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Found 22 results

  1. Kokoro Reflections Free RPG Maker Resources Please check out or terms of use here: https://kokororeflections.com/terms-use/ Free Grand Staircase Shown with our Tuscan Seaside tileset which can be found on our website or on Itch.io. Shown with our Trees and Foliage Super Pack which can be found on our website or on Itch.io. Free Large Bird Cage Shown with our Tuscan Seaside tileset which can be found on our website or on Itch.io. Shown with our Trees and Foliage Super Pack which can be found on our website or on Itch.io. Free Fancy Door Shown with our Urban Modern tileset which can be found on our website or on Itch.io. Free Large Jeweled Clock Shown with our Elemental Dungeon tileset which can be found on our website or on Itch.io. Free Eagle Statue Shown with our Urban Modern tileset which can be found on our website or on Itch.io. Free Elemental Jewel Tree Shown with our Elemental Dungeon tileset which can be found on our website or on Itch.io. Free Large Trees for RPG Maker Shown with our Tuscan Seaside tileset which can be found on our website or on Itch.io. Shown with our Trees and Foliage Super Pack which can be found on our website or on Itch.io. Free Animated Gem Statues Shown with our Elemental Dungeon tileset which can be found on our website or on Itch.io. Free Natural Rock Swimming Pool Shown with our Tuscan Seaside tileset which can be found on our website or on Itch.io. Shown with our Trees and Foliage Super Pack which can be found on our website or on Itch.io. Free Angel Statue Shown with our Tuscan Seaside tileset which can be found on our website or on Itch.io. Shown with our Trees and Foliage Super Pack which can be found on our website or on Itch.io. Free Warrior Statues Shown with our Tuscan Seaside tileset which can be found on our website or on Itch.io. Free Tuscan Windows Shown with our Tuscan Seaside tileset which can be found on our website or on Itch.io. Free Seashell Bridges Shown with our Deep Ocean tileset which can be found on our website or on Itch.io. Animated Garage Doors Shown with our Urban Modern tileset which can be found on our website or on Itch.io. Animated Toll Gate Shown with our Urban Modern tileset which can be found on our website or on Itch.io. Seashell Houses Shown with our Deep Ocean tileset which can be found on our website or on Itch.io. Trees Shown with our Tuscan Seaside tileset which can be found on our website or on Itch.io. Animated Cars and Trucks Shown with our Urban Modern tileset which can be found on our website or on Itch.io. Stained Glass Autotile 2 Shown with our Tuscan Seaside tileset which can be found on our website or on Itch.io. Stained Glass Medallion Window Shown with our Tuscan Seaside tileset which can be found on our website or on Itch.io. Stained Glass Autotile Windows Shown with our Tuscan Seaside tileset which can be found on our website or on Itch.io. Fairy Tale Clock Tree Animated Bubble Events Tall Orb Statue Fairy Tale Lantern Tree...thing #2 Fairy Tale Lantern Tree...thing Fish Statues MV Autotile Windows (be sure to read instructions) Animated Orb Statues MV Beds Multicolored Autotile Walls for MV Parallax Ship Sky Backgrounds for various purposes
  2. SpongeBound104

    SpongeBound: The Attack of Giygas!

    -Story- In the peaceful town of Bikini Bottom, a dark omen is coming.... Giygas, the universal cosmic destroyer is planning on sending all to the horror of eternal darkness before destroying the universe itself... However, an ancient prophecy has predicted that Giygas's plans will fail due to the existence of a boy named.... "SpongeBob"... The prophecy says that six boys and one girl, known as the Chosen Seven, will find the power of all eight "Your Sanctuaries" and defeat Giygas.... It is all up to SpongeBob and his six friends to stop Giygas and save the universe. They will meet new friends from other popular cartoons or games and team up with them to stop the evil that blocks light from shining..... Can you help them stop it? -Gameplay- You play as SpongeBob and his friends traveling through a large world with many things to explore. Exploring has an Earthbound feel to it. You fight in random encounters similar to Earthbound Zero and battle in a turn based battle system controlling seven characters at once! Sadly, rolling HP is not in this game, the HP and PP system is similar to Earthbound Zero. This is a simple game made in RPG Maker VX Ace in a span of 6 months so many defaults still exist. There are many similarities to Earthbound and Earthbound Zero (because the game is based on that!) such as skill names and enemies. However, this is not a pushover game. It will be unforgiving if you're not prepared! The story is about 40 hours long. There are many secret dungeons and bosses that really test your skills! -Main Seven Character Rundown- (There are many other characters but these are the main seven