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Found 7 results

  1. Hi there! I'm making a horror game and I noticed alot of people wanted to know how to make a monster that chases you through different maps and I came up with a way that worked for me. I hope you can use my system! NOTE: If you want a video tutorial click here! Switches and Variables The first thing you need to do is make a few switches and variables. Switches Enemy Chase Enemy Appear Variables Player X Player Y Enemy X Enemy Y Enemy Chase Length Enemy Chase Counter (Optional) Life Note: Because my enemy is a robot all my switches are named a little bit differently Setting up your enemy So your enemy event will look something like this If you want the enemy to insta-kill just remove the last 2 lines and replace it with "Game Over" My custom move route is: "Move toward player" "Move toward player" "Move toward player" "Move toward player" "Move toward player" "Move at random" "Move toward player" "Move toward player" Of course settings such as speed move route and the event itself can be changed just make sure you have "Enemy Appear" as a switch. Note: You must have the enemy pasted in EVERY MAP for this to work where doesn't matter Setting up map transferring For your enemy to transfer maps you must have an event that looks like this What the common event "Player X and Y" does is later in this post. What "Wait [Number] Frame(s)" does is for example: When the player enters a new map after 2 seconds (120 frames) the enemy will appear. Note: The set event location is "Set "Enemy" to Robot X, Robot Y" Note: You must have this event pasted in EVERY MAP for this to work where doesn't matter Common Events You will need 2 common events: Player X and Y Enemy First you will need to make the Player X and Y common event what looks like this Make sure the trigger is "None"! Now you need to make the Enemy common event what looks like this This common event is basically a timer. If the time is up the monster disappears. Now let's move on to the last event! Summoning Enemy Of course you need to summon your enemy! This event is only an example. The "Enemy Chase Length" is how many seconds you want the enemy to chase you in this case 25. The "Battle6" BGM is just an example for chase music that's why in the "Enemy Chase" common event there is "Fade out BGM" Note: The "Enemy Chase Length" and "Enemy Chase = On" are required! The rest is optional!
  2. Vis_Mage

    Cute Monster Overworld Sprite

    Howdy! I was wondering if anyone would be willing to help me out with an overworld (character) walking sprite for an unique monster in my game? In particular, I'm looking for a sprite of this little melon cutie: ​​​​​​​ As far as size goes, VxAce style is the preferred sprite size, but I'm not too picky. Thank you for taking the time to read over my request!
  3. Zielach

    Jawstal

    Hey guys, I recently made a pixel art, a monster named Jawstal, and I would like to see your opinion about it! I know Jawstal is very strange, but I had to think a lot to imagine how would I make it xD His eye is supposed to be in the middle of his head, over his mouth. Let me know your opinion and what should I improve. If you want to use it, you don't even have to credit me.
  4. The_Drone91

    Battlers requests

    Hey all! I'm working on some ideas for my game that will involve a species of sentient bird creatures that dwell in the desert, and that will be encountered as enemies at some point in the game. I want them to resemble the Egyptian god, Thoth in appearance to some degree, with long pointy beaks, and bodies/clothing that resembles what Egyptians would traditionally wear. Furthermore, they should be armed with spears, and be taller than the average human being. I guess this is an example of what I have in mind: https://upload.wikimedia.org/wikipedia/commons/thumb/c/c3/Thoth.svg/2000px-Thoth.svg.png If you can help me with this request, I would be very grateful. Thank you! /Markus
  5. Name: Monster Book Version: 1.1 Author: Mr. Trivel Created: 2015-11-04 What does it do? Adds a Monster Book to the game which can be accessed through Plugin Command or Menu. Monster Book records and holds info of all enemies you killed what loot you gained from them. *Note: Suited for 1280x720 and higher resolutions,. Pick and choose which panel shows what. More panels in the future. Open for suggestions. Screenshots: How to use? Set up the parameters in Plugin Manager and you're pretty much set to go. All plugin commands listed in Help in Plugin Manager. Use <b_hidden> in enemy note field when you don't want it to show up in the Monster Book. You can use any amount of <attack: X> (X being Skill ID) to show Attacks of the Enemy in Monster Book. You can use <desc:TXT> to show description of the enemy in Monster Book. Make sure there's no space between colon and text. Else the first word will start off aligned. You can also have it multiline. E.g. <desc:Line1 Line2> Plugin: <Link: Github> How to download Script. Click the link above, there will be a button named Raw, press Right Click -> Save As. Credit and Thanks: Marnick de Grave for the layout. Plans for future: Compatibility with Steal script to make a panel that shows items to be stolen. More panels - description in Top panel instead of bottom. Attacks in bottom panel. Open for more ideas. Legal: Free for non-commercial games. For commercial use contact me.
  6. Necromedes

    Chimera Monster Editor

    I don't know how many times I had looked for a monster editor/generator when I first got into RPG maker and found nothing, so I have decided that I will fill that need myself. Chimera is a drag and drop monster editor that will allow the user to create enemies from predefined parts. The user will load a base template (body) and then be able to load any number of parts to add to it. These will range from arms, legs, tails, wings, necks, eyes, mouths, etc... and will then be able to be exported to a .png file for in game usage. Not only will it have predefined parts but will also have an import function that will allow the user to add their own parts for future use. I will be providing as many parts as I can with what little resources that I available but I will gladly accept (and encourage) parts donations from fellow artists to be featured in the final version. Chimera will be free to use in any project. No payment is required (though donations will be gladly accepted.) If you wish to donate parts for Chimera, please ensure that the parts supplied will be able to mesh well with any or almost any template that may be available. Please ensure that the template bodies and parts are between 96x96 and 192x192 pixels. Larger bodies and parts will be accepted for "Monstrous" enemies but I will not be including many of these in the editor itself. Whether you donate parts or not, I hope that you will enjoy the editor once it has been completed. To donate part templates, please private message me with a link to your image files. Those who donate parts to the editor will obviously be included in the credits of Chimera. I thank you in advance for any help that you may offer and I will be sure to give you regular status updates once work on the editor itself has begun.
  7. Aloha everybody ! Recently, i'm working to create a monsters list for my project. Firstly, i had just designed some random monsters that i like most, but then i realized they're a mess. Beside my monster seems so... illogic. Bone mouse, cute monster girls, skeletor.. hmm nothing to say. Then, i come up with this progress & it seems be better for a logic list of monsters: Step 1: - Determining groups ex: Water Controllers, Magic Users, Undead, Demon, Cute ... Step 2: - Give each group unique characteristic ex: Group "Live in Grave", this group includes "Thirty Bat, Ghost, Demon tree, grave keeper,dusty bone ....etc.." - group describe: All of they're scary and very guileful, prefer acting alone, slow, not good for melees but have ability to poison enemy. Low defense but their recuperation is really good. Step 3: Create a standard monster first, this monster then become the reference for another monsters in the group. Step 4: Everything is easier now, use your favorite software for managing monsters or do it on a paper How about you? Are you creating monsters in a random way too? Or you have some good methods but never share? Come on, i love to hear them Everybody loves to hear them! So tell us, plz. Thxs
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