single goal, which is to become King. I do not really have a setting in mind, but it could be fantasy-like or more realistic, it wouldn't affect the core concept. The game might include some other difficulty changers, like political situation, absence or presence of a war, presence or absence of heirs, etc. (or they might be fixed, or random) So, what do you guys think? I know it would be pretty hard and long, but I'm sure it would be fun to work on. Thanks! P.S. The idea is heavily inspired by a game called The Escapists.
  9. Title: The Song that Binds Us Genre: Fantasy Drama Author's Note: I was stuck for a long while in a funk developing A House God Built, so I went and tried my hand at another storyline in my notebook I formerly called "Morbus Cantata". But that sounded funny, so I made it kinda deep, like "Gurl, you're so deep, I can't see you anymore" deep. So yeah, have a read. PLOT: Morgan and Elliot defected from a Mercenary's Guild after a mission went wrong, and now they're forced to go into hiding and escape their clutches. But fleeing is futile, as the head of the guild will not stop until he subdues Elliot and eliminates Morgan. Story switches perspectives as the game progresses, telling a story from a third-person perspective. (Or, I try to do it that way). People will join you in your quest to absolve yourself from enemy clutches. But how high is the price for freedom? MAIN CHARACTERS: Morgan/Captain (Charges TP twice as fast) A strong-willed swordsman. He was the Captain of a squadron charged with the kidnapping of a Duke's daughter, until he had a change of heart. Now he runs from his former guild and home and willingly bears his cross. Sadly, people refuse to leave him be. Elliot Goulding/ Bard (Nigh-perfect aim) An eccentric, loyal assassin with a charming voice. After a dispute with his Captain, he chose to follow him. Good-natured, but sometimes talks of what people see as nonsense. Gallahad/The General Referred to in the guild as 'The General', his prowess is rivaled by Captain Morgan. Known for being a sadist. Constantly leers at Elliot, if you manage to see past the shadow of his helmet. MAPS: Linear, story-based paths, with few deviations. You'll find treasures and hidden stages to bonus items and paths. (That's the plan, anyway.) ITEMS AND SPRITES: Picking up sprites that come close, for now. I don't think I can make much on my own. I'll give credit where it is due. As for items, they'll be kept in light-hearted notes. Expect anti-climactic descriptions, maybe funny depending on who reads and who gets it. COMBAT SYSTEM: As of Alpha Chapter 1: Basic turn-based, XP-Style HUD. Turn-based. Still resolving ATB. I managed to mix an XP-Style battle system with the basic ATB, and I've been trying to configure it to not lag. No success as of Alpha Chapter 1. Also, I've been trying to set a party exp system, where all characters are the same level no matter who leaves and enters. If you guys could help me find a script that does this, I'd be most happy! You can learn a good number of skills, but only equip a certain number of them. That's to avoid overpowering characters. Some spells are available for the shop, and only certain characters can learn them. As of Alpha Chapter 1, no characters are available for learning them yet. They're not introduced in Chapter 1, my apologies. Different classes use different weapons, and their skills depend on different stats. Similar to DISGAEA's weapons, but without equipping anything to anyone. ALPHA-TESTING: Any ideas and opinions would be great. I've uploaded a mega-mega alpha on mediafire for those interested in alpha-testing it. The file is pretty big (Around 128.23MB) because I plan on making the whole game, instead of tearing it apart chapter by chapter. There's so much with this, and I was just so happy to push aside Chapter 1 of the story. It was a lot longer in my notebook. Link to alpha: http://sh.st/w7mst It's still practically skin and bones, no muscle to hold it steady. I'd like you guys to test out the eventing and see if it seems fluid. I'm using a Virtual Machine so it always lags since my computer is kinda crap right now with its VCard and can't run smoothly in VBox. (HELLO, LINUX USERS!) So I request people to give me comments, advice, and maybe a link to a script with the level-up thing. I would love that! I look forward to your input/s! P.S. I'm not sure if this gets kicked out of Theory and Dev't since it has an alpha thing. it isn't a beta, so I kinda smart-a**ed posting. If it doesn't belong in Theory and Dev't, could an admin help me move it?
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