you’ll be using.) SpongeBob: White Mage - High HP, Speed - Average PP, Offense, Defense, IQ, PSI Defense, and Luck Patrick: Knight - Low HP, PP, IQ, PSI Defense, Speed - High Offense, Defense - Average Luck Gary: Black Mage #1 - Low HP, Offense, Speed - High PP, IQ, Defense, PSI Defense - Average Luck SquidWard: Red Mage - High HP, Speed - Average PP, Offense, Defense, PSI Defense, IQ - Low Luck Mr. Krabs: Fighter - High HP, Offense, Defense, Luck - Low Speed, PSI Defense, IQ - No PP Sandy: Black Mage #2 + Monk - Low HP, Defense - High PP, Offense, Speed, IQ, PSI Defense - Average Luck Plankton: Black Mage# 3 + Thief - Low HP, Offense, Defense, PSI Defense, Luck - High PP, Speed, IQ -Videos (Can these substitute for Screenshots? My phone can’t do that..)- -Credits- Several tilesets used from Aindra’s Corner Several scripts used from Yanfly Several scripts used from Victor Engine Music from Nickelodeon (Most Converted to 8-bit.) Several songs from Square Enix games Several songs from Nintendo games Several songs from DarkNES Several songs from Rainbowcrash88 Several songs from Kil6969 Several sounds from Earthbound SpongeBob sprites from NoJoy -Download Link- https://gamejolt.com/games/spongebound-the-attack-of-giygas/386085 -Known Issues- - Sandy and Bowser’s sprites are slightly messed up, Sandy’s tail sometimes pops up in front of her while walking, and Bowser’s too big for the Party Menu, so he covers other character’s sprites sometimes. - Sometimes, Pray and Dance do nothing. I’m pretty sure it’s a small error with a script I’m using. It’s from Yanfly but I don’t know how to fix it. - I used RTP sprites for the fish in Bikini Bottom. There used to be fish sprites but they got taken down, so I couldn’t use them. Disclaimer- SpongeBob SquarePants, related characters and places are owned by Nickelodeon. No copyright infringement is intended. This is a free fan-game and should not be sold. There are many other cartoon and video game characters that are in the game but if I put this disclaimer for all of them it would take forever! Just know that this is only a fan-game and copyright infringement for all game series in the game IS NOT intended. -Extra Notes- - This Game is basic and uses a lot of RTP things. Don’t judge the game because of that! I’m not a good sprite artist, so I couldn’t really do anything about that.... (My best sprite of Pearl looked like a gray and pink blob...) - This Game is hard and has a lot of difficulty spikes and puzzles! Just know that before you play!
  3. OldPat

    PSYCHE Locke

    - Download Link - http://www.mediafire.com/file/l1bcseuuf9oxm9s/PSYCHE+Locke+-+1.0.2.rar - Screenshots - - Introduction - PSYCHE Locke is a short 2D Puzzle/Adventure game, with a dark and cyberpunk-y setting, which was created for the Theme Roulette event held by rpgmaker.net. Unfortunately, the game couldn't be released in time for the deadline. Still, I worked hard in order to finish the game and release it anyway some time after that. The main theme of PSYCHE Locke is "Yourself", the concept of identity. The game focuses on Locke, a strange being, a "Psyche", who's trying to retrieve his former self and his lost memories. As a Psyche, Locke has the ability to merge his soul with that of other people, manipulating them. The player can merge with, almost, any NPC he encounters during his playthrough. Possessing someone allows the player to do certain things or talk to certain people, helping him progressing through the game. I hope you'll like PSYCHE Locke and that you'll have fun playing it. I'm very proud of what has been done, even though it's a short game made in a very small time frame. - Story - Locke is a Psyche, a peculiar being. He can read other people's feelings, other people's thoughts, their personalities and yet he can't comprehend them. He has lost his former self, his memories... he's nothing more than an empty husk. He can feel other people's emotions but he doesn't know what those mean, why people feel that way. He's incapable to. With the help of Doctor Aidi, Locke goes on a quest to retrieve his former self. While questioning his own identity, Locke is also pursued by SEELE's Special Unit, led by Colonel Jade Ichizen, an emotionless and ruthless woman that wants to capture him in order to study his abilities. Will he be able to survive inside Cognitus City and find his lost self? - Gameplay - PSYCHE Locke is a Puzzle/Adventure game. In order to progress through the game, the player has to use Locke's abilities. Since he's a Psyche, Locke has the ability to merge his soul with that of others, manipulating them and accessing their memories and personalities. Manipulating certain people will allow you to progress and do stuff that Locke alone wouldn't be able to do. For instance, taking control of a very slim person will allow Locke to fit inside small air ducts and gain access to new locations. Taking control of a charismatic person will allow you to give orders to someone else, while taking control of a strong person will allow you to move heavy objects around. At the same time, Locke can access other people's Mind Palaces. That's where all their memories reside, and where you can talk to a specific person face to face, learning what their true fears are and what their personality is like. Someone with a very strong personality may be able to persuade others... or perhaps you can use that people's connections to your advantage. Investigating the Mind Palaces and merging with other people in order to solve small puzzles are the core mechanics of the game. The game also features a simple stealth system. Locke will be hunted by SEELE, an organization which is really interested in his powers. He will have to avoid contact with SEELE's Special Unit. If one of those soldiers find Locke it will be instant Game Over, so the player will have to move around carefully while trying to solve the game's puzzles. - Characters - Locke Locke is a Psyche, a being with the power to merge his soul with that of others. He was experimented on by SEELE until the day Doctor Aidi saved his life. Because of those experimentations, Locke lost his memories and his former self. He's nothing more than an empty husk at the moment, capable of listening to what others think and feel but without understanding them and without having feelings and emotions of his own. Doctor Aidi Aidi is a doctor who worked for SEELE, until the day she decided to save Locke and escape SEELE's secret labs with him. She's a very "professional", "serious" doctor, but she's far from being a "cold" individual. She always stays by Locke's side and tries to help him recover his lost self through psychoanalysis. Perhaps as a way to atone for her sins? Or there's more to it than that? Will "The Forger" Will, known as "The Forger" in the underworld, is a member of the Haven's Army of Freedom, a rebel faction which consists of civilians tired of SEELE's tiranny. He's very well known among criminals because he's the only person capable of forging fake IDs for the citizens of the Lower Sectors of Cognitus City. He's quite shady and he doesn't get along well with strangers, but when SEELE's a common enemy he can become quite the ally. Colonel Jade Ichizen The Colonel of SEELE's Special Unit is a very mysterious and twisted individual. It almost seems like she can't feel any sort of emotion whatsoever. She's cold, ruthless and will do whatever it takes in order to complete her mission. She will do whatever is necessary to find Locke and capture him. She's also quite skilled, probably one of SEELE's best soldiers. Not much else is known about her. - Credits - A game by: OldPat PSYCHE Locke Characters by: OldPat Chara Editing by: HROT Killveran89 Font by: Allen R. Walden Third-party Scripts by: RPG Maker Source Joke TheoAllen Modern Algebra Victor Sant Velvet Isis Betatested by: Dragnfly (Proofreader) Master Danix AliceMisaki Killveran89 Owari Musics by/from: 2 8 1 4 Blade Runner Evangelion Maduro The Ink Spots Special Thanks to: RPGMaker.net - For being awesome! Frogge - For the not-1-by-1 pixel rain. HROT - For supporting me all the way during development. And, of course, a special thanks goes to YOU! Thank you for playing or just being interested in my game. I hope you've/you will enjoy it! See you!
  4. Noyemi

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  5. Noyemi

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  6. Noyemi

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  7. MakerZeroOne

    MakerZeroOne's RMMV Resources

    Ok, I'm going to go ahead and share these little guys. Hopefully they'll find a nice home on your icon sheets, and bring a little bit of the modern world to your game. More to Come. Feel free to use these in commercial or non-commercial games. Also, feel free to edit however you wish. Please give credit to MakerZeroOne. Icons: Character IMG sets:
  8. So I am going to make a free game set in a crime-filled city. For it, I am in need of sprites and facesets for each character. Gangster: Every gangster doesn't look the same, so if you want to provide multiple ones, just add some slight alteration to their sprite. Blood on their coat, facial hair, etc. And I mean a gangster that looks something like this: https://images3.alphacoders.com/247/247125.jpg Police: The cops are not as important. I just need one character (face graphic and sprites) for each of the following: Police Officer, Soldier, and S.W.A.T. team. It would also be great if they looked like they were from the time period of the gangsters in the image above. Civilians/Generic-Looking People: I'll need a few different people for towns and such. A bit of variety, but not too much will be great. I'll need about 10-15 different civilians or any common person. EDIT: I would also like the sprites to be 32x64 each. That is, 2 standard tiles tall and 1 tile wide.
  9. GAME HAS NO TITLE YET. - Little story & Description - This game will be about Yuki, a young woman who has almost finished her degree in music. During the week break, she decided to go on ''the Trip of her life'' with her friends to Ste-Adele, a very big, modern city. Unfortunatly, shortly after her arrival, she gets kidnapped by a vampire. The vampire brings Yuki and 3 of her friends back to her den. Another, more ancient vampire named Sebastian turns Yuki and release all her friends without harming them. This game will be a semi open world RPG (the first 1~2 hours are linear) in the modern era with a variety of main and optional quests (you will have a quest log). Most of the game will happen in the huge city of Ste-Adele. It will be filled with intense, touching and funny moments. Packed with moral dilemma where you will be the chooser. Most vampire show/games ive seen make becoming a vampire look like it's no big deal and in some case it seems like it's the best thing that could ever happen to you. This game will deeply explore how a real human would feel towards himself, his friends and family. I will do my best to make you feel the bloodlust struggle and how deeply disturbing it would for a fledgling. Don't worry, it won't be a whining fest ! - Feature - This is very early and it is very very subject to change. There's likely more ''special feature'' than will be displayed. - Yuki and other vamps have 2 or more action per turn in fights which allow more depths and strategy. - Sneaking - Quest log - Recipe (soon) - Several out-of-battle vampic powers. The power of compelling humans and seduction are the only ones that are 100% confirmed to be there. There will be more for sure. - Other notes - - Couple screenshots - - Demo Info (read before downloading) - - Demo Download - - VLOG - A quick view of a part of Ste-Adele. - Critique - If you have any suggestions or comments, please feel free to post them. If you have anything to say regarding enemy/item/spell balance, please do comment. If the story is unclear or you feel like there's too much talking or not enough, you can also comment on that. if you find any bugs tiny or big, please report them. The sewers are supposed to be a dark labyrinth so sometime i purposely made long path(not that long) without much doodads or details to fit in with the dark maze feel. Do you feel that vibe or do you just feel like some places are empty ? My english isn't the best. It's not horrible either. Catching important english grammatical/syntax errors ? Please take 2 seconds to pm me them. - Credit - - CHANGELOGS -
  10. The Cracks Children understand it better than adults. They know the path in the woods will lead to an inescapable labyrinth. They know the basement is bigger and scarier than it has any right to be. And they know that sometimes there are monsters in the darkness. Even when we grow up and learn how foolish those ideas are, sometimes we still feel it. The tingle in your neck we call deja vu. The glimpse of shadows that for a moment you were certain was some strange creature, watching you. Birdsong that for a brief heartbeat sounded like an orchestra from the forest. The truth is, the ordered world we know is an illusion. For those that choose to see will find magic and mystery, danger and delight, secret lives and struggles hiding between the cracks in reality. In The Cracks you play a transfer student just moved to the City, and it will fall upon you and a ragtag group of friends to understand and face a growing, sinister force as it emerges from the shadows. Characters In The Cracks you must divide your time between investigating and combating the supernatural and keeping up with your commitments in the real world. Although the main story is linear, who you choose to spend time with and the side-quests you choose to do will have an effect on the narrative and your chances of survival in battle. Screenshots The only additional materials used are Victor's Engine. I intend to update this thread quite regularly with new locations, characters and developments so stay tuned! Bonus; the City is a big place, full of NPCs to interact with. To make it more interesting for me making them and as an easter egg for players, if any of you want to be in the game as an NPC let me know! Just say what their job/name/appearance/whatever should be!
  11. OVERVIEW Divided Infinity is a story told from the perspective of the universe, it follows a dangerous common element throughout time, and shows what this has done to effect the lives of the people throughout history. Three separate main casts of characters based in the past, present and future. Plus other perspectives altogether, the progression system is built from the ground up specifically for Divided Infinity. The story is told freely without being bogged down by a restrictive progression system and vise-versa as the progression system titled (EASS) is built with the nature of the story in mind. The gameplay uses a custom side-view battle system built around using various player built combos. STORY A story spanning many perspectives and areas of time, told before and after death. it follows a common element throughout history and chronicles it's growth. From the past, to the present, to the days of the distant future, many lives come to a close as this story marches ever onward. Filled with themes of humanity, the story proudly where's that patch on its sleeve through and through, with all the good and the bad. PRESENT CAST Sullan Miller Information Shella Sear Information Gerone Crator Information Nima Longshore Information Rose Information Atsu Aye Information Soledad Information SCREENSHOTS PROGRESSION EASS: (Exocosm Anamnesis Shell System) Individual characters themselves do not level up themselves or gain stats, instead this is done in the form of various "Shells". Shells are a part of a universal inventory, so regardless of where the story jumps, which characters you control, or even what era of time you're in...the shells will always be with you, and your development of them will never halt. According to the lore, these Shells are formations of human memories that form after an individuals death. More insight into how new Shells are created will come at the end of the demo if you guys want to check that out! More shells will be acquired as the game progresses. So how exactly does a Shell gain power? Well, when fought with in battle, the Shells gain Shell Points or SP. Then you can begin learning the skills on each Shell's individual skill web. Fill in all the skills and stat boosts on an Anamnesis Shell and it will become an Anamnesis Core. Let's get more into that. Anamnesis Shells come from a person, they are formations of a deceased person's memory data -- more specifically their desire to be understood by others. Transforming a shell into a core renders this wish fulfilled. But you don't just complete the skill nodes on it's web. Shell Stories When a Shell becomes complete, its story is unlocked -- these are called "Shell Stories" You will play a whole scenario following the persons life up until their death. It can be of a life highlighting event, or even an overall life story. These Shell Stories have original writers, artists, self contained stories (sometimes) tying into the bigger picture, sometime not. These Shell Stories can also happen alll throughout time and you may fall into any country, time, or persons life when starting one. Most have full dungeons, parties, and a whole unique story to complete. Upon completing the Shell Story of the corresponding Shell it will become a core. Cores have all their abilities powered up, the person with the core equipped will gain battle quotes from it's character and...keeping some cores on your field character may just lead to some present day resolution for its story. If you're in the right place that is. The full game has a total of 30 Shells. Gameplay Gameplay in Divided Infinity is done in the form of a custom side view battle system, with custom animations to fit inside of that. There are four person parties and members may be swapped out in real time. Other skills will chain from regular attacks allowing combos to be formed up to the players choice. Original Soundtrack Complete with a large, original, heartfelt soundtrack to accompany its large story script. Divided Infinity draws the talent of three music Composers from the United States, Sweden and France into the mix. Each delivering a piece to our score that only they could have. TRACK LIST "Christophe Blondel" 00 - The Starsea Of Infinity (Main Theme) 01 - The Lost Crow (Sullan's Theme) 02 - Soldiers Of Infinity (Normal Battle) ~Future~ 03 - Cry Of Infinity (Normal Boss) ~Present~ 04 - Encycle Freelands (Field #1) 05 - Stone Sunset (Cephas Town) "Martin Barreby" 06 - Screams & Echoes 07 - Requiem Of The Wolves (Sullan Normal Battle) 08 - Lux Revelare (TA Boss) 09 - Heart Of Bronze (Serenity's Theme) 10 - Sunshade Village "Real Faction" 11 - Angle Garden 12 - Bloody Violin (Normal Battle Serenity) 13 - Brilliant Orion 14 - The Courageous Deer 15 - Flamin' Toginye PLAYABLE DEMOS Demo #1 - PROLOGUE II: The Anomaly Demo #2 - PROLOGUE III: Absolute Point Demo #3 - Curiosity Shell Story: Amity De Vier Demo #4 (final): Verse I Full feature Demo CREDITS Writer & Director: Jacob Caro Character Designers: Melody Brown, Matthew Bradley, Mimimin Music Composers: Christophe Blondel, Martin Barreby, Real Faction Main Programmer: Galv
  12. WARNING: THIS GAME CONTAINS MATURE CONTENT ABOUT: I am making this game for a competition between OogieBoogie765. He is making a game called "Life: the Real World". We will be launching our games on December 25th. When the games are launched: We will make a page called "M'N'J Sim Contest" and you can post your votes there. It is required that you try both of the games. Thanks for Playing!!! Optional: Genre: Modern Life Simulation Recruitment: I could use some 8-Bit style modern Background Music.(loopable) EDIT: I would also like an animal charset that has the same style as the Old School Modern Resource pack Required: Purpose: Live a perfect life in any of the five towns provided to you by Nuke Games Inc.© Have fun and do almost anything you want to. Buy houses and upgrade your apartments to awesome sizes!!!!!!!!!!!!!!!!!!!!! Most of all, the purpose of this game is to have fun! Character Bios: You: Determined by the player. Credits: Graphics: Jason Perry Enterbrain Holder Music: None yet but hiring!!! Scripts: Bravo2Kilo *NightWolf687* Hime Work Shadowmaster/Shadowmaster9000/Shadowpasta Falcao Galv THIS GAME WILL BE NON-COMMERCIAL Screenshots: PLAY APPS: MORE COMING!!!!!!! Features: You can buy a license and drive. You can play apps. (THANKS TO GALV ) You can choose to get high on... Marajuana Shrooms Crystal Meth Extacy and Cocaine (or turn the dealer in) You can date and get married. You can join gangs and clubs You can buy larger houses and apartments. COMING: You will be able to surf the "web" and message in-game friends by email and on socialbook. You will be able to buy guns. (The rest is determined by you) Farm in smaller towns (not Town City) Support: Copy the image file at this link and place it in your signarature. http://images.cooltext.com/3873163.png
  13. Do you like anime? Do you like Mega Man Battle Network? Do you wish to see your favorite anime characters in a video game? If the answer is yes, then this might be the game that you've been looking for. The game is set in an alternate universe where characters from many different anime and video games live together. Don't worry, you are not going to see Goku teams up with Naruto to fight Majin Buu. Characters at that caliber won't be in this game. Initially, the game was made as a fan game for Mega Man Battle Network and Persona 4 fans in mind. But characters from other anime, such as K-On, Haruhi, Lan Hikari, and Hideyoshi Kinoshita will appear as supporting characters. Every character in this game is from a certain anime or video game, so they all have their own facesets and sprites. There will be filler NPCs that you can't interact with, but anyone that you can talk to will be from an existing anime or game. There are also many references hidden throughout the game. You will encounter them when you examine an item or interact with an NPC. Can you recognize them all? I hope you all will enjoy the game. If you liked the game, please leave a comment or like the trailer to show your support. The Adventure Of High School Students Setting Story Characters Download Link Screenshots Credits
  14. johnnyistheman

    Orange Shaker

    Orange Shaker Story: Ray is sick of his boring life as a university student. One day, he discovers something interesting that would change his life forever. What kind of thrilling adventure will he encounter? What kind of new characters will he meet? The journey awaits! Main Character: Ray: Charming, Adventurous, and always looking for fun! Screenshots: Credits: Scripts: Tsukihime Galv Yanfly Victor Atelier TDS Khas Nicke Special Thanks to: All scriptors (of course) Alexander Amnell TheoAllen polidoro Shaz Celianna Andar Mike DangerSushi William C Big Fat Mantis Engr. Shana anavn Wawa light487 deilin Zalerinian caveras Emzie Archeia ragnawind seita Probotector 200X Skimoman Espon Selchar Mithran Dark_Metamorphosis kerbonklin http://forums.rpgmakerweb.com/ http://www.rpgmakervxace.net/ Download Links: With RTP version: http://www.4shared.com/zip/QbDuxULLce/Recommended_Tense_Tops.html Without RTP version: http://www.mediafire.com/download/fdqmxncylxmn4bo/Orange%20Shaker.zip Have fun!!!
  15. Hello. I just finished my first full map for my game and am really excited to share it and get some feedback! As you'll see, I used Celianna's Futuristic Tile Tiles Resource Pack (DLC off Steam) as the base tileset. I highly recommend it, as it provides a lot of variety in one tileset. The map was meant to feel large while still limiting the amount of redundancy in decorations. Near the end, I started to notice a little lag, so I had to delete a couple of unnecessary decorative events. I'm hoping that the addition of my NPC events won't gum up the map too much. I also wanted the map to feel like it made logical sense from a practical engineering standpoint (for example, the main water treatment room is adjacent to the showers, garden, and kitchen; the medic bay is down the hall from the gym). The centerpiece of the map is a giant VR training sim (think X-Men's danger room) that plays a central role in the story, with the first chapter taking place in it. I'm not entirely satisfied with the shading. I ended up trying to follow the default shading rules (entire map shaded from a light source to the left) because I liked the visual effect shading had in a couple of places, but I wanted to be consistent. I toyed around with the idea of removing shading entirely, since this was an interior map afterall. I also considered doing custom shading for each room, assuming each room would be lit by a central lighting source, or doing something else, but I didn't feel comfortable enough doing this. I used a couple of character graphics for my map that other people made- Hira's arcade machines, Avadan's mech, Rico's bathroom signs, and r0knes's weight bench and dumbells (pending permission to use them, of course). I also added the large trees and a couple bushes from the Modern resource pack. My own original creations include the punching bag, dart board, chess game, basketball court, and modified tiles to make the track circular. I plan on making and importing a paralax background for this map that's mostly a twisting mess of pipes, gears, and steam valves. This should be visible in the gaps throughout the map. This next screenshot is from the left side of the ship. In a later chapter, the ship sustains damage which results in the VR generated world to "bleed out" of the bay and into the ship itself, and the party must navigate through the ship and shut off the VR core (click this link for more information on the proposed story: http://www.rpgmakervxace.net/topic/21915-plot-outline-for-a-sci-fimodern-rpg-using-a-plot-twist/ ). I saved the greenish tiles from the tile pack to use in this map and hope that it has a nice alternate/perverted reality feel.
  16. I have put together a script/game progression outline for my first major RPG Maker project. I am going to share it here to get some first impressions on how it's received. How excited would you be to play such a game in its current form? Is the plot or plot twist too cliche'? I felt the story should begin feeling like it was playing off the tropes of 1) OMG powerful suit granting superhuman powers and 2) X-Men danger room/Star Trek holodeck. The story would then transition into a "Is this the real life? Is this just fantasy?" plot twist that was heavily influenced by Total Recall (the original!) and Vanilla Sky. Speaking of which, I really hope I can find a way to hide a three-breasted woman into the game as a nod to Total Recall's campiness. And finally, please do not copy, redistribute, or plagerize any part of the story. The story is copyright me, Steven Walker. That doesn't mean you can't use my story for inspiration, just don't blatantly steal it as-is and say you made it! Another important note on the battle system. The player's gagues are divided into HP, Ammo, and Temp. The characters use modern weaponry divided into either guns (pistols, shotguns, bazookas) or melee (swords, metal fists, chainsaws). Guns have a maximum ammo number and must be "reloaded" in battle when the chamber runs empty, but ammo is unlimited and completely refills after battle. Special attacks may consume more ammo than normal or may also increase the player's suit temperature, which starts at 0 and maxes out at 100. The higher the suit's temperature gets, the more negative effects the player will suffer, including taking damage and even self-destructing! Link to the game's first map in this topic: http://www.rpgmakervxace.net/topic/21914-new-sci-fimodern-project-1st-map-large-submarine-interior/
  17. Hello I'm very new to RPG Maker, and while I have dabbled somewhat in pixel art here and there I am far from good at it, and the general idea of making things so small xD but I love this program, and I'm determined to learn!! I have a resource section, you can find it here: http://www.rpgmakervxace.net/topic/17409-neverwards-workshop-recent-add-roads-and-potholes/ However it appears that people have very little to say, and I'm seriously in need of some feedback to know if my tiles can be improved in any way, or if there may be some better way to design them, or really just anyones opinions on them! Here are a few that I'd like feedback on the most: My willow trees. I was very uncertain about making trees, most my attempts didn't work out so hot, but this I feel like came out ok. There are four colors. RTP Grass, my dream ice color, and then on the other one RTP Swamp willow and RTP Ice. I'm unsure about the coloring, and I know the second one is very vibrant but it's for a psychedelic scene. I also wanted to see what people thought of my road tiles and potholes. I feel like I might be missing some easy way to make road autotiles xD however this is the only format I've found to make nice cohesive roads. The potholes were fun, I feel like those came out pretty ok. The last thing is my futuristic building tile, it was the first building I'v ever tried to make. I want to know what you guys think of the texturing and shading! I guess that I'm pretty much positive I need more practice on sprites so I won't be asking for critique, and my facesets and portraits are welcome for comment and critique though I'm not asking for it I really appreciate you guys reading this, and any feedback I get! <3 I'm learning and plan to get good enough to help others and give resources that are useful and perhaps even sell my art. I really appreciate the RPGM community!
  18. MerlinCross

    Bullets in combat

    Have a bit of an idea for a system in a game setting I thought up. First it would be modern setting, with real world guns. I'd like to establish that first so hopefully I can get some points across. Rather than having infinite bullets, I was trying to think up a way to kinda nerf that. Make players pay for bullets? That would be a very fast way to put people off from an RPG, Horror survival maybe but not what I was going for. Finally I came up with a decent idea. TP = Bullets. To explain further; -Each type of gun(pistol, rifle, shotgun, etc) would take a certain amount of Bullets to fire. This would replace the standard attack opinion. -Using items, skills, or other actions; players could refill the Bullet gauge to keep attacking. For example, Defending could be "Reload" giving a small defense buff and refilling the gauge. Ammo Clips could refill the gauge for the whole team. -This way players would have to worry about how many shots they have, but still not have to worry about the endless supply of reloads they have. However, not sure if people would enjoy a system like this given that a lot of games don't make you worry about ammo for the gun. So I was wondering if this sounds like an interesting/cool/fun idea, and how other people handle guns in their games.
  19. Welcome players, I'm the game developer of Destiny Online. As you all know Destiny Online is the first game to be powered by Augmented Dual Reality Technology(or ADR for short) A Technology that let you experience the game physically with no hardware or software needed. But this isn't the realty of Destiny online as the game is not a ordinary game. But the game was design to kill. And the only way to end the game you have to conquer [/size]all the dungeon scattered around the world. If you do I will grant you your freedom. But I will warned you that once you defeated in the game you will Die for real. -"The Game Master" Connected: Destiny, An RPG game that put you in a deadly game called "Destiny online" By Serivi, Inc. if you died in the game you died in real life. Shiri A regular gamer will be the hero in an international deadly game? As the game progress you will travel around the world, meet new friend, new enemy, Conquered dungeon, Save lives, Start a guild, Get involved into Helper.net security plan to shutdown Destiny online, And even try to get a relationship with someone., And realize what gaming is really all about. Defeat the "The Game Master" To End Destiny online and save the world. (Will be seen in another connected series) Shiri A average depressed gamer that wanted to get away from thing but soon realized that there is to life than getting away from things. A very good swordman in all MMORPG which his knoledge on dual-weapon skill he can defeat boss at ease. Rick A current worker at GameLIVE with his good knowledge on gaming he never unanswered any gaming related question . But he also a good healer in all of MMORPG games. Sera Current Leader of Helper.net security, with her unique skills as a thief in some MMORPG games she never get caught by anyone. "The Game Master" No one know who he is but he is known as the main Antagonist of Everyone gamer in the world. As the game developed more character will be introduced. Relation/Reputation system - First Jomarcenter's RPG game to implement a relation/reputation system your gameplay will change depend on how you manage in the game. Intense one death battle system - As Destiny onlne is a death trap it your mission to keep your gelid mate alive in battle or it will be a game-over if any one of your team died only ONCE! Mini-games - Some in-game mini-games that keep you playing for hours. More screenshot will be release. Images in the game is not yet final Preview Demo Will be release soon. As part of the safety percussion All download was tested before release if your anti-virus had detect that the game contain virus please report immediately as safety is the number one priority in jomarcenter studio. Beta testing now available Development Beta test file is now avalable You may PM me if you want to be part of the beta test. Credits: Connected, Future Helper, Connected: Destiny © 2013 Jomarcenter Studio Rpg maker Vx ace © 2012 ENTERBRAIN, INC. White rabbit (font) © 1999 by Matthew Welch Japanese text is generated under Google translate Official Jomarcenter product WoGaDeMo 2013 Submission. part of Project: Connected Note: This is not an Online game,this is all part of the story. And the death part is not real.
  20. How far would you go to save a loved one? How far would you go to undo a mistake? How far would you go to find the truth? How far would you go to right the wrong? The dimensional realm; Dubious is a land to grant such wishes, desires and ideals. However, such an opportunity is a double-edged sword for one must make a pact with the 8 rubies hidden within a world governed by corruption, chaos and anarchy. Dubious was created when Earth itself was over saturated with its own chaos, which formed another world made entirely of Earth's chaos creating a 'source' for its excess to go. Over time, ones spirited away to Dubious, still alive yet unable to return have tried to calm the chaos and create sustainable livings for them. Some of the monsters that are native to Dubious have settled also living perpetually with the humans. However, much of the realm is still governed by 8 Lords of Chaos. This eventually birthed a task and strike force named the ‘Highlanders’, the only peace and order Dubious will ever know, but for how long? How far would you go to save a loved one? How far would you go to undo a mistake? How far would you go to find the truth? How far would you go to right the wrong? Why is it that those, who wish so hard for something, are never willing or able to fulfill it when given the opportunity? Furthermore, the chaos is spreading and people from Earth are being spirited away… Why is this? Is it a sign of things to come? What is the mystery of Dubious? You can't help but feeling this is part of something far greater... Far stronger... Far darker... Far... Game Progression: 1 Year, roughly 35% complete. Experience with Ace: 1 and a half years. Recruitment: Secondary Artist. Features: -Chat Point Feature (similar to that of the 'Tales Of' series!~) -User Friendly Crafting System (Run of of potions? No problem!~) Boss Teaser Play: DEMO LINK: COMING SOON
  21. http://www.projectbc.net/vacantsky http://rpgmaker.net/games/1046/ Death is the least of Auria Edith's concerns. After being unceremoniously murdered on a weekend trip, she has found herself thrust into the heart of a mystery involving an eclectic organization of masked people known as the Virad. Who are they and what is their connection to her murder? Vacant Sky is the first game created by studio Project BC and was made in RMXP. Development began in late 2006 during the days of RMXP.net and continues to the present day. It's a deconstruction of the classic JRPG story and follows the psychological journey of Auria as she's forced into the role of protagonist, having no choice but to fight through everyone who stands in her way. It explores the damaging effect that being a "hero" has on one's state of mind and how they try to cope with it. Features: -Original soundtrack composed by Tarranon, featuring vocal tracks by Melody Yoo and Melanie Ehrlich -8 playable characters (along with up to 6 guests) -Customize Auria's stats and growth -Select your own progression of techniques -Interact with your party members to strengthen your relationship with them -Unlock guest art title screens through sidequests -"Reaction" system to determine whether you parry, block, or counter attacks -Six endings gained over the course of a New Game + -Your choices radically affect the course of the story and the lives of others Download: Acquire the Act I+ public beta here: http://rpgmaker.net/...downloads/3034/ Please feel free to post your comments and thoughts! Music: Check out the OST here: http://vacantsky.bandcamp.com If you like the music, support the composer by buying the soundtrack!
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